mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
Add Photo Studio mode
This commit is contained in:
parent
1039b9ad71
commit
731e8bde91
@ -1,21 +1,8 @@
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const char* import_ss1CharacterNames[] {
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"Grace",
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"Renee",
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"Dominic",
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"Eunice",
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"Felicity",
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"Libby",
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"Didi",
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"Olivia",
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};
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#ifndef _SAVVY_MANAGER_IMPORT_SS1_CHAR_NAMES_HPP
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#define _SAVVY_MANAGER_IMPORT_SS1_CHAR_NAMES_HPP
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bool import_ss1CharacterGenders[] {
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false, // Female
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false, // Female
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true, // Male
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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};
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extern const char* import_ss1CharacterNames[8];
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extern bool import_ss1CharacterGenders[8];
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#endif
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@ -1,85 +1,12 @@
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const char* import_ss2CharacterNames[] {
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"Michaela",
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"Evie", // (EUR/JAP)
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"Emmylou",
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"Avery", // aka Lola (EUR)
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"Shoko", // (JAP)
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"India", // aka Elena (EUR)
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"Daphne", // aka Shivani (EUR)
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"Genevieve", // aka Faye (EUR)
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"Celeste", // aka Clarissa (EUR)
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"Ingrid",
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"Deborah", // aka Elsepth (EUR)
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"Daisy", // aka Flora (EUR)
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"Teagan", // aka Tess (EUR)
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"Nicky",
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"Brienne",
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"Clara",
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"Yukiko",
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"Dorothy",
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"Dulcie",
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};
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#ifndef _SAVVY_MANAGER_IMPORT_SS2_CHAR_NAMES_HPP
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#define _SAVVY_MANAGER_IMPORT_SS2_CHAR_NAMES_HPP
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const char* import_nsbCharacterNames[] {
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"Michaela", // (USA)
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"Evie",
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"Harriet",
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"Avery", // Lola (EUR)
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"Shoko", // (JAP)
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"India", // Elena (EUR)
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"Daphne", // Shivani (EUR)
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"Genevieve", // Faye (EUR)
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"Celeste", // Clarissa (EUR)
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"Ingrid",
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"Deborah", // Elsepth (EUR)
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"Daisy", // Flora (EUR)
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"Tess",
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"Nicky",
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"Zahra",
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"Clara",
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"Yukiko",
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"Dorothy",
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"Dulcie",
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};
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extern const char* import_ss2CharacterNames[19];
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bool import_ss2CharacterGenders[] {
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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};
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extern const char* import_nsbCharacterNames[19];
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/*bool import_ss2CharacterTieColors[] {
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false, // Pink
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true, // Light Green
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false, // Pink
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false, // Pink
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true, // Light Green
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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};*/
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extern bool import_ss2CharacterGenders[19];
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/*extern bool import_ss2CharacterTieColors[19];*/
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#endif
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11
include/import_ss3bgnames.h
Normal file
11
include/import_ss3bgnames.h
Normal file
@ -0,0 +1,11 @@
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const char* import_ss3BgNames[] {
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"Blue",
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"Lover's Bell",
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"Bougainville",
