SuperAllStarPhotoStudio/source/settings.cpp
2020-05-22 00:06:13 -06:00

238 lines
5.6 KiB
C++

#include <3ds.h>
#include <string>
#define settingsIni "sdmc:/3ds/SavvyManager/settings.ini"
#include "common.hpp"
#include "screenMode.h"
#include "inifile.h"
int studioBg = 0;
int iFps = 60;
std::string currentMusicPack = "";
static const char* studioBgName(void) {
switch (studioBg) {
case 0:
default:
return "Blue";
case 1:
return "Lover's Bell";
case 2:
return "Bougainville";
}
return "null";
}
extern void sndSelect(void);
extern void sndBack(void);
extern void sndHighlight(void);
//static int screenmode = 0;
extern int screenmodebuffer;
//static int subScreenMode = 0;
/*
*/
extern u8 sysRegion;
extern int highlightedGame;
extern int fadealpha;
extern int fadecolor;
extern bool fadein;
extern bool fadeout;
extern float bg_xPos;
extern float bg_yPos;
extern bool showCursor;
extern int cursorX;
extern int cursorY;
extern int cursorAlpha;
extern u32 hDown;
extern touchPosition touch;
extern bool touchingBackButton(void);
static bool displayStudioBg = true;
#define numberOfSettings 1
static int cursorPosition = 0;
static int cursorPositionOnScreen = 0;
static int settingShownFirst = 0;
//static bool modeInited = false;
static char txt_studioBG[32];
static char txt_frameRate[24];
void settingsMenuGraphics(void) {
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(Top, TRANSPARENT);
C2D_TargetClear(Bottom, TRANSPARENT);
Gui::clearTextBufs();
Gui::ScreenDraw(Top);
if (displayStudioBg) {
GFX::showBgSprite(0);
} else {
Gui::Draw_Rect(0, 0, 400, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
}
}
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
Gui::ScreenDraw(Bottom);
Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
}
}
cursorX = 248;
cursorY = 64+(48*cursorPositionOnScreen);
Gui::DrawStringCentered(0, 8, 0.55, BLACK, "Settings");
int i2 = 48;
for (int i = settingShownFirst; i < settingShownFirst+3; i++) {
if (i > numberOfSettings) break;
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
switch (i) {
case 0:
sprintf(txt_studioBG, "Studio BG: %s", studioBgName());
Gui::DrawString(32, i2, 0.65, BLACK, txt_studioBG);
break;
case 1:
sprintf(txt_frameRate, "Frame Rate: %i", iFps);
Gui::DrawString(32, i2, 0.65, BLACK, txt_frameRate);
break;
default:
break;
}
i2 += 48;
}
GFX::DrawSprite(sprites_button_shadow_idx, 5, 199);
GFX::DrawSprite(sprites_button_red_idx, 5, 195);
GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
GFX::DrawSprite(sprites_button_b_idx, 44, 218);
GFX::drawCursor();
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
C3D_FrameEnd(0);
}
void loadSettings(void) {
CIniFile settingsini(settingsIni);
studioBg = settingsini.GetInt("SAVVY-MANAGER", "STUDIO_BG", studioBg);
iFps = settingsini.GetInt("SAVVY-MANAGER", "FRAME_RATE", iFps);
currentMusicPack = settingsini.GetString("SS2", "CURRENT_MUSIC_PACK", currentMusicPack);
}
void saveSettings(void) {
CIniFile settingsini(settingsIni);
settingsini.SetInt("SAVVY-MANAGER", "STUDIO_BG", studioBg);
settingsini.SetInt("SAVVY-MANAGER", "FRAME_RATE", iFps);
settingsini.SetString("SS2", "CURRENT_MUSIC_PACK", currentMusicPack);
settingsini.SaveIniFileModified(settingsIni);
}
void settingsMenu(void) {
if (!fadein && !fadeout) {
if (showCursor) {
if (hDown & KEY_UP) {
sndHighlight();
cursorPosition--;
cursorPositionOnScreen--;
if (cursorPosition < 0) {
cursorPosition = 0;
settingShownFirst = 0;
} else if (cursorPosition < settingShownFirst) {
settingShownFirst--;
}
if (cursorPositionOnScreen < 0) {
cursorPositionOnScreen = 0;
}
}
if (hDown & KEY_DOWN) {
sndHighlight();
cursorPosition++;
cursorPositionOnScreen++;
if (cursorPosition > numberOfSettings) {
cursorPosition = numberOfSettings;
settingShownFirst = numberOfSettings-2;
if (settingShownFirst < 0) settingShownFirst = 0;
if (cursorPositionOnScreen > numberOfSettings) {
cursorPositionOnScreen = numberOfSettings;
}
} else if (cursorPosition > settingShownFirst+2) {
settingShownFirst++;
}
if (cursorPositionOnScreen > 2) {
cursorPositionOnScreen = 2;
}
}
}
if ((hDown & KEY_LEFT) && (cursorPosition <= numberOfSettings)) {
sndSelect();
switch (cursorPosition) {
case 0:
studioBg--;
if (studioBg < 0) studioBg = 2;
displayStudioBg = false;
gspWaitForVBlank();
GFX::loadBgSprite();
displayStudioBg = true;
break;
case 1:
if (iFps==30) iFps = 24;
else if (iFps==24) iFps = 60;
else if (iFps==60) iFps = 30;
C3D_FrameRate(iFps);
break;
}
}
if (((hDown & KEY_RIGHT) || (hDown & KEY_A)) && (cursorPosition <= numberOfSettings)) {
sndSelect();
switch (cursorPosition) {
case 0:
studioBg++;
if (studioBg > 2) studioBg = 0;
displayStudioBg = false;
gspWaitForVBlank();
GFX::loadBgSprite();
displayStudioBg = true;
break;
case 1:
if (iFps==60) iFps = 24;
else if (iFps==24) iFps = 30;
else if (iFps==30) iFps = 60;
C3D_FrameRate(iFps);
break;
}
}
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
sndBack();
screenmodebuffer = SCREEN_MODE_GAME_SELECT;
fadeout = true;
}
}
}