Disable music for now

This commit is contained in:
RocketRobz 2019-12-03 00:49:17 -07:00
parent 87fe0a4db2
commit dbd9bdc52b
2 changed files with 7 additions and 7 deletions

View File

@ -28,22 +28,22 @@ int screenmodebuffer = 0;
static int screenDelay = 0;
sound *music = NULL;
//sound *music = NULL;
sound *sfx_select = NULL;
sound *sfx_back = NULL;
sound *sfx_highlight = NULL;
bool dspfirmfound = false;
static bool musicPlaying = false;
//static bool musicPlaying = false;
static bool screenoff_ran = false;
static bool screenon_ran = true;
static void Play_Music(void) {
/*static void Play_Music(void) {
if (!musicPlaying && dspfirmfound) {
music->play();
musicPlaying = true;
}
}
}*/
void sndSelect(void) {
if (dspfirmfound) {
@ -170,7 +170,7 @@ int main()
// Load the sound effects if DSP is available.
if (dspfirmfound) {
music = new sound("romfs:/sounds/music.wav", 1, true);
//music = new sound("romfs:/sounds/music.wav", 1, true);
sfx_select = new sound("romfs:/sounds/select.wav", 2, false);
sfx_back = new sound("romfs:/sounds/back.wav", 3, false);
sfx_highlight = new sound("romfs:/sounds/highlight.wav", 4, false);
@ -221,7 +221,7 @@ int main()
fadeout = true;
}
} else if(screenmode == SCREEN_MODE_GAME_SELECT) {
Play_Music();
//Play_Music();
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(top, TRANSPARENT);
@ -409,7 +409,7 @@ int main()
}
delete music;
//delete music;
delete sfx_select;
delete sfx_back;
delete sfx_highlight;