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};
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int import_ss3BgNums[] {
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0,
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1,
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2,
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};
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@ -1,41 +1,8 @@
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const char* import_ss3CharacterNames[] {
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"Sophie",
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"Callie",
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"Laurie",
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"Noor",
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"Yuzu", // Noor (JAP)
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"Arabella",
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"Sasha",
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"Zoey",
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"Kirsty",
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"Rainbow",
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"Magda",
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"Adelaide",
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"Molly",
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"Ruby",
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"Sapphire",
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"Amber",
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"Mickey",
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"Ricky", // File does not exist, so he's not shown
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};
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#ifndef _SAVVY_MANAGER_IMPORT_SS3_CHAR_NAMES_HPP
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#define _SAVVY_MANAGER_IMPORT_SS3_CHAR_NAMES_HPP
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bool import_ss3CharacterGenders[] {
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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true, // Male
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true, // Male
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};
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extern const char* import_ss3CharacterNames[18];
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extern bool import_ss3CharacterGenders[18];
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#endif
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25
include/import_ss4bgnames.h
Normal file
25
include/import_ss4bgnames.h
Normal file
@ -0,0 +1,25 @@
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const char* import_ss4BgNames[] {
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"Blue",
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"NIN10 Pro.",
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"Beautician",
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"Hair Salon",
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"Celestial Hotel",
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"Live Music Club",
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"Menswear Shop",
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"VIP Room",
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"Restauraunt",
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"Cinema",
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};
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int import_ss4BgNums[] {
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0,
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3,
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4,
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5,
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6,
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7,
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8,
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9,
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10,
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11
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};
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@ -1,33 +1,8 @@
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const char* import_ss4CharacterNames[] {
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"Rosie",
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"Yolanda",
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"Alina",
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"Cece",
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"Lorelei",
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"Camilla",
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"Janice",
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"Margot",
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"Niamh",
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"Pippa",
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"Angelique",
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"Abigail",
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"Jo",
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"Madeira",
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};
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#ifndef _SAVVY_MANAGER_IMPORT_SS4_CHAR_NAMES_HPP
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#define _SAVVY_MANAGER_IMPORT_SS4_CHAR_NAMES_HPP
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bool import_ss4CharacterGenders[] {
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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};
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extern const char* import_ss4CharacterNames[14];
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extern bool import_ss4CharacterGenders[14];
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#endif
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77
include/screens/photoStudio.hpp
Normal file
77
include/screens/photoStudio.hpp
Normal file
@ -0,0 +1,77 @@
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#ifndef _SAVVY_MANAGER_PHOTO_STUDIO_HPP
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#define _SAVVY_MANAGER_PHOTO_STUDIO_HPP
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#include "common.hpp"
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#include <memory>
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#include <vector>
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class PhotoStudio : public Screen {
