mirror of
https://github.com/cavv-dev/Kekatsu-DS.git
synced 2025-06-18 16:55:40 -04:00
44 lines
969 B
C
44 lines
969 B
C
#include "video.h"
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#include <gl2d.h>
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#include <nds.h>
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void initSubSprites(void)
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{
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oamInit(&oamSub, SpriteMapping_Bmp_2D_256, false);
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// Set up a 4x3 grid of 64x64 sprites to cover the screen
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u8 id = 0;
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for (u8 y = 0; y < 3; y++) {
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for (u8 x = 0; x < 4; x++, id++) {
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oamSub.oamMemory[id].attribute[0] = ATTR0_BMP | ATTR0_SQUARE | (64 * y);
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oamSub.oamMemory[id].attribute[1] = ATTR1_SIZE_64 | (64 * x);
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oamSub.oamMemory[id].attribute[2] = ATTR2_ALPHA(1) | (8 * 32 * y) | (8 * x);
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}
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}
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swiWaitForVBlank();
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oamUpdate(&oamSub);
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}
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void initGuiVideo(void)
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{
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videoSetMode(MODE_0_3D);
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videoSetModeSub(MODE_5_2D);
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initSubSprites();
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bgInitSub(3, BgType_Bmp16, BgSize_B16_256x256, 0, 0);
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glScreen2D();
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vramSetBankA(VRAM_A_TEXTURE);
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vramSetBankB(VRAM_B_TEXTURE);
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vramSetBankF(VRAM_F_TEX_PALETTE);
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}
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void guiLoop(void)
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{
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glFlush(0);
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swiWaitForVBlank();
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}
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