SuperAllStarPhotoStudio/include/gfx.hpp
RocketRobz cfeddde346 Add pose changing for Grace
Currently has 3 poses

ALSO: Disable music playback in DS(i) version
2023-01-13 22:52:58 -07:00

89 lines
2.3 KiB
C++

#ifndef GFX_HPP
#define GFX_HPP
#ifdef NDS
#include <nds.h>
// Colors.
#define TRANSPARENT RGB15(0, 0, 0, 0)
#define BLACK RGB15(0, 0, 0)
#define WHITE RGB15(255/8, 255/8, 255/8)
#define GRAY RGB15(127/8, 127/8, 127/8)
#define BLUE RGB15(0, 0, 255/8)
#define GREEN RGB15(0, 255/8, 0)
#define RED RGB15(255/8, 0, 0)
#define LIGHTRED RGB15(222/8, 110/8, 110/8)
#define MSG_BUTTONTEXT RGB15(181/8, 48/8, 0)
#define TIME RGB15(16/8, 0, 0)
#else
#include "sprites.h"
#include <3ds.h>
#include <citro2d.h>
// Colors.
#define TRANSPARENT C2D_Color32(0, 0, 0, 0)
#define BLACK C2D_Color32(0, 0, 0, 255)
#define WHITE C2D_Color32(255, 255, 255, 255)
#define GRAY C2D_Color32(127, 127, 127, 255)
#define BLUE C2D_Color32(0, 0, 255, 255)
#define GREEN C2D_Color32(0, 255, 0, 255)
#define RED C2D_Color32(255, 0, 0, 255)
#define LIGHTRED C2D_Color32(222, 110, 110, 255)
#define MSG_BUTTONTEXT C2D_Color32(181, 48, 0, 255)
#define TIME C2D_Color32(16, 0, 0, 223)
#endif
typedef u32 Color;
extern bool animateBg;
extern bool bgCanAnimate;
extern bool shiftBySubPixel;
namespace GFX {
// Load & Unload default sheets.
void resetCharStatus(int num = -1);
#ifdef __3DS__
Result loadSheets();
Result unloadSheets();
#else
void loadSheets();
void unloadSheets();
#endif
void loadGameSelSheets();
void unloadGameSelSheets();
// Sprite Functions.
bool loadCharSprite(int num, const char* t3xPathPose, const char* t3xPathAllSeasons, const char* t3xPathOneSeason);
#ifdef __3DS__
void loadCharSpriteMem(int num);
#else
void loadCharSpriteMem(const int zoomIn, const bool* flipH);
#endif
void loadBgSprite(void);
void unloadBgSprite(void);
void reloadBgSprite(void);
void showBgSprite(int zoomIn);
#ifdef __3DS__
void animateBgSprite(void);
#else
void animateBgSprite(const int zoomIn, const bool* flipH);
#endif
void showCharSprite(int num, bool flipH, int zoomIn, int fadeAlpha, bool lightingEffects = false);
void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
void DrawSpriteLinear(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
void DrawSpriteBlend(int img, float x, float y, u32 color, float ScaleX = 1, float ScaleY = 1);
void DrawSpriteLinearBlend(int img, float x, float y, u32 color, float ScaleX = 1, float ScaleY = 1);
// Draw Cursor.
void drawCursor(int cX, int cY);
}
#endif