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public:
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void Draw(void) const override;
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void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
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PhotoStudio();
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private:
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void preview() const;
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void getList();
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void getMaxChars();
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const char* seasonName(void) const;
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const char* import_characterName(void) const;
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const char* import_SS2CharacterNames(int i) const;
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const char* import_characterNameDisplay(void) const;
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const char* ss1Title(void) const;
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const char* ss2Title(void) const;
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const char* ss3Title(void) const;
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const char* ss4Title(void) const;
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void drawMsg(void) const;
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void loadChrImage(bool Robz);
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void addEveryone(void);
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int subScreenMode = 0;
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/*
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0: What to change
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1: Studio BG list
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2: Character list
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*/
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mutable int cursorX, cursorY;
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int photo_highlightedGame = 0;
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int seasonNo = 0;
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char chrFilePath[256];
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char chrFilePath2[256];
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bool displayNothing = false;
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bool displayStudioBg = true;
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bool characterPicked = false;
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mutable int charFadeAlpha = 0;
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bool previewCharacter = false;
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bool previewCharacterFound = false;
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bool showMessage = false;
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int messageNo = 0;
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int zoomIn = 0;
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u16 totalCharacters = 0;
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u16 import_totalCharacters = 0;
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int characterList_cursorPosition = 0;
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int characterList_cursorPositionOnScreen = 0;
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int characterChangeMenu_cursorPosition = 0;
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int characterChangeMenu_cursorPositionOnScreen = 0;
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int characterChangeMenu_optionShownFirst = 0;
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int characterChangeMenuOps[4] = {0};
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int characterChangeMenuOptions = 2;
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int importCharacterList_cursorPosition = 0;
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int importCharacterList_cursorPositionOnScreen = 0;
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int characterShownFirst = 0;
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int import_characterShownFirst = 0;
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bool exportedCharListGotten[4] = {false};
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};
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#endif
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@ -17,7 +17,7 @@ private:
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int cursorAlpha = 0;
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const char* yearText = "2019-2020 RocketRobz";
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const char* manageSaveText = "Manage Save Data";
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const char* photoStudioText = "Photo Studio (TBA)";
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const char* photoStudioText = "Photo Studio";
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const char* settingsText = "Settings";
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const char* returnToHomeText = ": Return to HOME Menu";
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const char* exitText = "X: Exit";
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23
source/import_ss1charnames.c
Normal file
23
source/import_ss1charnames.c
Normal file
@ -0,0 +1,23 @@
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#include <stdbool.h>
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const char* import_ss1CharacterNames[] = {
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"Grace",
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"Renee",
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"Dominic",
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"Eunice",
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"Felicity",
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"Libby",
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"Didi",
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"Olivia",
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};
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bool import_ss1CharacterGenders[] = {
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false, // Female
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false, // Female
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true, // Male
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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};
