ALSO: Change Hori-HD to Horizon HD on 3DS box art
This commit is contained in:
RocketRobz 2024-12-24 22:23:36 -07:00
parent 77d9ee97f3
commit 9422b307d2
44 changed files with 54 additions and 117 deletions

View File

@ -58,7 +58,7 @@ GRAPHICS := assets/gfx assets/gfx_chars assets/gfx_charprevbg
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_AUTHOR := Rocket Robz
APP_NAME := Super Photo Studio
APP_NAME := Super All-Star Photo Studio
ICON := app/icon.png
BNR_IMAGE := app/banner.png
BNR_AUDIO := app/BannerAudio.bcwav

View File

@ -1,24 +0,0 @@
--atlas -f rgba -z auto
msg.png
arrow_back.png
button_b.png
button_blue.png
button_red.png
button_shadow.png
button_msg.png
button_msg_shadow.png
cursor.png
icon_female.png
icon_male.png
icon_msg.png
icon_question.png
item_button.png
photo_bg.png
logo_horizonHD.png
logo_rocketrobz.png
rr_spaceBG.png
rr_robz.png
titleJ.png
titleMetalJ.png
logo_UniversalCore.png
homeicon.png

Binary file not shown.

Before

Width:  |  Height:  |  Size: 227 KiB

After

Width:  |  Height:  |  Size: 194 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 200 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 162 B

View File

@ -14,8 +14,6 @@ static bool chracterSpriteLoaded = false;
static bool chracterSpriteFound[5] = {false};
static bool bgSpriteLoaded = false;
extern u8 sysRegion;
extern int studioBg;
extern u8 settingBits;
extern bool cinemaWide;
@ -50,7 +48,7 @@ void GFX::resetCharStatus(int num) {
}
Result GFX::loadSheets() {
sprites = C2D_SpriteSheetLoad(sysRegion==CFG_REGION_JPN ? "romfs:/gfx/spritesJ.t3x" : "romfs:/gfx/sprites.t3x");
sprites = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
GFX::loadBgSprite();
return 0;
}

View File

@ -1,31 +0,0 @@
<p align="center">
<img src="https://github.com/RocketRobz/SuperPhotoStudio/blob/master/resources/titleJ.png"><br>
<a href="https://gbatemp.net/threads/dsi-3ds-super-photo-studio-take-pictures-of-your-favorite-all-star-characters.573276/" style="padding-left: 5px;">
<img src="https://img.shields.io/badge/GBATemp-thread-blue.svg" height="20">
</a>
</p>
Non-JAP users read [here](https://github.com/RocketRobz/SuperPhotoStudio/blob/master/README.md).
Modeling for photos is always fun, but what if you wanted to invite more people over? What if you invited over characters from the previous *Girls Mode* entries?
How about unexpected guests, like Mario & Luigi, Sonic & Tails, Banjo & Kazooie, or any other character not found in the *Girls Mode* series?
The photo shoot party becomes bigger and more fun, in a *Photo Shoot X-over!*
# What is this?
*Girls Mode: Photo Shoot X-over!* is basically an upgraded version of the *Girls Mode* series's photo studio feature, with added characters and locations outside of said series. You can also change the character's expressions and poses, though *Photo Shoot X-over* does not support changing expressions.
# Features
* High-resolution *Horizon HD* (800px wide mode), exclusive to 3DS, New 3DS, and New 2DS consoles!
* Pre-rendered characters and backgrounds, as well as music, from
* Super Mario
* Sonic the Hedgehog
* Pac-Man
* Banjo-Kazooie
* Girls Mode
and more!
* Around/Nearly 100 characters and 50 locations.
* The first homebrew appearance of Robz' fashionable twin, Rabz!
[More](https://github.com/RocketRobz/SuperPhotoStudio/blob/master/README-p2.md)

View File

@ -1,36 +0,0 @@
# Controls
* A: Select highlighted option
* D-Pad Left/Right: Select character number (highlight character option in menu first)
* X/B: Zoom in/out (DS(i) version)
* Circle Pad Up/Down: Zoom in/out (3DS version)
* Y: Take photo (saved in `sd:/(yourconsole)/SuperPhotoStudio/photos/`)
# Characters, Locations, and Music by
* Namco
* Nicalis
* NightScript*
* Nintendo
* Rare
* Rocket Robz*
* SEGA
* StackZ*
* Syn Sophia
(*Homebrew dev)
# Available for
* Nintendo DS
* Nintendo DS⁽ⁱ⁾
* Nintendo 3DS/2DS
# Credits
* devkitPro: libnds, libctru, citro2d/3d, nds-hb-menu's file/folder browsing code
* [Universal-Team](https://github.com/Universal-Team): Universal Core
* [SuperSaiyajinStackZ](https://github.com/SuperSaiyajinStackZ): StackZ and Stackie avatars
* StackZ avatar made by Rocket Robz
* [NightScript](https://github.com/NightScript370): NightScript avatar (made by Rocket Robz)
* [Church of Kondo](https://www.youtube.com/@ChurchofKondoh): Some included remastered music
* [Pk11](https://github.com/Epicpkmn11): DSi version's font rendering code
* [chyyran](https://github.com/chyyran): DS(i) version's alpha blending and sound streaming code
* [joel16](https://github.com/joel16): Screenshot code from [3DShell](https://github.com/joel16/3DShell)
* Freepik: [Camera icon](https://www.flaticon.com/free-icon/camera_2965705?term=camera&page=1&position=12)

