#include "game.h" const bool DEBUG_MODE = false; Game game; void RenderGame() { game.Render(); } int main() { srand(NULL); // Prepare graphics game.Prepare3DGraphics(); game.Prepare2DGraphics(); // Start the game game.StartMenuScreen(DEBUG_MODE); // Run the game loop while (true) { // Tick the game clock game.Tick(); // Process input, update game state game.Update(); // Render the game 3D scene NE_Process(RenderGame); } return 0; }