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87
source/import_ss2charnames.c
Normal file
87
source/import_ss2charnames.c
Normal file
@ -0,0 +1,87 @@
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#include <stdbool.h>
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const char* import_ss2CharacterNames[] = {
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"Michaela",
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"Evie", // (EUR/JAP)
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"Emmylou",
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"Avery", // aka Lola (EUR)
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"Shoko", // (JAP)
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"India", // aka Elena (EUR)
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"Daphne", // aka Shivani (EUR)
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"Genevieve", // aka Faye (EUR)
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"Celeste", // aka Clarissa (EUR)
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"Ingrid",
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"Deborah", // aka Elsepth (EUR)
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"Daisy", // aka Flora (EUR)
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"Teagan", // aka Tess (EUR)
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"Nicky",
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"Brienne",
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"Clara",
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"Yukiko",
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"Dorothy",
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"Dulcie",
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};
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const char* import_nsbCharacterNames[] = {
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"Michaela", // (USA)
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"Evie",
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"Harriet",
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"Avery", // Lola (EUR)
|
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"Shoko", // (JAP)
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"India", // Elena (EUR)
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"Daphne", // Shivani (EUR)
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"Genevieve", // Faye (EUR)
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"Celeste", // Clarissa (EUR)
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"Ingrid",
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"Deborah", // Elsepth (EUR)
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"Daisy", // Flora (EUR)
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"Tess",
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"Nicky",
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"Zahra",
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"Clara",
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"Yukiko",
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"Dorothy",
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"Dulcie",
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};
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bool import_ss2CharacterGenders[] = {
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
|
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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false, // Female
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};
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/*bool import_ss2CharacterTieColors[] = {
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false, // Pink
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true, // Light Green
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false, // Pink
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false, // Pink
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true, // Light Green
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false, // Pink
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false, // Pink
|
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false, // Pink
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false, // Pink
|
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false, // Pink
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false, // Pink
|
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false, // Pink
|
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false, // Pink
|
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false, // Pink
|
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false, // Pink
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false, // Pink
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false, // Pink
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false, // Pink
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};*/
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43
source/import_ss3charnames.c
Normal file
43
source/import_ss3charnames.c
Normal file
@ -0,0 +1,43 @@
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#include <stdbool.h>
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const char* import_ss3CharacterNames[] = {
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"Sophie",
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"Callie",
|
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"Laurie",
|
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"Noor",
|
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"Yuzu", // Noor (JAP)
|
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"Arabella",
|
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"Sasha",
|
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"Zoey",
|
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"Kirsty",
|
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"Rainbow",
|
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"Magda",
|
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"Adelaide",
|
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"Molly",
|
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"Ruby",
|
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"Sapphire",
|
||||
"Amber",
|
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"Mickey",
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"Ricky", // File does not exist, so he's not shown
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||||
};
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||||
|
||||
bool import_ss3CharacterGenders[] = {
