Change name to Super Photo Studio
6
Makefile
@ -48,7 +48,7 @@ VERSION_MICRO := 1
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := RocketPhotoShoot
|
||||
TARGET := SuperPhotoStudio
|
||||
BUILD := build
|
||||
UNIVCORE := Universal-Core
|
||||
SOURCES := $(UNIVCORE) source source/screens source/utils
|
||||
@ -58,7 +58,7 @@ GRAPHICS := assets/gfx assets/gfx_chars assets/gfx_charprevbg
|
||||
ROMFS := romfs
|
||||
GFXBUILD := $(ROMFS)/gfx
|
||||
APP_AUTHOR := RocketRobz
|
||||
APP_NAME := Rocket Photo Shoot
|
||||
APP_NAME := Super Photo Studio
|
||||
ICON := app/icon.png
|
||||
BNR_IMAGE := app/banner.png
|
||||
BNR_AUDIO := app/BannerAudio.bcwav
|
||||
@ -228,7 +228,7 @@ $(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh
|
||||
|
||||
$(BANNERTOOL) makesmdh -i "../app/icon.png" -s "$(APP_NAME)" -l "$(APP_NAME)" -p "$(APP_AUTHOR)" -o "../app/icon.bin"
|
||||
|
||||
$(MAKEROM) -f cia -target t -exefslogo -o "../RocketPhotoShoot.cia" -elf "../RocketPhotoShoot.elf" -rsf "../app/build-cia.rsf" -banner "../app/banner.bin" -icon "../app/icon.bin" -logo "../app/logo.bcma.lz" -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)" -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_MICRO) -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)"
|
||||
$(MAKEROM) -f cia -target t -exefslogo -o "../SuperPhotoStudio.cia" -elf "../SuperPhotoStudio.elf" -rsf "../app/build-cia.rsf" -banner "../app/banner.bin" -icon "../app/icon.bin" -logo "../app/logo.bcma.lz" -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)" -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_MICRO) -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)"
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
|
19
README.md
@ -1,15 +1,26 @@
|
||||
<p align="center">
|
||||
<img src="https://github.com/RocketRobz/RocketPhotoShoot/blob/master/resources/title.png"><br>
|
||||
<img src="https://github.com/RocketRobz/SuperPhotoStudio/blob/master/resources/title.png"><br>
|
||||
</p>
|
||||
A photo studio for your Nintendo 3DS, in glorious Hori-HD (800px mode)!
|
||||
What happens when you take the concept of *Super Smash Bros.*, and turn it from a fighting game, into a photo shoot application?
|
||||
The result, *Super Photo Studio*! Take pictures of your favorite all-star characters, including Robz himself, in any location possible!
|
||||
|
||||
# Features
|
||||
|
||||
* High-resolution Hori-HD (800px wide mode), exclusive to 3DS, New 3DS, and New 2DS consoles!
|
||||
* Pre-rendered characters and backgrounds, from the Mario, Sonic, and Style Savvy series, and more to come!
|
||||
* Take pictures of your favorite characters, and even Robz himself, in any location possible!
|
||||
* Pre-rendered characters and backgrounds, from Mario, Sonic, Style Savvy, and more!
|
||||
* Take pictures of your favorite characters, and even Robz himself, in any location possible!
|
||||
* The first homebrew appearance of Robz' fashionable twin, Rabz!
|
||||
* A Girls Mode/Style Savvy/Style Boutique soundfont cover of the Sega CD (Model 2) BIOS music!
