Add more SST studio BGs

This commit is contained in:
RocketRobz 2020-06-27 23:53:58 -06:00
parent 219d717851
commit 63cfe64c63
7 changed files with 13 additions and 1 deletions

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@ -0,0 +1 @@
-f rgba -z auto "bg_afterParty.png"

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@ -0,0 +1 @@
-f rgba -z auto "bg_beautician2.png"

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@ -22,6 +22,8 @@ const char* import_ss2BgNames[] {
"Cafe (Fall)", "Cafe (Fall)",
"Cafe (Winter)", "Cafe (Winter)",
"Exhibition Hall", "Exhibition Hall",
"Beautician",
"After Party",
}; };
int import_ss2BgNums[] { int import_ss2BgNums[] {
@ -48,4 +50,6 @@ int import_ss2BgNums[] {
37, 37,
38, 38,
39, 39,
40,
41,
}; };

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@ -179,6 +179,12 @@ void GFX::loadBgSprite(void) {
bgPath = "romfs:/gfx/bgNight_exhibitionHall2.t3x"; bgPath = "romfs:/gfx/bgNight_exhibitionHall2.t3x";
} }
break; break;
case 40:
bgPath = "romfs:/gfx/bg_beautician2.t3x";
break;
case 41:
bgPath = "romfs:/gfx/bg_afterParty.t3x";
break;
} }
bgSprite = C2D_SpriteSheetLoad(bgPath); bgSprite = C2D_SpriteSheetLoad(bgPath);
doBgSpriteFree = true; doBgSpriteFree = true;

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@ -33,7 +33,7 @@ void PhotoStudio::getMaxChars() {
} else if (photo_highlightedGame == 2) { } else if (photo_highlightedGame == 2) {
import_totalCharacters = 8; import_totalCharacters = 8;
} else if (photo_highlightedGame == 1) { } else if (photo_highlightedGame == 1) {
import_totalCharacters = 22; import_totalCharacters = 24;
} else if (photo_highlightedGame == 0) { } else if (photo_highlightedGame == 0) {
import_totalCharacters = 0; import_totalCharacters = 0;
} }