mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
Add *Super Mario Bros.* overworld music
ALSO: DS(i) Downconvert Hz in some music tracks
This commit is contained in:
parent
0c679c2c6a
commit
46cf74758a
BIN
3ds/romfs/music/superMarioBros/overworld_loop.wav
Normal file
BIN
3ds/romfs/music/superMarioBros/overworld_loop.wav
Normal file
Binary file not shown.
BIN
3ds/romfs/music/superMarioBros/overworld_start.wav
Normal file
BIN
3ds/romfs/music/superMarioBros/overworld_start.wav
Normal file
Binary file not shown.
@ -169,6 +169,10 @@ void loadMusic(int num) {
|
||||
case 41: // Style Savvy - Dominic's Mansion
|
||||
loopName = "romfs:/music/styleSavvy/mansion.wav";
|
||||
break;
|
||||
case 42: // Super Mario Bros. - Overworld
|
||||
startName = "romfs:/music/superMarioBros/overworld_start.wav";
|
||||
loopName = "romfs:/music/superMarioBros/overworld_loop.wav";
|
||||
break;
|
||||
}
|
||||
|
||||
if (access(startName, F_OK) == 0) {
|
||||
|
9
include/superMarioBrosBgmNames.h
Normal file
9
include/superMarioBrosBgmNames.h
Normal file
@ -0,0 +1,9 @@
|
||||
const char* superMarioBrosBgmNames[] = {
|
||||
"Overworld",
|
||||
"",
|
||||
"",
|
||||
};
|
||||
|
||||
int superMarioBrosBgmNums[] = {
|
||||
42,
|
||||
};
|
@ -37,8 +37,6 @@ class SoundControl {
|
||||
bool stream_is_stereo;
|
||||
bool loopingPoint;
|
||||
bool looping;
|
||||
//mm_sound_effect snd_loading;
|
||||
mm_sound_effect mus_startup;
|
||||
FILE* stream_start_source;
|
||||
FILE* stream_source;
|
||||
};
|
||||
|
@ -24,7 +24,7 @@ void loadMusic(int num) {
|
||||
case 2: // Mario Golf: Advance Tour - Marion Club
|
||||
startName = "nitro:/music/marioGolfAdvanceTour/marionClub_start.raw";
|
||||
loopName = "nitro:/music/marioGolfAdvanceTour/marionClub_loop.raw";
|
||||
sampleRate = 48000;
|
||||
sampleRate = 32000;
|
||||
break;
|
||||
case 3: // Tetris Party - Title Screen
|
||||
startName = "nitro:/music/tetrisParty/titleScreen_start.raw";
|
||||
@ -127,7 +127,7 @@ void loadMusic(int num) {
|
||||
break;
|
||||
case 23: // Style Savvy: Trendsetters - Brad's Theme
|
||||
loopName = "nitro:/music/styleSavvy2/musashi.raw";
|
||||
sampleRate = 32728;
|
||||
sampleRate = 22050;
|
||||
break;
|
||||
case 24: // Style Savvy: Trendsetters - Buyer's Center
|
||||
startName = "nitro:/music/styleSavvy2/exhibition_start.raw";
|
||||
@ -150,7 +150,7 @@ void loadMusic(int num) {
|
||||
break;
|
||||
case 28: // Style Savvy: Trendsetters - Fashion Contest Menu
|
||||
loopName = "nitro:/music/styleSavvy2/contest.raw";
|
||||
sampleRate = 32728;
|
||||
sampleRate = 22050;
|
||||
break;
|
||||
case 29: // Style Savvy: Trendsetters - MC Mode's Theme
|
||||
loopName = "nitro:/music/styleSavvy2/contestDJ.raw";
|
||||
@ -182,15 +182,15 @@ void loadMusic(int num) {
|
||||
case 35: // Style Savvy: Trendsetters - Rock Runway Theme
|
||||
startName = "nitro:/music/styleSavvy2/runway05_start.raw";
|
||||
loopName = "nitro:/music/styleSavvy2/runway05_loop.raw";
|
||||
sampleRate = 32728;
|
||||
sampleRate = 22050;
|
||||
break;
|
||||
case 36: // Style Savvy: Trendsetters - Wireless Shop
|
||||
loopName = "nitro:/music/styleSavvy2/girlsMall.raw";
|
||||
sampleRate = 32728;
|
||||
sampleRate = 22050;
|
||||
break;
|
||||
case 37: // Style Savvy: Trendsetters - Main Shop Data
|
||||
loopName = "nitro:/music/styleSavvy2/personalCheck.raw";
|
||||
sampleRate = 32728;
|
||||
sampleRate = 22050;
|
||||
break;
|
||||
case 38: // Style Savvy - Hair Salon
|
||||
loopName = "nitro:/music/styleSavvy/hairSalon.raw";
|
||||
@ -209,6 +209,12 @@ void loadMusic(int num) {
|
||||
loopName = "nitro:/music/styleSavvy/mansion.raw";
|
||||
sampleRate = 32000;
|
||||
break;
|
||||
case 42: // Super Mario Bros. - Overworld
|
||||
startName = "nitro:/music/superMarioBros/overworld_start.raw";
|
||||
loopName = "nitro:/music/superMarioBros/overworld_loop.raw";
|
||||
sampleRate = 32000;
|
||||
stereo = false;
|
||||
break;
|
||||
}
|
||||
snd().loadStream(startName, loopName, sampleRate, stereo, true);
|
||||
}
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
nds/nitrofiles/music/superMarioBros/overworld_loop.raw
Normal file
BIN
nds/nitrofiles/music/superMarioBros/overworld_loop.raw
Normal file
Binary file not shown.
