SuperAllStarPhotoStudio/source/emblemchange.cpp
2020-02-07 21:39:07 -07:00

555 lines
15 KiB
C++

#include <stdio.h>
#include <dirent.h>
#include <string.h>
#include <3ds.h>
#include <malloc.h>
#include <unistd.h> // access
#include <sys/stat.h>
#include "common.hpp"
#include "savedata.h"
#include "file_browse.h"
#include "import_emblemnames.h"
extern void sndSelect(void);
extern void sndBack(void);
extern void sndHighlight(void);
// Current screen mode.
enum ScreenMode {
SCREEN_MODE_ROCKETROBZ = 0, // RocketRobz logo
SCREEN_MODE_GAME_SELECT = 1, // Game select
SCREEN_MODE_WHAT_TO_DO = 2, // What to do?
SCREEN_MODE_CHANGE_CHARACTER = 3, // Change character
SCREEN_MODE_CHANGE_MUSIC = 4, // Change music
SCREEN_MODE_CHANGE_EMBLEM = 5, // Change emblem
};
//static int screenmode = 0;
extern int screenmodebuffer;
static int subScreenMode = 0;
/*
0: Emblem list
1: What to change
2: Import emblem
*/
static int importPage = 0;
static char embFilePath[256];
extern int highlightedGame;
extern int fadealpha;
extern int fadecolor;
extern bool fadein;
extern bool fadeout;
extern float bg_xPos;
extern float bg_yPos;
extern bool showCursor;
extern int cursorX;
extern int cursorY;
extern int cursorAlpha;
extern u32 hDown;
extern touchPosition touch;
extern bool touchingBackButton(void);
static bool displayNothing = false;
static int cursorPosition = 0;
static int emblemChangeMenu_cursorPosition = 0;
static int importEmblemList_cursorPosition = 0;
static int importEmblemList_cursorPositionOnScreen = 0;
static int totalEmblems = 0;
static int import_emblemShownFirst = 0;
/*static u32 emblemPalette[16] =
{
C2D_Color32(0, 0, 0, 0),
C2D_Color32(16, 16, 16, 255),
C2D_Color32(32, 32, 32, 255),
C2D_Color32(48, 48, 48, 255),
C2D_Color32(64, 64, 64, 255),
C2D_Color32(80, 80, 80, 255),
C2D_Color32(96, 96, 96, 255),
C2D_Color32(112, 112, 112, 255),
C2D_Color32(128, 128, 128, 255),
C2D_Color32(144, 144, 144, 255),
C2D_Color32(160, 160, 160, 255),
C2D_Color32(176, 176, 176, 255),
C2D_Color32(192, 192, 192, 255),
C2D_Color32(208, 208, 208, 255),
C2D_Color32(224, 224, 224, 255),
C2D_Color32(240, 240, 240, 255)
};
static int getPalNumber(u8 byte, bool secondPixel) {
if (secondPixel) {
if ((byte & 0x0F) == 0x0) {
return 0;
} else if ((byte & 0x0F) == 0x1) {
return 1;
} else if ((byte & 0x0F) == 0x2) {
return 2;
} else if ((byte & 0x0F) == 0x3) {
return 3;
} else if ((byte & 0x0F) == 0x4) {
return 4;
} else if ((byte & 0x0F) == 0x5) {
return 5;
} else if ((byte & 0x0F) == 0x6) {
return 6;
} else if ((byte & 0x0F) == 0x7) {
return 7;
} else if ((byte & 0x0F) == 0x8) {
return 8;
} else if ((byte & 0x0F) == 0x9) {
return 9;
} else if ((byte & 0x0F) == 0xA) {
return 10;
} else if ((byte & 0x0F) == 0xB) {
return 11;
} else if ((byte & 0x0F) == 0xC) {
return 12;
} else if ((byte & 0x0F) == 0xD) {
return 13;
} else if ((byte & 0x0F) == 0xE) {
return 14;
} else if ((byte & 0x0F) == 0xF) {
return 15;
}
} else {
if (byte >= 0x00 && byte < 0x10) {
return 0;
} else if (byte >= 0x10 && byte < 0x20) {
return 1;
} else if (byte >= 0x20 && byte < 0x30) {
return 2;
} else if (byte >= 0x30 && byte < 0x40) {
return 3;
} else if (byte >= 0x40 && byte < 0x50) {
return 4;
} else if (byte >= 0x50 && byte < 0x60) {
return 5;
} else if (byte >= 0x60 && byte < 0x70) {
return 6;
} else if (byte >= 0x70 && byte < 0x80) {
return 7;
} else if (byte >= 0x80 && byte < 0x90) {
return 8;