|
||||
|
||||
# Characters and Locations by
|
||||
* Nintendo
|
||||
* Rare
|
||||
* RocketRobz*
|
||||
* SEGA
|
||||
* StackZ*
|
||||
* Syn Sophia
|
||||
(*Homebrew dev)
|
||||
|
||||
# Credits
|
||||
* devkitPro: libctru, citro2d/3d, nds-hb-menu's file/folder browsing code
|
||||
* Universal Team: Universal Core
|
||||
|
BIN
app/banner.png
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 31 KiB |
@ -1,5 +1,5 @@
|
||||
BasicInfo:
|
||||
Title : "RocketPhotoShoot"
|
||||
Title : "SuperPhotoStudio"
|
||||
ProductCode : "CTR-H-RPHO"
|
||||
Logo : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem
|
||||
|
||||
|
@ -17,5 +17,6 @@ photo_bg.png
|
||||
logo_horiHD.png
|
||||
logo_rocketrobz.png
|
||||
title.png
|
||||
titleMetal.png
|
||||
logo_UniversalCore.png
|
||||
homeicon.png
|
||||
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 227 KiB |
BIN
assets/gfx/titleMetal.png
Normal file
After Width: | Height: | Size: 609 B |
@ -43,7 +43,8 @@ namespace GFX {
|
||||
void showBgSprite(int zoomIn);
|
||||
void animateBgSprite(void);
|
||||
void showCharSprite(int num, bool flipH, int zoomIn, int fadeAlpha, bool lightingEffects = false);
|
||||
void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1, GPU_TEXTURE_FILTER_PARAM filter = GPU_NEAREST);
|
||||
void DrawSprite(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
|
||||
void DrawSpriteLinear(int img, int x, int y, float ScaleX = 1, float ScaleY = 1);
|
||||
void DrawSpriteBlend(int img, float x, float y, u32 color, float ScaleX = 1, float ScaleY = 1, GPU_TEXTURE_FILTER_PARAM filter = GPU_NEAREST);
|
||||
|
||||
// Draw Cursor.
|
||||
|
285
resources/curve_bend.points
Normal file
@ -0,0 +1,285 @@
|
||||
POINTFILE_CURVE_BEND
|
||||
VERSION 1.0
|
||||
|
||||
# points for upper and lower smooth curve (0.0 <= pt <= 1.0)
|
||||
# there are upto 17 points where unused points are set to -1
|
||||
# UPPERX UPPERY LOWERX LOWERY
|
||||
|
||||
POINTS +0.000000 +0.500000 +0.000000 +0.447059
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS +0.250980 +0.580392 +0.250980 +0.533333
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS +0.501961 +0.623529 +0.501961 +0.568627
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS +0.752941 +0.580392 +0.752941 +0.537255
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS -1.000000 -1.000000 -1.000000 -1.000000
|
||||
POINTS +1.000000 +0.500000 +1.000000 +0.443137
|
||||
|
||||
# y values for upper/lower freehand curve (0 <= y <= 255)
|
||||
# there must be exactly 256 y values
|
||||
# UPPER_Y LOWER_Y
|
||||
|
||||
VAL_Y 128 114
|
||||
VAL_Y 128 115
|
||||
VAL_Y 128 115
|
||||
VAL_Y 129 115
|
||||
VAL_Y 129 116
|
||||
VAL_Y 129 116
|
||||
VAL_Y 130 116
|
||||
VAL_Y 130 117
|
||||
VAL_Y 130 117
|
||||
VAL_Y 131 117
|