View File

@ -1,20 +1,19 @@
<p align="center">
<img src="https://github.com/RocketRobz/SuperPhotoStudio/blob/master/resources/title.png"><br>
<img src="https://github.com/RocketRobz/SuperAllStarPhotoStudio/blob/master/resources/title.png"><br>
<a href="https://gbatemp.net/threads/dsi-3ds-super-photo-studio-take-pictures-of-your-favorite-all-star-characters.573276/" style="padding-left: 5px;">
<img src="https://img.shields.io/badge/GBATemp-thread-blue.svg" height="20">
</a>
</p>
JAP users read [here](https://github.com/RocketRobz/SuperPhotoStudio/blob/master/README-J.md).
What happens when you take the concept of *Super Smash Bros.*, and turn it from a fighting game, into a photo shoot party?
The result, a *Super All-Star Photo Studio*! Take pictures of your favorite all-star characters, in any location possible!
What happens when you take the concept of *Super Smash Bros.*, and turn it from a fighting game, into a photo shoot application?
The result, *Super Photo Studio*! Take pictures of your favorite all-star characters, in any location possible!
*Super Photo Studio* has it all: An all-star cast, famous outdoor and indoor locations, stylish girls, the coolest of TWL himself, and fan-favorites like Waluigi!
*Super All-Star Photo Studio* has it all: An all-star video game cast, well-known outdoor and indoor locations, stylish girls, the coolest of TWL himself, and fan-favorites like like Mario & Luigi, Sonic & Tails, Banjo & Kazooie, and even Waluigi!
# What is this?
*Super Photo Studio* is basically an upgraded version of the *Style Savvy* series's photo studio feature, with added characters and locations outside of said series. You can also change the character's expressions and poses, though *Super Photo Studio* does not support changing expressions.
*Super All-Star Photo Studio* is basically an upgraded version of the *Style Savvy* series's photo studio feature, with added characters and locations outside of said series. You can also change the character's expressions and poses, though *Super All-Star Photo Studio* does not support changing expressions.
- As of currently, only Grace (from *Style Savvy*) has changeable poses.
# Features
@ -27,6 +26,41 @@ The result, *Super Photo Studio*! Take pictures of your favorite all-star charac
* Style Savvy
and more!
* Around/Nearly 100 characters and 50 locations.
* The first homebrew appearance of Robz' fashionable twin, Rabz!
* The first homebrew appearance of Robz' fashionable twin, Rabz!
[More](https://github.com/RocketRobz/SuperPhotoStudio/blob/master/README-p2.md)
# Controls
* A: Select highlighted option
* D-Pad Left/Right: Select character number (highlight character option in menu first)
* X/B: Zoom in/out (DS(i) version)
* Circle Pad Up/Down: Zoom in/out (3DS version)
* Y: Take photo (saved in `sd:/(yourconsole)/SuperPhotoStudio/photos/`)
# Characters, Locations, and Music by
* Namco
* Nicalis
* NightScript*
* Nintendo
* Rare
* Rocket Robz*
* SEGA
* StackZ*
* Syn Sophia
(*Homebrew dev)
# Available for
* Nintendo DS
* Nintendo DS⁽ⁱ⁾
* Nintendo 3DS/2DS
# Credits
* devkitPro: libnds, libctru, citro2d/3d, nds-hb-menu's file/folder browsing code
* [Universal-Team](https://github.com/Universal-Team): Universal Core
* [SuperSaiyajinStackZ](https://github.com/SuperSaiyajinStackZ): StackZ and Stackie avatars
* StackZ avatar made by Rocket Robz
* [NightScript](https://github.com/NightScript370): NightScript avatar (made by Rocket Robz)
* [Church of Kondo](https://www.youtube.com/@ChurchofKondoh): Some included remastered music
* [Pk11](https://github.com/Epicpkmn11): DSi version's font rendering code
* [chyyran](https://github.com/chyyran): DS(i) version's alpha blending and sound streaming code
* [joel16](https://github.com/joel16): Screenshot code from [3DShell](https://github.com/joel16/3DShell)
* Freepik: [Camera icon](https://www.flaticon.com/free-icon/camera_2965705?term=camera&page=1&position=12)

