#include #include #include #include <3ds.h> #include #include // access #include #include "common.hpp" #include "screenMode.h" #include "savedata.h" #include "file_browse.h" #include "ss3charnames.h" #include "ss4charnames.h" #include "import_ss1charnames.h" #include "import_ss2charnames.h" #include "import_ss3charnames.h" #include "import_ss4charnames.h" #include "import_everycharnames.h" extern int iFps; extern void sndSelect(void); extern void sndBack(void); extern void sndHighlight(void); //static int screenmode = 0; extern int screenmodebuffer; static int subScreenMode = 0; /* 0: Character list 1: What to change 2: Body change 3: Outfit change (Currently bow placement change) 4: Import character */ static int import_highlightedGame = 0; static int seasonNo = 0; static const char* seasonName(void) { switch (seasonNo) { case 0: return "Spring"; case 1: return "Summer"; case 2: return "Fall"; case 3: return "Winter"; } return "null"; } static char chrFilePath[256]; static char chrFilePath2[256]; extern u8 sysRegion; extern int highlightedGame; extern bool saveWritten; extern int fadealpha; extern int fadecolor; extern bool fadein; extern bool fadeout; extern float bg_xPos; extern float bg_yPos; extern bool showCursor; extern int cursorX; extern int cursorY; extern int cursorAlpha; extern u32 hDown; extern touchPosition touch; extern bool touchingBackButton(void); static bool displayNothing = false; static int charFadeAlpha = 0; static bool previewCharacter = false; static bool previewCharacterFound = false; static int zoomIn = 0; static int cheatKeys[10] = {0}; static int cheatKeyPosition = 0; static u16 totalCharacters = 0; static u16 import_totalCharacters = 0; static int characterList_cursorPosition = 0; static int characterList_cursorPositionOnScreen = 0; static int characterChangeMenu_cursorPosition = 0; static int characterChangeMenu_cursorPositionOnScreen = 0; static int characterChangeMenu_optionShownFirst = 0; static int characterChangeMenuOps[4] = {0}; static int characterChangeMenuOptions = 2; static int importCharacterList_cursorPosition = 0; static int importCharacterList_cursorPositionOnScreen = 0; static int characterShownFirst = 0; static int import_characterShownFirst = 0; static bool exportedCharListGotten[4] = {false}; static const char* characterName(bool showPlayerName) { if (characterList_cursorPosition == 0) { if (showPlayerName) { switch (highlightedGame) { case 1: return ss2PlayerName; case 2: return ss3PlayerName; case 3: return ss4PlayerName; } } else { return "Player"; } } switch (highlightedGame) { case 2: return ss3CharacterNames[characterList_cursorPosition]; case 3: return ss4CharacterNames[characterList_cursorPosition]; } return "null"; } static const char* import_characterName(void) { switch (import_highlightedGame) { case 0: return import_ss1CharacterNames[importCharacterList_cursorPosition]; case 1: return import_ss2CharacterNames[importCharacterList_cursorPosition]; case 2: return import_ss3CharacterNames[importCharacterList_cursorPosition]; case 3: return import_ss4CharacterNames[importCharacterList_cursorPosition]; } return "null"; } static const char* import_SS2CharacterNames(int i) { switch (sysRegion) { default: return import_ss2CharacterNames[i]; case CFG_REGION_EUR: case CFG_REGION_AUS: return import_nsbCharacterNames[i]; } } static const char* import_characterNameDisplay(void) { switch (import_highlightedGame) { case 0: return import_ss1CharacterNames[importCharacterList_cursorPosition]; case 1: return import_SS2CharacterNames(importCharacterList_cursorPosition); case 2: return import_ss3CharacterNames[importCharacterList_cursorPosition]; case 3: return import_ss4CharacterNames[importCharacterList_cursorPosition]; } return "null"; } static const char* ss1Title(void) { switch (sysRegion) { default: return "Style Savvy"; case CFG_REGION_EUR: case CFG_REGION_AUS: return "Style