mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
446 lines
11 KiB
C++
446 lines
11 KiB
C++
#include <stdio.h>
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#include <dirent.h>
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#include <string.h>
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#include <3ds.h>
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#include <malloc.h>
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#include <unistd.h> // access
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#include <sys/stat.h>
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#include "common.hpp"
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#include "screenMode.h"
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#include "dumpdsp.h"
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#include "gameSelect.hpp"
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#include "inifile.h"
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#include "rocketRobz.hpp"
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#include "savedata.h"
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#include "screen.hpp"
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#include "sound.h"
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#include "thread.h"
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bool isInit = true;
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int delay = 0;
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Handle threadRequest;
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#define settingsIni "sdmc:/3ds/SavvyManager/settings.ini"
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#define CONFIG_3D_SLIDERSTATE (*(float *)0x1FF81080)
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char verText[32];
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int studioBg = 0;
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int iFps = 60;
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std::string currentMusicPack = "";
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//sound *music = NULL;
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sound *sfx_select = NULL;
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sound *sfx_back = NULL;
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sound *sfx_highlight = NULL;
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bool dspfirmfound = false;
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bool exiting = false;
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//static bool musicPlaying = false;
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static bool screenoff_ran = false;
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static bool screenon_ran = true;
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void loadSettings(void) {
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CIniFile settingsini(settingsIni);
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studioBg = settingsini.GetInt("SAVVY-MANAGER", "STUDIO_BG", studioBg);
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iFps = settingsini.GetInt("SAVVY-MANAGER", "FRAME_RATE", iFps);
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currentMusicPack = settingsini.GetString("SS2", "CURRENT_MUSIC_PACK", currentMusicPack);
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}
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void saveSettings(void) {
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CIniFile settingsini(settingsIni);
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settingsini.SetInt("SAVVY-MANAGER", "STUDIO_BG", studioBg);
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settingsini.SetInt("SAVVY-MANAGER", "FRAME_RATE", iFps);
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settingsini.SetString("SS2", "CURRENT_MUSIC_PACK", currentMusicPack);
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settingsini.SaveIniFileModified(settingsIni);
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}
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/*static void Play_Music(void) {
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if (!musicPlaying && dspfirmfound) {
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music->play();
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musicPlaying = true;
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}
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}*/
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void sndSelect(void) {
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if (dspfirmfound) {
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sfx_select->stop();
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sfx_select->play();
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}
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}
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void sndBack(void) {
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if (dspfirmfound) {
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sfx_back->stop();
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sfx_back->play();
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}
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}
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void sndHighlight(void) {
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if (dspfirmfound) {
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sfx_highlight->stop();
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sfx_highlight->play();
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}
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}
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void screenoff(void)
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{
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screenon_ran = false;
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if(!screenoff_ran) {
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if (R_SUCCEEDED(gspLcdInit())) {
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GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_BOTH);
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gspLcdExit();
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}
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screenoff_ran = true;
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}
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}
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void screenon(void)
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{
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screenoff_ran = false;
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if(!screenon_ran) {
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if (R_SUCCEEDED(gspLcdInit())) {
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GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH);
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gspLcdExit();
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}
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screenon_ran = true;
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}
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}
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u8 sysRegion = CFG_REGION_USA;
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int highlightedGame = 1;
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float bg_xPos = 0.0f;
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float bg_yPos = 0.0f;
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bool showCursor = false;
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int cursorAlpha = 0;
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int ss1Logo = gameSelSprites_title1_idx;
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int ss2Screenshot = gameShotSprites_title2_screenshot_idx;
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int ss2Logo = gameSelSprites_title2_idx;
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int ss1LogoXpos = 0;
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int ssLogoXpos = 0;
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int ss3Logo = gameSelSprites_title3_idx;
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int ss4Logo = gameSelSprites_title4_idx;
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u32 hDown = 0;
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u32 hHeld = 0;
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touchPosition touch;
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bool touchingBackButton(void) {
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return (touch.px >= 7 && touch.px < 7+40 && touch.py >= 197 && touch.py < 197+44);
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}
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bool ss2SaveFound = false;
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bool ss3SaveFound = false;
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bool ss4SaveFound = false;
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static bool runThreads = true;
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void controlThread(void) {
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while (runThreads) {
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svcWaitSynchronization(threadRequest, U64_MAX);
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Gui::ScreenLogic(hDown, hHeld, touch, true); // Call the logic of the current screen here.
