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https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-19 01:25:35 -04:00
Change *Hori-HD* name to *Horizon HD*
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3ds/assets/gfx/logo_horizonHD.png
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3ds/assets/gfx/logo_horizonHD.png
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@ -14,7 +14,7 @@ icon_msg.png
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icon_question.png
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icon_question.png
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item_button.png
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item_button.png
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photo_bg.png
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photo_bg.png
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logo_horiHD.png
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logo_horizonHD.png
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logo_rocketrobz.png
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logo_rocketrobz.png
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rr_spaceBG.png
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rr_spaceBG.png
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rr_robz.png
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rr_robz.png
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@ -14,7 +14,7 @@ icon_msg.png
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icon_question.png
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icon_question.png
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item_button.png
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item_button.png
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photo_bg.png
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photo_bg.png
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logo_horiHD.png
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logo_horizonHD.png
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logo_rocketrobz.png
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logo_rocketrobz.png
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rr_spaceBG.png
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rr_spaceBG.png
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rr_robz.png
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rr_robz.png
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@ -43,9 +43,9 @@ void ProductIdent::Draw(void) const {
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Gui::DrawString(192, 140-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "Rocket Robz");
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Gui::DrawString(192, 140-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "Rocket Robz");
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Gui::Draw_Rect(38, 155-(shiftBySubPixel ? 0.5f : 0), 400-42, 1, LIGHTRED);
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Gui::Draw_Rect(38, 155-(shiftBySubPixel ? 0.5f : 0), 400-42, 1, LIGHTRED);
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if (gfxIsWide()) {
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if (gfxIsWide()) {
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Gui::DrawString(40, 176-(shiftBySubPixel ? 0.5f : 0), 0.50, WHITE, "Hori-HD (800px MODE) ACTIVATED");
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Gui::DrawString(40, 176-(shiftBySubPixel ? 0.5f : 0), 0.50, WHITE, "Horizon HD (800px MODE) ACTIVATED");
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}
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}
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Gui::DrawString(40, 198-(shiftBySubPixel ? 0.5f : 0), 0.50, LIGHTRED, "2020-2023 Rocket Robz");
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Gui::DrawString(40, 198-(shiftBySubPixel ? 0.5f : 0), 0.50, LIGHTRED, "2020-2024 Rocket Robz");
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Gui::Draw_Rect(38, 214-(shiftBySubPixel ? 0.5f : 0), 400-42, 1, LIGHTRED);
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Gui::Draw_Rect(38, 214-(shiftBySubPixel ? 0.5f : 0), 400-42, 1, LIGHTRED);
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Gui::DrawString(40, 214-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "robz designs on the future <<<");
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Gui::DrawString(40, 214-(shiftBySubPixel ? 0.5f : 0), 0.45, LIGHTRED, "robz designs on the future <<<");
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@ -17,7 +17,7 @@ The photo shoot party becomes bigger and more fun, in a *Photo Shoot X-over!*
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# Features
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# Features
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* High-resolution Hori-HD (800px wide mode), exclusive to 3DS, New 3DS, and New 2DS consoles!
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* High-resolution *Horizon HD* (800px wide mode), exclusive to 3DS, New 3DS, and New 2DS consoles!
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* Pre-rendered characters and backgrounds, as well as music, from
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* Pre-rendered characters and backgrounds, as well as music, from
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* Super Mario
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* Super Mario
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* Sonic the Hedgehog
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* Sonic the Hedgehog
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@ -18,7 +18,7 @@ The result, *Super Photo Studio*! Take pictures of your favorite all-star charac
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# Features
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# Features
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* High-resolution Hori-HD (800px wide mode), exclusive to 3DS, New 3DS, and New 2DS consoles!
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* High-resolution *Horizon HD* (800px wide mode), exclusive to 3DS, New 3DS, and New 2DS consoles!
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* Pre-rendered characters and backgrounds, as well as music, from
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* Pre-rendered characters and backgrounds, as well as music, from
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* Super Mario
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* Super Mario
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* Sonic the Hedgehog
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* Sonic the Hedgehog
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@ -86,8 +86,8 @@ void RocketRobz::Draw(void) const {
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}
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}
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}
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}
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} else {
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} else {
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Gui::DrawStringCentered(0, 48, 0.75, WHITE, this->presentedText);
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Gui::DrawStringCentered(0, 72, 0.50, WHITE, this->presentedText);
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GFX::DrawSprite(sprites_logo_horiHD_idx, 32, 85);
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GFX::DrawSprite(sprites_logo_horizonHD_idx, 16, 95);
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}
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}
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if (rr_fadeAlpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(0, 0, 0, rr_fadeAlpha)); // Fade in/out effect
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if (rr_fadeAlpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(0, 0, 0, rr_fadeAlpha)); // Fade in/out effect
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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