} else if (byte >= 0x90 && byte < 0xA0) {
return 9;
} else if (byte >= 0xA0 && byte < 0xB0) {
return 10;
} else if (byte >= 0xB0 && byte < 0xC0) {
return 11;
} else if (byte >= 0xC0 && byte < 0xD0) {
return 12;
} else if (byte >= 0xD0 && byte < 0xE0) {
return 13;
} else if (byte >= 0xE0 && byte < 0xF0) {
return 14;
} else if (byte >= 0xF0 && byte < 0x100) {
return 15;
}
}
return 0;
}
static u32 emblemPixel(int pixel, bool secondPixel) {
pixel = pixel/2;
return emblemPalette[getPalNumber(emblemData.sprite[pixel], secondPixel)];
}
static u32 emblemImage[64*64];
static void renderEmblem(void) {
bool secondPixel = false;
for (int i = 0; i < 64*64; i++) {
emblemImage[i] = emblemPixel(i, secondPixel);
secondPixel = !secondPixel;
}
}
static bool emblemHalf = false;
static void drawEmblem(int x, int y, bool big) {
for (int h = (emblemHalf ? 32: 0); h < (emblemHalf ? 64: 32); h++) {
for (int w = 0; w < 64; w++) {
Draw_Rect(x+(w*(big*2)), y+(h*(big*2)), 1+big, 1+big, emblemImage[(h*64)+w]);
}
}
emblemHalf = !emblemHalf;
}*/
static bool modeInited = false;
static bool showMessage = false;
static int messageNo = 0;
static char emblemImported[48];
static void drawMsg(void) {
GFX::DrawSprite(sprites_msg_idx, 0, 8, 2, 1);
GFX::DrawSprite(sprites_msg_idx, 160, 8, -2, 1);
GFX::DrawSprite(sprites_icon_msg_idx, 132, -2);
if (messageNo == 3) {
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Failed to import emblem.");
} else if (messageNo == 2) {
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Emblem exported successfully.");
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "You can go to \"Import Emblems\"");
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "and restore the exported emblem");
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "at any time.");
} else if (messageNo == 1) {
Gui::DrawStringCentered(0, 58, 0.60, BLACK, emblemImported);
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Please restore \"SavvyManager\"");
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "data for your game in Checkpoint,");
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "for the change to take effect.");
} else {
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "This feature is not available yet.");
//Gui::DrawStringCentered(0, 104, 0.60, BLACK, "yet.");
}
GFX::DrawSprite(sprites_button_msg_shadow_idx, 114, 197);
GFX::DrawSprite(sprites_button_msg_idx, 115, 188);
Gui::DrawString(134, 196, 0.70, MSG_BUTTONTEXT, " OK!");
}
void changeEmblemGraphics(void) {
if (subScreenMode == 2) {
if (importPage == 1) {
totalEmblems = numberOfExportedEmblems-1;
} else {
totalEmblems = 10;
}
} else if (highlightedGame == 3) {
totalEmblems = 2;
readSS4Save();
//readSS4Emblem(cursorPosition);
} else {
totalEmblems = 0;
readSS3Save();
//readSS3Emblem();
}
if (!modeInited) {
//renderEmblem();
modeInited = true;
}
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
Gui::clearTextBufs();
Gui::ScreenDraw(Top);
Gui::Draw_Rect(0, 0, 400, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
}
}
GFX::DrawSprite(sprites_emblem_back_idx, 100, 20, 2, 2);
//drawEmblem(136, 56, true);
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
}
}
char emblemText[32];
cursorX = 248;
if (subScreenMode == 2) {
cursorY = 64+(48*importEmblemList_cursorPositionOnScreen);
// Game name
switch (importPage) {
case 1:
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your emblem files");