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svcClearEvent(threadRequest);
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}
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}
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int main()
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{
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screenoff();
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amInit();
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romfsInit();
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Result res = cfguInit();
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if (R_SUCCEEDED(res)) {
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CFGU_SecureInfoGetRegion(&sysRegion);
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cfguExit();
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}
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gfxInitDefault();
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loadSettings();
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Gui::init();
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GFX::loadSheets();
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fadein = true;
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fadealpha = 255;
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// make folders if they don't exist
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mkdir("sdmc:/3ds", 0777);
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mkdir("sdmc:/3ds/SavvyManager", 0777);
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mkdir("sdmc:/3ds/SavvyManager/emblems", 0777);
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mkdir("sdmc:/3ds/SavvyManager/SS2", 0777);
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mkdir("sdmc:/3ds/SavvyManager/SS2/characters", 0777);
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mkdir("sdmc:/3ds/SavvyManager/SS2/musicPacks", 0777);
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mkdir("sdmc:/3ds/SavvyManager/SS3", 0777);
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mkdir("sdmc:/3ds/SavvyManager/SS3/characters", 0777);
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mkdir("sdmc:/3ds/SavvyManager/SS4", 0777);
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mkdir("sdmc:/3ds/SavvyManager/SS4/characters", 0777);
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mkdir("sdmc:/luma", 0777);
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mkdir("sdmc:/luma/titles", 0777);
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switch (sysRegion) {
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default:
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// Style Savvy: Trendsetters folders
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mkdir("sdmc:/luma/titles/00040000000A9100", 0777);
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mkdir("sdmc:/luma/titles/00040000000A9100/romfs", 0777);
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mkdir("sdmc:/luma/titles/00040000000A9100/romfs/Common", 0777);
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mkdir("sdmc:/luma/titles/00040000000A9100/romfs/Common/Sound", 0777);
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break;
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case CFG_REGION_EUR:
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case CFG_REGION_AUS:
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// New Style Boutique folders
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mkdir("sdmc:/luma/titles/00040000000A9000", 0777);
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mkdir("sdmc:/luma/titles/00040000000A9000/romfs", 0777);
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mkdir("sdmc:/luma/titles/00040000000A9000/romfs/Common", 0777);
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mkdir("sdmc:/luma/titles/00040000000A9000/romfs/Common/Sound", 0777);
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break;
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case CFG_REGION_JPN:
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// Wagamama Fashion: Girls Mode - Yokubari Sengen folders
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mkdir("sdmc:/luma/titles/000400000005D100", 0777);
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mkdir("sdmc:/luma/titles/000400000005D100/romfs", 0777);
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mkdir("sdmc:/luma/titles/000400000005D100/romfs/Common", 0777);
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mkdir("sdmc:/luma/titles/000400000005D100/romfs/Common/Sound", 0777);
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break;
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}
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//mkdir("sdmc:/luma/titles/00040000000A9100/romfs/Common/Sound/stream", 0777);
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// Style Savvy: Fashion Forward folders
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//mkdir("sdmc:/luma/titles/0004000000196500", 0777);
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if ( access( "sdmc:/3ds/dspfirm.cdc", F_OK ) != -1 ) {
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ndspInit();
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dspfirmfound = true;
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} else {
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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Gui::ScreenDraw(Bottom);
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Gui::DrawString(12, 16, 0.5f, WHITE, "Dumping DSP firm...");
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C3D_FrameEnd(0);
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screenon();
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dumpDsp();
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if ( access( "sdmc:/3ds/dspfirm.cdc", F_OK ) != -1 ) {
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ndspInit();
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dspfirmfound = true;
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} else {
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Bottom, TRANSPARENT); // clear Bottom Screen to avoid Text overdraw.
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Gui::ScreenDraw(Bottom);
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Gui::DrawString(12, 16, 0.5f, WHITE, "DSP firm dumping failed.\n"
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"Running without sound.");
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C3D_FrameEnd(0);
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for (int i = 0; i < 90; i++) {
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gspWaitForVBlank();
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}
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}
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}
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// Load the sound effects if DSP is available.
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if (dspfirmfound) {
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//music = new sound("romfs:/sounds/music.wav", 1, true);
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sfx_select = new sound("romfs:/sounds/select.wav", 2, false);
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sfx_back = new sound("romfs:/sounds/back.wav", 3, false);
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sfx_highlight = new sound("romfs:/sounds/highlight.wav", 4, false);
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}
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u32 ss2Id = 0x000A9100;
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u32 ss3Id = 0x00196500;
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u32 ss4Id = 0x00001C25;
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switch (sysRegion) {
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case CFG_REGION_EUR:
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case CFG_REGION_AUS:
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ss2Id = 0x000A9000;
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ss3Id = 0x0016A100;
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ss4Id = 0x00001C26;
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ss2Screenshot = gameShotSprites_title2_screenshotE_idx;
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ss1Logo = gameSelSprites_title1_E_idx;
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ss2Logo = gameSelSprites_title2_E_idx;
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ss3Logo = gameSelSprites_title3_E_idx;
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ss4Logo = gameSelSprites_title4_E_idx;
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ss1LogoXpos = 32;
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ssLogoXpos = 32;
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break;
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case CFG_REGION_JPN:
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ss2Id = 0x0005D100;
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ss3Id = 0x0012D800;
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ss4Id = 0x000019F6;
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ss2Screenshot = gameShotSprites_title2_screenshotJ_idx;
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ss1Logo = gameSelSprites_title1_J_idx;
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ss2Logo = gameSelSprites_title2_J_idx;
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ss3Logo = gameSelSprites_title3_J_idx;
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ss4Logo = gameSelSprites_title4_J_idx;
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break;
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case CFG_REGION_KOR:
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ss2Id = 0x0005D100;
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ss2Screenshot = gameShotSprites_title2_screenshotJ_idx;
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ss1Logo = gameSelSprites_title1_K_idx;
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ss2Logo = gameSelSprites_title2_K_idx;
