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https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
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Add NiGHTS
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3ds/assets/gfx_chars/nights_NiGHTS.t3s
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3ds/assets/gfx_chars/nights_NiGHTS.t3s
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--atlas -f rgba -z auto
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"characters/NiGHTS series/All Seasons/zoom0/NiGHTS.png"
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"characters/NiGHTS series/All Seasons/zoom1/NiGHTS.png"
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"characters/NiGHTS series/All Seasons/zoom2/NiGHTS.png"
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include/nightsCharNames.h
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include/nightsCharNames.h
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#ifndef _ROCKET_PHOTO_SHOOT_NIGHTS_CHAR_NAMES_HPP
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#define _ROCKET_PHOTO_SHOOT_NIGHTS_CHAR_NAMES_HPP
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extern const char* nightsCharacterNames[];
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extern bool nightsCharacterGenders[];
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extern const char* nightsCharacterFileNamesSpring[];
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extern const char* nightsCharacterFileNamesSummer[];
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extern const char* nightsCharacterFileNamesFall[];
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extern const char* nightsCharacterFileNamesWinter[];
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#endif
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nds/nitrofiles/graphics/char/nights_NiGHTS.png
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nds/nitrofiles/graphics/char/nights_NiGHTS.png
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source/nightsCharNames.c
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source/nightsCharNames.c
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#include <stdbool.h>
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const char* nightsCharacterNames[] = {
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"NiGHTS",
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};
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bool nightsCharacterGenders[] = {
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true, // Male
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};
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const char* nightsCharacterFileNamesSpring[] = {
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"nights_NiGHTS",
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};
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const char* nightsCharacterFileNamesSummer[] = {
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"nights_NiGHTS",
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};
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const char* nightsCharacterFileNamesFall[] = {
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"nights_NiGHTS",
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};
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const char* nightsCharacterFileNamesWinter[] = {
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"nights_NiGHTS",
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};
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@ -20,6 +20,7 @@
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#include "vvvvvvCharNames.h"
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#include "vvvvvvCharNames.h"
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#include "kirbyCharNames.h"
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#include "kirbyCharNames.h"
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#include "nesCharNames.h"
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#include "nesCharNames.h"
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#include "nightsCharNames.h"
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#include "logobgnames.h"
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#include "logobgnames.h"
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#include "import_ss1bgnames.h"
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#include "import_ss1bgnames.h"
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@ -68,7 +69,8 @@ static u8 charPageOrder[] = {
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8, // Conker series
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8, // Conker series
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7, // Jet Force Gemini
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7, // Jet Force Gemini
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15, // Kirby series
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15, // Kirby series
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12, // Metroid Series
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12, // Metroid series
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17, // NiGHTS series
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16, // Nintendo Entertainment System
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16, // Nintendo Entertainment System
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10, // Pac-Man series
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10, // Pac-Man series
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6, // Sonic the Hedgehog series
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6, // Sonic the Hedgehog series
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@ -226,6 +228,8 @@ const char* PhotoStudio::import_characterName(void) const {
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return kirbyCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
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return kirbyCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
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case 16:
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case 16:
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return nesCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
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return nesCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
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case 17:
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return nightsCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
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}
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}
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return "null";
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return "null";
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}
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}
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@ -399,6 +403,17 @@ const char* PhotoStudio::import_characterFileName(void) const {
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case 3:
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case 3:
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return nesCharacterFileNamesWinter[importCharacterList_cursorPosition[currentCharNum]];
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return nesCharacterFileNamesWinter[importCharacterList_cursorPosition[currentCharNum]];
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}
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}
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case 17:
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switch (seasonNo[currentCharNum]) {
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case 0:
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return nightsCharacterFileNamesSpring[importCharacterList_cursorPosition[currentCharNum]];
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case 1:
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return nightsCharacterFileNamesSummer[importCharacterList_cursorPosition[currentCharNum]];
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case 2:
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return nightsCharacterFileNamesFall[importCharacterList_cursorPosition[currentCharNum]];
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case 3:
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return nightsCharacterFileNamesWinter[importCharacterList_cursorPosition[currentCharNum]];
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}
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}
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}
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return "null";
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return "null";
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}
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}
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@ -575,6 +590,8 @@ const char* PhotoStudio::charGameTitle(void) const {
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return "Kirby series";
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return "Kirby series";
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case 16:
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case 16:
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return nesTitle();
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return nesTitle();
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case 17:
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return "NiGHTS series";
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}
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}
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return "???";
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return "???";
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}
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}
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@ -615,6 +632,8 @@ bool PhotoStudio::charGender(int i) const {
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return kirbyCharacterGenders[i];
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return kirbyCharacterGenders[i];
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case 16:
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case 16:
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return nesCharacterGenders[i];
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return nesCharacterGenders[i];
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case 17:
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return nightsCharacterGenders[i];
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}
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}
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return true;
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return true;
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}
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}
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@ -675,6 +694,8 @@ const char* PhotoStudio::charName(int i) const {
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return kirbyCharacterNames[i];
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return kirbyCharacterNames[i];
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case 16:
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case 16:
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return NESCharacterNames(i);
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return NESCharacterNames(i);
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case 17:
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return nightsCharacterNames[i];
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}
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}
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return "???";
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return "???";
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}
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}
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