mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
889 lines
30 KiB
C++
889 lines
30 KiB
C++
#include "characterChange.hpp"
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#include "screenvars.h"
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#include "whatToDo.hpp"
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#include "savedata.h"
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#include "file_browse.h"
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#include "ss3charnames.h"
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#include "ss4charnames.h"
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#include "import_ss1charnames.h"
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#include "import_ss2charnames.h"
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#include "import_ss3charnames.h"
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#include "import_ss4charnames.h"
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#include "import_everycharnames.h"
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#include <unistd.h>
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CharacterChange::CharacterChange() {
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this->getList();
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}
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void CharacterChange::getList() {
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if (highlightedGame == 3) {
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characterChangeMenuOps[0] = 0;
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characterChangeMenuOps[1] = 0;
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characterChangeMenuOps[2] = 4;
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characterChangeMenuOps[3] = 10;
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characterChangeMenuOptions = 3;
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totalCharacters = 0x20;
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readSS4Save();
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} else if (highlightedGame == 2) {
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characterChangeMenuOps[0] = 0;
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characterChangeMenuOps[1] = 4;
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characterChangeMenuOps[2] = 10;
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characterChangeMenuOptions = 2;
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totalCharacters = 0xE;
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readSS3Save();
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} else if (highlightedGame == 1) {
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characterChangeMenuOps[0] = 0;
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characterChangeMenuOps[1] = 4;
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characterChangeMenuOps[2] = 10;
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characterChangeMenuOptions = 2;
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totalCharacters = 0;
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readSS2Save();
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}
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this->getMaxChars();
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}
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void CharacterChange::getMaxChars() {
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if (import_highlightedGame == 4) {
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import_totalCharacters = numberOfExportedCharacters-1;
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} else if (import_highlightedGame == 3) {
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import_totalCharacters = 0xD;
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} else if (import_highlightedGame == 2) {
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import_totalCharacters = 0x10;
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} else if (import_highlightedGame == 1) {
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import_totalCharacters = 0xF;
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} else if (import_highlightedGame == 0) {
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import_totalCharacters = 0x7;
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}
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}
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const char* CharacterChange::seasonName(void) const {
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switch (seasonNo) {
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case 0:
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return "Spring";
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case 1:
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return "Summer";
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case 2:
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return "Fall";
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case 3:
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return "Winter";
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}
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return "null";
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}
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const char* CharacterChange::characterName(bool showPlayerName) const {
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if (characterList_cursorPosition == 0) {
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if (showPlayerName) {
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switch (highlightedGame) {
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case 1:
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return ss2PlayerName;
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case 2:
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return ss3PlayerName;