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ss1LogoXpos = 64;
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break;
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default:
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break;
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}
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const u32 path2[3] = {MEDIATYPE_SD, ss2Id, 0x00040000};
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const u32 path2card[3] = {MEDIATYPE_GAME_CARD, ss2Id, 0x00040000};
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const u32 path3[3] = {MEDIATYPE_SD, ss3Id, 0x00040000};
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const u32 path3card[3] = {MEDIATYPE_GAME_CARD, ss3Id, 0x00040000};
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const u32 path4[3] = {MEDIATYPE_SD, ss4Id, 0};
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res = archiveMount(ARCHIVE_USER_SAVEDATA, {PATH_BINARY, 12, path2}, "ss2"); // Read from digital version
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if (R_FAILED(res)) {
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res = archiveMount(ARCHIVE_USER_SAVEDATA, {PATH_BINARY, 12, path2card}, "ss2"); // Read from game card
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}
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res = archiveMount(ARCHIVE_USER_SAVEDATA, {PATH_BINARY, 12, path3}, "ss3"); // Read from digital version
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if (R_FAILED(res)) {
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res = archiveMount(ARCHIVE_USER_SAVEDATA, {PATH_BINARY, 12, path3card}, "ss3"); // Read from game card
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}
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//archiveMount(ARCHIVE_EXTDATA, {PATH_BINARY, 12, path4}, "ss4");
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FSUSER_OpenArchive(&archive4, ARCHIVE_EXTDATA, {PATH_BINARY, 12, path4});
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//FSUSER_OpenDirectory(&handle4, archive4, fsMakePath(PATH_UTF16, "/"));
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ss2SaveFound = (access(ss2SavePath, F_OK) == 0);
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ss3SaveFound = (access(ss3SavePath, F_OK) == 0);
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ss4SaveFound = foundSS4Save();
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sprintf(verText, "Ver. %i.%i.%i", VERSION_MAJOR, VERSION_MINOR, VERSION_MICRO);
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C3D_FrameRate(iFps);
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screenon();
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Gui::setScreen(std::make_unique<RocketRobz>(), false); // Set screen to RocketRobz's screen.
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svcCreateEvent(&threadRequest,(ResetType)0);
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createThread((ThreadFunc)controlThread);
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//Play_Music();
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// Loop as long as the status is not exit
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while(aptMainLoop()) {
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// Scan hid shared memory for input events
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hidScanInput();
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hDown = hidKeysDown();
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hHeld = hidKeysHeld();
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hidTouchRead(&touch);
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// Here we draw the actual screen.
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, TRANSPARENT);
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C2D_TargetClear(Bottom, TRANSPARENT);
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Gui::clearTextBufs();
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Gui::DrawScreen();
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C3D_FrameEnd(0);
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if (exiting) {
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if (!fadeout) break;
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}
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if (isInit) {
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delay++;
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if (delay > iFps*3) {
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Gui::setScreen(std::make_unique<GameSelect>(), true); // Set after delay to the GameSelect screen.
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isInit = false;
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}
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}
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// Scroll background
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switch (iFps) {
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default:
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bg_xPos += 0.3;
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bg_yPos -= 0.3;
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break;
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case 30:
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bg_xPos += 0.6;
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bg_yPos -= 0.6;
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break;
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case 24:
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bg_xPos += 0.9;
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bg_yPos -= 0.9;
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break;
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}
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if (bg_xPos >= 72) bg_xPos = 0.0f;
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if (bg_yPos <= -136) bg_yPos = 0.0f;
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if (hDown) {
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svcSignalEvent(threadRequest);
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}
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if ((hDown & KEY_UP)
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|| (hDown & KEY_DOWN)
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|| (hDown & KEY_LEFT)
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|| (hDown & KEY_RIGHT))
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{
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showCursor = true;
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} else if (hDown & KEY_TOUCH)
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{
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showCursor = false;
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}
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if (showCursor) {
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cursorAlpha += 32;
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if (cursorAlpha > 255) {
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cursorAlpha = 255;
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}
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} else {
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cursorAlpha -= 32;
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if (cursorAlpha < 0) {
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cursorAlpha = 0;
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}
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}
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int fadeFPS;
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switch (iFps) {
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default:
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fadeFPS = 6;
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break;
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case 30:
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fadeFPS = 12;
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break;
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case 24:
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fadeFPS = 14;
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break;
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}
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Gui::fadeEffects(fadeFPS, fadeFPS);
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}
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runThreads = false;
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saveSettings();
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commitSaveData();
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archiveUnmountAll();
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//delete music;
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delete sfx_select;
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delete sfx_back;
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delete sfx_highlight;
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if (dspfirmfound) {
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ndspExit();
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}
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// signal the thread and wait for it to exit
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svcSignalEvent(threadRequest);
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destroyThreads();
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// close event handle
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svcCloseHandle(threadRequest);
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Gui::exit();
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GFX::unloadSheets();
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gfxExit();
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romfsExit();
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amExit();
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return 0;
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} |