/* * This file is part of Universal-Core * Copyright (C) 2020 DeadPhoenix8091, Epicpkmn11, Flame, RocketRobz, StackZ, TotallyNotGuy * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "gui.hpp" #include "screenCommon.hpp" #include "fontHandler.h" #include "myDSiMode.h" #include "getFileSize.h" #include "tonccpy.h" #include "arrow_back.h" #include "cursor.h" #include "item_button0.h" #include "item_button1.h" #include "item_button2.h" #include "icon_female.h" #include "icon_male.h" #include #include std::unique_ptr usedScreen, tempScreen; // tempScreen used for "fade" effects. bool ditherlaceOnVBlank = false; bool currentScreen = false; bool secondFrame = false; bool fadeout = false; bool fadein = false; int fadealpha = 0; int fadecolor = 0; int bg2Main; int bg3Main; int bg2Sub; int bg3Sub; u16* gfxSub; u16* colorTable = NULL; bool invertedColors = false; bool noWhiteFade = false; // Ported from PAlib (obsolete) void SetBrightness(u8 screen, s8 bright) { if ((invertedColors && bright != 0) || (noWhiteFade && bright > 0)) { bright -= bright*2; // Invert brightness to match the inverted colors } u16 mode = 1 << 14; if (bright < 0) { mode = 2 << 14; bright = -bright; } if (bright > 31) bright = 31; *(vu16*)(0x0400006C + (0x1000 * screen)) = bright + mode; } // Clear Text. void Gui::clearTextBufs(void) { } // Draw a sprite from the sheet. void Gui::DrawSprite(int imgindex, int x, int y) { } void Gui__ChangeBrightness() { if (dsiFeatures() && ditherlaceOnVBlank) { secondFrame ? bgShow(bg3Main) : bgHide(bg3Main); secondFrame = !secondFrame; } SetBrightness(0, (fadecolor==255 ? fadealpha : -fadealpha)/8); SetBrightness(1, (fadecolor==255 ? fadealpha : -fadealpha)/8); } /* void applyColorLut(u16 *palette, int size) { if (!colorTable) { return; } for (int i = 0; i < size; i++) { palette[i] = colorTable[palette[i] % 0x8000]; } } */ void applyColorLutBitmap(u16 *palette, int size) { if (!colorTable) { return; } for (int i = 0; i < size; i++) { palette[i] = colorTable[palette[i] % 0x8000] | BIT(15); } } // Copies a palette and applies color LUT if loaded void copyPalette16(u16 *dst, const u16 *src, int size) { if (colorTable) { for (int i = 0; i < size; i++) { dst[i] = colorTable[src[i] % 0x8000]; } return; } tonccpy(dst, src, size*2); } // Copies a palette and applies color LUT if loaded void copyPalette(u16 *dst, const u16 *src, int size) { if (colorTable) { for (int i = 0; i < size/2; i++) { dst[i] = colorTable[src[i] % 0x8000]; } return; } tonccpy(dst, src, size); } // Initialize GUI. void Gui::init(void) { *(vu16*)0x0400006C |= BIT(14); *(vu16*)0x0400006C &= BIT(15); SetBrightness(0, 31); SetBrightness(1, 31); videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); videoSetModeSub(MODE_5_2D | DISPLAY_BG3_ACTIVE); vramSetBankA(VRAM_A_MAIN_BG); vramSetBankB(VRAM_B_MAIN_BG); vramSetBankC(VRAM_C_SUB_BG); vramSetBankD(VRAM_D_LCD); vramSetBankG(VRAM_G_MAIN_SPRITE); vramSetBankH(VRAM_H_SUB_BG_EXT_PALETTE); vramSetBankI(VRAM_I_SUB_SPRITE); if (access("/_nds/colorLut/currentSetting.txt", F_OK) == 0) { // Load color LUT char lutName[128] = {0}; FILE* file = fopen("/_nds/colorLut/currentSetting.txt", "rb"); fread(lutName, 1, 128, file); fclose(file); char colorLutPath[256]; sprintf(colorLutPath, "/_nds/colorLut/%s.lut", lutName); if (getFileSize(colorLutPath) == 0x10000) { colorTable = new u16[0x10000/sizeof(u16)]; file = fopen(colorLutPath, "rb"); fread(colorTable, 1, 0x10000, file); fclose(file); invertedColors = (colorTable[0] >= 0xF000 && colorTable[0] <= 0xFFFF && colorTable[0x7FFF] >= 0x8000 && colorTable[0x7FFF] <= 0x8FFF); if (!invertedColors) noWhiteFade = (colorTable[0x7FFF] < 0xF000); SetBrightness(0, 31); SetBrightness(1, 31); tonccpy(VRAM_D, colorTable, 0x10000); // Copy LUT to VRAM delete[] colorTable; // Free up RAM space colorTable = VRAM_D; } } bg3Main = bgInit(3, BgType_Bmp16, BgSize_B16_256x256, 0, 0); bgSetPriority(bg3Main, 0); bg2Main = bgInit(2, BgType_Bmp16, BgSize_B16_256x256, 6, 0); bgSetPriority(bg2Main, 1); bg3Sub = bgInitSub(3, BgType_Bmp8, BgSize_B8_256x256, 0, 0); bgSetPriority(bg3Sub, 3); bg2Sub = bgInitSub(2, BgType_Bmp8, BgSize_B8_256x256, 3, 0); //nocashMessage(std::to_string(bg2Sub).c_str()); bgSetPriority(bg2Sub, 0); oamInit(&oamSub, SpriteMapping_1D_32, false); gfxSub = oamAllocateGfx(&oamSub, SpriteSize_64x64, SpriteColorFormat_16Color); // Load back button tonccpy(gfxSub, arrow_backTiles, arrow_backTilesLen); copyPalette(SPRITE_PALETTE_SUB, arrow_backPal, arrow_backPalLen); oamSet(&oamSub, 0, 5, 192, //5, 156, 0, 0, SpriteSize_64x64, SpriteColorFormat_16Color, gfxSub, -1, false, false, false, false, false ); // Load cursor gfxSub = oamAllocateGfx(&oamSub, SpriteSize_32x32, SpriteColorFormat_16Color); tonccpy(gfxSub, cursorTiles, cursorTilesLen); copyPalette(SPRITE_PALETTE_SUB+16, cursorPal, cursorPalLen); oamSet(&oamSub, 1, 0, 192, 0, 1, SpriteSize_32x32, SpriteColorFormat_16Color, gfxSub, -1, false, false, false, false, false ); // Load item button gfxSub = oamAllocateGfx(&oamSub, SpriteSize_64x64, SpriteColorFormat_16Color); tonccpy(gfxSub, item_button0Tiles, item_button0TilesLen); copyPalette(SPRITE_PALETTE_SUB+32, item_button0Pal, item_button0PalLen); for (int i = 2; i <= 4; i++) { oamSet(&oamSub, i, 16, 192, 2, 2, SpriteSize_64x64, SpriteColorFormat_16Color, gfxSub, -1, false, false, false, false, false ); } gfxSub = oamAllocateGfx(&oamSub, SpriteSize_64x64, SpriteColorFormat_16Color); tonccpy(gfxSub, item_button1Tiles, item_button1TilesLen); for (int i = 5; i <= 10; i++) { oamSet(&oamSub, i, (i > 7 ? 16+128 : 16+64), 192, 2, 2, SpriteSize_64x64, SpriteColorFormat_16Color, gfxSub, -1, false, false, false, false, false ); } gfxSub = oamAllocateGfx(&oamSub, SpriteSize_64x64, SpriteColorFormat_16Color); tonccpy(gfxSub, item_button2Tiles, item_button2TilesLen); for (int i = 11; i <= 13; i++) { oamSet(&oamSub, i, 16+(64*3), 192, 2, 2, SpriteSize_64x64, SpriteColorFormat_16Color, gfxSub, -1, false, false, false, false, false ); } // Load female icon gfxSub = oamAllocateGfx(&oamSub, SpriteSize_64x64, SpriteColorFormat_16Color); tonccpy(gfxSub, icon_femaleTiles, icon_femaleTilesLen); copyPalette(SPRITE_PALETTE_SUB+48, icon_femalePal, icon_femalePalLen); for (int i = 14; i <= 16; i++) { oamSet(&oamSub, i, 12, 192, 0, 3, SpriteSize_64x64, SpriteColorFormat_16Color, gfxSub, -1, false, false, false, false, false ); } // Load male icon gfxSub = oamAllocateGfx(&oamSub, SpriteSize_64x64, SpriteColorFormat_16Color); tonccpy(gfxSub, icon_maleTiles, icon_maleTilesLen); copyPalette(SPRITE_PALETTE_SUB+64, icon_malePal, icon_malePalLen); for (int i = 17; i <= 19; i++) { oamSet(&oamSub, i, 12, 192, 0, 4, SpriteSize_64x64, SpriteColorFormat_16Color, gfxSub, -1, false, false, false, false, false ); } irqSet(IRQ_VBLANK, Gui__ChangeBrightness); irqEnable(IRQ_VBLANK); fontInit(); } // Load a Font. void Gui::loadFont(const char* Path) { } // Unload a Font. void Gui::unloadFont() { } // Load a Sheet. void Gui::loadSheet(const char* Path) { } // Unload a Sheet. void Gui::unloadSheet() { } // Exit the GUI. void Gui::exit(void) { if (usedScreen != nullptr) usedScreen = nullptr; } // Draw a Centered String. void Gui::DrawStringCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight) { } // Draw String or Text. void Gui::DrawString(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight) { } // Get String or Text Width. float Gui::GetStringWidth(float size, std::string Text) { } // Get String or Text Size. void Gui::GetStringSize(float size, float *width, float *height, std::string Text) { } // Get String or Text Height. float Gui::GetStringHeight(float size, std::string Text) { } // Draw a Rectangle. bool Gui::Draw_Rect(int x, int y, int w, int h, int color) { } // Draw's the current screen's draw. void Gui::DrawScreen() { if (usedScreen != nullptr) usedScreen->Draw(); oamUpdate(&oamSub); } // Do the current screen's logic. void Gui::ScreenLogic(u32 hDown, u32 hHeld, touchPosition touch, bool waitFade) { if (waitFade) { if (!fadein && !fadeout) { if (usedScreen != nullptr) usedScreen->Logic(hDown, hHeld, touch); } } else { if (usedScreen != nullptr) usedScreen->Logic(hDown, hHeld, touch); } } // Move's the tempScreen to the used one. void Gui::transferScreen() { if (tempScreen != nullptr) usedScreen = std::move(tempScreen); } // Set the current Screen. void Gui::setScreen(std::unique_ptr screen, bool fade) { tempScreen = std::move(screen); // Switch screen without fade. if (!fade) { Gui::transferScreen(); } else { // Fade, then switch. fadeout = true; } } // Fade's the screen in and out and transfer the screen. // Credits goes to RocketRobz & SavvyManager. void Gui::fadeEffects(int fadeoutFrames, int fadeinFrames) { if (fadein) { fadealpha -= fadeinFrames; if (fadealpha < 0) { fadealpha = 0; fadecolor = 255; fadein = false; } } if (fadeout) { fadealpha += fadeoutFrames; if (fadealpha > 255) { fadealpha = 255; Gui::transferScreen(); // Transfer Temp screen to the used one. fadein = true; fadeout = false; } } } // Select, on which Screen should be drawn. void Gui::ScreenDraw() { } void Gui::drawGrid(float xPos, float yPos, float Width, float Height, u32 color) { } void Gui::drawAnimatedSelector(float xPos, float yPos, float Width, float Height, float speed, u32 SelectorColor, u32 bgColor) { }