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Add some music from *Style Savvy*
ALSO: Add one music track from *Jim Power: The Lost Dimension in 3D* (GEN/MD)
This commit is contained in:
parent
cedfa71a24
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BIN
3ds/romfs/music/jimPower3D_gen/mutantsForest_loop.wav
Normal file
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3ds/romfs/music/jimPower3D_gen/mutantsForest_loop.wav
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3ds/romfs/music/jimPower3D_gen/mutantsForest_start.wav
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3ds/romfs/music/jimPower3D_gen/mutantsForest_start.wav
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3ds/romfs/music/styleSavvy/mapFall_loop.wav
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3ds/romfs/music/styleSavvy/mapFall_loop.wav
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3ds/romfs/music/styleSavvy/mapFall_start.wav
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3ds/romfs/music/styleSavvy/mapFall_start.wav
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3ds/romfs/music/styleSavvy/mapSpring_loop.wav
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3ds/romfs/music/styleSavvy/mapSpring_loop.wav
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3ds/romfs/music/styleSavvy/mapSpring_start.wav
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3ds/romfs/music/styleSavvy/mapSpring_start.wav
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3ds/romfs/music/styleSavvy/mapSummer_loop.wav
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3ds/romfs/music/styleSavvy/mapSummer_loop.wav
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3ds/romfs/music/styleSavvy/mapSummer_start.wav
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3ds/romfs/music/styleSavvy/mapSummer_start.wav
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3ds/romfs/music/styleSavvy/mapWinter_loop.wav
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3ds/romfs/music/styleSavvy/mapWinter_loop.wav
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3ds/romfs/music/styleSavvy/mapWinter_start.wav
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3ds/romfs/music/styleSavvy/mapWinter_start.wav
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3ds/romfs/music/styleSavvy/myRoom_loop.wav
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3ds/romfs/music/styleSavvy/myRoom_loop.wav
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3ds/romfs/music/styleSavvy/myRoom_start.wav
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3ds/romfs/music/styleSavvy/myRoom_start.wav
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3ds/romfs/music/styleSavvy/wifiMap_loop.wav
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3ds/romfs/music/styleSavvy/wifiMap_loop.wav
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3ds/romfs/music/styleSavvy/wifiMap_start.wav
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3ds/romfs/music/styleSavvy/wifiMap_start.wav
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3ds/romfs/music/styleSavvy/wirelessMenu_loop.wav
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3ds/romfs/music/styleSavvy/wirelessMenu_loop.wav
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3ds/romfs/music/styleSavvy/wirelessMenu_start.wav
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3ds/romfs/music/styleSavvy/wirelessMenu_start.wav
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@ -53,10 +53,42 @@ void loadMusic(int num) {
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startName = "romfs:/music/sonicMania/studiopolisZoneAct1_start.wav";
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loopName = "romfs:/music/sonicMania/studiopolisZoneAct1_loop.wav";
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break;
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case 10: // Sonic Mania - Special Stage: "Dimension Heist"
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case 10: // Sonic Mania - Special Stage: "Dimension Heist"
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startName = "romfs:/music/sonicMania/specialStage_start.wav";
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loopName = "romfs:/music/sonicMania/specialStage_loop.wav";
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break;
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case 11: // Style Savvy - My Room
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startName = "romfs:/music/styleSavvy/myRoom_start.wav";
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loopName = "romfs:/music/styleSavvy/myRoom_loop.wav";
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break;
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case 12: // Style Savvy - Map (Spring)
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startName = "romfs:/music/styleSavvy/mapSpring_start.wav";
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loopName = "romfs:/music/styleSavvy/mapSpring_loop.wav";
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break;
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case 13: // Style Savvy - Map (Summer)
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startName = "romfs:/music/styleSavvy/mapSummer_start.wav";
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loopName = "romfs:/music/styleSavvy/mapSummer_loop.wav";
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break;
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case 14: // Style Savvy - Map (Fall)
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startName = "romfs:/music/styleSavvy/mapFall_start.wav";
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loopName = "romfs:/music/styleSavvy/mapFall_loop.wav";
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break;
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case 15: // Style Savvy - Map (Winter)
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startName = "romfs:/music/styleSavvy/mapWinter_start.wav";
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loopName = "romfs:/music/styleSavvy/mapWinter_loop.wav";
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break;
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case 16: // Style Savvy - Wireless Menu
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startName = "romfs:/music/styleSavvy/wirelessMenu_start.wav";
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loopName = "romfs:/music/styleSavvy/wirelessMenu_loop.wav";
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break;
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case 17: // Style Savvy - Wireless Map
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startName = "romfs:/music/styleSavvy/wirelessMap_start.wav";
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loopName = "romfs:/music/styleSavvy/wirelessMap_loop.wav";
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break;