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case 3:
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return ss4PlayerName;
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}
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} else {
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return "Player";
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}
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}
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switch (highlightedGame) {
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case 2:
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return ss3CharacterNames[characterList_cursorPosition];
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case 3:
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return ss4CharacterNames[characterList_cursorPosition];
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}
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return "null";
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}
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const char* CharacterChange::import_characterName(void) const {
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switch (import_highlightedGame) {
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case 0:
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return import_ss1CharacterNames[importCharacterList_cursorPosition];
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case 1:
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return import_ss2CharacterNames[importCharacterList_cursorPosition];
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case 2:
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return import_ss3CharacterNames[importCharacterList_cursorPosition];
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case 3:
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return import_ss4CharacterNames[importCharacterList_cursorPosition];
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}
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return "null";
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}
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const char* CharacterChange::import_SS2CharacterNames(int i) const {
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switch (sysRegion) {
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default:
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return import_ss2CharacterNames[i];
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case CFG_REGION_EUR:
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case CFG_REGION_AUS:
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return import_nsbCharacterNames[i];
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}
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}
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const char* CharacterChange::import_characterNameDisplay(void) const {
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switch (import_highlightedGame) {
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case 0:
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return import_ss1CharacterNames[importCharacterList_cursorPosition];
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case 1:
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return import_SS2CharacterNames(importCharacterList_cursorPosition);
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case 2:
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return import_ss3CharacterNames[importCharacterList_cursorPosition];
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case 3:
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return import_ss4CharacterNames[importCharacterList_cursorPosition];
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}
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return "null";
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}
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const char* CharacterChange::ss1Title(void) const {
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switch (sysRegion) {
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default:
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return "Style Savvy";
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case CFG_REGION_EUR:
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case CFG_REGION_AUS:
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return "Style Boutique";
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case CFG_REGION_JPN:
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return "Wagamama Fashion: Girls Mode";
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case CFG_REGION_KOR:
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return "Namanui Collection: Girls Style";
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}
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}
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const char* CharacterChange::ss2Title(void) const {
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switch (sysRegion) {
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default:
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return "Style Savvy: Trendsetters";
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case CFG_REGION_EUR:
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case CFG_REGION_AUS:
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return "New Style Boutique";
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case CFG_REGION_JPN:
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return "Girls Mode: Yokubari Sengen";
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case CFG_REGION_KOR:
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return "Girls Style: Paesyeon Lideo Seon-eon!";
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}
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}
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const char* CharacterChange::ss3Title(void) const {