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
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false, // Female
|
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true, // Male
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true, // Male
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};
|
35
source/import_ss4charnames.c
Normal file
35
source/import_ss4charnames.c
Normal file
@ -0,0 +1,35 @@
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#include <stdbool.h>
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|
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const char* import_ss4CharacterNames[] = {
|
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"Rosie",
|
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"Yolanda",
|
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"Alina",
|
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"Cece",
|
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"Lorelei",
|
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"Camilla",
|
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"Janice",
|
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"Margot",
|
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"Niamh",
|
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"Pippa",
|
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"Angelique",
|
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"Abigail",
|
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"Jo",
|
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"Madeira",
|
||||
};
|
||||
|
||||
bool import_ss4CharacterGenders[] = {
|
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false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
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false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
||||
false, // Female
|
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false, // Female
|
||||
false, // Female
|
||||
};
|
672
source/screens/photoStudio.cpp
Normal file
672
source/screens/photoStudio.cpp
Normal file
@ -0,0 +1,672 @@
|
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#include "photoStudio.hpp"
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#include "screenvars.h"
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#include "titleScreen.hpp"
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#include "savedata.h"
|
||||
#include "file_browse.h"
|
||||
|
||||
#include "import_ss1charnames.h"
|
||||
#include "import_ss2charnames.h"
|
||||
#include "import_ss3charnames.h"
|
||||
#include "import_ss4charnames.h"
|
||||
|
||||
#include "import_ss3bgnames.h"
|
||||
#include "import_ss4bgnames.h"
|
||||
|
||||
#include <unistd.h>
|
||||
|
||||
PhotoStudio::PhotoStudio() {
|
||||
this->getList();
|
||||
}
|
||||
|
||||
void PhotoStudio::getList() {
|
||||
this->getMaxChars();
|
||||
}
|
||||
|
||||
void PhotoStudio::getMaxChars() {
|
||||
if (this->subScreenMode == 1) {
|
||||
if (photo_highlightedGame == 3) {
|
||||
import_totalCharacters = 9;
|
||||
} else if (photo_highlightedGame == 2) {
|
||||
import_totalCharacters = 2;
|
||||
} else if (photo_highlightedGame == 1) {
|
||||
import_totalCharacters = 0;
|
||||
} else if (photo_highlightedGame == 0) {
|
||||
import_totalCharacters = 0;
|
||||
}
|
||||
} else {
|
||||
if (photo_highlightedGame == 4) {
|
||||
import_totalCharacters = numberOfExportedCharacters-1;
|
||||
} else if (photo_highlightedGame == 3) {
|
||||
import_totalCharacters = 0xD;
|
||||
} else if (photo_highlightedGame == 2) {
|
||||
import_totalCharacters = 0x10;
|
||||
} else if (photo_highlightedGame == 1) {
|
||||
import_totalCharacters = 0x12;
|
||||
} else if (photo_highlightedGame == 0) {
|
||||
import_totalCharacters = 0x7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char* PhotoStudio::seasonName(void) const {
|
||||
switch (seasonNo) {
|
||||
case 0:
|
||||
return "Spring";
|
||||
case 1:
|
||||
return "Summer";
|
||||
case 2:
|
||||
return "Fall";
|
||||
case 3:
|
||||
return "Winter";
|
||||
}
|
||||
|
||||
return "null";
|
||||
}
|
||||
|
||||
const char* PhotoStudio::import_characterName(void) const {
|
||||
switch (photo_highlightedGame) {
|
||||
case 0:
|
||||
return import_ss1CharacterNames[importCharacterList_cursorPosition];
|
||||
case 1:
|
||||
return import_ss2CharacterNames[importCharacterList_cursorPosition];
|
||||
case 2:
|
||||
return import_ss3CharacterNames[importCharacterList_cursorPosition];
|
||||
case 3:
|
||||
return import_ss4CharacterNames[importCharacterList_cursorPosition];
|
||||
}
|
||||
return "null";
|
||||
}
|
||||
|
||||
const char* PhotoStudio::import_SS2CharacterNames(int i) const {
|
||||
switch (sysRegion) {
|
||||
default:
|
||||
return import_ss2CharacterNames[i];
|
||||
case CFG_REGION_EUR:
|
||||
case CFG_REGION_AUS:
|
||||
return import_nsbCharacterNames[i];
|
||||
}
|
||||
}
|
||||
|
||||
const char* PhotoStudio::import_characterNameDisplay(void) const {
|
||||
switch (photo_highlightedGame) {
|
||||
case 0:
|
||||
return import_ss1CharacterNames[importCharacterList_cursorPosition];
|
||||
case 1:
|
||||
return import_SS2CharacterNames(importCharacterList_cursorPosition);
|
||||
case 2:
|
||||
return import_ss3CharacterNames[importCharacterList_cursorPosition];
|
||||
case 3:
|
||||
return import_ss4CharacterNames[importCharacterList_cursorPosition];
|
||||
}
|
||||
return "null";
|
||||
}
|
||||
|
||||
const char* PhotoStudio::ss1Title(void) const {
|
||||
switch (sysRegion) {
|
||||
default:
|
||||
return "Style Savvy";
|
||||
case CFG_REGION_EUR:
|
||||
case CFG_REGION_AUS:
|
||||
return "Style Boutique";
|
||||
case CFG_REGION_JPN:
|
||||
return "Wagamama Fashion: Girls Mode";
|
||||
case CFG_REGION_KOR:
|
||||
return "Namanui Collection: Girls Style";
|
||||
}
|
||||
}
|
||||
|
||||
const char* PhotoStudio::ss2Title(void) const {
|
||||
switch (sysRegion) {
|
||||
default:
|
||||
return "Style Savvy: Trendsetters";
|
||||
case CFG_REGION_EUR:
|
||||
case CFG_REGION_AUS:
|
||||
return "New Style Boutique";
|
||||
case CFG_REGION_JPN:
|
||||
return "Girls Mode: Yokubari Sengen";
|
||||
case CFG_REGION_KOR:
|
||||
return "Girls Style: Paesyeon Lideo Seon-eon!";
|
||||
}
|
||||
}
|
||||
|
||||
const char* PhotoStudio::ss3Title(void) const {
|
||||
switch (sysRegion) {
|
||||
default:
|
||||
return "Style Savvy: Fashion Forward";
|
||||
case CFG_REGION_EUR:
|
||||
case CFG_REGION_AUS:
|
||||
return "New Style Boutique 2: Fashion Forward";
|
||||
case CFG_REGION_JPN:
|
||||
return "Girls Mode 3: Kirakira * Code";
|
||||
case CFG_REGION_KOR:
|
||||
return "Girls Style: Kirakira * Code";
|
||||
}
|
||||
}
|
||||
|
||||
