Add Sonic

This commit is contained in:
RocketRobz 2020-07-13 00:07:48 -06:00
parent 59577c814e
commit d163583cda
8 changed files with 76 additions and 7 deletions

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@ -0,0 +1,4 @@
--atlas -f rgba -z auto
"characters/Sonic the Hedgehog/All Seasons/zoom0/Sonic.png"
"characters/Sonic the Hedgehog/All Seasons/zoom1/Sonic.png"
"characters/Sonic the Hedgehog/All Seasons/zoom2/Sonic.png"

13
include/sthCharNames.h Normal file
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@ -0,0 +1,13 @@
#ifndef _ROCKET_PHOTO_SHOOT_SONIC_CHAR_NAMES_HPP
#define _ROCKET_PHOTO_SHOOT_SONIC_CHAR_NAMES_HPP
extern const char* sthCharacterNames[];
extern bool sthCharacterGenders[];
extern const char* sthCharacterFileNamesSpring[];
extern const char* sthCharacterFileNamesSummer[];
extern const char* sthCharacterFileNamesFall[];
extern const char* sthCharacterFileNamesWinter[];
#endif

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@ -10,6 +10,7 @@
#include "import_ss4charnames.h"
#include "rocketcharnames.h"
#include "smCharNames.h"
#include "sthCharNames.h"
#include "import_ss1bgnames.h"
#include "import_ss2bgnames.h"
@ -47,7 +48,9 @@ void PhotoStudio::getMaxChars() {
}
} else {
// Characters
if (char_highlightedGame[currentCharNum] == 5) {
if (char_highlightedGame[currentCharNum] == 6) {
import_totalCharacters = 0;
} else if (char_highlightedGame[currentCharNum] == 5) {
import_totalCharacters = 0;
} else if (char_highlightedGame[currentCharNum] == 4) {
import_totalCharacters = 3;
@ -92,6 +95,8 @@ const char* PhotoStudio::import_characterName(void) const {
return rocketCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
case 5:
return smCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
case 6:
return sthCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
}
return "null";
}
@ -120,6 +125,17 @@ const char* PhotoStudio::import_characterFileName(void) const {
case 3:
return smCharacterFileNamesWinter[importCharacterList_cursorPosition[currentCharNum]];
}
case 6:
switch (seasonNo[currentCharNum]) {
case 0:
return sthCharacterFileNamesSpring[importCharacterList_cursorPosition[currentCharNum]];
case 1:
return sthCharacterFileNamesSummer[importCharacterList_cursorPosition[currentCharNum]];
case 2:
return sthCharacterFileNamesFall[importCharacterList_cursorPosition[currentCharNum]];
case 3:
return sthCharacterFileNamesWinter[importCharacterList_cursorPosition[currentCharNum]];
}
}
return "null";
}
@ -148,6 +164,8 @@ const char* PhotoStudio::import_characterNameDisplay(void) const {
return rocketCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
case 5:
return smCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
case 6:
return sthCharacterNames[importCharacterList_cursorPosition[currentCharNum]];
}
return "null";
}
@ -313,6 +331,9 @@ void PhotoStudio::Draw(void) const {
// Game name
switch (char_highlightedGame[currentCharNum]) {
case 6:
Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Sonic the Hedgehog series");
break;
case 5:
Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Super Mario series");
break;
@ -351,12 +372,17 @@ void PhotoStudio::Draw(void) const {
if (!displayNothing) {
int i2 = 48;
for (int i = import_characterShownFirst[currentCharNum]; i < import_characterShownFirst[currentCharNum]+3; i++) {
if (char_highlightedGame[currentCharNum] == 5) {
if (char_highlightedGame[currentCharNum] == 6) {
if (i >= 1) break;
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
GFX::DrawSprite((sthCharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
Gui::DrawString(64, i2, 0.65, WHITE, sthCharacterNames[i]);
} else if (char_highlightedGame[currentCharNum] == 5) {
if (i >= 1) break;
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
GFX::DrawSprite((smCharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
Gui::DrawString(64, i2, 0.65, WHITE, smCharacterNames[i]);
} else if (char_highlightedGame[currentCharNum] == 4) {
//if (i >= numberOfExportedCharacters) break;
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
GFX::DrawSprite((rocketCharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
Gui::DrawString(64, i2, 0.65, WHITE, rocketCharacterNames[i]);
@ -593,7 +619,7 @@ void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
if (hDown & KEY_DLEFT) {
sndHighlight();
char_highlightedGame[currentCharNum]--;
if (char_highlightedGame[currentCharNum] < 0) char_highlightedGame[currentCharNum] = 5;
if (char_highlightedGame[currentCharNum] < 0) char_highlightedGame[currentCharNum] = 6;
getMaxChars();
renderTop = true;
}
@ -601,7 +627,7 @@ void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
if (hDown & KEY_DRIGHT) {
sndHighlight();
char_highlightedGame[currentCharNum]++;
if (char_highlightedGame[currentCharNum] > 5) char_highlightedGame[currentCharNum] = 0;
if (char_highlightedGame[currentCharNum] > 6) char_highlightedGame[currentCharNum] = 0;
getMaxChars();
renderTop = true;
}

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@ -2,8 +2,8 @@
const char* smCharacterNames[] = {
"Mario",
"",
"",
"", // TODO: Luigi
"", // TODO: Peach
};
bool smCharacterGenders[] = {

26
source/sthCharNames.c Normal file
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@ -0,0 +1,26 @@
#include <stdbool.h>
const char* sthCharacterNames[] = {
"Sonic",
"", // TODO: Tails
"", // TODO: Knuckles
};
bool sthCharacterGenders[] = {
true, // Male
true, // Male
true, // Male
};
const char* sthCharacterFileNamesSpring[] = {
"sth_Sonic",
};
const char* sthCharacterFileNamesSummer[] = {
"sth_Sonic",
};
const char* sthCharacterFileNamesFall[] = {
"sth_Sonic",
};
const char* sthCharacterFileNamesWinter[] = {
"sth_Sonic",
};