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switch (sysRegion) {
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default:
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return "Style Savvy: Fashion Forward";
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case CFG_REGION_EUR:
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case CFG_REGION_AUS:
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return "New Style Boutique 2: Fashion Forward";
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case CFG_REGION_JPN:
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return "Girls Mode 3: Kirakira * Code";
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case CFG_REGION_KOR:
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return "Girls Style: Kirakira * Code";
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}
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}
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const char* CharacterChange::ss4Title(void) const {
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switch (sysRegion) {
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default:
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return "Style Savvy: Styling Star";
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case CFG_REGION_EUR:
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case CFG_REGION_AUS:
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return "New Style Boutique 3: Styling Star";
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case CFG_REGION_JPN:
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return "Girls Mode 4: Star Stylist";
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case CFG_REGION_KOR:
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return "Girls Style: Star Stylist";
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}
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}
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void CharacterChange::drawMsg(void) const {
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GFX::DrawSprite(sprites_msg_idx, 0, 8, 1, 1);
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GFX::DrawSprite(sprites_msg_idx, 160, 8, -1, 1);
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GFX::DrawSprite(messageNo == 4 ? sprites_icon_question_idx : sprites_icon_msg_idx, 132, -2);
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if (messageNo == 5) {
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Gui::DrawStringCentered(0, 68, 0.60, BLACK, "Everyone is now in Fashion Forward!");
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Gui::DrawStringCentered(0, 88, 0.60, BLACK, "(Except for customers and reps.)");
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Gui::DrawStringCentered(0, 114, 0.60, BLACK, "Invite them over for photo shoots,");
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Gui::DrawStringCentered(0, 134, 0.60, BLACK, "as well as AR photo shoots!");
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} else if (messageNo == 4) {
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Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Characters from the 1st, 2nd, and");
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Gui::DrawStringCentered(0, 78, 0.60, BLACK, "4th games, will be added to the 3rd.");
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Gui::DrawStringCentered(0, 104, 0.60, BLACK, "Characters part of downloaded");
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Gui::DrawStringCentered(0, 124, 0.60, BLACK, "Caprice Chalet rooms will be");
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Gui::DrawStringCentered(0, 144, 0.60, BLACK, "overwritten. Is this OK?");
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} else if (messageNo == 3) {
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Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Failed to import character.");
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} else if (messageNo == 2) {
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Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Character exported successfully.");
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Gui::DrawStringCentered(0, 94, 0.60, BLACK, "You can go to \"Import Characters\"");
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Gui::DrawStringCentered(0, 114, 0.60, BLACK, "and restore the exported character");
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Gui::DrawStringCentered(0, 134, 0.60, BLACK, "at any time.");
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} else if (messageNo == 1) {
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Gui::DrawStringCentered(0, 94, 0.60, BLACK, chararacterImported);
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} else {
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Gui::DrawStringCentered(0, 84, 0.60, BLACK, "This feature is not available yet.");
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//Gui::DrawStringCentered(0, 104, 0.60, BLACK, "yet.");
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}
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if (messageNo == 4) {
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GFX::DrawSprite(sprites_button_msg_shadow_idx, 52, 197);
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GFX::DrawSprite(sprites_button_msg_idx, 53, 188);
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GFX::DrawSprite(sprites_button_msg_shadow_idx, 176, 197);
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GFX::DrawSprite(sprites_button_msg_idx, 177, 188);
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Gui::DrawString(72, 196, 0.70, MSG_BUTTONTEXT, " No");
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Gui::DrawString(196, 196, 0.70, MSG_BUTTONTEXT, " Yes");
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} else {
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GFX::DrawSprite(sprites_button_msg_shadow_idx, 114, 197);