const char* PhotoStudio::ss4Title(void) const {
|
||||
switch (sysRegion) {
|
||||
default:
|
||||
return "Style Savvy: Styling Star";
|
||||
case CFG_REGION_EUR:
|
||||
case CFG_REGION_AUS:
|
||||
return "New Style Boutique 3: Styling Star";
|
||||
case CFG_REGION_JPN:
|
||||
return "Girls Mode 4: Star Stylist";
|
||||
case CFG_REGION_KOR:
|
||||
return "Girls Style: Star Stylist";
|
||||
}
|
||||
}
|
||||
|
||||
void PhotoStudio::drawMsg(void) const {
|
||||
GFX::DrawSprite(sprites_msg_idx, 0, 8, 1, 1);
|
||||
GFX::DrawSprite(sprites_msg_idx, 160, 8, -1, 1);
|
||||
GFX::DrawSprite(messageNo == 4 ? sprites_icon_question_idx : sprites_icon_msg_idx, 132, -2);
|
||||
|
||||
Gui::DrawStringCentered(0, 84, 0.60, BLACK, "This feature is not available yet.");
|
||||
|
||||
GFX::DrawSprite(sprites_button_msg_shadow_idx, 114, 197);
|
||||
GFX::DrawSprite(sprites_button_msg_idx, 115, 188);
|
||||
Gui::DrawString(134, 196, 0.70, MSG_BUTTONTEXT, " OK!");
|
||||
}
|
||||
|
||||
void PhotoStudio::loadChrImage(bool Robz) {
|
||||
this->previewCharacter = false;
|
||||
gspWaitForVBlank();
|
||||
if (photo_highlightedGame == 4) {
|
||||
if (numberOfExportedCharacters > 0) {
|
||||
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS%i/characters/previews/%s.t3x", highlightedGame+1, getExportedCharacterName(this->importCharacterList_cursorPosition)); // All Seasons
|
||||
} else {
|
||||
sprintf(this->chrFilePath, "romfs:/gfx/null.t3x"); // All Seasons
|
||||
}
|
||||
this->previewCharacterFound = GFX::loadCharSprite(this->chrFilePath, this->chrFilePath);
|
||||
} else {
|
||||
sprintf(this->chrFilePath, "romfs:/gfx/ss%i_%s.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName())); // All Seasons
|
||||
sprintf(this->chrFilePath2, "romfs:/gfx/ss%i_%s%i.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName()), this->seasonNo); // One Season
|
||||
this->previewCharacterFound = GFX::loadCharSprite(this->chrFilePath, this->chrFilePath2);
|
||||
}
|
||||
this->previewCharacter = true;
|
||||
}
|
||||
|
||||
|
||||
void PhotoStudio::Draw(void) const {
|
||||
Gui::ScreenDraw(Top);
|
||||
|
||||
if (this->displayStudioBg) {
|
||||
GFX::showBgSprite(zoomIn);
|
||||
} else {
|
||||
Gui::Draw_Rect(0, 0, 400, 240, WHITE); // Fill gaps of BG
|
||||
for(int w = 0; w < 7; w++) {
|
||||
for(int h = 0; h < 3; h++) {
|
||||
GFX::DrawSprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this->previewCharacter) {
|
||||
if (this->previewCharacterFound) {
|
||||
GFX::showCharSprite(this->zoomIn, this->charFadeAlpha);
|
||||
} else {
|
||||
Gui::DrawStringCentered(0, 104, 0.65, WHITE, (this->photo_highlightedGame==4 ? "Preview not found." : "Preview unavailable."));
|
||||
}
|
||||
}
|
||||
|
||||
this->preview();
|
||||
|
||||
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
||||
|
||||
if (cinemaWide) {
|
||||
Gui::Draw_Rect(0, 0, 400, 36, C2D_Color32(0, 0, 0, 255));
|
||||
Gui::Draw_Rect(0, 204, 400, 36, C2D_Color32(0, 0, 0, 255));
|
||||
}
|
||||
|
||||
Gui::ScreenDraw(Bottom);
|
||||
Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
|
||||
for(int w = 0; w < 7; w++) {
|
||||
for(int h = 0; h < 3; h++) {
|
||||
GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
|
||||
}
|
||||
}
|
||||
|
||||
this->cursorX = 248;
|
||||
if (this->subScreenMode == 2) {
|
||||
this->cursorY = 64+(48*this->importCharacterList_cursorPositionOnScreen);
|
||||
|
||||
// Game name
|
||||
switch (this->photo_highlightedGame) {
|
||||
case 4:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your character files");
|
||||
break;
|
||||
case 3:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss4Title());
|
||||
break;
|
||||
case 2:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss3Title());
|
||||
break;
|
||||
case 1:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss2Title());
|
||||
break;
|
||||
case 0:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss1Title());
|
||||
break;
|
||||
}
|
||||
Gui::DrawString(8, 8, 0.50, BLACK, "<");
|
||||
Gui::DrawString(304, 8, 0.50, BLACK, ">");
|
||||
|
||||
if (photo_highlightedGame != 4) {
|
||||
// Selected season
|
||||
Gui::DrawString(120, 208, 0.65, BLACK, "L");
|
||||
Gui::DrawStringCentered(0, 210, 0.50, BLACK, this->seasonName());
|
||||
Gui::DrawString(192, 208, 0.65, BLACK, "R");
|
||||
}
|
||||
|
||||
if (!displayNothing) {
|
||||
int i2 = 48;
|
||||
for (int i = import_characterShownFirst; i < import_characterShownFirst+3; i++) {
|
||||
if (photo_highlightedGame == 4) {
|
||||
if (i >= numberOfExportedCharacters) break;
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
GFX::DrawSprite((getExportedCharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
||||
Gui::DrawString(64, i2, 0.65, BLACK, getExportedCharacterName(i));
|
||||
} else if (photo_highlightedGame == 3) {
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
GFX::DrawSprite((import_ss4CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
||||
Gui::DrawString(64, i2, 0.65, BLACK, import_ss4CharacterNames[i]);
|
||||
} else if (photo_highlightedGame == 2) {
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
GFX::DrawSprite((import_ss3CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
||||
Gui::DrawString(64, i2, 0.65, BLACK, import_ss3CharacterNames[i]);
|
||||
} else if (photo_highlightedGame == 1) {
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
GFX::DrawSprite((import_ss2CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx)/*+import_ss2CharacterTieColors[i]*/, 12, i2-8);
|
||||
Gui::DrawString(64, i2, 0.65, BLACK, import_SS2CharacterNames(i));
|
||||
} else if (photo_highlightedGame == 0) {
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
GFX::DrawSprite((import_ss1CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
||||
Gui::DrawString(64, i2, 0.65, BLACK, import_ss1CharacterNames[i]);
|
||||
}
|
||||
i2 += 48;
|
||||
}
|
||||
}
|
||||
} else if (this->subScreenMode == 1) {
|
||||
this->cursorY = 64+(48*this->importCharacterList_cursorPositionOnScreen);
|
||||
|
||||
// Game name
|
||||
switch (this->photo_highlightedGame) {
|
||||
case 4:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your character files");
|
||||
break;
|
||||
case 3:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss4Title());
|
||||
break;
|
||||
case 2:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss3Title());
|
||||
break;
|
||||
case 1:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss2Title());
|
||||
break;
|
||||
case 0:
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss1Title());
|
||||
break;
|
||||
}
|
||||
Gui::DrawString(8, 8, 0.50, BLACK, "<");
|
||||