break;
case 0:
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Savvy Manager");
break;
}
Gui::DrawString(8, 8, 0.50, BLACK, "<");
Gui::DrawString(304, 8, 0.50, BLACK, ">");
if (!displayNothing) {
int i2 = 48;
for (int i = import_emblemShownFirst; i < import_emblemShownFirst+3; i++) {
if (importPage == 1) {
if (i >= numberOfExportedEmblems) break;
} else {
if (i > totalEmblems) break;
}
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
if (importPage == 1) {
Gui::DrawString(32, i2, 0.65, BLACK, getExportedEmblemName(i));
} else {
Gui::DrawString(32, i2, 0.65, BLACK, import_emblemNames[i]);
}
i2 += 48;
}
}
} else if (subScreenMode == 1) {
if (highlightedGame == 2) {
sprintf(emblemText, "Emblem");
} else {
sprintf(emblemText, "Emblem %i", cursorPosition+1);
}
cursorY = 64+(48*emblemChangeMenu_cursorPosition);
Gui::DrawString(8, 8, 0.50, BLACK, emblemText);
int i2 = 48;
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
Gui::DrawString(32, i2, 0.65, BLACK, "Import emblem");
i2 += 48;
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
Gui::DrawString(32, i2, 0.65, BLACK, "Export emblem");
} else {
cursorY = 64+(48*cursorPosition);
Gui::DrawString(8, 8, 0.50, BLACK, "Select the emblem to change.");
int i2 = 48;
for (int i = 0; i <= totalEmblems; i++) {
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
if (highlightedGame == 2) {
sprintf(emblemText, "Emblem");
} else {
sprintf(emblemText, "Emblem %i", i+1);
}
Gui::DrawString(32, i2, 0.65, BLACK, emblemText);
i2 += 48;
}
}
GFX::DrawSprite(sprites_button_shadow_idx, 5, 199);
GFX::DrawSprite(sprites_button_red_idx, 5, 195);
GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
GFX::DrawSprite(sprites_button_b_idx, 44, 218);
GFX::drawCursor();
if (showMessage) {
drawMsg();
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
C3D_FrameEnd(0);
}
void changeEmblem(void) {
if (!fadein && !fadeout) {
if (showMessage) {
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) {
sndSelect();
showMessage = false;
}
} else if (subScreenMode == 2) {
if (showCursor) {
if (hDown & KEY_UP) {
sndHighlight();
importEmblemList_cursorPosition--;
importEmblemList_cursorPositionOnScreen--;
if (importEmblemList_cursorPosition < 0) {
importEmblemList_cursorPosition = 0;
import_emblemShownFirst = 0;
} else if (importEmblemList_cursorPosition < import_emblemShownFirst) {
import_emblemShownFirst--;
}
if (importEmblemList_cursorPositionOnScreen < 0) {
importEmblemList_cursorPositionOnScreen = 0;
}
}
if (hDown & KEY_DOWN) {
sndHighlight();
importEmblemList_cursorPosition++;
importEmblemList_cursorPositionOnScreen++;
if (importEmblemList_cursorPosition > totalEmblems) {
importEmblemList_cursorPosition = totalEmblems;
import_emblemShownFirst = totalEmblems-2;
if (import_emblemShownFirst < 0) import_emblemShownFirst = 0;
if (importEmblemList_cursorPositionOnScreen > totalEmblems) {
importEmblemList_cursorPositionOnScreen = totalEmblems;
}
} else if (importEmblemList_cursorPosition > import_emblemShownFirst+2) {
import_emblemShownFirst++;
}
if (importEmblemList_cursorPositionOnScreen > 2) {
importEmblemList_cursorPositionOnScreen = 2;
}
}
}
if (hDown & KEY_A) {
bool exportFound = false;
if (importPage == 1 && totalEmblems > 0) {
switch (highlightedGame) {
case 3:
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/%s.emb", getExportedEmblemName(importEmblemList_cursorPosition));