View File

@ -34,7 +34,7 @@ makearm9:
$(TARGET).nds: makearm7 makearm9
ndstool -c $(TARGET).nds -7 $(TARGET).arm7.elf -9 $(TARGET).arm9.elf -d $(NITRODATA) \
-g HPHA 00 "SUPERPHOTO" -z 80040000 -u 00030004 -a 00000138 -b icon.bmp "Super Photo Studio;Rocket Robz"
-g HPHA 00 "SUPERPHOTO" -z 80040000 -u 00030004 -a 00000138 -b icon.bmp "Super All-Star;Photo Studio;Rocket Robz"
$(PYTHON) patch_ndsheader_dsiware.py $(TARGET).nds --twlTouch
clean:

View File

@ -12,8 +12,6 @@
#define charSpriteSize 0x18000
#define sysRegion *(u8*)0x02FFFD70
/// Configuration region values.
typedef enum
{
@ -151,18 +149,18 @@ void GFX::loadSheets() {
int metalXpos = 0;
int metalYpos = 0;
int yStart = sysRegion==CFG_REGION_JPN ? 130 : 72;
int yEnd = sysRegion==CFG_REGION_JPN ? 160 : 131;
int yStart = 80;
int yEnd = 139;
std::vector<unsigned char> image;
unsigned width, height;
lodepng::decode(image, width, height, sysRegion==CFG_REGION_JPN ? "nitro:/graphics/gui/titleMetalJ.png" : "nitro:/graphics/gui/titleMetal.png");
lodepng::decode(image, width, height, "nitro:/graphics/gui/titleMetal.png");
for(unsigned i=0;i<image.size()/4;i++) {
charSpriteMem[i] = image[i*4]>>3 | (image[(i*4)+1]>>3)<<5 | (image[(i*4)+2]>>3)<<10 | BIT(15);
}
applyColorLut(charSpriteMem, image.size()/4);
image.clear();
lodepng::decode(image, width, height, sysRegion==CFG_REGION_JPN ? "nitro:/graphics/gui/titleJ.png" : "nitro:/graphics/gui/title.png");
lodepng::decode(image, width, height, "nitro:/graphics/gui/title.png");
bool alternatePixel = false;
for(unsigned i=0;i<image.size()/4;i++) {
if ((int)i >= 256*yStart && (int)i < 256*yEnd) {
@ -253,8 +251,8 @@ void updateTitleScreen(const int metalXposBase) {
int metalXpos = metalXposBase;
int metalYpos = 0;
int yStart = sysRegion==CFG_REGION_JPN ? 130 : 72;
int yEnd = sysRegion==CFG_REGION_JPN ? 160 : 131;
int yStart = 80;
int yEnd = 139;
for (int i = 256*yStart; i < 256*yEnd; i++) {
metalXpos++;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 74 KiB

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 925 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 MiB

After

Width:  |  Height:  |  Size: 1.9 MiB

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 MiB

After

Width:  |  Height:  |  Size: 1.9 MiB

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 31 KiB

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 MiB

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 MiB

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

View File

Before

Width:  |  Height:  |  Size: 924 KiB

After

Width:  |  Height:  |  Size: 924 KiB

View File

Before

Width:  |  Height:  |  Size: 963 KiB

After

Width:  |  Height:  |  Size: 963 KiB

View File

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

BIN
resources/Old/Wallpaper.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 MiB

BIN
resources/Old/Wallpaper.xcf Normal file

Binary file not shown.

View File

Before

Width:  |  Height:  |  Size: 5.7 MiB

After

Width:  |  Height:  |  Size: 5.7 MiB

BIN
resources/Old/title.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 374 KiB

BIN
resources/Old/title.xcf Normal file

Binary file not shown.

View File

Before

Width:  |  Height:  |  Size: 963 KiB

After

Width:  |  Height:  |  Size: 963 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.3 MiB

After

Width:  |  Height:  |  Size: 6.6 MiB

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 374 KiB

After

Width:  |  Height:  |  Size: 464 KiB

Binary file not shown.

View File

@ -101,7 +101,7 @@ static u8 bgPageOrder[] = {
};
static u8 charPageOrder[] = {
4, // Super Photo Studio (Original Characters)
4, // Super All-Star Photo Studio (Original Characters)
9, // Banjo-Kazooie series
8, // Conker series
7, // Jet Force Gemini
@ -538,9 +538,7 @@ const char* PhotoStudio::NESCharacterNames(int i) const {
const char* PhotoStudio::superPhotoTitle(void) const {
switch (sysRegion) {
default:
return "Super Photo Studio";
case CFG_REGION_JPN:
return "Girls Mode: Photo Shoot X-over!";
return "Super All-Star Photo Studio";
}
}