||||
VAL_Y 131 118
|
||||
VAL_Y 131 118
|
||||
VAL_Y 132 119
|
||||
VAL_Y 132 119
|
||||
VAL_Y 132 119
|
||||
VAL_Y 133 120
|
||||
VAL_Y 133 120
|
||||
VAL_Y 133 121
|
||||
VAL_Y 134 121
|
||||
VAL_Y 134 121
|
||||
VAL_Y 134 122
|
||||
VAL_Y 135 122
|
||||
VAL_Y 135 122
|
||||
VAL_Y 136 123
|
||||
VAL_Y 136 123
|
||||
VAL_Y 136 124
|
||||
VAL_Y 137 124
|
||||
VAL_Y 137 124
|
||||
VAL_Y 137 125
|
||||
VAL_Y 138 125
|
||||
VAL_Y 138 125
|
||||
VAL_Y 138 126
|
||||
VAL_Y 139 126
|
||||
VAL_Y 139 126
|
||||
VAL_Y 139 127
|
||||
VAL_Y 140 127
|
||||
VAL_Y 140 127
|
||||
VAL_Y 140 128
|
||||
VAL_Y 141 128
|
||||
VAL_Y 141 129
|
||||
VAL_Y 141 129
|
||||
VAL_Y 141 129
|
||||
VAL_Y 142 130
|
||||
VAL_Y 142 130
|
||||
VAL_Y 142 130
|
||||
VAL_Y 143 131
|
||||
VAL_Y 143 131
|
||||
VAL_Y 143 131
|
||||
VAL_Y 144 132
|
||||
VAL_Y 144 132
|
||||
VAL_Y 144 132
|
||||
VAL_Y 145 132
|
||||
VAL_Y 145 133
|
||||
VAL_Y 145 133
|
||||
VAL_Y 145 133
|
||||
VAL_Y 146 134
|
||||
VAL_Y 146 134
|
||||
VAL_Y 146 134
|
||||
VAL_Y 147 135
|
||||
VAL_Y 147 135
|
||||
VAL_Y 147 135
|
||||
VAL_Y 147 135
|
||||
VAL_Y 148 136
|
||||
VAL_Y 148 136
|
||||
VAL_Y 148 136
|
||||
VAL_Y 148 136
|
||||
VAL_Y 149 137
|
||||
VAL_Y 149 137
|
||||
VAL_Y 149 137
|
||||
VAL_Y 149 137
|
||||
VAL_Y 150 138
|
||||
VAL_Y 150 138
|
||||
VAL_Y 150 138
|
||||
VAL_Y 150 138
|
||||
VAL_Y 151 138
|
||||
VAL_Y 151 139
|
||||
VAL_Y 151 139
|
||||
VAL_Y 151 139
|
||||
VAL_Y 152 139
|
||||
VAL_Y 152 139
|
||||
VAL_Y 152 140
|
||||
VAL_Y 152 140
|
||||
VAL_Y 153 140
|
||||
VAL_Y 153 140
|
||||
VAL_Y 153 140
|
||||
VAL_Y 153 141
|
||||
VAL_Y 153 141
|
||||
VAL_Y 154 141
|
||||
VAL_Y 154 141
|
||||
VAL_Y 154 141
|
||||
VAL_Y 154 142
|
||||
VAL_Y 155 142
|
||||
VAL_Y 155 142
|
||||
VAL_Y 155 142
|
||||
VAL_Y 155 142
|
||||
VAL_Y 155 142
|
||||
VAL_Y 156 142
|
||||
VAL_Y 156 143
|
||||
VAL_Y 156 143
|
||||
VAL_Y 156 143
|
||||
VAL_Y 156 143
|
||||
VAL_Y 156 143
|
||||
VAL_Y 157 143
|
||||
VAL_Y 157 143
|
||||
VAL_Y 157 143
|
||||
VAL_Y 157 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 145
|
||||
VAL_Y 158 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 159 145
|
||||
VAL_Y 158 145
|
||||
VAL_Y 158 145
|
||||
VAL_Y 158 145
|
||||
VAL_Y 158 145
|
||||
VAL_Y 158 145
|
||||
VAL_Y 158 145
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 158 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 157 144
|
||||
VAL_Y 156 144
|
||||
VAL_Y 156 143
|
||||
VAL_Y 156 143
|
||||
VAL_Y 156 143
|
||||
VAL_Y 156 143
|
||||
VAL_Y 155 143
|
||||
VAL_Y 155 143
|
||||
VAL_Y 155 143
|
||||
VAL_Y 155 143
|
||||
VAL_Y 155 142
|
||||
VAL_Y 154 142
|
||||
VAL_Y 154 142
|
||||
VAL_Y 154 142
|
||||
VAL_Y 154 142
|
||||
VAL_Y 153 142
|
||||
VAL_Y 153 142
|
||||
VAL_Y 153 141
|
||||
VAL_Y 153 141
|