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GFX::DrawSprite(sprites_button_msg_idx, 115, 188);
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Gui::DrawString(134, 196, 0.70, MSG_BUTTONTEXT, " OK!");
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}
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}
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void CharacterChange::loadChrImage(bool Robz) {
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this->previewCharacter = false;
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gspWaitForVBlank();
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if (import_highlightedGame == 4) {
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if (numberOfExportedCharacters > 0) {
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sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS%i/characters/previews/%s.t3x", highlightedGame+1, getExportedCharacterName(this->importCharacterList_cursorPosition)); // All Seasons
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} else {
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sprintf(this->chrFilePath, "romfs:/gfx/null.t3x"); // All Seasons
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}
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this->previewCharacterFound = GFX::loadCharSprite(this->chrFilePath, this->chrFilePath);
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} else {
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sprintf(this->chrFilePath, "romfs:/gfx/ss%i_%s.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName())); // All Seasons
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sprintf(this->chrFilePath2, "romfs:/gfx/ss%i_%s%i.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName()), this->seasonNo); // One Season
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this->previewCharacterFound = GFX::loadCharSprite(this->chrFilePath, this->chrFilePath2);
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}
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this->previewCharacter = true;
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}
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void CharacterChange::addEveryone(void) {
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// if (highlightedGame != 2) return;
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for (int i = 0; i < 49; i++) {
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sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_everyCharacterNames[i]);
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if (access(this->chrFilePath, F_OK) != 0) {
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sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", this->seasonName(), import_everyCharacterNames[i]);
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}
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readSS3CharacterFile(0x0BB9+i, chrFilePath);
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if (this->removeBags) {
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removeSS3CharacterBag(0x0BB9+i);
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}
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sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/Profiles/%s.cprf", sysRegion==CFG_REGION_EUR||sysRegion==CFG_REGION_AUS ? import_everyCharacterProfileNamesEUR[i] : import_everyCharacterNames[i]);
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readSS3ProfileFile(0x0BB9+i, this->chrFilePath);
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toggleSS3Character(0x0BB9+i, true);
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}
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writeSS3Save();
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}
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void CharacterChange::Draw(void) const {
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Gui::ScreenDraw(Top);
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GFX::showBgSprite(zoomIn);
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if (this->previewCharacter) {
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if (this->previewCharacterFound) {
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GFX::showCharSprite(this->zoomIn, this->charFadeAlpha);
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} else {
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Gui::DrawStringCentered(0, 104, 0.65, WHITE, (this->import_highlightedGame==4 ? "Preview not found." : "Preview unavailable."));
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}
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}
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this->preview();
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if (this->showMessage && this->messageNo == 4) {
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Gui::DrawString(8, 210, 0.50, WHITE, this->removeBags ? " Keep bags" : " Remove bags");
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// Selected season
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Gui::DrawString(160, 208, 0.65, WHITE, "L");
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Gui::DrawStringCentered(0, 210, 0.50, WHITE, this->seasonName());
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Gui::DrawString(232, 208, 0.65, WHITE, "R");
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}
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
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for(int w = 0; w < 7; w++) {
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for(int h = 0; h < 3; h++) {
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GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
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}
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}
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this->cursorX = 248;
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if (this->subScreenMode == 4) {