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case 18: // Jim Power: The Lost Dimension in 3D (GEN/MD) - Stage 3: Mutant's Forest
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startName = "romfs:/music/jimPower3D_gen/mutantsForest_start.wav";
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loopName = "romfs:/music/jimPower3D_gen/mutantsForest_loop.wav";
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break;
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}
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if (access(startName, F_OK) == 0) {
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9
include/jimPowerBgmNames.h
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9
include/jimPowerBgmNames.h
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@ -0,0 +1,9 @@
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const char* jimPowerBgmNames[] = {
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"Mutant's Forest",
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"",
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"",
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};
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int jimPowerBgmNums[] = {
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18,
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};
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19
include/ss1BgmNames.h
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19
include/ss1BgmNames.h
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@ -0,0 +1,19 @@
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const char* ss1BgmNames[] = {
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"My Room",
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"Map (Spring)",
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"Map (Summer)",
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"Map (Fall)",
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"Map (Winter)",
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"Wireless Menu",
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"Wireless Map",
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};
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int ss1BgmNums[] = {
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11,
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12,
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13,
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14,
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15,
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16,
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17,
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};
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@ -21,7 +21,7 @@ class SoundControl {
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// Refill the stream buffers
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volatile void updateStream();
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void loadStream(const char* path, const char* loopPath, u32 sampleRate, bool loop);
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void loadStream(const char* path, const char* loopPath, u32 sampleRate, bool stereo, bool loop);
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void beginStream();
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void stopStream();
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void fadeOutStream();
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@ -34,6 +34,7 @@ class SoundControl {
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mm_stream stream;
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mm_ds_system sys;
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bool stream_is_playing;
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bool stream_is_stereo;
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bool loopingPoint;
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bool looping;
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//mm_sound_effect snd_loading;
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@ -7,6 +7,7 @@ void loadMusic(int num) {
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const char* startName = "";
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const char* loopName = "";
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u32 sampleRate = 0;
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bool stereo = true;
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switch (num) {
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case 0: // Pokemon Stadium - Stadium Select
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@ -58,11 +59,52 @@ void loadMusic(int num) {
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loopName = "nitro:/music/sonicMania/studiopolisZoneAct1_loop.raw";
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sampleRate = 44100;
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break;
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case 10: // Sonic Mania - Special Stage: "Dimension Heist"
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case 10: // Sonic Mania - Special Stage: "Dimension Heist"
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startName = "nitro:/music/sonicMania/specialStage_start.raw";
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loopName = "nitro:/music/sonicMania/specialStage_loop.raw";
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sampleRate = 44100;
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break;
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case 11: // Style Savvy - My Room
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startName = "nitro:/music/styleSavvy/myRoom_start.raw";
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loopName = "nitro:/music/styleSavvy/myRoom_loop.raw";
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sampleRate = 32000;
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break;
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case 12: // Style Savvy - Map (Spring)
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startName = "nitro:/music/styleSavvy/mapSpring_start.raw";
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loopName = "nitro:/music/styleSavvy/mapSpring_loop.raw";
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sampleRate = 32000;
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break;
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case 13: // Style Savvy - Map (Summer)
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startName = "nitro:/music/styleSavvy/mapSummer_start.raw";
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loopName = "nitro:/music/styleSavvy/mapSummer_loop.raw";
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sampleRate = 32000;
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break;