Boutique"; case CFG_REGION_JPN: return "Wagamama Fashion: Girls Mode"; case CFG_REGION_KOR: return "Namanui Collection: Girls Style"; } } static const char* ss2Title(void) { switch (sysRegion) { default: return "Style Savvy: Trendsetters"; case CFG_REGION_EUR: case CFG_REGION_AUS: return "New Style Boutique"; case CFG_REGION_JPN: return "Girls Mode: Yokubari Sengen"; case CFG_REGION_KOR: return "Girls Style: Paesyeon Lideo Seon-eon!"; } } static const char* ss3Title(void) { switch (sysRegion) { default: return "Style Savvy: Fashion Forward"; case CFG_REGION_EUR: case CFG_REGION_AUS: return "New Style Boutique 2: Fashion Forward"; case CFG_REGION_JPN: return "Girls Mode 3: Kirakira * Code"; case CFG_REGION_KOR: return "Girls Style: Kirakira * Code"; } } static const char* ss4Title(void) { switch (sysRegion) { default: return "Style Savvy: Styling Star"; case CFG_REGION_EUR: case CFG_REGION_AUS: return "New Style Boutique 3: Styling Star"; case CFG_REGION_JPN: return "Girls Mode 4: Star Stylist"; case CFG_REGION_KOR: return "Girls Style: Star Stylist"; } } static bool showMessage = false; static int messageNo = 0; static char chararacterImported[48]; static void drawMsg(void) { GFX::DrawSprite(sprites_msg_idx, 0, 8, 1, 1); GFX::DrawSprite(sprites_msg_idx, 160, 8, -1, 1); GFX::DrawSprite(messageNo==4 ? sprites_icon_question_idx : sprites_icon_msg_idx, 132, -2); if (messageNo == 5) { Gui::DrawStringCentered(0, 68, 0.60, BLACK, "Everyone is now in Fashion Forward!"); Gui::DrawStringCentered(0, 88, 0.60, BLACK, "(Except for customers and reps.)"); Gui::DrawStringCentered(0, 114, 0.60, BLACK, "Invite them over for photo shoots,"); Gui::DrawStringCentered(0, 134, 0.60, BLACK, "as well as AR photo shoots!"); } else if (messageNo == 4) { Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Characters from the 1st, 2nd, and"); Gui::DrawStringCentered(0, 78, 0.60, BLACK, "4th games, will be added to the 3rd."); Gui::DrawStringCentered(0, 104, 0.60, BLACK, "Characters part of downloaded"); Gui::DrawStringCentered(0, 124, 0.60, BLACK, "Caprice Chalet rooms will be"); Gui::DrawStringCentered(0, 144, 0.60, BLACK, "overwritten. Is this OK?"); } else if (messageNo == 3) { Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Failed to import character."); } else if (messageNo == 2) { Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Character exported successfully."); Gui::DrawStringCentered(0, 94, 0.60, BLACK, "You can go to \"Import Characters\""); Gui::DrawStringCentered(0, 114, 0.60, BLACK, "and restore the exported character"); Gui::DrawStringCentered(0, 134, 0.60, BLACK, "at any time."); } else if (messageNo == 1) { Gui::DrawStringCentered(0, 94, 0.60, BLACK, chararacterImported); } else { Gui::DrawStringCentered(0, 84, 0.60, BLACK, "This feature is not available yet."); //Gui::DrawStringCentered(0, 104, 0.60, BLACK, "yet."); } if (messageNo == 4) { GFX::DrawSprite(sprites_button_msg_shadow_idx, 52, 197); GFX::DrawSprite(sprites_button_msg_idx, 53, 188); GFX::DrawSprite(sprites_button_msg_shadow_idx, 176, 197); GFX::DrawSprite(sprites_button_msg_idx, 177, 188); Gui::DrawString(72, 196, 0.70, MSG_BUTTONTEXT, " No"); Gui::DrawString(196, 196, 0.70, MSG_BUTTONTEXT, " Yes"); } else { GFX::DrawSprite(sprites_button_msg_shadow_idx, 114, 197); GFX::DrawSprite(sprites_button_msg_idx, 115, 188); Gui::DrawString(134, 196, 0.70, MSG_BUTTONTEXT, " OK!"); } } void loadChrImage(bool Robz) { previewCharacter = false; gspWaitForVBlank(); if (import_highlightedGame == 4) { if (numberOfExportedCharacters > 0) { sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS%i/characters/previews/%s.t3x", highlightedGame+1, getExportedCharacterName(importCharacterList_cursorPosition)); // All Seasons } else { sprintf(chrFilePath, "romfs:/gfx/null.t3x"); // All Seasons } previewCharacterFound = GFX::loadCharSprite(chrFilePath, chrFilePath); } else { sprintf(chrFilePath, "romfs:/gfx/ss%i_%s.