SuperAllStarPhotoStudio/source/gui.cpp

166 lines
5.6 KiB
C++

/*
* This file is part of Universal-Updater
* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "gui.hpp"
#include <unistd.h>
C3D_RenderTarget* top;
C3D_RenderTarget* bottom;
static C2D_SpriteSheet sprites;
static C2D_SpriteSheet bgSprite;
static C2D_SpriteSheet chracterSprite;
static bool dochracterSpriteFree = false;
bool currentScreen = false; // False -> Bottom, True -> Top.
C2D_TextBuf sizeBuf;
C2D_Font systemFont;
void Gui::clearTextBufs(void) {
C2D_TextBufClear(sizeBuf);
}
Result Gui::init(void) {
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
sizeBuf = C2D_TextBufNew(4096);
sprites = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
bgSprite = C2D_SpriteSheetLoad("romfs:/gfx/bgNight_loversBell.t3x");
systemFont = C2D_FontLoadSystem(CFG_REGION_USA);
return 0;
}
bool Gui::loadCharSprite(const char* t3xPathAllSeasons, const char* t3xPathOneSeason) {
if (dochracterSpriteFree) {
C2D_SpriteSheetFree(chracterSprite);
}
if (access(t3xPathAllSeasons, F_OK) == 0) {
chracterSprite = C2D_SpriteSheetLoad(t3xPathAllSeasons);
dochracterSpriteFree = true;
return true;
} else {
dochracterSpriteFree = false;
}
if (access(t3xPathOneSeason, F_OK) == 0) {
chracterSprite = C2D_SpriteSheetLoad(t3xPathOneSeason);
dochracterSpriteFree = true;
return true;
} else {
dochracterSpriteFree = false;
}
return false;
}
void Gui::exit(void) {
if (sprites) {
C2D_SpriteSheetFree(sprites);
}
C2D_TextBufDelete(sizeBuf);
C2D_Fini();
C3D_Fini();
}
// Select, on which Screen should be drawn.
void Gui::setDraw(C3D_RenderTarget * screen)
{
C2D_SceneBegin(screen);
currentScreen = screen == top ? 1 : 0;
}
void Gui::sprite(int key, float x, float y, float ScaleX, float ScaleY) {
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f, NULL, ScaleX, ScaleY);
}
void Gui::showBgSprite(int zoomIn) {
C2D_DrawImageAt(C2D_SpriteSheetGetImage(bgSprite, 0), 0, -(240*zoomIn), 0.5f);
}
void Gui::showCharSprite(int zoomIn, int fadeAlpha) {
if (fadeAlpha == 255) {
C2D_DrawImageAt(C2D_SpriteSheetGetImage(chracterSprite, 0), 0, -(240*zoomIn), 0.5f);
} else {
C2D_ImageTint tint;
C2D_SetImageTint(&tint, C2D_TopLeft, C2D_Color32(255, 255, 255, fadeAlpha), 1);
C2D_SetImageTint(&tint, C2D_TopRight, C2D_Color32(255, 255, 255, fadeAlpha), 1);
C2D_SetImageTint(&tint, C2D_BotLeft, C2D_Color32(255, 255, 255, fadeAlpha), 1);
C2D_SetImageTint(&tint, C2D_BotRight, C2D_Color32(255, 255, 255, fadeAlpha), 1);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(chracterSprite, 0), 0, -(240*zoomIn), 0.5f, &tint);
}
}
void Gui::Draw_ImageBlend(int key, float x, float y, u32 color) {
C2D_ImageTint tint;
C2D_SetImageTint(&tint, C2D_TopLeft, color, 1);
C2D_SetImageTint(&tint, C2D_TopRight, color, 1);
C2D_SetImageTint(&tint, C2D_BotLeft, color, 1);
C2D_SetImageTint(&tint, C2D_BotRight, color, 1);
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f, &tint);
}
void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth) {
Gui::DrawString((currentScreen ? 200 : 160)+x-((maxWidth == 0 ? (int)Gui::GetStringWidth(size, Text) : std::min(maxWidth, (int)Gui::GetStringWidth(size, Text)))/2), y, size, color, Text, maxWidth);
}
// Draw String or Text.
void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth) {
C2D_Text c2d_text;
C2D_TextParse(&c2d_text, sizeBuf, Text.c_str());
C2D_TextOptimize(&c2d_text);
if(maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, size, color);
} else {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), size, color);
}
}
// Get String or Text Width.
float Gui::GetStringWidth(float size, std::string Text) {
float width = 0;
GetStringSize(size, &width, NULL, Text);
return width;
}
// Get String or Text Size.
void Gui::GetStringSize(float size, float *width, float *height, std::string Text) {
C2D_Text c2d_text;
C2D_TextParse(&c2d_text, sizeBuf, Text.c_str());
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
}
// Get String or Text Height.
float Gui::GetStringHeight(float size, std::string Text) {
float height = 0;
GetStringSize(size, NULL, &height, Text.c_str());
return height;
}
bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}