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https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#ifndef GFX_HPP
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#define GFX_HPP
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#include "sprites.h"
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#include "gameSelSprites.h"
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#include "gameShotSprites.h"
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#include <3ds.h>
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#include <citro2d.h>
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// Colors.
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#define TRANSPARENT C2D_Color32(0, 0, 0, 0)
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#define BLACK C2D_Color32(0, 0, 0, 255)
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#define WHITE C2D_Color32(255, 255, 255, 255)
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#define GRAY C2D_Color32(127, 127, 127, 255)
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#define BLUE C2D_Color32(0, 0, 255, 255)
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#define GREEN C2D_Color32(0, 255, 0, 255)
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#define RED C2D_Color32(255, 0, 0, 255)
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#define MSG_BUTTONTEXT C2D_Color32(181, 48, 0, 255)
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#define TIME C2D_Color32(16, 0, 0, 223)
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typedef u32 Color;
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namespace GFX {
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// Load & Unload default sheets.
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Result loadSheets();
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Result unloadSheets();
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// Sprite Functions.
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bool loadCharSprite(const char* t3xPathAllSeasons, const char* t3xPathOneSeason);
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void loadBgSprite(void);
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void showBgSprite(int zoomIn);
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void showCharSprite(int zoomIn, int fadeAlpha);
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void DrawGameSelSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
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void DrawGameShotSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
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void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
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void DrawSpriteBlend(int key, float x, float y, u32 color, float ScaleX = 1, float ScaleY = 1);
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// Draw Cursor.
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void drawCursor(int cX, int cY);
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}
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#endif |