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this->cursorY = 64+(48*this->importCharacterList_cursorPositionOnScreen);
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// Game name
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switch (this->import_highlightedGame) {
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case 4:
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Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your character files");
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break;
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case 3:
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Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss4Title());
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break;
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case 2:
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Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss3Title());
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break;
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case 1:
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Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss2Title());
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break;
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case 0:
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Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss1Title());
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break;
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}
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Gui::DrawString(8, 8, 0.50, BLACK, "<");
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Gui::DrawString(304, 8, 0.50, BLACK, ">");
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if (import_highlightedGame != 4) {
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// Selected season
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Gui::DrawString(120, 208, 0.65, BLACK, "L");
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Gui::DrawStringCentered(0, 210, 0.50, BLACK, this->seasonName());
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Gui::DrawString(192, 208, 0.65, BLACK, "R");
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}
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if (!displayNothing) {
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int i2 = 48;
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for (int i = import_characterShownFirst; i < import_characterShownFirst+3; i++) {
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if (import_highlightedGame == 4) {
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if (i >= numberOfExportedCharacters) break;
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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GFX::DrawSprite((getExportedCharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, getExportedCharacterName(i));
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} else if (import_highlightedGame == 3) {
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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GFX::DrawSprite((import_ss4CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, import_ss4CharacterNames[i]);
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} else if (import_highlightedGame == 2) {
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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GFX::DrawSprite((import_ss3CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, import_ss3CharacterNames[i]);
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} else if (import_highlightedGame == 1) {
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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GFX::DrawSprite((import_ss2CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx)/*+import_ss2CharacterTieColors[i]*/, 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, import_SS2CharacterNames(i));
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} else if (import_highlightedGame == 0) {
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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GFX::DrawSprite((import_ss1CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, import_ss1CharacterNames[i]);
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}
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i2 += 48;
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}
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}
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} else if (subScreenMode == 1) {
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this->cursorY = 64+(48*characterChangeMenu_cursorPositionOnScreen);
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Gui::DrawString(8, 8, 0.50, BLACK, characterName(true));
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int i2 = 0;
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if (characterChangeMenu_optionShownFirst == 0) {
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i2 += 48;
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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Gui::DrawString(32, i2, 0.65, BLACK, "Change attributes");
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}
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if (highlightedGame == 3) {
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i2 += 48;
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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Gui::DrawString(32, i2, 0.65, BLACK, "Change bow placement");
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}
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i2 += 48;
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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Gui::DrawString(32, i2, 0.65, BLACK, "Import character");
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if (highlightedGame < 3 || characterChangeMenu_optionShownFirst == 1) {
