SuperAllStarPhotoStudio/source/screens/rocketRobz.cpp
RocketRobz 07cda03b36 Re-add ability to run on DS/DS lite
Memory Expansion Pak is required for music and to increase character limit from 2 to 5
2021-06-14 13:37:08 -06:00

167 lines
4.5 KiB
C++

#include "rocketRobz.hpp"
#include "screenvars.h"
#ifdef NDS
#include "lodepng.h"
#include "myDSiMode.h"
#endif
static int subMode = 0;
#ifdef _3DS
static int prevSubMode = -1;
#endif
extern int delay;
static int rr_fadeAlpha = 0;
static int rr_fadeType = true;
#ifdef _3DS
static int robzXpos = 135+220;
static int robzYpos = 19+220;
static int rrTextFade = 255;
#endif
void RocketRobz::Draw(void) const {
fadecolor = 0; // Always use black color for fading effects
#ifdef _3DS
Gui::ScreenDraw(Top);
// Top half gradient
C2D_DrawRectangle(
64, 42, 0, 280, 76,
C2D_Color32(82, 0, 121, 255), C2D_Color32(82, 0, 121, 255),
C2D_Color32(169, 0, 254, 255), C2D_Color32(169, 0, 254, 255));
// Bottom half gradient
C2D_DrawRectangle(
64, 118, 0, 280, 86,
C2D_Color32(169, 0, 254, 255), C2D_Color32(169, 0, 254, 255),
C2D_Color32(71, 0, 104, 255), C2D_Color32(71, 0, 104, 255));
GFX::DrawSpriteLinearBlend(sprites_rr_robz_idx, robzXpos-7, robzYpos, C2D_Color32(255, 0, 0, 127), 0.5, 1);
GFX::DrawSpriteLinearBlend(sprites_rr_robz_idx, robzXpos+7, robzYpos, C2D_Color32(0, 0, 255, 127), 0.5, 1);
Gui::Draw_Rect(400-50, 0, 50, 240, C2D_Color32(0, 0, 0, 255));
GFX::DrawSpriteLinear(sprites_rr_shapeBG_idx, 50, 0, 0.5, 1);
Gui::Draw_Rect(0, 238, 400, 2, C2D_Color32(0, 0, 0, 255)); // Hide line from other texture(s)
GFX::DrawSpriteLinear(sprites_rr_robz_idx, robzXpos, robzYpos, 0.5, 1);
if (robzXpos == 135 && robzYpos == 19) {
GFX::DrawSpriteLinear(sprites_logo_rocketrobz_idx, 54, 74, 0.5, 1);
if (rrTextFade > 0) GFX::DrawSpriteLinearBlend(sprites_logo_rocketrobz_idx, 54, 74, C2D_Color32(255, 255, 255, rrTextFade), 0.5, 1);
rrTextFade -= 16;
if (rrTextFade < 0) rrTextFade = 0;
} else {
robzXpos -= 4;
robzYpos -= 4;
if (robzXpos < 135) robzXpos = 135;
if (robzYpos < 19) robzYpos = 19;
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
if (shiftBySubPixel) return;
Gui::ScreenDraw(Bottom);
if (subMode == 0) {
GFX::DrawSprite(sprites_logo_UniversalCore_idx, 0, 26);
} else {
Gui::DrawStringCentered(0, 48, 0.75, WHITE, this->presentedText);
GFX::DrawSprite(sprites_logo_horiHD_idx, 32, 85);
}
if (rr_fadeAlpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(0, 0, 0, rr_fadeAlpha)); // Fade in/out effect
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
#endif
int fadeFPS;
switch (iFps) {
default:
fadeFPS = 8;
break;
case 30:
fadeFPS = 16;
break;
case 24:
fadeFPS = 20;
break;
}
if (subMode == 2) {
fadeFPS += fadeFPS;
}
if (rr_fadeType) {
rr_fadeAlpha -= fadeFPS;
if (rr_fadeAlpha < 0) rr_fadeAlpha = 0;
} else {
rr_fadeAlpha += fadeFPS;
if (rr_fadeAlpha > 255) rr_fadeAlpha = 255;
}
#ifdef _3DS
if (delay > iFps*9 && gfxIsWide()) {
if (prevSubMode != 0) {
rr_fadeType = false;
}
if (rr_fadeAlpha == 255) {
subMode = 1;
rr_fadeType = true;
prevSubMode++;
}
}
#endif
}
void RocketRobz::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
#ifdef NDS
if (!graphicLoaded) {
extern int bg2Main;
extern int bg3Main;
std::vector<unsigned char> image;
unsigned width, height;
lodepng::decode(image, width, height, "nitro:/graphics/logos/rocketRobz.png");
bool alternatePixel = false;
for(unsigned i=0;i<image.size()/4;i++) {
image[(i*4)+3] = 0;
if (alternatePixel) {
if (image[(i*4)] >= 0x4) {
image[(i*4)] -= 0x4;
image[(i*4)+3] |= BIT(0);
}
if (image[(i*4)+1] >= 0x4) {
image[(i*4)+1] -= 0x4;
image[(i*4)+3] |= BIT(1);
}
if (image[(i*4)+2] >= 0x4) {
image[(i*4)+2] -= 0x4;
image[(i*4)+3] |= BIT(2);
}
}
bgGetGfxPtr(bg2Main)[i] = image[i*4]>>3 | (image[(i*4)+1]>>3)<<5 | (image[(i*4)+2]>>3)<<10 | BIT(15);
if (dsiFeatures()) {
if (alternatePixel) {
if (image[(i*4)+3] & BIT(0)) {
image[(i*4)] += 0x4;
}
if (image[(i*4)+3] & BIT(1)) {
image[(i*4)+1] += 0x4;
}
if (image[(i*4)+3] & BIT(2)) {
image[(i*4)+2] += 0x4;
}
} else {
if (image[(i*4)] >= 0x4) {
image[(i*4)] -= 0x4;
}
if (image[(i*4)+1] >= 0x4) {
image[(i*4)+1] -= 0x4;
}
if (image[(i*4)+2] >= 0x4) {
image[(i*4)+2] -= 0x4;
}
}
bgGetGfxPtr(bg3Main)[i] = image[i*4]>>3 | (image[(i*4)+1]>>3)<<5 | (image[(i*4)+2]>>3)<<10 | BIT(15);
}
if ((i % 256) == 255) alternatePixel = !alternatePixel;
alternatePixel = !alternatePixel;
}
graphicLoaded = true;
}
#endif
}