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName())); // All Seasons sprintf(chrFilePath2, "romfs:/gfx/ss%i_%s%i.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName()), seasonNo); // One Season previewCharacterFound = GFX::loadCharSprite(chrFilePath, chrFilePath2); } previewCharacter = true; } static bool removeBags = false; void addEveryone(void) { // if (highlightedGame != 2) return; for (int i = 0; i < 49; i++) { sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_everyCharacterNames[i]); if (access(chrFilePath, F_OK) != 0) { sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), import_everyCharacterNames[i]); } readSS3CharacterFile(0x0BB9+i, chrFilePath); if (removeBags) { removeSS3CharacterBag(0x0BB9+i); } sprintf(chrFilePath, "romfs:/character/Fashion Forward/Profiles/%s.cprf", sysRegion==CFG_REGION_EUR||sysRegion==CFG_REGION_AUS ? import_everyCharacterProfileNamesEUR[i] : import_everyCharacterNames[i]); readSS3ProfileFile(0x0BB9+i, chrFilePath); toggleSS3Character(0x0BB9+i, true); } writeSS3Save(); } void changeCharacterGraphics(void) { if (highlightedGame == 3) { characterChangeMenuOps[0] = 0; characterChangeMenuOps[1] = 0; characterChangeMenuOps[2] = 4; characterChangeMenuOps[3] = 10; characterChangeMenuOptions = 3; totalCharacters = 0x20; readSS4Save(); } else if (highlightedGame == 2) { characterChangeMenuOps[0] = 0; characterChangeMenuOps[1] = 4; characterChangeMenuOps[2] = 10; characterChangeMenuOptions = 2; totalCharacters = 0xE; readSS3Save(); } else if (highlightedGame == 1) { characterChangeMenuOps[0] = 0; characterChangeMenuOps[1] = 4; characterChangeMenuOps[2] = 10; characterChangeMenuOptions = 2; totalCharacters = 0; readSS2Save(); } if (import_highlightedGame == 4) { import_totalCharacters = numberOfExportedCharacters-1; } else if (import_highlightedGame == 3) { import_totalCharacters = 0xD; } else if (import_highlightedGame == 2) { import_totalCharacters = 0x10; } else if (import_highlightedGame == 1) { import_totalCharacters = 0xF; } else if (import_highlightedGame == 0) { import_totalCharacters = 0x7; } C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(Top, TRANSPARENT); C2D_TargetClear(Bottom, TRANSPARENT); Gui::clearTextBufs(); Gui::ScreenDraw(Top); GFX::showBgSprite(zoomIn); if (previewCharacter) { if (previewCharacterFound) { GFX::showCharSprite(zoomIn, charFadeAlpha); } else { Gui::DrawStringCentered(0, 104, 0.65, WHITE, (import_highlightedGame==4 ? "Preview not found." : "Preview unavailable.")); } switch (iFps) { default: charFadeAlpha += 20; break; case 30: charFadeAlpha += 40; break; case 24: charFadeAlpha += 55; break; } if (charFadeAlpha > 255) charFadeAlpha = 255; } else { charFadeAlpha = 0; } if (showMessage && messageNo == 4) { Gui::DrawString(8, 210, 0.50, WHITE, removeBags ? " Keep bags" : " Remove bags"); // Selected season Gui::DrawString(160, 208, 0.65, WHITE, "L"); Gui::DrawStringCentered(0, 210, 0.50, WHITE, seasonName()); Gui::DrawString(232, 208, 0.65, WHITE, "R"); } if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect Gui::ScreenDraw(Bottom); Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG for(int w = 0; w < 7; w++) { for(int h = 0; h < 3; h++) { GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136); } } cursorX = 248; if (subScreenMode == 4) { cursorY = 64+(48*importCharacterList_cursorPositionOnScreen); // Game name switch (import_highlightedGame) { case 4: Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your character files"); break; case 3: Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss4Title()); break; case 2: Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss3Title()); break; case 1: Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss2Title()); break; case 0: Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss1Title()); break; } Gui::DrawString(8, 8, 