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examples/majora: slight cleanup
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5
Makefile
5
Makefile
@ -10,6 +10,9 @@ arm9/%.bin: phony
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arm7/%.bin: phony
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make -C arm7/ $(notdir $@)
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registers:
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make -C registers/
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DEFAULT = header.o arm7/arm7.bin.o
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triangle.elf: $(DEFAULT) arm9/triangle.bin.o
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@ -25,4 +28,4 @@ OBJARCH = -O elf32-littlearm -B armv4t
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LDSCRIPT = cartridge.lds
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include common.mk
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.PHONY: phony
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.PHONY: phony registers
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@ -203,12 +203,6 @@ void main()
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io_registers.a.MTX_MODE = MTX_MODE__matrix_mode__projection;
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io_registers.a.MTX_IDENTITY = 0;
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/*
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io_registers.a.MTX_SCALE = ((192 << 12) / (256)) / 2;
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io_registers.a.MTX_SCALE = 0.5 * 4096;
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io_registers.a.MTX_SCALE = 0.5 * 4096;
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*/
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// load a symmetric perspective matrix, with aspect ratio correction
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io_registers.a.MTX_LOAD_4X4 = (192 << 12) / 256;
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io_registers.a.MTX_LOAD_4X4 = 0;
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@ -266,7 +260,7 @@ void main()
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// normalized 45° vector
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int c = 0.57735 * 512;
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// lighting
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// lighting vectors and colors for 3 directional lights
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io_registers.a.LIGHT_VECTOR = 0
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| LIGHT_VECTOR__light_number(0)
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| LIGHT_VECTOR__decimal_z(-c)
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@ -303,7 +297,7 @@ void main()
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| LIGHT_COLOR__green(31)
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| LIGHT_COLOR__red(31);
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// degrees
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// integer degrees
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int theta = 0;
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while (1) {
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@ -364,8 +358,7 @@ void main()
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io_registers.a.MTX_MULT_3X3 = sin2;
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io_registers.a.MTX_MULT_3X3 = cos2;
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// cube faces
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// lighting parameters
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io_registers.a.DIF_AMB = 0
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| DIF_AMB__ambient_blue(3)
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| DIF_AMB__ambient_green(3)
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@ -379,13 +372,6 @@ void main()
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| SPE_EMI__specular_green(25)
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| SPE_EMI__specular_red(25);
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/*
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io_registers.a.COLOR = 0
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| COLOR__blue(31)
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| COLOR__green(31)
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| COLOR__red(31);
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*/
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// the following polygons are fully opaque; backface culling is
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// enabled
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io_registers.a.POLYGON_ATTR = 0
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@ -398,8 +384,7 @@ void main()
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| POLYGON_ATTR__light_1__enable
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| POLYGON_ATTR__light_0__enable;
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// the following vertices are a triangles
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// the following vertices are triangles
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io_registers.a.BEGIN_VTXS = BEGIN_VTXS__type__triangle;
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for (int oix = 0; oix < (sizeof (object)) / (sizeof (struct object *)); oix++) {
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@ -428,12 +413,9 @@ void main()
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// "When texture mapping, the Geometry Engine works faster if you
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// issue commands in the following order: TexCoord→Normal→Vertex."
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struct vertex_texture * at = &majora_texture[obj->triangle[i].a.texture];
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// convert from UV space to ST space
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int au = at->u;
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int av = at->v;
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io_registers.a.TEXCOORD = 0
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| TEXCOORD__t_coordinate(v_to_t(av, height))
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| TEXCOORD__s_coordinate(u_to_s(au, width));
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| TEXCOORD__t_coordinate(v_to_t(at->v, height))
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| TEXCOORD__s_coordinate(u_to_s(at->u, width));
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struct vertex_normal * an = &majora_normal[obj->triangle[i].a.normal];
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io_registers.a.NORMAL = 0
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@ -448,12 +430,9 @@ void main()
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| VTX_10__x_coordinate(a->x);
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struct vertex_texture * bt = &majora_texture[obj->triangle[i].b.texture];
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// convert from UV space to ST space
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int bu = bt->u;
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int bv = bt->v;
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io_registers.a.TEXCOORD = 0
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| TEXCOORD__t_coordinate(v_to_t(bv, height))
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| TEXCOORD__s_coordinate(u_to_s(bu, width));
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| TEXCOORD__t_coordinate(v_to_t(bt->v, height))
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| TEXCOORD__s_coordinate(u_to_s(bt->u, width));
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struct vertex_normal * bn = &majora_normal[obj->triangle[i].b.normal];
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io_registers.a.NORMAL = 0
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@ -468,12 +447,9 @@ void main()
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| VTX_10__x_coordinate(b->x);
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struct vertex_texture * ct = &majora_texture[obj->triangle[i].c.texture];
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// convert from UV space to ST space
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int cu = ct->u;
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int cv = ct->v;
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io_registers.a.TEXCOORD = 0
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| TEXCOORD__t_coordinate(v_to_t(cv, height))
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| TEXCOORD__s_coordinate(u_to_s(cu, width));
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| TEXCOORD__t_coordinate(v_to_t(ct->v, height))
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| TEXCOORD__s_coordinate(u_to_s(ct->u, width));
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struct vertex_normal * cn = &majora_normal[obj->triangle[i].c.normal];
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io_registers.a.NORMAL = 0
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@ -490,7 +466,7 @@ void main()
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}
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// end of the triangle
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// end of triangles
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io_registers.a.END_VTXS = 0;
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// wait for the geometry engine
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@ -1,2 +1,13 @@
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all: ../include/graphics_engine_a.h ../include/graphics_engine_b.h ../include/bits.h
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%.csv: %.ods
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libreoffice --headless --convert-to csv:"Text - txt - csv (StarCalc)":44,34,76,,,,true --outdir $(dir $@) $<
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../include/graphics_engine_a.h: 0x04000000.txt
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python format.py $< graphics_engine_a 0x1000 > $@
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../include/graphics_engine_b.h: 0x04001000.txt
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python format.py $< graphics_engine_b 0 > $@
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../include/bits.h: graphics_engine_bits.csv
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python format_bits.py $< > $@
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@ -1,7 +0,0 @@
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set -eux
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python format.py 0x04000000.txt graphics_engine_a 0x1000 > ../include/graphics_engine_a.h
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python format.py 0x04001000.txt graphics_engine_b 0 > ../include/graphics_engine_b.h
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make graphics_engine_bits.csv
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python format_bits.py graphics_engine_bits.csv > ../include/bits.h
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