Fix positioning of Cinema Widescreen logo

This commit is contained in:
RocketRobz 2020-06-06 03:04:21 -06:00
parent bd36e3b1ee
commit 8901b863b7

View File

@ -46,8 +46,8 @@ void RocketRobz::Draw(void) const {
}
} else {
Gui::DrawStringCentered(0, 48, 0.50, WHITE, this->presentedText);
Gui::DrawStringCentered(0, 72, 0.60, WHITE, "Cinema");
GFX::DrawSprite(sprites_logo_widescreen_idx, 66, 91);
Gui::DrawStringCentered(0, 88, 0.60, WHITE, "Cinema");
GFX::DrawSprite(sprites_logo_widescreen_idx, 66, 107);
}
if (rr_fadeAlpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(0, 0, 0, rr_fadeAlpha)); // Fade in/out effect
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
@ -87,7 +87,7 @@ void RocketRobz::Draw(void) const {
rr_fadeType = true;
prevSubMode++;
}
} else if (delay > iFps*3) {
} else if (delay > iFps*4) {
if (prevSubMode != 0) {
rr_fadeType = false;
}