0.50, BLACK, "<"); Gui::DrawString(304, 8, 0.50, BLACK, ">"); if (import_highlightedGame != 4) { // Selected season Gui::DrawString(120, 208, 0.65, BLACK, "L"); Gui::DrawStringCentered(0, 210, 0.50, BLACK, seasonName()); Gui::DrawString(192, 208, 0.65, BLACK, "R"); } if (!displayNothing) { int i2 = 48; for (int i = import_characterShownFirst; i < import_characterShownFirst+3; i++) { if (import_highlightedGame == 4) { if (i >= numberOfExportedCharacters) break; GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); GFX::DrawSprite((getExportedCharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, getExportedCharacterName(i)); } else if (import_highlightedGame == 3) { GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); GFX::DrawSprite((import_ss4CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, import_ss4CharacterNames[i]); } else if (import_highlightedGame == 2) { GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); GFX::DrawSprite((import_ss3CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, import_ss3CharacterNames[i]); } else if (import_highlightedGame == 1) { GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); GFX::DrawSprite((import_ss2CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx)/*+import_ss2CharacterTieColors[i]*/, 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, import_SS2CharacterNames(i)); } else if (import_highlightedGame == 0) { GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); GFX::DrawSprite((import_ss1CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, import_ss1CharacterNames[i]); } i2 += 48; } } } else if (subScreenMode == 1) { cursorY = 64+(48*characterChangeMenu_cursorPositionOnScreen); Gui::DrawString(8, 8, 0.50, BLACK, characterName(true)); int i2 = 0; if (characterChangeMenu_optionShownFirst == 0) { i2 += 48; GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); Gui::DrawString(32, i2, 0.65, BLACK, "Change attributes"); } if (highlightedGame == 3) { i2 += 48; GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); Gui::DrawString(32, i2, 0.65, BLACK, "Change bow placement"); } i2 += 48; GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); Gui::DrawString(32, i2, 0.65, BLACK, "Import character"); if (highlightedGame < 3 || characterChangeMenu_optionShownFirst == 1) { i2 += 48; GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); Gui::DrawString(32, i2, 0.65, BLACK, "Export character"); } } else { cursorY = 64+(48*characterList_cursorPositionOnScreen); Gui::DrawString(8, 8, 0.50, BLACK, "Select the character you want to change."); if (highlightedGame == 2) { Gui::DrawString(116, 210, 0.50, BLACK, "START: Expand contacts"); } if (!displayNothing) { int i2 = 48; for (int i = characterShownFirst; i < characterShownFirst+3; i++) { GFX::DrawSprite(sprites_item_button_idx, 16, i2-20); if (highlightedGame == 3) { if (i==0) { GFX::DrawSprite((getSS4CharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, ss4PlayerName); } else { GFX::DrawSprite((getSS4CharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, ss4CharacterNames[i]); } } else if (highlightedGame == 2) { if (i==0) { GFX::DrawSprite((getSS3CharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, ss3PlayerName); } else { GFX::DrawSprite((getSS3CharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, ss3CharacterNames[i]); } } else if (highlightedGame == 1) { GFX::DrawSprite((getSS2CharacterGender() ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8); Gui::DrawString(64, i2, 0.65, BLACK, ss2PlayerName); break; } i2 += 48; } } } GFX::DrawSprite(sprites_button_shadow_idx, 5, 199); GFX::DrawSprite(sprites_button_red_idx, 5, 195); GFX::DrawSprite(sprites_arrow_back_idx, 19, 195); GFX::DrawSprite(sprites_button_b_idx, 44, 218); GFX::drawCursor(); if (showMessage) { drawMsg(); } if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect C3D_FrameEnd(0); if (hDown & KEY_CPAD_UP) { zoomIn++; if (zoomIn > 2) zoomIn = 2; } if (hDown & KEY_CPAD_DOWN) { zoomIn--; if (zoomIn < 0) zoomIn = 0; } } void changeCharacter(void) { if (!fadein && !fadeout) { if (showMessage) { if (messageNo == 4) { if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 176 && touch.px < 176+90 && touch.py >= 188 && touch.py < 188+47)) { sndSelect(); addEveryone(); messageNo = 5; } if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touch.px >= 52 && touch.px < 52+90 && touch.py >= 188 && touch.py < 188+47)) { sndBack(); showMessage = false; } if (hDown & KEY_Y) { sndHighlight(); removeBags = !removeBags; } if ((hDown & KEY_L) || (hDown & KEY_ZL)) { sndHighlight(); seasonNo--; if (seasonNo < 0) seasonNo = 3; } if ((hDown & KEY_R) || (hDown & KEY_ZR)) { sndHighlight(); seasonNo++; if (seasonNo > 3) seasonNo = 0; } } else { if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) { sndSelect(); if (messageNo == 5) { messageNo = 1; sprintf(chararacterImported, "Characters imported successfully."); } else { if (subScreenMode == 1) { previewCharacter = false; } showMessage = false; } } } } else if (subScreenMode == 4) { bool robzAction = false; if (hDown) { cheatKeys[cheatKeyPosition] = hDown; cheatKeyPosition++; } robzAction = ((cheatKeys[0] & KEY_DUP) && (cheatKeys[1] & KEY_DUP) && (cheatKeys[2] & KEY_DDOWN) && (cheatKeys[3] & KEY_DDOWN) && (cheatKeys[4] & KEY_DLEFT) && (cheatKeys[5] & KEY_DRIGHT) && (cheatKeys[6] & KEY_DLEFT) && (cheatKeys[7] & KEY_DRIGHT) && (cheatKeys[8] & KEY_B) && (cheatKeys[9] & KEY_A)); if (cheatKeyPosition==10 || ((cheatKeys[0] != 0) && !(cheatKeys[0] & KEY_DUP)) || ((cheatKeys[1] != 0) && !(cheatKeys[1] & KEY_DUP)) || ((cheatKeys[2] != 0) && !(cheatKeys[2] & KEY_DDOWN)) || ((cheatKeys[3] != 0) && !(cheatKeys[3] & KEY_DDOWN)) || ((cheatKeys[4] != 0) && !(cheatKeys[4] & KEY_DLEFT)) || ((cheatKeys[5] != 0) && !(cheatKeys[5] & KEY_DRIGHT)) || ((cheatKeys[6] != 0) && !(cheatKeys[6] & KEY_DLEFT)) || ((cheatKeys[7] != 0) && !(cheatKeys[7] & KEY_DRIGHT)) || ((cheatKeys[8] != 0) && !(cheatKeys[8] & KEY_B)) || ((cheatKeys[9] != 0) && !(cheatKeys[9] & KEY_A))) { for (int i= 0; i < 10; i++) { cheatKeys[i] = 0; } cheatKeyPosition = 0; } if (showCursor) { if (hDown & KEY_DUP) { sndHighlight(); importCharacterList_cursorPosition--; importCharacterList_cursorPositionOnScreen--; if (importCharacterList_cursorPosition < 0) { importCharacterList_cursorPosition = 0; import_characterShownFirst = 0; } else if (importCharacterList_cursorPosition < import_characterShownFirst) { import_characterShownFirst--; } if (importCharacterList_cursorPositionOnScreen < 0) { importCharacterList_cursorPositionOnScreen = 0; } loadChrImage(false); } if (hDown & KEY_DDOWN) { sndHighlight(); importCharacterList_cursorPosition++; importCharacterList_cursorPositionOnScreen++; if (importCharacterList_cursorPosition > import_totalCharacters) { importCharacterList_cursorPosition = import_totalCharacters; import_characterShownFirst = import_totalCharacters-2; if (import_characterShownFirst < 0) import_characterShownFirst = 0; if (importCharacterList_cursorPositionOnScreen > import_totalCharacters) { importCharacterList_cursorPositionOnScreen = import_totalCharacters; } } else if (importCharacterList_cursorPosition > import_characterShownFirst+2) { import_characterShownFirst++; } if (importCharacterList_cursorPositionOnScreen > 2) { importCharacterList_cursorPositionOnScreen = 2; } loadChrImage(false); } } if (hDown & KEY_A) { if (robzAction) { sndSelect(); switch (highlightedGame) { case 3: sprintf(chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", "Robz"); if (access(chrFilePath, F_OK) != 0) { sprintf(chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", seasonName(), "Robz"); } readSS4CharacterFile(characterList_cursorPosition, chrFilePath); writeSS4Save(); break; case 2: sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", "Robz"); if (access(chrFilePath, F_OK) != 0) { sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), "Robz"); } readSS3CharacterFile(characterList_cursorPosition, chrFilePath); writeSS3Save(); break; case 1: sprintf(chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", "Robz"); if (access(chrFilePath, F_OK) != 0) { sprintf(chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", seasonName(), "Robz"); } readSS2CharacterFile(chrFilePath); writeSS2Save(); break; } loadChrImage(true); sprintf(chararacterImported, "Imported %s successfully.", "Robz"); messageNo = 1; subScreenMode = 1; showMessage = true; } else if (import_highlightedGame == 4 && numberOfExportedCharacters > 0) { bool exportFound = false; switch (highlightedGame) { case 3: sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition)); if (access(chrFilePath, F_OK) == 0) { sndSelect(); readSS4CharacterFile(characterList_cursorPosition, chrFilePath); writeSS4Save(); exportFound = true; } break; case 2: sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition)); if (access(chrFilePath, F_OK) == 0) { sndSelect(); readSS3CharacterFile(characterList_cursorPosition, chrFilePath); writeSS3Save(); exportFound = true; } break; case 1: sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition)); if (access(chrFilePath, F_OK) == 0) { sndSelect(); readSS2CharacterFile(chrFilePath); writeSS2Save(); exportFound = true; } break; } if (exportFound) { sprintf(chararacterImported, "Imported %s successfully.", getExportedCharacterName(importCharacterList_cursorPosition)); messageNo = 1; subScreenMode = 1; } else { sndBack(); messageNo = 3; } showMessage = true; } else if (import_highlightedGame != 4) { sndSelect(); switch (highlightedGame) { case 3: sprintf(chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", import_characterName()); if (access(chrFilePath, F_OK) != 0) { sprintf(chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", seasonName(), import_characterName()); } readSS4CharacterFile(characterList_cursorPosition, chrFilePath); writeSS4Save(); break; case 2: sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_characterName()); if (access(chrFilePath, F_OK) != 0) { sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), import_characterName()); } readSS3CharacterFile(characterList_cursorPosition, chrFilePath); writeSS3Save(); break; case 1: sprintf(chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", import_characterName()); if (access(chrFilePath, F_OK) != 0) { sprintf(chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", seasonName(), import_characterName()); } readSS2CharacterFile(chrFilePath); writeSS2Save(); break; } sprintf(chararacterImported, "Imported %s successfully.", import_characterNameDisplay()); messageNo = 1; subScreenMode = 1; showMessage = true; } } if (hDown & KEY_DLEFT) { sndHighlight(); import_highlightedGame--; if (import_highlightedGame < 0) import_highlightedGame = 4; } if (hDown & KEY_DRIGHT) { sndHighlight(); import_highlightedGame++; if (import_highlightedGame > 4) import_highlightedGame = 0; } if ((hDown & KEY_DLEFT) || (hDown & KEY_DRIGHT)) { importCharacterList_cursorPosition = 0; importCharacterList_cursorPositionOnScreen = 0; import_characterShownFirst = 0; if (import_highlightedGame == 4) { previewCharacter = false; if (!exportedCharListGotten[highlightedGame]) { displayNothing = true; gspWaitForVBlank(); getExportedCharacterContents(); exportedCharListGotten[highlightedGame] = true; displayNothing = false; } } loadChrImage(false); } if (import_highlightedGame != 4) { if ((hDown & KEY_L) || (hDown & KEY_ZL)) { sndHighlight(); seasonNo--; if (seasonNo < 0) seasonNo = 3; loadChrImage(false); } if ((hDown & KEY_R) || (hDown & KEY_ZR)) { sndHighlight(); seasonNo++; if (seasonNo > 3) seasonNo = 0; loadChrImage(false); } } if (((hDown & KEY_B) && !