#ifndef _SAVVY_MANAGER_GAMESELECT_HPP #define _SAVVY_MANAGER_GAMESELECT_HPP #include "common.hpp" #include #include class GameSelect : public Screen { public: void Draw(void) const override; void Logic(u32 hDown, u32 hHeld, touchPosition touch) override; private: void drawCannotEditMsg(void) const; int messageNo = 0; bool showMessage = false; int cursorAlpha = 0; }; #endif