Gui::DrawString(304, 8, 0.50, BLACK, ">");
|
||||
|
||||
/*if (photo_highlightedGame != 4) {
|
||||
// Selected season
|
||||
Gui::DrawString(120, 208, 0.65, BLACK, "L");
|
||||
Gui::DrawStringCentered(0, 210, 0.50, BLACK, this->seasonName());
|
||||
Gui::DrawString(192, 208, 0.65, BLACK, "R");
|
||||
}*/
|
||||
|
||||
if (!displayNothing) {
|
||||
int i2 = 48;
|
||||
for (int i = import_characterShownFirst; i < import_characterShownFirst+3; i++) {
|
||||
if (photo_highlightedGame == 3) {
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
Gui::DrawString(32, i2, 0.65, BLACK, import_ss4BgNames[i]);
|
||||
} else if (photo_highlightedGame == 2) {
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
Gui::DrawString(32, i2, 0.65, BLACK, import_ss3BgNames[i]);
|
||||
} else if (photo_highlightedGame == 1) {
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
//Gui::DrawString(32, i2, 0.65, BLACK, import_SS2CharacterNames(i));
|
||||
} else if (photo_highlightedGame == 0) {
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
//Gui::DrawString(32, i2, 0.65, BLACK, import_ss1CharacterNames[i]);
|
||||
}
|
||||
i2 += 48;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this->cursorY = 64+(48*this->characterChangeMenu_cursorPositionOnScreen);
|
||||
|
||||
Gui::DrawString(8, 8, 0.50, BLACK, "What do you want to do?");
|
||||
|
||||
Gui::DrawString(116, 210, 0.50, BLACK, ": Take photo");
|
||||
|
||||
int i2 = 0;
|
||||
i2 += 48;
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
Gui::DrawString(32, i2, 0.65, BLACK, "Change studio BG");
|
||||
i2 += 48;
|
||||
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
||||
Gui::DrawString(32, i2, 0.65, BLACK, "Change character");
|
||||
}
|
||||
|
||||
GFX::DrawSprite(sprites_button_shadow_idx, 5, 199);
|
||||
GFX::DrawSprite(sprites_button_red_idx, 5, 195);
|
||||
GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
|
||||
GFX::DrawSprite(sprites_button_b_idx, 44, 218);
|
||||
|
||||
GFX::drawCursor(this->cursorX, this->cursorY);
|
||||
|
||||
if (showMessage) {
|
||||
drawMsg();
|
||||
}
|
||||
|
||||
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
||||
}
|
||||
|
||||
void PhotoStudio::preview() const {
|
||||
if (this->previewCharacter) {
|
||||
switch (iFps) {
|
||||
default:
|
||||
this->charFadeAlpha += 20;
|
||||
break;
|
||||
case 30:
|
||||
this->charFadeAlpha += 40;
|
||||
break;
|
||||
case 24:
|
||||
this->charFadeAlpha += 55;
|
||||
break;
|
||||
}
|
||||
if (this->charFadeAlpha > 255) this->charFadeAlpha = 255;
|
||||
} else {
|
||||
this->charFadeAlpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
|
||||
if (hDown & KEY_CPAD_UP) {
|
||||
this->zoomIn++;
|
||||
if (this->zoomIn > 2) this->zoomIn = 2;
|
||||
}
|
||||
|
||||
if (hDown & KEY_CPAD_DOWN) {
|
||||
this->zoomIn--;
|
||||
if (this->zoomIn < 0) this->zoomIn = 0;
|
||||
}
|
||||
|
||||
if (this->showMessage) {
|
||||
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) {
|
||||
sndSelect();
|
||||
this->showMessage = false;
|
||||
}
|
||||
} else if (this->subScreenMode == 2) {
|
||||
if (showCursor) {
|
||||
if (hDown & KEY_DUP) {
|
||||
sndHighlight();
|
||||
this->importCharacterList_cursorPosition--;
|
||||
this->importCharacterList_cursorPositionOnScreen--;
|
||||
if (this->importCharacterList_cursorPosition < 0) {
|
||||
this->importCharacterList_cursorPosition = 0;
|
||||
this->import_characterShownFirst = 0;
|
||||
} else if (this->importCharacterList_cursorPosition < this->import_characterShownFirst) {
|
||||
this->import_characterShownFirst--;
|
||||
}
|
||||
if (this->importCharacterList_cursorPositionOnScreen < 0) {
|
||||
this->importCharacterList_cursorPositionOnScreen = 0;
|
||||
}
|
||||
this->loadChrImage(false);
|
||||
}
|
||||
|
||||
if (hDown & KEY_DDOWN) {
|
||||
sndHighlight();
|
||||
this->importCharacterList_cursorPosition++;
|
||||
this->importCharacterList_cursorPositionOnScreen++;
|
||||
if (this->importCharacterList_cursorPosition > this->import_totalCharacters) {
|
||||
this->importCharacterList_cursorPosition = this->import_totalCharacters;
|
||||
this->import_characterShownFirst = this->import_totalCharacters-2;
|
||||
if (this->import_characterShownFirst < 0) this->import_characterShownFirst = 0;
|
||||
if (this->importCharacterList_cursorPositionOnScreen > this->import_totalCharacters) {
|
||||
this->importCharacterList_cursorPositionOnScreen = this->import_totalCharacters;
|
||||
}
|
||||
} else if (this->importCharacterList_cursorPosition > this->import_characterShownFirst+2) {
|
||||
this->import_characterShownFirst++;
|
||||
}
|
||||
if (this->importCharacterList_cursorPositionOnScreen > 2) {
|
||||
this->importCharacterList_cursorPositionOnScreen = 2;
|
||||
}
|
||||
this->loadChrImage(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (hDown & KEY_A) {
|
||||
sndSelect();
|
||||
this->subScreenMode = 0;
|
||||
}
|
||||
|
||||
if (hDown & KEY_DLEFT) {
|
||||
sndHighlight();
|
||||
this->photo_highlightedGame--;
|
||||
if (this->photo_highlightedGame < 0) this->photo_highlightedGame = 4;
|
||||
this->getMaxChars();
|
||||
}
|
||||
|
||||
if (hDown & KEY_DRIGHT) {
|
||||
sndHighlight();
|
||||
this->photo_highlightedGame++;
|
||||
if (this->photo_highlightedGame > 4) this->photo_highlightedGame = 0;
|
||||
this->getMaxChars();
|
||||
}
|
||||
|
||||
if ((hDown & KEY_DLEFT) || (hDown & KEY_DRIGHT)) {
|
||||
this->importCharacterList_cursorPosition = 0;
|
||||
this->importCharacterList_cursorPositionOnScreen = 0;
|
||||
this->import_characterShownFirst = 0;
|
||||
if (this->photo_highlightedGame == 4) {
|
||||
this->previewCharacter = false;
|
||||
if (!this->exportedCharListGotten[highlightedGame]) {
|
||||
this->displayNothing = true;
|
||||
gspWaitForVBlank();
|
||||
getExportedCharacterContents();
|
||||
this->exportedCharListGotten[highlightedGame] = true;
|
||||
this->displayNothing = false;
|
||||
}
|
||||
}
|
||||
this->getMaxChars();
|
||||
this->loadChrImage(false);
|
||||
}
|
||||
|
||||
if (this->photo_highlightedGame != 4) {
|
||||
if ((hDown & KEY_L) || (hDown & KEY_ZL)) {
|
||||
sndHighlight();
|
||||
this->seasonNo--;
|
||||
if (this->seasonNo < 0) this->seasonNo = 3;
|
||||
this->loadChrImage(false);
|
||||
}
|
||||
|
||||
if ((hDown & KEY_R) || (hDown & KEY_ZR)) {
|
||||
sndHighlight();
|
||||
this->seasonNo++;
|
||||
if (this->seasonNo > 3) this->seasonNo = 0;
|
||||
this->loadChrImage(false);
|
||||
}
|
||||
}
|
||||
|
||||
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
||||
sndBack();
|
||||
this->subScreenMode = 0;
|
||||
}
|
||||
|
||||
} else if (this->subScreenMode == 1) {
|
||||
if (showCursor) {
|
||||
if (hDown & KEY_DUP) {