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i2 += 48;
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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Gui::DrawString(32, i2, 0.65, BLACK, "Export character");
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}
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} else {
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this->cursorY = 64+(48*characterList_cursorPositionOnScreen);
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Gui::DrawString(8, 8, 0.50, BLACK, "Select the character you want to change.");
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if (highlightedGame == 2) {
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Gui::DrawString(116, 210, 0.50, BLACK, "START: Expand contacts");
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}
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if (!displayNothing) {
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int i2 = 48;
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for (int i = characterShownFirst; i < characterShownFirst+3; i++) {
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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if (highlightedGame == 3) {
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if (i==0) {
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GFX::DrawSprite((getSS4CharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, ss4PlayerName);
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} else {
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GFX::DrawSprite((getSS4CharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, ss4CharacterNames[i]);
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}
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} else if (highlightedGame == 2) {
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if (i==0) {
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GFX::DrawSprite((getSS3CharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, ss3PlayerName);
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} else {
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GFX::DrawSprite((getSS3CharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, ss3CharacterNames[i]);
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}
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} else if (highlightedGame == 1) {
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GFX::DrawSprite((getSS2CharacterGender() ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
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Gui::DrawString(64, i2, 0.65, BLACK, ss2PlayerName);
|
|
break;
|
|
}
|
|
i2 += 48;
|
|
}
|
|
}
|
|
}
|
|
|
|
GFX::DrawSprite(sprites_button_shadow_idx, 5, 199);
|
|
GFX::DrawSprite(sprites_button_red_idx, 5, 195);
|
|
GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
|
|
GFX::DrawSprite(sprites_button_b_idx, 44, 218);
|
|
|
|
GFX::drawCursor(this->cursorX, this->cursorY);
|
|
|
|
if (showMessage) {
|
|
drawMsg();
|
|
}
|
|
|
|
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
|
}
|
|
|
|
void CharacterChange::preview() const {
|
|
if (this->previewCharacter) {
|
|
switch (iFps) {
|
|
default:
|
|
this->charFadeAlpha += 20;
|
|
break;
|
|
case 30:
|
|
this->charFadeAlpha += 40;
|
|
break;
|
|
case 24:
|
|
this->charFadeAlpha += 55;
|
|
break;
|
|
}
|
|
if (this->charFadeAlpha > 255) this->charFadeAlpha = 255;
|
|
} else {
|
|
this->charFadeAlpha = 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CharacterChange::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
|
|
if (hDown & KEY_CPAD_UP) {
|
|
this->zoomIn++;
|
|
if (this->zoomIn > 2) this->zoomIn = 2;
|
|
}
|
|
|
|
if (hDown & KEY_CPAD_DOWN) {
|
|
this->zoomIn--;
|
|
if (this->zoomIn < 0) this->zoomIn = 0;
|
|
}
|
|
|
|
if (this->showMessage) {
|
|
if (this->messageNo == 4) {
|
|
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 176 && touch.px < 176+90 && touch.py >= 188 && touch.py < 188+47)) {
|
|
sndSelect();
|
|
this->addEveryone();
|
|
this->messageNo = 5;
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touch.px >= 52 && touch.px < 52+90 && touch.py >= 188 && touch.py < 188+47)) {
|
|
sndBack();
|
|
this->showMessage = false;
|
|
}
|
|
|
|
if (hDown & KEY_Y) {
|
|
sndHighlight();
|
|
this->removeBags = !this->removeBags;
|
|
}
|
|
|
|
if ((hDown & KEY_L) || (hDown & KEY_ZL)) {
|
|
sndHighlight();
|
|
this->seasonNo--;
|
|
if (this->seasonNo < 0) this->seasonNo = 3;
|
|
}
|
|
|
|
if ((hDown & KEY_R) || (hDown & KEY_ZR)) {
|
|
sndHighlight();
|
|
this->seasonNo++;
|
|
if (this->seasonNo > 3) this->seasonNo = 0;
|
|
}
|
|
} else {
|
|
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) {
|
|
sndSelect();
|
|
if (this->messageNo == 5) {
|
|
this->messageNo = 1;
|
|
sprintf(this->chararacterImported, "Characters imported successfully.");
|
|
} else {
|
|
if (this->subScreenMode == 1) {
|
|
this->previewCharacter = false;
|
|
}
|
|
this->showMessage = false;
|
|
}
|
|
}
|
|
}
|
|
} else if (this->subScreenMode == 4) {
|
|
bool robzAction = false;
|
|
if (hDown) {
|
|
this->cheatKeys[cheatKeyPosition] = hDown;
|
|
this->cheatKeyPosition++;
|
|
}
|
|
robzAction = ((this->cheatKeys[0] & KEY_DUP)
|
|
&& (this->cheatKeys[1] & KEY_DUP)
|
|
&& (this->cheatKeys[2] & KEY_DDOWN)
|
|
&& (this->cheatKeys[3] & KEY_DDOWN)
|
|
&& (this->cheatKeys[4] & KEY_DLEFT)
|
|
&& (this->cheatKeys[5] & KEY_DRIGHT)
|
|
&& (this->cheatKeys[6] & KEY_DLEFT)
|
|
&& (this->cheatKeys[7] & KEY_DRIGHT)
|
|
&& (this->cheatKeys[8] & KEY_B)
|
|
&& (this->cheatKeys[9] & KEY_A));
|
|
if (this->cheatKeyPosition==10
|
|
|| ((this->cheatKeys[0] != 0) && !(this->cheatKeys[0] & KEY_DUP))
|
|
|| ((this->cheatKeys[1] != 0) && !(this->cheatKeys[1] & KEY_DUP))
|
|
|| ((this->cheatKeys[2] != 0) && !(this->cheatKeys[2] & KEY_DDOWN))
|
|
|| ((this->cheatKeys[3] != 0) && !(this->cheatKeys[3] & KEY_DDOWN))
|
|
|| ((this->cheatKeys[4] != 0) && !(this->cheatKeys[4] & KEY_DLEFT))
|
|
|| ((this->cheatKeys[5] != 0) && !(this->cheatKeys[5] & KEY_DRIGHT))