if (access(embFilePath, F_OK) == 0) {
sndSelect();
readSS4EmblemFile(cursorPosition, embFilePath);
writeSS4Save();
exportFound = true;
}
break;
case 2:
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/%s.emb", getExportedEmblemName(importEmblemList_cursorPosition));
if (access(embFilePath, F_OK) == 0) {
sndSelect();
readSS3EmblemFile(embFilePath);
writeSS3Save();
exportFound = true;
}
break;
}
if (exportFound) {
sprintf(emblemImported, "Imported %s successfully.", getExportedEmblemName(importEmblemList_cursorPosition));
messageNo = 1;
subScreenMode = 1;
} else {
sndBack();
messageNo = 3;
}
showMessage = true;
} else if (importPage == 0) {
sndSelect();
switch (highlightedGame) {
case 3:
sprintf(embFilePath, "romfs:/emblems/%s.emb", import_emblemNames[importEmblemList_cursorPosition]);
if (access(embFilePath, F_OK) == 0) {
readSS4EmblemFile(cursorPosition, embFilePath);
writeSS4Save();
exportFound = true;
}
break;
case 2:
sprintf(embFilePath, "romfs:/emblems/%s.emb", import_emblemNames[importEmblemList_cursorPosition]);
if (access(embFilePath, F_OK) == 0) {
readSS3EmblemFile(embFilePath);
writeSS3Save();
exportFound = true;
}
break;
}
if (exportFound) {
sprintf(emblemImported, "Imported %s successfully.", import_emblemNames[importEmblemList_cursorPosition]);
messageNo = 1;
subScreenMode = 1;
} else {
sndBack();
messageNo = 3;
}
showMessage = true;
}
}
if (hDown & KEY_LEFT) {
sndHighlight();
importPage--;
if (importPage < 0) importPage = 1;
importEmblemList_cursorPosition = 0;
importEmblemList_cursorPositionOnScreen = 0;
import_emblemShownFirst = 0;
}
if (hDown & KEY_RIGHT) {
sndHighlight();
importPage++;
if (importPage > 1) importPage = 0;
importEmblemList_cursorPosition = 0;
importEmblemList_cursorPositionOnScreen = 0;
import_emblemShownFirst = 0;
}
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
sndBack();
subScreenMode = 1;
}
} else if (subScreenMode == 1) {
if (showCursor) {
if (hDown & KEY_UP) {
sndHighlight();
emblemChangeMenu_cursorPosition--;
if (emblemChangeMenu_cursorPosition < 0) {
emblemChangeMenu_cursorPosition = 0;
}
}
if (hDown & KEY_DOWN) {
sndHighlight();
emblemChangeMenu_cursorPosition++;
if (emblemChangeMenu_cursorPosition > 1) {
emblemChangeMenu_cursorPosition = 1;
}
}
}
if (hDown & KEY_A) {
if (emblemChangeMenu_cursorPosition == 1) {
sndSelect();
switch (highlightedGame) {
case 3:
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/Emblem %i.chr", cursorPosition);
writeSS4EmblemFile(cursorPosition, embFilePath);
break;
case 2:
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/Emblem.chr");
writeSS3EmblemFile(embFilePath);
break;
}
messageNo = 2;
showMessage = true;
} else {
sndSelect();
subScreenMode = 2;
displayNothing = true;
gspWaitForVBlank();
getExportedEmblemContents();
displayNothing = false;
}
}
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
sndBack();
subScreenMode = 0;
}
} else {
if (showCursor) {
if (hDown & KEY_UP) {
sndHighlight();
cursorPosition--;
if (cursorPosition < 0) {
cursorPosition = 0;
}
modeInited = false;
}
if (hDown & KEY_DOWN) {
sndHighlight();
cursorPosition++;
if (cursorPosition > totalEmblems) {
cursorPosition = totalEmblems;
}
modeInited = false;
}
}
if (hDown & KEY_A) {
sndSelect();
subScreenMode = 1;
}
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
sndBack();
screenmodebuffer = SCREEN_MODE_WHAT_TO_DO;
fadeout = true;
}
}
}
}