.section .text.header .ascii "game title " /* Game Title */ .ascii "####" /* Game Code */ .ascii "00" /* Maker Code */ .byte 0x0 /* Unit Code */ .byte 0x0 /* Device type */ .byte 0x1 /* Device capacity */ .fill 7,1,0x0 /* Reserved */ .byte 0x0 /* Reserved */ .byte 0x0 /* NDS region */ .byte 0x0 /* ROM version */ .byte 0x0 /* Autostart */ .long _arm9_offset /* ARM9 rom offset */ .long _arm9_entry /* ARM9 entry address */ .long _arm9_addr /* ARM9 ram address */ .long _arm9_size /* ARM9 size */ .long _arm7_offset /* ARM7 rom offset */ .long _arm7_entry /* ARM7 entry address */ .long _arm7_addr /* ARM7 ram address */ .long _arm7_size /* ARM7 size */ .long 0x00000000 /* File name table offset */ .long 0x00000000 /* File name table size */ .long 0x00000000 /* File allocation table offset */ .long 0x00000000 /* file allocation table size */ .long 0x00000000 /* ARM9 overlay offset */ .long 0x00000000 /* ARM9 overlay size */ .long 0x00000000 /* ARM7 overlay offset */ .long 0x00000000 /* ARM7 overlay size */ .long 0x00586000 /* 040001a4 setting for normal commands */ .long 0x001808F8 /* 040001a4 setting for KEY1 commands */ .long 0x00000000 /* Icon/Title offset */ .short 0x4bff /* Secure Area Checksum */ .short 0x0d7e /* Secure Area Delay */ .long 0x00000000 /* ARM9 auto load list hook ram address */ .long 0x00000000 /* ARM7 auto load list hook ram address */ .fill 8,1,0x0 /* Secure Area Disable */ .long _rom_size /* Total used rom size */ .long _header_size /* ROM header size */ .fill 4,1,0x0 /* Reserved */ .fill 8,1,0x0 /* Reserved */ .short 0x0000 /* NAND end of ROM area */ .short 0x0000 /* NAND start of RW area */ .fill 24,1,0x0 /* Reserved */ .fill 16,1,0x0 /* Reserved */ .include "logo.s" /* Nintendo logo */ .short 0xcf56 /* Nintendo logo checksum */ .short 0xffff /* Header checksum */ .long 0x00000000 /* Debug rom offset */ .long 0x00000000 /* Debug rom size */ .long 0x00000000 /* Debug ram address */ .fill 4,1,0x0 /* Reserved */ .balign 0x8000,0x0 /* Padding */