mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
Press X to remove a character
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b0d753e774
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@ -28,7 +28,7 @@ extern bool shiftBySubPixel;
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namespace GFX {
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// Load & Unload default sheets.
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void resetCharStatus(void);
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void resetCharStatus(int num = -1);
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Result loadSheets();
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Result unloadSheets();
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void loadGameSelSheets();
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@ -34,7 +34,12 @@ static int timeOutside = 0; // 0 == Day, 1 == Sunset, 2 == Night
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bool shiftBySubPixel = false;
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void GFX::resetCharStatus(void) {
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void GFX::resetCharStatus(int num) {
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if (num > -1) {
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chracterSpriteFound[num] = false;
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return;
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}
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chracterSpriteFound[0] = false;
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chracterSpriteFound[1] = false;
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chracterSpriteFound[2] = false;
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@ -178,7 +178,8 @@ void PhotoStudio::drawMsg(void) const {
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GFX::DrawSprite(sprites_msg_idx, 160, 8, -1, 1);
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GFX::DrawSprite(messageNo == 4 ? sprites_icon_question_idx : sprites_icon_msg_idx, 132, -2);
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Gui::DrawStringCentered(0, 84, 0.60, BLACK, "This feature is not available yet.");
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Gui::DrawStringCentered(0, 84, 0.60, BLACK, "Please remove latest");
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Gui::DrawStringCentered(0, 104, 0.60, BLACK, "character(s) first.");
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GFX::DrawSprite(sprites_button_msg_shadow_idx, 114, 197);
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GFX::DrawSprite(sprites_button_msg_idx, 115, 188);
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@ -310,6 +311,10 @@ void PhotoStudio::Draw(void) const {
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Gui::DrawString(8, 8, 0.50, WHITE, "<");
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Gui::DrawString(304, 8, 0.50, WHITE, ">");
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if (currentCharNum > 0) {
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Gui::DrawString(96, 184, 0.55, WHITE, ": Remove character");
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}
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//if (char_highlightedGame[currentCharNum] != 4) {
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// Selected season
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Gui::DrawString(120-36, 208, 0.65, WHITE, "L");
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@ -411,13 +416,13 @@ void PhotoStudio::Draw(void) const {
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i2 += 48;
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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if (currentCharNum==4) {
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Gui::DrawString(32, i2, 0.65, WHITE, "Change character < 5 >");
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Gui::DrawString(32, i2, 0.65, WHITE, characterPicked[4] ? "Change character < 5 >" : "Add character < 5 >");
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} else if (currentCharNum==3) {
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Gui::DrawString(32, i2, 0.65, WHITE, "Change character < 4 >");
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Gui::DrawString(32, i2, 0.65, WHITE, characterPicked[3] ? "Change character < 4 >" : "Add character < 4 >");
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} else if (currentCharNum==2) {
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Gui::DrawString(32, i2, 0.65, WHITE, "Change character < 3 >");
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Gui::DrawString(32, i2, 0.65, WHITE, characterPicked[2] ? "Change character < 3 >" : "Add character < 3 >");
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} else if (currentCharNum==1) {
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Gui::DrawString(32, i2, 0.65, WHITE, "Change character < 2 >");
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Gui::DrawString(32, i2, 0.65, WHITE, characterPicked[1] ? "Change character < 2 >" : "Add character < 2 >");
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} else {
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Gui::DrawString(32, i2, 0.65, WHITE, "Change character < 1 >");
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}
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@ -534,6 +539,23 @@ void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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subScreenMode = 0;
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}
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if ((hDown & KEY_X) && (currentCharNum > 0) && characterPicked[currentCharNum]) {
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if ((currentCharNum == 4) || !characterPicked[currentCharNum+1]) {
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sndSelect();
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characterPicked[currentCharNum] = false;
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previewCharacterFound[currentCharNum] = false;
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GFX::resetCharStatus(currentCharNum);
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currentCharNum--;
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charsShown--;
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subScreenMode = 0;
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renderTop = true;
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loadChrImage();
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} else {
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sndBack();
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showMessage = true;
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}
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}
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if (hDown & KEY_SELECT) {
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sndSelect();
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subScreenMode = 0;
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