mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
166 lines
5.6 KiB
C++
166 lines
5.6 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "gui.hpp"
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#include <unistd.h>
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C3D_RenderTarget* top;
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C3D_RenderTarget* bottom;
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static C2D_SpriteSheet sprites;
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static C2D_SpriteSheet bgSprite;
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static C2D_SpriteSheet chracterSprite;
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static bool dochracterSpriteFree = false;
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bool currentScreen = false; // False -> Bottom, True -> Top.
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C2D_TextBuf sizeBuf;
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C2D_Font systemFont;
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void Gui::clearTextBufs(void) {
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C2D_TextBufClear(sizeBuf);
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}
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Result Gui::init(void) {
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
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C2D_Prepare();
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top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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sizeBuf = C2D_TextBufNew(4096);
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sprites = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
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bgSprite = C2D_SpriteSheetLoad("romfs:/gfx/bgNight_loversBell.t3x");
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systemFont = C2D_FontLoadSystem(CFG_REGION_USA);
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return 0;
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}
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bool Gui::loadCharSprite(const char* t3xPathAllSeasons, const char* t3xPathOneSeason) {
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if (dochracterSpriteFree) {
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C2D_SpriteSheetFree(chracterSprite);
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}
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if (access(t3xPathAllSeasons, F_OK) == 0) {
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chracterSprite = C2D_SpriteSheetLoad(t3xPathAllSeasons);
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dochracterSpriteFree = true;
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return true;
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} else {
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dochracterSpriteFree = false;
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}
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if (access(t3xPathOneSeason, F_OK) == 0) {
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chracterSprite = C2D_SpriteSheetLoad(t3xPathOneSeason);
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dochracterSpriteFree = true;
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return true;
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} else {
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dochracterSpriteFree = false;
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}
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return false;
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}
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void Gui::exit(void) {
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if (sprites) {
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C2D_SpriteSheetFree(sprites);
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}
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C2D_TextBufDelete(sizeBuf);
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C2D_Fini();
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C3D_Fini();
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}
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// Select, on which Screen should be drawn.
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void Gui::setDraw(C3D_RenderTarget * screen)
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{
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C2D_SceneBegin(screen);
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currentScreen = screen == top ? 1 : 0;
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}
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void Gui::sprite(int key, float x, float y, float ScaleX, float ScaleY) {
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f, NULL, ScaleX, ScaleY);
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}
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void Gui::showBgSprite(int zoomIn) {
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(bgSprite, 0), 0, -(240*zoomIn), 0.5f);
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}
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void Gui::showCharSprite(int zoomIn, int fadeAlpha) {
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if (fadeAlpha == 255) {
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(chracterSprite, 0), 0, -(240*zoomIn), 0.5f);
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} else {
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C2D_ImageTint tint;
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C2D_SetImageTint(&tint, C2D_TopLeft, C2D_Color32(255, 255, 255, fadeAlpha), 1);
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C2D_SetImageTint(&tint, C2D_TopRight, C2D_Color32(255, 255, 255, fadeAlpha), 1);
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C2D_SetImageTint(&tint, C2D_BotLeft, C2D_Color32(255, 255, 255, fadeAlpha), 1);
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C2D_SetImageTint(&tint, C2D_BotRight, C2D_Color32(255, 255, 255, fadeAlpha), 1);
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(chracterSprite, 0), 0, -(240*zoomIn), 0.5f, &tint);
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}
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}
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void Gui::Draw_ImageBlend(int key, float x, float y, u32 color) {
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C2D_ImageTint tint;
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C2D_SetImageTint(&tint, C2D_TopLeft, color, 1);
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C2D_SetImageTint(&tint, C2D_TopRight, color, 1);
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C2D_SetImageTint(&tint, C2D_BotLeft, color, 1);
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C2D_SetImageTint(&tint, C2D_BotRight, color, 1);
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, key), x, y, 0.5f, &tint);
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}
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void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth) {
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Gui::DrawString((currentScreen ? 200 : 160)+x-((maxWidth == 0 ? (int)Gui::GetStringWidth(size, Text) : std::min(maxWidth, (int)Gui::GetStringWidth(size, Text)))/2), y, size, color, Text, maxWidth);
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}
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// Draw String or Text.
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void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth) {
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C2D_Text c2d_text;
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C2D_TextParse(&c2d_text, sizeBuf, Text.c_str());
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C2D_TextOptimize(&c2d_text);
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if(maxWidth == 0) {
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C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, size, color);
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} else {
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C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/Gui::GetStringWidth(size, Text))), size, color);
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}
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}
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// Get String or Text Width.
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float Gui::GetStringWidth(float size, std::string Text) {
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float width = 0;
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GetStringSize(size, &width, NULL, Text);
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return width;
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}
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// Get String or Text Size.
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void Gui::GetStringSize(float size, float *width, float *height, std::string Text) {
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C2D_Text c2d_text;
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C2D_TextParse(&c2d_text, sizeBuf, Text.c_str());
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C2D_TextGetDimensions(&c2d_text, size, size, width, height);
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}
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// Get String or Text Height.
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float Gui::GetStringHeight(float size, std::string Text) {
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float height = 0;
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GetStringSize(size, NULL, &height, Text.c_str());
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return height;
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}
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bool Gui::Draw_Rect(float x, float y, float w, float h, u32 color) {
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return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
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} |