||||
VAL_Y 153 141
|
||||
VAL_Y 152 141
|
||||
VAL_Y 152 141
|
||||
VAL_Y 152 140
|
||||
VAL_Y 152 140
|
||||
VAL_Y 151 140
|
||||
VAL_Y 151 140
|
||||
VAL_Y 151 140
|
||||
VAL_Y 151 139
|
||||
VAL_Y 150 139
|
||||
VAL_Y 150 139
|
||||
VAL_Y 150 139
|
||||
VAL_Y 150 139
|
||||
VAL_Y 149 138
|
||||
VAL_Y 149 138
|
||||
VAL_Y 149 138
|
||||
VAL_Y 149 138
|
||||
VAL_Y 148 137
|
||||
VAL_Y 148 137
|
||||
VAL_Y 148 137
|
||||
VAL_Y 148 137
|
||||
VAL_Y 147 136
|
||||
VAL_Y 147 136
|
||||
VAL_Y 147 136
|
||||
VAL_Y 147 135
|
||||
VAL_Y 146 135
|
||||
VAL_Y 146 135
|
||||
VAL_Y 146 135
|
||||
VAL_Y 145 134
|
||||
VAL_Y 145 134
|
||||
VAL_Y 145 134
|
||||
VAL_Y 145 133
|
||||
VAL_Y 144 133
|
||||
VAL_Y 144 133
|
||||
VAL_Y 144 132
|
||||
VAL_Y 143 132
|
||||
VAL_Y 143 132
|
||||
VAL_Y 143 131
|
||||
VAL_Y 142 131
|
||||
VAL_Y 142 130
|
||||
VAL_Y 142 130
|
||||
VAL_Y 141 130
|
||||
VAL_Y 141 129
|
||||
VAL_Y 141 129
|
||||
VAL_Y 140 128
|
||||
VAL_Y 140 128
|
||||
VAL_Y 140 128
|
||||
VAL_Y 139 127
|
||||
VAL_Y 139 127
|
||||
VAL_Y 139 127
|
||||
VAL_Y 138 126
|
||||
VAL_Y 138 126
|
||||
VAL_Y 138 125
|
||||
VAL_Y 137 125
|
||||
VAL_Y 137 124
|
||||
VAL_Y 137 124
|
||||
VAL_Y 136 124
|
||||
VAL_Y 136 123
|
||||
VAL_Y 136 123
|
||||
VAL_Y 135 122
|
||||
VAL_Y 135 122
|
||||
VAL_Y 135 122
|
||||
VAL_Y 134 121
|
||||
VAL_Y 134 121
|
||||
VAL_Y 134 120
|
||||
VAL_Y 133 120
|
||||
VAL_Y 133 119
|
||||
VAL_Y 133 119
|
||||
VAL_Y 132 119
|
||||
VAL_Y 132 118
|
||||
VAL_Y 131 118
|
||||
VAL_Y 131 117
|
||||
VAL_Y 131 117
|
||||
VAL_Y 130 116
|
||||
VAL_Y 130 116
|
||||
VAL_Y 130 116
|
||||
VAL_Y 129 115
|
||||
VAL_Y 129 115
|
||||
VAL_Y 129 114
|
||||
VAL_Y 128 114
|
||||
VAL_Y 128 114
|
||||
VAL_Y 128 113
|
||||
VAL_Y 127 113
|
BIN
resources/title (Rocket Photo Shoot).xcf
Normal file
Before Width: | Height: | Size: 109 KiB After Width: | Height: | Size: 374 KiB |
@ -527,14 +527,23 @@ void GFX::showCharSprite(int num, bool flipH, int zoomIn, int fadeAlpha, bool li
|
||||
}
|
||||
}
|
||||
|
||||
void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY, GPU_TEXTURE_FILTER_PARAM filter) {
|
||||
void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
|
||||
float yPos = y;
|
||||
if (shiftBySubPixel /*&& img != sprites_logo_savvymanager_idx*/) {
|
||||
yPos -= 0.5f;
|
||||
}
|
||||
|
||||
C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, img), x, yPos, 0.5f, NULL, ScaleX, ScaleY);
|
||||
}
|
||||
|
||||
void GFX::DrawSpriteLinear(int img, int x, int y, float ScaleX, float ScaleY) {
|
||||
float yPos = y;
|
||||
if (shiftBySubPixel /*&& img != sprites_logo_savvymanager_idx*/) {
|
||||
yPos -= 0.5f;
|
||||
}
|
||||
|
||||
C2D_Image image = C2D_SpriteSheetGetImage(sprites, img);
|
||||
C3D_TexSetFilter(image.tex, filter, filter);
|
||||