(cheatKeys[8] & KEY_B)) || ((hDown & KEY_TOUCH) && touchingBackButton())) { sndBack(); subScreenMode = 1; previewCharacter = false; } } else if (subScreenMode == 1) { if (showCursor) { if (hDown & KEY_DUP) { sndHighlight(); characterChangeMenu_cursorPosition--; characterChangeMenu_cursorPositionOnScreen--; if (characterChangeMenu_cursorPosition < 0) { characterChangeMenu_cursorPosition = 0; characterChangeMenu_optionShownFirst = 0; } else if (characterChangeMenu_cursorPosition < characterChangeMenu_optionShownFirst) { characterChangeMenu_optionShownFirst--; } if (characterChangeMenu_cursorPositionOnScreen < 0) { characterChangeMenu_cursorPositionOnScreen = 0; } } if (hDown & KEY_DDOWN) { sndHighlight(); characterChangeMenu_cursorPosition++; characterChangeMenu_cursorPositionOnScreen++; if (characterChangeMenu_cursorPosition > characterChangeMenuOptions) { characterChangeMenu_cursorPosition = characterChangeMenuOptions; characterChangeMenu_optionShownFirst = characterChangeMenuOptions-2; } else if (characterChangeMenu_cursorPosition > characterChangeMenu_optionShownFirst+2) { characterChangeMenu_optionShownFirst++; } if (characterChangeMenu_cursorPositionOnScreen > 2) { characterChangeMenu_cursorPositionOnScreen = 2; } } } if (hDown & KEY_A) { if (characterChangeMenuOps[characterChangeMenu_cursorPosition] == 0) { sndBack(); messageNo = 0; showMessage = true; } else if (characterChangeMenuOps[characterChangeMenu_cursorPosition] == 10) { // Export character sndSelect(); switch (highlightedGame) { case 3: sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", characterName(false)); writeSS4CharacterFile(characterList_cursorPosition, chrFilePath); break; case 2: sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", characterName(false)); writeSS3CharacterFile(characterList_cursorPosition, chrFilePath); break; case 1: sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", characterName(false)); writeSS2CharacterFile(chrFilePath); break; } exportedCharListGotten[highlightedGame] = false; messageNo = 2; showMessage = true; } else { sndSelect(); displayNothing = true; subScreenMode = characterChangeMenuOps[characterChangeMenu_cursorPosition]; if ((subScreenMode == 4) && (import_highlightedGame == 4) && !exportedCharListGotten[highlightedGame]) { gspWaitForVBlank(); getExportedCharacterContents(); exportedCharListGotten[highlightedGame] = true; } displayNothing = false; loadChrImage(false); } } if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) { sndBack(); subScreenMode = 0; } } else { if (showCursor) { if ((hDown & KEY_DUP) && (highlightedGame > 1)) { sndHighlight(); characterList_cursorPosition--; characterList_cursorPositionOnScreen--; if (characterList_cursorPosition < 0) { characterList_cursorPosition = 0; characterShownFirst = 0; } else if (characterList_cursorPosition < characterShownFirst) { characterShownFirst--; } if (characterList_cursorPositionOnScreen < 0) { characterList_cursorPositionOnScreen = 0; } } if ((hDown & KEY_DDOWN) && (highlightedGame > 1)) { sndHighlight(); characterList_cursorPosition++; characterList_cursorPositionOnScreen++; if (characterList_cursorPosition > totalCharacters) { characterList_cursorPosition = totalCharacters; characterShownFirst = totalCharacters-2; } else if (characterList_cursorPosition > characterShownFirst+2) { characterShownFirst++; } if (characterList_cursorPositionOnScreen > 2) { characterList_cursorPositionOnScreen = 2; } } } if (hDown & KEY_A) { sndSelect(); subScreenMode = 1; } if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) { sndBack(); characterList_cursorPosition = 0; characterList_cursorPositionOnScreen = 0; characterShownFirst = 0; characterChangeMenu_cursorPosition = 0; characterChangeMenu_cursorPositionOnScreen = 0; characterChangeMenu_optionShownFirst = 0; screenmodebuffer = SCREEN_MODE_WHAT_TO_DO; fadeout = true; } if ((hDown & KEY_START) && (highlightedGame == 2)) { sndSelect(); messageNo = 4; showMessage = true; } } } }