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case 14: // Style Savvy - Map (Fall)
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startName = "nitro:/music/styleSavvy/mapFall_start.raw";
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loopName = "nitro:/music/styleSavvy/mapFall_loop.raw";
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sampleRate = 32000;
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break;
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case 15: // Style Savvy - Map (Winter)
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startName = "nitro:/music/styleSavvy/mapWinter_start.raw";
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loopName = "nitro:/music/styleSavvy/mapWinter_loop.raw";
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sampleRate = 32000;
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break;
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case 16: // Style Savvy - Wireless Menu
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startName = "nitro:/music/styleSavvy/wirelessMenu_start.raw";
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loopName = "nitro:/music/styleSavvy/wirelessMenu_loop.raw";
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sampleRate = 32000;
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break;
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case 17: // Style Savvy - Wireless Map
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startName = "nitro:/music/styleSavvy/wirelessMap_start.raw";
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loopName = "nitro:/music/styleSavvy/wirelessMap_loop.raw";
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sampleRate = 32000;
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break;
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case 18: // Jim Power: The Lost Dimension in 3D (GEN/MD) - Stage 3: Mutant's Forest
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startName = "nitro:/music/jimPower3D_gen/mutantsForest_start.raw";
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loopName = "nitro:/music/jimPower3D_gen/mutantsForest_loop.raw";
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sampleRate = 48000;
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stereo = false;
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break;
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}
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snd().loadStream(startName, loopName, sampleRate, true);
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snd().loadStream(startName, loopName, sampleRate, stereo, true);
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}
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@ -30,6 +30,7 @@ extern char debug_buf[256];
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extern volatile u32 sample_delay_count;
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char* SFX_DATA = (char*)NULL;
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s8 monoBuffer[STREAMING_BUF_LENGTH] = {0};
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mm_word SOUNDBANK[MSL_BANKSIZE] = {0};
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SoundControl::SoundControl()
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@ -92,7 +93,7 @@ mm_sfxhand SoundControl::playSelect() { return mmEffectEx(&snd_select); }
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mm_sfxhand SoundControl::playBack() { return mmEffectEx(&snd_back); }
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mm_sfxhand SoundControl::playHighlight() { return mmEffectEx(&snd_highlight); }
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void SoundControl::loadStream(const char* path, const char* loopPath, u32 sampleRate, bool loop) {
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void SoundControl::loadStream(const char* path, const char* loopPath, u32 sampleRate, bool stereo, bool loop) {
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if (stream_source) {
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stream_is_playing = false;
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mmStreamClose();
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@ -116,46 +117,119 @@ void SoundControl::loadStream(const char* path, const char* loopPath, u32 sample
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stream.format = MM_STREAM_8BIT_STEREO; // select format
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stream.timer = MM_TIMER0; // use timer0
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stream.manual = false; // auto filling
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stream_is_stereo = stereo;
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looping = loop;
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int byteLen = stream_is_stereo ? sizeof(s16) : sizeof(s8);
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if (loopableMusic) {
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fseek(stream_start_source, 0, SEEK_END);
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size_t fileSize = ftell(stream_start_source);
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fseek(stream_start_source, 0, SEEK_SET);
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// Prep the first section of the stream
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fread((void*)play_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_start_source);
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if (fileSize < STREAMING_BUF_LENGTH*sizeof(s16)) {
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if (stream_is_stereo) {
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fread((void*)play_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_start_source);
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} else {
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fread((void*)monoBuffer, sizeof(s8), STREAMING_BUF_LENGTH, stream_start_source);
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s8 mono2stereo[2];
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for (int i = 0; i < STREAMING_BUF_LENGTH; i++) {
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mono2stereo[0] = monoBuffer[i];
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mono2stereo[1] = monoBuffer[i];
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tonccpy((s16*)play_stream_buf+i, &mono2stereo, sizeof(s16));
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}
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}
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if (fileSize < (size_t)STREAMING_BUF_LENGTH*byteLen) {
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size_t fillerSize = 0;
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while (fileSize+fillerSize < STREAMING_BUF_LENGTH*sizeof(s16)) {
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while (fileSize+fillerSize < (size_t)STREAMING_BUF_LENGTH*byteLen) {