C3D_TexSetFilter(image.tex, GPU_LINEAR, GPU_LINEAR);
|
||||
|
||||
C2D_DrawImageAt(image, x, yPos, 0.5f, NULL, ScaleX, ScaleY);
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ bool rocketRobzScreen = false;
|
||||
int delay = 0;
|
||||
Handle threadRequest;
|
||||
|
||||
#define settingsIni "sdmc:/3ds/RocketPhotoShoot/settings.ini"
|
||||
#define settingsIni "sdmc:/3ds/SuperPhotoStudio/settings.ini"
|
||||
|
||||
char verText[32];
|
||||
int studioBg = 0;
|
||||
@ -53,18 +53,18 @@ void loadSettings(void) {
|
||||
|
||||
CIniFile settingsini(settingsIni);
|
||||
|
||||
//studioBg = settingsini.GetInt("RocketPhotoShoot", "STUDIO_BG", studioBg);
|
||||
setting = settingsini.GetInt("RocketPhotoShoot", "CINEMA_WIDE", false);
|
||||
//studioBg = settingsini.GetInt("SuperPhotoStudio", "STUDIO_BG", studioBg);
|
||||
setting = settingsini.GetInt("SuperPhotoStudio", "CINEMA_WIDE", false);
|
||||
if (setting > 0) cinemaWide = true;
|
||||
iFps = settingsini.GetInt("RocketPhotoShoot", "FRAME_RATE", iFps);
|
||||
iFps = settingsini.GetInt("SuperPhotoStudio", "FRAME_RATE", iFps);
|
||||
}
|
||||
|
||||
void saveSettings(void) {
|
||||
CIniFile settingsini(settingsIni);
|
||||
|
||||
//settingsini.SetInt("RocketPhotoShoot", "STUDIO_BG", studioBg);
|
||||
settingsini.SetInt("RocketPhotoShoot", "CINEMA_WIDE", (cinemaWide) ? true : false);
|
||||
settingsini.SetInt("RocketPhotoShoot", "FRAME_RATE", iFps);
|
||||
//settingsini.SetInt("SuperPhotoStudio", "STUDIO_BG", studioBg);
|
||||
settingsini.SetInt("SuperPhotoStudio", "CINEMA_WIDE", (cinemaWide) ? true : false);
|
||||
settingsini.SetInt("SuperPhotoStudio", "FRAME_RATE", iFps);
|
||||
|
||||
settingsini.SaveIniFileModified(settingsIni);
|
||||
}
|
||||
@ -181,7 +181,7 @@ int main()
|
||||
|
||||
// make folders if they don't exist
|
||||
mkdir("sdmc:/3ds", 0777);
|
||||
mkdir("sdmc:/3ds/RocketPhotoShoot", 0777);
|
||||
mkdir("sdmc:/3ds/SuperPhotoStudio", 0777);
|
||||
|
||||
if ( access( "sdmc:/3ds/dspfirm.cdc", F_OK ) != -1 ) {
|
||||
ndspInit();
|
||||
|
@ -23,6 +23,7 @@
|
||||
|
||||
static int charPageOrder[] = {4, 7, 5, 6, 0, 1, 2, 3};
|
||||
|
||||
static int metalXpos = 0;
|
||||
static int currentCharacterRendered = 0;
|
||||
extern bool musicPlayStarted;
|
||||
extern bool clearTop;
|
||||
@ -306,6 +307,11 @@ void PhotoStudio::Draw(void) const {
|
||||
if (displayStudioBg) {
|
||||
GFX::showBgSprite(zoomIn);
|
||||
} else if (showScrollingBg) {
|
||||
GFX::DrawSpriteLinear(sprites_titleMetal_idx, metalXpos, 0, 16, 16);
|
||||
metalXpos--;
|
||||
if (metalXpos < -8*16) {
|
||||
metalXpos = 0;
|
||||
}
|
||||
GFX::DrawSprite(sprites_title_idx, 0, 0, 0.5);
|
||||
} else {
|
||||
Gui::Draw_Rect(0, 0, 400, 240, WHITE);
|
||||
@ -367,7 +373,7 @@ void PhotoStudio::Draw(void) const {