|
|
|| ((this->cheatKeys[6] != 0) && !(this->cheatKeys[6] & KEY_DLEFT))
|
|
|| ((this->cheatKeys[7] != 0) && !(this->cheatKeys[7] & KEY_DRIGHT))
|
|
|| ((this->cheatKeys[8] != 0) && !(this->cheatKeys[8] & KEY_B))
|
|
|| ((this->cheatKeys[9] != 0) && !(this->cheatKeys[9] & KEY_A))) {
|
|
for (int i= 0; i < 10; i++) {
|
|
this->cheatKeys[i] = 0;
|
|
}
|
|
this->cheatKeyPosition = 0;
|
|
}
|
|
if (showCursor) {
|
|
if (hDown & KEY_DUP) {
|
|
sndHighlight();
|
|
this->importCharacterList_cursorPosition--;
|
|
this->importCharacterList_cursorPositionOnScreen--;
|
|
if (this->importCharacterList_cursorPosition < 0) {
|
|
this->importCharacterList_cursorPosition = 0;
|
|
this->import_characterShownFirst = 0;
|
|
} else if (this->importCharacterList_cursorPosition < this->import_characterShownFirst) {
|
|
this->import_characterShownFirst--;
|
|
}
|
|
if (this->importCharacterList_cursorPositionOnScreen < 0) {
|
|
this->importCharacterList_cursorPositionOnScreen = 0;
|
|
}
|
|
this->loadChrImage(false);
|
|
}
|
|
|
|
if (hDown & KEY_DDOWN) {
|
|
sndHighlight();
|
|
this->importCharacterList_cursorPosition++;
|
|
this->importCharacterList_cursorPositionOnScreen++;
|
|
if (this->importCharacterList_cursorPosition > this->import_totalCharacters) {
|
|
this->importCharacterList_cursorPosition = this->import_totalCharacters;
|
|
this->import_characterShownFirst = this->import_totalCharacters-2;
|
|
if (this->import_characterShownFirst < 0) this->import_characterShownFirst = 0;
|
|
if (this->importCharacterList_cursorPositionOnScreen > this->import_totalCharacters) {
|
|
this->importCharacterList_cursorPositionOnScreen = this->import_totalCharacters;
|
|
}
|
|
} else if (this->importCharacterList_cursorPosition > this->import_characterShownFirst+2) {
|
|
this->import_characterShownFirst++;
|
|
}
|
|
if (this->importCharacterList_cursorPositionOnScreen > 2) {
|
|
this->importCharacterList_cursorPositionOnScreen = 2;
|
|
}
|
|
this->loadChrImage(false);
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
if (robzAction) {
|
|
sndSelect();
|
|
switch (highlightedGame) {
|
|
case 3:
|
|
sprintf(this->chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", "Robz");
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
sprintf(this->chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", this->seasonName(), "Robz");
|
|
}
|
|
readSS4CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
writeSS4Save();
|
|
break;
|
|
case 2:
|
|
sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", "Robz");
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", this->seasonName(), "Robz");
|
|
}
|
|
readSS3CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
writeSS3Save();
|
|
break;
|
|
case 1:
|
|
sprintf(this->chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", "Robz");
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
sprintf(this->chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", this->seasonName(), "Robz");
|
|
}
|
|
readSS2CharacterFile(this->chrFilePath);
|
|
writeSS2Save();
|
|
break;
|
|
}
|
|
this->loadChrImage(true);
|
|
sprintf(this->chararacterImported, "Imported %s successfully.", "Robz");
|
|
this->messageNo = 1;
|
|
this->subScreenMode = 1;
|
|
this->showMessage = true;
|
|
} else if (this->import_highlightedGame == 4 && numberOfExportedCharacters > 0) {
|
|
bool exportFound = false;
|
|
switch (highlightedGame) {
|
|
case 3:
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
if (access(chrFilePath, F_OK) == 0) {
|
|
sndSelect();
|
|
readSS4CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
writeSS4Save();
|
|
exportFound = true;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
if (access(this->chrFilePath, F_OK) == 0) {
|
|
sndSelect();
|
|
readSS3CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
writeSS3Save();
|
|
exportFound = true;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
if (access(this->chrFilePath, F_OK) == 0) {
|
|
sndSelect();
|
|
readSS2CharacterFile(this->chrFilePath);
|
|
writeSS2Save();
|
|
exportFound = true;
|
|
}
|
|
break;
|
|
}
|
|
if (exportFound) {
|
|
sprintf(this->chararacterImported, "Imported %s successfully.", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
this->messageNo = 1;
|
|
this->subScreenMode = 1;
|
|
} else {
|
|
sndBack();
|
|
this->messageNo = 3;
|
|
}
|
|
this->showMessage = true;
|
|
} else if (this->import_highlightedGame != 4) {
|
|
sndSelect();
|
|
switch (highlightedGame) {
|
|
case 3:
|
|
sprintf(this->chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", import_characterName());
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
sprintf(this->chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", this->seasonName(), import_characterName());
|
|
}
|
|
readSS4CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
writeSS4Save();
|
|
break;
|
|
case 2:
|
|
sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_characterName());
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", this->seasonName(), import_characterName());
|
|
}
|
|
readSS3CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
writeSS3Save();
|
|
break;
|
|
case 1:
|
|
sprintf(this->chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", import_characterName());
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
sprintf(this->chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", this->seasonName(), import_characterName());
|
|
}
|
|
readSS2CharacterFile(this->chrFilePath);
|
|
writeSS2Save();
|
|
break;
|
|
}
|
|
sprintf(this->chararacterImported, "Imported %s successfully.", import_characterNameDisplay());
|
|
this->messageNo = 1;
|
|
this->subScreenMode = 1;
|
|
this->showMessage = true;
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_DLEFT) {
|
|
sndHighlight();
|
|
this->import_highlightedGame--;
|
|
if (this->import_highlightedGame < 0) this->import_highlightedGame = 4;
|
|
this->getMaxChars();
|
|
}
|
|
|
|
if (hDown & KEY_DRIGHT) {
|
|
sndHighlight();
|
|
this->import_highlightedGame++;
|
|