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fillerSize++;
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}
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fread((void*)play_stream_buf+fileSize, 1, fillerSize, stream_source);
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if (stream_is_stereo) {
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fread((void*)play_stream_buf+fileSize, 1, fillerSize, stream_source);
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} else {
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fread((void*)monoBuffer+fileSize, sizeof(s8), fillerSize, stream_source);
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s8 mono2stereo[2];
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for (int i = (int)fileSize; i < STREAMING_BUF_LENGTH; i++) {
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mono2stereo[0] = monoBuffer[i];
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mono2stereo[1] = monoBuffer[i];
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tonccpy((s16*)play_stream_buf+i, &mono2stereo, sizeof(s16));
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}
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}
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// Fill the next section premptively
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fread((void*)fill_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_source);
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if (stream_is_stereo) {
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fread((void*)fill_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_source);
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} else {
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fread((void*)monoBuffer, sizeof(s8), STREAMING_BUF_LENGTH, stream_source);
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s8 mono2stereo[2];
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for (int i = 0; i < STREAMING_BUF_LENGTH; i++) {
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mono2stereo[0] = monoBuffer[i];
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mono2stereo[1] = monoBuffer[i];
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tonccpy((s16*)fill_stream_buf+i, &mono2stereo, sizeof(s16));
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}
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}
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loopingPoint = true;
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} else {
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// Fill the next section premptively
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fread((void*)fill_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_start_source);
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fileSize -= STREAMING_BUF_LENGTH*sizeof(s16);
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if (fileSize < STREAMING_BUF_LENGTH*sizeof(s16)) {
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if (stream_is_stereo) {
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fread((void*)fill_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_start_source);
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} else {
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fread((void*)monoBuffer, sizeof(s8), STREAMING_BUF_LENGTH, stream_start_source);
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s8 mono2stereo[2];
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for (int i = 0; i < STREAMING_BUF_LENGTH; i++) {
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mono2stereo[0] = monoBuffer[i];
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mono2stereo[1] = monoBuffer[i];
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tonccpy((s16*)fill_stream_buf+i, &mono2stereo, sizeof(s16));
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}
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}
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fileSize -= STREAMING_BUF_LENGTH*byteLen;
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if (fileSize < (size_t)STREAMING_BUF_LENGTH*byteLen) {
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size_t fillerSize = 0;
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while (fileSize+fillerSize < STREAMING_BUF_LENGTH*sizeof(s16)) {
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while (fileSize+fillerSize < (size_t)STREAMING_BUF_LENGTH*byteLen) {
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fillerSize++;
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}
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fread((void*)fill_stream_buf+fileSize, 1, fillerSize, stream_source);
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if (stream_is_stereo) {
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fread((void*)fill_stream_buf+fileSize, 1, fillerSize, stream_source);
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} else {
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fread((void*)monoBuffer+fileSize, sizeof(s8), fillerSize, stream_source);
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s8 mono2stereo[2];
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for (int i = (int)fileSize; i < STREAMING_BUF_LENGTH; i++) {
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mono2stereo[0] = monoBuffer[i];
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mono2stereo[1] = monoBuffer[i];
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tonccpy((s16*)fill_stream_buf+i, &mono2stereo, sizeof(s16));
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}
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}
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loopingPoint = true;
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}
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}
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} else {
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// Prep the first section of the stream
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fread((void*)play_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_source);
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if (stream_is_stereo) {
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fread((void*)play_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_source);
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} else {
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fread((void*)monoBuffer, sizeof(s8), STREAMING_BUF_LENGTH, stream_source);
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s8 mono2stereo[2];
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for (int i = 0; i < STREAMING_BUF_LENGTH; i++) {
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mono2stereo[0] = monoBuffer[i];
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mono2stereo[1] = monoBuffer[i];
