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https://github.com/WiIIiam278/breaking-bad-ds.git
synced 2025-06-19 09:15:36 -04:00
Update more graphics
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Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 65 KiB |
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Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 46 KiB |
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@ -878,9 +878,9 @@ void Game::StartMenuScreen(bool debugMode)
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if (debugFlag)
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if (debugFlag)
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{
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{
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StartGame(GAME_STORY_MODE);
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// StartGame(GAME_STORY_MODE);
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OpenShopMenu();
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// OpenShopMenu();
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return;
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// return;
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}
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}
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mode = MAIN_MENU;
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mode = MAIN_MENU;
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@ -7,7 +7,7 @@ struct Level
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};
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};
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const int LEVEL_COUNT = 5;
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const int LEVEL_COUNT = 5;
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const Level LEVEL_STORY_MODE[LEVEL_COUNT + 1] = {
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/* const Level LEVEL_STORY_MODE[LEVEL_COUNT + 1] = {
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{
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{
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8,
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8,
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265
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265
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@ -32,16 +32,16 @@ const Level LEVEL_STORY_MODE[LEVEL_COUNT + 1] = {
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1,
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1,
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60
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60
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}
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}
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};
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} */;
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/* const Level LEVEL_STORY_MODE[LEVEL_COUNT + 1] = {
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const Level LEVEL_STORY_MODE[LEVEL_COUNT + 1] = {
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{ 1, 999 },
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{ 1, 999 },
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{ 1, 999 },
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{ 1, 999 },
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{ 1, 999 },
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{ 1, 999 },
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{ 1, 999 },
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{ 1, 999 },
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{ 1, 999 },
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{ 16, 500 },
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{ 1, 999 }
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{ 1, 999 }
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}; */
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};
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const Level LEVEL_TUTORIAL = {
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const Level LEVEL_TUTORIAL = {
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@ -1,6 +1,6 @@
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#include "game.h"
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#include "game.h"
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const bool DEBUG_MODE = false;
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const bool DEBUG_MODE = true;
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Game game;
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Game game;
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void RenderGame()
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void RenderGame()
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