SuperAllStarPhotoStudio/source/gfx.cpp
2020-02-07 21:39:07 -07:00

84 lines
2.6 KiB
C++

#include "common.hpp"
#include <unistd.h>
static C2D_SpriteSheet sprites;
static C2D_SpriteSheet bgSprite;
static C2D_SpriteSheet chracterSprite;
static bool dochracterSpriteFree = false;
extern bool showCursor;
extern int cursorX;
extern int cursorY;
extern int cursorAlpha;
Result GFX::loadSheets() {
sprites = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
bgSprite = C2D_SpriteSheetLoad("romfs:/gfx/bgNight_loversBell.t3x");
return 0;
}
Result GFX::unloadSheets() {
C2D_SpriteSheetFree(sprites);
C2D_SpriteSheetFree(bgSprite);
return 0;
}
bool GFX::loadCharSprite(const char* t3xPathAllSeasons, const char* t3xPathOneSeason) {
if (dochracterSpriteFree) {
C2D_SpriteSheetFree(chracterSprite);
}
if (access(t3xPathAllSeasons, F_OK) == 0) {
chracterSprite = C2D_SpriteSheetLoad(t3xPathAllSeasons);
dochracterSpriteFree = true;
return true;
} else {
dochracterSpriteFree = false;
}
if (access(t3xPathOneSeason, F_OK) == 0) {
chracterSprite = C2D_SpriteSheetLoad(t3xPathOneSeason);
dochracterSpriteFree = true;
return true;
} else {
dochracterSpriteFree = false;
}
return false;
}
void GFX::showBgSprite(int zoomIn) {
Gui::DrawSprite(bgSprite, 0, 0, -(240*zoomIn));
}
void GFX::showCharSprite(int zoomIn, int fadeAlpha) {
if (fadeAlpha == 255) {
C2D_DrawImageAt(C2D_SpriteSheetGetImage(chracterSprite, 0), 0, -(240*zoomIn), 0.5f);
} else {
C2D_ImageTint tint;
C2D_SetImageTint(&tint, C2D_TopLeft, C2D_Color32(255, 255, 255, fadeAlpha), 1);
C2D_SetImageTint(&tint, C2D_TopRight, C2D_Color32(255, 255, 255, fadeAlpha), 1);
C2D_SetImageTint(&tint, C2D_BotLeft, C2D_Color32(255, 255, 255, fadeAlpha), 1);
C2D_SetImageTint(&tint, C2D_BotRight, C2D_Color32(255, 255, 255, fadeAlpha), 1);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(chracterSprite, 0), 0, -(240*zoomIn), 0.5f, &tint);
}
}
void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, img), x, y, 0.5f, NULL, ScaleX, ScaleY);
}
void GFX::DrawSpriteBlend(int key, float x, float y, u32 color, float ScaleX, float ScaleY) {
C2D_ImageTint tint;
C2D_SetImageTint(&tint, C2D_TopLeft, color, 1);
C2D_SetImageTint(&tint, C2D_TopRight, color, 1);
C2D_SetImageTint(&tint, C2D_BotLeft, color, 1);
C2D_SetImageTint(&tint, C2D_BotRight, color, 1);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f, &tint, ScaleX, ScaleY);
}
void GFX::drawCursor(void) {
if (cursorAlpha == 255) {
DrawSprite(sprites_cursor_idx, cursorX, cursorY);
} else if (cursorAlpha > 0) {
DrawSpriteBlend(sprites_cursor_idx, cursorX, cursorY, C2D_Color32(255, 255, 255, cursorAlpha));
}
}