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tonccpy((s16*)play_stream_buf+i, &mono2stereo, sizeof(s16));
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}
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}
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// Fill the next section premptively
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fread((void*)fill_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_source);
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if (stream_is_stereo) {
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fread((void*)fill_stream_buf, sizeof(s16), STREAMING_BUF_LENGTH, stream_source);
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} else {
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fread((void*)monoBuffer, sizeof(s8), STREAMING_BUF_LENGTH, stream_source);
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s8 mono2stereo[2];
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for (int i = 0; i < STREAMING_BUF_LENGTH; i++) {
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mono2stereo[0] = monoBuffer[i];
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mono2stereo[1] = monoBuffer[i];
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tonccpy((s16*)fill_stream_buf+i, &mono2stereo, sizeof(s16));
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}
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}
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loopingPoint = true;
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}
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@ -218,12 +292,35 @@ volatile void SoundControl::updateStream() {
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int instance_to_fill = std::min(SAMPLES_LEFT_TO_FILL, SAMPLES_TO_FILL);
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// If we don't read enough samples, loop from the beginning of the file.
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instance_filled = fread((s16*)fill_stream_buf + filled_samples, sizeof(s16), instance_to_fill, loopingPoint ? stream_source : stream_start_source);
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if (stream_is_stereo) {
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instance_filled = fread((s16*)fill_stream_buf + filled_samples, sizeof(s16), instance_to_fill, loopingPoint ? stream_source : stream_start_source);
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} else {
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instance_filled = fread(&monoBuffer, sizeof(s8), instance_to_fill, loopingPoint ? stream_source : stream_start_source);
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s8 mono2stereo[2];
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for (int i = 0; i < instance_to_fill; i++) {
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mono2stereo[0] = monoBuffer[i];
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mono2stereo[1] = monoBuffer[i];
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tonccpy((s16*)fill_stream_buf + (filled_samples + i), &mono2stereo, sizeof(s16));
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}
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}
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if (instance_filled < instance_to_fill) {
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if (looping) {
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fseek(stream_source, 0, SEEK_SET);
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int i = fread((s16*)fill_stream_buf + filled_samples + instance_filled,
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sizeof(s16), (instance_to_fill - instance_filled), stream_source);
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int i = 0;
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if (stream_is_stereo) {
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i = fread((s16*)fill_stream_buf + filled_samples + instance_filled,
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sizeof(s16), (instance_to_fill - instance_filled), stream_source);
|
||||
} else {
|
||||
i = fread(&monoBuffer, sizeof(s8), (instance_to_fill - instance_filled), stream_source);
|
||||
if (i > 0) {
|
||||
s8 mono2stereo[2];
|
||||
for (int i = 0; i < (instance_to_fill - instance_filled); i++) {
|
||||
mono2stereo[0] = monoBuffer[i];
|
||||
mono2stereo[1] = monoBuffer[i];
|
||||
tonccpy((s16*)fill_stream_buf + (filled_samples + instance_filled + i), &mono2stereo, sizeof(s16));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (i==0) {
|
||||
toncset((s16*)fill_stream_buf + filled_samples + instance_filled, 0, (instance_to_fill - instance_filled)*sizeof(s16));
|
||||
} else {
|
||||
|
BIN
nds/nitrofiles/music/jimPower3D_gen/mutantsForest_loop.raw
Normal file
BIN
nds/nitrofiles/music/jimPower3D_gen/mutantsForest_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/jimPower3D_gen/mutantsForest_start.raw
Normal file
BIN
nds/nitrofiles/music/jimPower3D_gen/mutantsForest_start.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/mapFall_loop.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/mapFall_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/mapFall_start.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/mapFall_start.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/mapSpring_loop.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/mapSpring_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/mapSpring_start.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/mapSpring_start.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/mapSummer_loop.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/mapSummer_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/mapSummer_start.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/mapSummer_start.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/mapWinter_loop.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/mapWinter_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/mapWinter_start.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/mapWinter_start.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/myRoom_loop.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/myRoom_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/myRoom_start.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/myRoom_start.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/wifiMap_loop.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/wifiMap_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/wifiMap_start.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/wifiMap_start.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/wirelessMenu_loop.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/wirelessMenu_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/styleSavvy/wirelessMenu_start.raw
Normal file
BIN
nds/nitrofiles/music/styleSavvy/wirelessMenu_start.raw
Normal file
Binary file not shown.
