mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-19 01:25:35 -04:00
173 lines
4.4 KiB
C
173 lines
4.4 KiB
C
#ifndef SAVEDATA_H
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#define SAVEDATA_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <3ds.h>
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#define ss2SavePath "ss2:/record_card.bin"
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#define ss3SavePath "ss3:/savedata.dat"
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#define ss4SavePath "/savedata.dat"
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typedef struct ss2character {
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u8 gender; // Gender (01=Female, 02=Male)
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u8 poseSet; // Pose set (01=Normal, 02=Cute, 03=Bold)
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u8 height; // Height (00=Character is invisible)
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u8 skinColor;
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u8 faceShape; // Face shape (03=Left, 01=Mid, 02=Right)
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u8 eyes;
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u8 eyebrows;
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u8 mouthShape;
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u8 facialHair; // Facial hair (Male)
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u8 hairStyle;
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u8 hairColorMain;
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u8 hairColorHighlights;
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u16 eyelinerColor;
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u16 contactColor;
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u16 eyeShadowColor;
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u16 eyeColor;
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u16 lipColor;
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u16 blush;
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u8 mascaraLength;
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u8 blushPosition;
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u16 inner;
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u16 top;
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u16 outer;
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u16 scarf;
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u16 gloves;
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u16 necklace;
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u16 socks; // Socks/Leggings/Tights
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u16 pants;
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u16 skirt;
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u16 shoes;
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u16 legWarmers;
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u16 hat;
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u16 glasses;
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u16 dress; // Dress/Jumpsuit
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u16 bag;
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} ss2character;
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typedef struct ss3to4character {
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u8 gender; // Gender (01=Female, 02=Male)
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u8 height; // Height (00=Character is invisible)
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u8 poseSet; // Pose set (01=Normal, 02=Cute, 03=Bold)
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u8 skinColor;
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u8 faceShape; // Face shape (03=Left, 01=Mid, 02=Right)
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u8 eyes;
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u8 mouthShape;
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u8 eyebrows;
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u8 facialHair; // Facial hair (Male)
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u8 faceMole; // Face mole (Female)
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u8 freckles; // Unknown for Styling Star
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u8 mascaraColor;
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u8 unknownC;
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u8 unknownD;
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u8 contactColor;
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u8 unknownF;
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u8 mascaraLength;
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u8 unknown11;
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u8 lipShine;
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u8 eyeColor;
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u8 eyebrowOverlay;
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u8 hairStyle;
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u8 hairFringe;
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u8 hairColorMain;
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u8 hairColorHighlights;
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u8 expessFreckles; // Show expressions for Fashion Forward, or freckles for Styling Star
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u8 nailColor;
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u8 eyeliner; // Eyeliner (00=Normal, 01=Double)
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u8 unknown1C;
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u8 unknown1D;
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u16 inner;
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u16 top; // Top/Dress/Yukatas (Female), Yukatas/Dungarees (Male)
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u16 outer;
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u16 necklaceScarf; // Necklace/Scarf
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u16 gloves;
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u16 socks; // Socks/Leggings/Tights
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u16 skirtPants; // Skirt/Pants
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u16 shoes;
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u16 legWarmers;
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u16 hat;
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u16 glasses;
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u16 bag;
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u16 unknown36;
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u16 unknown38;
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u16 unknown3A;
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u8 bowPosition;
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u8 unknown3D;
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} ss3to4character;
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typedef struct ss3to4emblem {
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u32 palLine;
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u8 sprite[0x800];
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} ss3to4emblem;
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//extern ss3to4character ss4CharacterData;
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extern ss3to4emblem emblemData;
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extern const char* ss1SavePath;
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//extern char ss3Save[0x174000];
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//extern char ss4Save[0xF0000];
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extern char ss2PlayerName[10];
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extern char ss3PlayerName[10];
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extern char ss4PlayerName[10];
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extern Handle handle4;
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extern FS_Archive archive4;
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extern void commitSaveData(void);
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extern void readSS2Save(void);
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extern void writeSS2Save(void);
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extern void readSS3Save(void);
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extern void writeSS3Save(void);
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extern bool foundSS4Save(void);
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extern void readSS4Save(void);
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extern void writeSS4Save(void);
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extern void readSS2Character(void);
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extern void writeSS2Character(void);
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extern void readSS3Character(u16 id);
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extern void writeSS3Character(u16 id);
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extern void readSS4Character(u16 id);
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extern void writeSS4Character(u16 id);
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extern void toggleSS3Character(u16 id, bool enable);
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extern void removeSS3CharacterBag(u16 id);
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extern void readSS2CharacterFile(const char* filename);
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extern void writeSS2CharacterFile(const char* filename);
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extern void readSS3CharacterFile(u16 id, const char* filename);
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extern void writeSS3CharacterFile(u16 id, const char* filename);
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extern void readSS4CharacterFile(u16 id, const char* filename);
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extern void writeSS4CharacterFile(u16 id, const char* filename);
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extern bool getSS2CharacterGender(void);
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extern bool getSS3CharacterGender(u16 id);
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extern bool getSS4CharacterGender(u16 id);
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extern void readSS3ProfileFile(u16 id, const char* filename);
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extern void writeSS3ProfileFile(u16 id, const char* filename);
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extern void readSS3Emblem(void);
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extern void writeSS3Emblem(void);
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extern void readSS4Emblem(int id);
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extern void writeSS4Emblem(int id);
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void readSS3EmblemFile(const char* filename);
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void writeSS3EmblemFile(const char* filename);
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void readSS4EmblemFile(int id, const char* filename);
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void writeSS4EmblemFile(int id, const char* filename);
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#ifdef __cplusplus
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}
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#endif
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#endif // SAVEDATA_H
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