|
||||
sndHighlight();
|
||||
this->importCharacterList_cursorPosition--;
|
||||
this->importCharacterList_cursorPositionOnScreen--;
|
||||
if (this->importCharacterList_cursorPosition < 0) {
|
||||
this->importCharacterList_cursorPosition = 0;
|
||||
this->import_characterShownFirst = 0;
|
||||
} else if (this->importCharacterList_cursorPosition < this->import_characterShownFirst) {
|
||||
this->import_characterShownFirst--;
|
||||
}
|
||||
if (this->importCharacterList_cursorPositionOnScreen < 0) {
|
||||
this->importCharacterList_cursorPositionOnScreen = 0;
|
||||
}
|
||||
switch (this->photo_highlightedGame) {
|
||||
case 2:
|
||||
studioBg = import_ss3BgNums[this->importCharacterList_cursorPosition];
|
||||
break;
|
||||
case 3:
|
||||
studioBg = import_ss4BgNums[this->importCharacterList_cursorPosition];
|
||||
break;
|
||||
}
|
||||
this->displayStudioBg = false;
|
||||
gspWaitForVBlank();
|
||||
GFX::loadBgSprite();
|
||||
this->displayStudioBg = true;
|
||||
}
|
||||
|
||||
if (hDown & KEY_DDOWN) {
|
||||
sndHighlight();
|
||||
this->importCharacterList_cursorPosition++;
|
||||
this->importCharacterList_cursorPositionOnScreen++;
|
||||
if (this->importCharacterList_cursorPosition > this->import_totalCharacters) {
|
||||
this->importCharacterList_cursorPosition = this->import_totalCharacters;
|
||||
this->import_characterShownFirst = this->import_totalCharacters-2;
|
||||
if (this->import_characterShownFirst < 0) this->import_characterShownFirst = 0;
|
||||
if (this->importCharacterList_cursorPositionOnScreen > this->import_totalCharacters) {
|
||||
this->importCharacterList_cursorPositionOnScreen = this->import_totalCharacters;
|
||||
}
|
||||
} else if (this->importCharacterList_cursorPosition > this->import_characterShownFirst+2) {
|
||||
this->import_characterShownFirst++;
|
||||
}
|
||||
if (this->importCharacterList_cursorPositionOnScreen > 2) {
|
||||
this->importCharacterList_cursorPositionOnScreen = 2;
|
||||
}
|
||||
switch (this->photo_highlightedGame) {
|
||||
case 2:
|
||||
studioBg = import_ss3BgNums[this->importCharacterList_cursorPosition];
|
||||
break;
|
||||
case 3:
|
||||
studioBg = import_ss4BgNums[this->importCharacterList_cursorPosition];
|
||||
break;
|
||||
}
|
||||
this->displayStudioBg = false;
|
||||
gspWaitForVBlank();
|
||||
GFX::loadBgSprite();
|
||||
this->displayStudioBg = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hDown & KEY_A) {
|
||||
sndSelect();
|
||||
this->subScreenMode = 0;
|
||||
}
|
||||
|
||||
if (hDown & KEY_DLEFT) {
|
||||
sndHighlight();
|
||||
this->photo_highlightedGame--;
|
||||
if (this->photo_highlightedGame < 0) this->photo_highlightedGame = 3;
|
||||
this->getMaxChars();
|
||||
}
|
||||
|
||||
if (hDown & KEY_DRIGHT) {
|
||||
sndHighlight();
|
||||
this->photo_highlightedGame++;
|
||||
if (this->photo_highlightedGame > 3) this->photo_highlightedGame = 0;
|
||||
this->getMaxChars();
|
||||
}
|
||||
|
||||
if ((hDown & KEY_DLEFT) || (hDown & KEY_DRIGHT)) {
|
||||
this->importCharacterList_cursorPosition = 0;
|
||||
this->importCharacterList_cursorPositionOnScreen = 0;
|
||||
this->import_characterShownFirst = 0;
|
||||
this->getMaxChars();
|
||||
switch (this->photo_highlightedGame) {
|
||||
case 2:
|
||||
studioBg = import_ss3BgNums[this->importCharacterList_cursorPosition];
|
||||
break;
|
||||
case 3:
|
||||
studioBg = import_ss4BgNums[this->importCharacterList_cursorPosition];
|
||||
break;
|
||||
}
|
||||
this->displayStudioBg = false;
|
||||
gspWaitForVBlank();
|
||||
GFX::loadBgSprite();
|
||||
this->displayStudioBg = true;
|
||||
}
|
||||
|
||||
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
||||
sndBack();
|
||||
this->subScreenMode = 0;
|
||||
this->previewCharacter = this->characterPicked;
|
||||
}
|
||||
|
||||
} else {
|
||||
if (showCursor) {
|
||||
if (hDown & KEY_DUP) {
|
||||
sndHighlight();
|
||||
this->characterChangeMenu_cursorPosition--;
|
||||
this->characterChangeMenu_cursorPositionOnScreen--;
|
||||
if (this->characterChangeMenu_cursorPosition < 0) {
|
||||
this->characterChangeMenu_cursorPosition = 0;
|
||||
}
|
||||
if (this->characterChangeMenu_cursorPositionOnScreen < 0) {
|
||||
this->characterChangeMenu_cursorPositionOnScreen = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (hDown & KEY_DDOWN) {
|
||||
sndHighlight();
|
||||
this->characterChangeMenu_cursorPosition++;
|
||||
this->characterChangeMenu_cursorPositionOnScreen++;
|
||||
if (this->characterChangeMenu_cursorPosition > 1) {
|
||||
this->characterChangeMenu_cursorPosition = 1;
|
||||
}
|
||||
if (this->characterChangeMenu_cursorPositionOnScreen > 1) {
|
||||
this->characterChangeMenu_cursorPositionOnScreen = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hDown & KEY_A) {
|
||||
highlightedGame = 3; // Use SS4 character renders
|
||||
if (this->characterChangeMenu_cursorPosition == 0) {
|
||||
sndSelect();
|
||||
this->subScreenMode = 1;
|
||||
this->getMaxChars();
|
||||
this->previewCharacter = false;
|
||||
} else if (this->characterChangeMenu_cursorPosition == 1) {
|
||||
sndSelect();
|
||||
this->displayNothing = true;
|
||||
this->subScreenMode = 2;
|
||||
if ((this->subScreenMode == 4) && (this->photo_highlightedGame == 4) && !this->exportedCharListGotten[highlightedGame]) {
|
||||
gspWaitForVBlank();
|
||||
getExportedCharacterContents();
|
||||
this->exportedCharListGotten[highlightedGame] = true;
|
||||
}
|
||||
this->getMaxChars();
|
||||
this->displayNothing = false;
|
||||
this->loadChrImage(false);
|
||||
this->characterPicked = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
||||
sndBack();
|
||||
highlightedGame = 1;
|
||||
this->characterList_cursorPosition = 0;
|
||||
this->characterList_cursorPositionOnScreen = 0;
|
||||
this->characterShownFirst = 0;
|
||||
this->characterChangeMenu_cursorPosition = 0;
|
||||
this->characterChangeMenu_cursorPositionOnScreen = 0;
|
||||
this->characterChangeMenu_optionShownFirst = 0;
|
||||
Gui::setScreen(std::make_unique<titleScreen>(), true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
#include "screenvars.h"
|
||||
#include "settings.hpp"
|
||||
#include "gameSelect.hpp"
|
||||
#include "photoStudio.hpp"
|
||||
|
||||
extern u64 appID;
|
||||
extern int titleSelection;
|
||||
@ -111,6 +112,9 @@ void titleScreen::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
|
||||
case 0:
|
||||
Gui::setScreen(std::make_unique<GameSelect>(), true);
|
||||
break;
|
||||
case 1:
|
||||
Gui::setScreen(std::make_unique<PhotoStudio>(), true);
|
||||
break;
|
||||
case 2:
|
||||
Gui::setScreen(std::make_unique<Settings>(), true);
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user