if (this->import_highlightedGame > 4) this->import_highlightedGame = 0;
|
|
this->getMaxChars();
|
|
}
|
|
|
|
if ((hDown & KEY_DLEFT) || (hDown & KEY_DRIGHT)) {
|
|
this->importCharacterList_cursorPosition = 0;
|
|
this->importCharacterList_cursorPositionOnScreen = 0;
|
|
this->import_characterShownFirst = 0;
|
|
if (this->import_highlightedGame == 4) {
|
|
this->previewCharacter = false;
|
|
if (!this->exportedCharListGotten[highlightedGame]) {
|
|
this->displayNothing = true;
|
|
gspWaitForVBlank();
|
|
getExportedCharacterContents();
|
|
this->exportedCharListGotten[highlightedGame] = true;
|
|
this->displayNothing = false;
|
|
}
|
|
}
|
|
this->getMaxChars();
|
|
this->loadChrImage(false);
|
|
}
|
|
|
|
if (this->import_highlightedGame != 4) {
|
|
if ((hDown & KEY_L) || (hDown & KEY_ZL)) {
|
|
sndHighlight();
|
|
this->seasonNo--;
|
|
if (this->seasonNo < 0) this->seasonNo = 3;
|
|
this->loadChrImage(false);
|
|
}
|
|
|
|
if ((hDown & KEY_R) || (hDown & KEY_ZR)) {
|
|
sndHighlight();
|
|
this->seasonNo++;
|
|
if (this->seasonNo > 3) this->seasonNo = 0;
|
|
this->loadChrImage(false);
|
|
}
|
|
}
|
|
|
|
if (((hDown & KEY_B) && !(this->cheatKeys[8] & KEY_B))
|
|
|| ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
this->subScreenMode = 1;
|
|
this->previewCharacter = false;
|
|
}
|
|
|
|
} else if (this->subScreenMode == 1) {
|
|
if (showCursor) {
|
|
if (hDown & KEY_DUP) {
|
|
sndHighlight();
|
|
this->characterChangeMenu_cursorPosition--;
|
|
this->characterChangeMenu_cursorPositionOnScreen--;
|
|
if (this->characterChangeMenu_cursorPosition < 0) {
|
|
this->characterChangeMenu_cursorPosition = 0;
|
|
this->characterChangeMenu_optionShownFirst = 0;
|
|
} else if (this->characterChangeMenu_cursorPosition < this->characterChangeMenu_optionShownFirst) {
|
|
this->characterChangeMenu_optionShownFirst--;
|
|
}
|
|
if (this->characterChangeMenu_cursorPositionOnScreen < 0) {
|
|
this->characterChangeMenu_cursorPositionOnScreen = 0;
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_DDOWN) {
|
|
sndHighlight();
|
|
this->characterChangeMenu_cursorPosition++;
|
|
this->characterChangeMenu_cursorPositionOnScreen++;
|
|
if (this->characterChangeMenu_cursorPosition > this->characterChangeMenuOptions) {
|
|
this->characterChangeMenu_cursorPosition = this->characterChangeMenuOptions;
|
|
this->characterChangeMenu_optionShownFirst = this->characterChangeMenuOptions-2;
|
|
} else if (this->characterChangeMenu_cursorPosition > this->characterChangeMenu_optionShownFirst+2) {
|
|
this->characterChangeMenu_optionShownFirst++;
|
|
}
|
|
|
|
if (this->characterChangeMenu_cursorPositionOnScreen > 2) {
|
|
this->characterChangeMenu_cursorPositionOnScreen = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
if (this->characterChangeMenuOps[characterChangeMenu_cursorPosition] == 0) {
|
|
sndBack();
|
|
this->messageNo = 0;
|
|
this->showMessage = true;
|
|
} else if (this->characterChangeMenuOps[characterChangeMenu_cursorPosition] == 10) {
|
|
// Export character
|
|
sndSelect();
|
|
switch (highlightedGame) {
|
|
case 3:
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", this->characterName(false));
|
|
writeSS4CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
break;
|
|
case 2:
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", characterName(false));
|
|
writeSS3CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
break;
|
|
case 1:
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", characterName(false));
|
|
writeSS2CharacterFile(this->chrFilePath);
|
|
break;
|
|
}
|
|
this->exportedCharListGotten[highlightedGame] = false;
|
|
this->messageNo = 2;
|
|
this->showMessage = true;
|
|
} else {
|
|
sndSelect();
|
|
this->displayNothing = true;
|
|
this->subScreenMode = this->characterChangeMenuOps[characterChangeMenu_cursorPosition];
|
|
if ((this->subScreenMode == 4) && (this->import_highlightedGame == 4) && !this->exportedCharListGotten[highlightedGame]) {
|
|
gspWaitForVBlank();
|
|
getExportedCharacterContents();
|
|
this->exportedCharListGotten[highlightedGame] = true;
|
|
}
|
|
this->displayNothing = false;
|
|
this->loadChrImage(false);
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
this->subScreenMode = 0;
|
|
}
|
|
|
|
} else {
|
|
if (showCursor) {
|
|
if ((hDown & KEY_DUP) && (highlightedGame > 1)) {
|
|
sndHighlight();
|
|
this->characterList_cursorPosition--;
|
|
this->characterList_cursorPositionOnScreen--;
|
|
if (this->characterList_cursorPosition < 0) {
|
|
this->characterList_cursorPosition = 0;
|
|
this->characterShownFirst = 0;
|
|
} else if (this->characterList_cursorPosition < this->characterShownFirst) {
|
|
this->characterShownFirst--;
|
|
}
|
|
if (this->characterList_cursorPositionOnScreen < 0) {
|
|
this->characterList_cursorPositionOnScreen = 0;
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_DDOWN) && (highlightedGame > 1)) {
|
|
sndHighlight();
|
|
this->characterList_cursorPosition++;
|
|
this->characterList_cursorPositionOnScreen++;
|
|
if (this->characterList_cursorPosition > this->totalCharacters) {
|
|
this->characterList_cursorPosition = this->totalCharacters;
|
|
this->characterShownFirst = this->totalCharacters-2;
|
|
} else if (this->characterList_cursorPosition > this->characterShownFirst+2) {
|
|
this->characterShownFirst++;
|
|
}
|
|
if (this->characterList_cursorPositionOnScreen > 2) {
|
|
this->characterList_cursorPositionOnScreen = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
sndSelect();
|
|
this->subScreenMode = 1;
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
this->characterList_cursorPosition = 0;
|
|
this->characterList_cursorPositionOnScreen = 0;
|
|
this->characterShownFirst = 0;
|
|
this->characterChangeMenu_cursorPosition = 0;
|
|
this->characterChangeMenu_cursorPositionOnScreen = 0;
|
|
this->characterChangeMenu_optionShownFirst = 0;
|
|
Gui::setScreen(std::make_unique<WhatToDo>(), true);
|
|
}
|
|
|
|
if ((hDown & KEY_START) && (highlightedGame == 2)) {
|
|
sndSelect();
|
|
this->messageNo = 4;
|
|
this->showMessage = true;
|
|
}
|
|
}
|
|
} |