|
||||
Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Super Mario series");
|
||||
break;
|
||||
case 4:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Rocket Photo Shoot");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Super Photo Studio");
|
||||
break;
|
||||
case 3:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, WHITE, ss4Title());
|
||||
@ -449,7 +455,7 @@ void PhotoStudio::Draw(void) const {
|
||||
Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Perfect Dark");
|
||||
break;
|
||||
case 4:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Rocket Photo Shoot");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Super Photo Studio");
|
||||
break;
|
||||
case 3:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, WHITE, ss4Title());
|
||||
|
@ -32,7 +32,7 @@ void ProductIdent::Draw(void) const {
|
||||
}
|
||||
Gui::Draw_Rect(24, 100-(shiftBySubPixel ? 0.5f : 0), 400-28, 1, LIGHTRED);
|
||||
Gui::DrawString(40, 100-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "Title:");
|
||||
Gui::DrawString(192, 100-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "RocketPhotoShoot");
|
||||
Gui::DrawString(192, 100-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "SuperPhotoStudio");
|
||||
Gui::DrawString(40, 110-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "Product Code:");
|
||||
Gui::DrawString(192, 110-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "CTR-H-RPHO");
|
||||
Gui::DrawString(40, 120-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "Unique ID:");
|
||||
|
@ -13,9 +13,9 @@ void RocketRobz::Draw(void) const {
|
||||
Gui::ScreenDraw(Top);
|
||||
|
||||
if (cinemaWide) {
|
||||
GFX::DrawSprite(sprites_logo_rocketrobz_idx, 60, 36, 0.35f, 0.7f, GPU_LINEAR);
|
||||
GFX::DrawSpriteLinear(sprites_logo_rocketrobz_idx, 60, 36, 0.35f, 0.7f);
|
||||
} else {
|
||||
GFX::DrawSprite(sprites_logo_rocketrobz_idx, 0, 0, 0.5, 1, (gfxIsWide() ? GPU_NEAREST : GPU_LINEAR));
|
||||
GFX::DrawSpriteLinear(sprites_logo_rocketrobz_idx, 0, 0, 0.5, 1);
|
||||
}
|
||||
Gui::Draw_Rect(0, 238, 400, 2, C2D_Color32(0, 0, 0, 255)); // Hide line from other texture(s)
|
||||
|
||||
|
@ -129,9 +129,9 @@ static void Screenshot_GenerateFilename(int count, char *file_name) {
|
||||
int month = localtime(&t)->tm_mon + 1;
|
||||
int year = localtime(&t)->tm_year + 1900;
|
||||
|
||||
mkdir("sdmc:/3ds/RocketPhotoShoot/photos", 0777);
|
||||
mkdir("sdmc:/3ds/SuperPhotoStudio/photos", 0777);
|
||||
|
||||
sprintf(file_name, "sdmc:/3ds/RocketPhotoShoot/photos/Screenshot_%02d%02d%02d-%i.bmp", year, month, day, count);
|
||||
sprintf(file_name, "sdmc:/3ds/SuperPhotoStudio/photos/Screenshot_%02d%02d%02d-%i.bmp", year, month, day, count);
|
||||
}
|
||||
|
||||
void Screenshot_Capture(void) {
|
||||
|