@ -30,10 +30,12 @@
|
||||
#include "pdarkBgNames.h"
|
||||
#include "smBgNames.h"
|
||||
|
||||
#include "jimPowerBgmNames.h"
|
||||
#include "marioGolfAdvanceTourBgmNames.h"
|
||||
#include "mmBattleAndChaseBgmNames.h"
|
||||
#include "pkmnStadiumBgmNames.h"
|
||||
#include "sonicManiaBgmNames.h"
|
||||
#include "ss1BgmNames.h"
|
||||
#include "tetrisPartyBgmNames.h"
|
||||
|
||||
#include <unistd.h>
|
||||
@ -115,10 +117,12 @@ static u8 charPageOrder[] = {
|
||||
};
|
||||
|
||||
static u8 bgmPageOrder[] = {
|
||||
6, // Jim Power
|
||||
2, // Mario Golf: Advance Tour
|
||||
1, // MegaMan: Battle and Chase
|
||||
0, // Pokemon Stadium
|
||||
4, // Sonic Mania
|
||||
5, // Style Savvy
|
||||
3, // Tetris Party
|
||||
};
|
||||
|
||||
@ -147,7 +151,11 @@ void PhotoStudio::getMaxChars() {
|
||||
// Music
|
||||
switch (bgmPageOrder[bgm_highlightedGame]) {
|
||||
case 0:
|
||||
import_totalCharacters = 0;
|
||||
break;
|
||||
case 1:
|
||||
import_totalCharacters = 0;
|
||||
break;
|
||||
case 2:
|
||||
import_totalCharacters = 0;
|
||||
break;
|
||||
@ -157,6 +165,12 @@ void PhotoStudio::getMaxChars() {
|
||||
case 4:
|
||||
import_totalCharacters = 5;
|
||||
break;
|
||||
case 5:
|
||||
import_totalCharacters = 6;
|
||||
break;
|
||||
case 6:
|
||||
import_totalCharacters = 0;
|
||||
break;
|
||||
}
|
||||
} else if (subScreenMode == 1) {
|
||||
// Locations
|
||||
@ -702,6 +716,10 @@ const char* PhotoStudio::bgmGameTitle(void) const {
|
||||
return "Tetris Party";
|
||||
case 4:
|
||||
return "Sonic Mania";
|
||||
case 5:
|
||||
return ss1Title();
|
||||
case 6:
|
||||
return "Jim Power";
|
||||
}
|
||||
return "???";
|
||||
}
|
||||
@ -782,6 +800,10 @@ const char* PhotoStudio::bgmName(int i) const {
|
||||
return tetrisPartyBgmNames[i];
|
||||
case 4:
|
||||
return sonicManiaBgmNames[i];
|
||||
case 5:
|
||||
return ss1BgmNames[i];
|
||||
case 6:
|
||||
return jimPowerBgmNames[i];
|
||||
}
|
||||
return "???";
|
||||
}
|
||||
@ -818,6 +840,10 @@ int PhotoStudio::getBgmNum(void) const {
|
||||
return tetrisPartyBgmNums[bgmList_cursorPosition];
|
||||
case 4:
|
||||
return sonicManiaBgmNums[bgmList_cursorPosition];
|
||||
case 5:
|
||||
return ss1BgmNums[bgmList_cursorPosition];
|
||||
case 6:
|
||||
return jimPowerBgmNums[bgmList_cursorPosition];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user