BIN
nds/nitrofiles/music/superMarioBros/overworld_start.raw
Normal file
BIN
nds/nitrofiles/music/superMarioBros/overworld_start.raw
Normal file
Binary file not shown.
@ -0,0 +1,14 @@
|
||||
In the DS(i) version of Super Photo Studio, some work was done to keep the music file size down while retaining the high quality.
|
||||
|
||||
Any reused or duplicated parts of the music are deleted, and the part that would be reused is put into a single file.
|
||||
The parts would then be played in a sequence, for example:
|
||||
|
||||
Super Mario Bros.: Overworld Theme
|
||||
0, 1, 1, 2, 3, 2, 4, 2, 3, 2, 4, 5, 6, 5, 0, and so on...
|
||||
|
||||
Depending on if:
|
||||
* The music is stereo or mono
|
||||
* The Hz is high or low
|
||||
* How many reused parts of the music there is
|
||||
You could save a huge amount of ROM space for more content, rather than using a single music stream file to take a lot of space.
|
||||
For example, the music above is normally around 4 MB, but after opimzation, it's 1.20 MB.
|
BIN
nds/unused/music (optimized)/superMarioBros/overworld/0.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/0.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/1.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/1.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/2.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/2.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/3.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/3.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/4.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/4.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/5.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/5.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/6.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/6.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/7.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/7.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/8.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/8.raw
Normal file
Binary file not shown.
BIN
nds/unused/music (optimized)/superMarioBros/overworld/9.raw
Normal file
BIN
nds/unused/music (optimized)/superMarioBros/overworld/9.raw
Normal file
Binary file not shown.
Binary file not shown.
@ -36,6 +36,7 @@
|
||||
#include "pkmnStadiumBgmNames.h"
|
||||
#include "savvyMgrBgmNames.h"
|
||||
#include "sonicManiaBgmNames.h"
|
||||
#include "superMarioBrosBgmNames.h"
|
||||
#include "ss1BgmNames.h"
|
||||
#include "ss2BgmNames.h"
|
||||
#include "tetrisPartyBgmNames.h"
|
||||
@ -127,6 +128,7 @@ static u8 bgmPageOrder[] = {
|
||||
4, // Sonic Mania
|
||||
5, // Style Savvy
|
||||
8, // Style Savvy: Trendsetters
|
||||
9, // Super Mario Bros.
|
||||
3, // Tetris Party
|
||||
};
|
||||
|
||||
@ -181,6 +183,9 @@ void PhotoStudio::getMaxChars() {
|
||||
case 8:
|
||||
import_totalCharacters = 17;
|
||||
break;
|
||||
case 9:
|
||||
import_totalCharacters = 0;
|
||||
break;
|
||||
}
|
||||
} else if (subScreenMode == 1) {
|
||||
// Locations
|
||||
@ -735,6 +740,8 @@ const char* PhotoStudio::bgmGameTitle(void) const {
|
||||
return "Savvy Manager";
|
||||
case 8:
|
||||
return ss2Title();
|
||||
case 9:
|
||||
return "Super Mario Bros.";
|
||||
}
|
||||
return "???";
|
||||
}
|
||||
@ -823,6 +830,8 @@ const char* PhotoStudio::bgmName(int i) const {
|
||||
return savvyMgrBgmNames[i];
|
||||
case 8:
|
||||
return ss2BgmNames[i];
|
||||
case 9:
|
||||
return superMarioBrosBgmNames[i];
|
||||
}
|
||||
return "???";
|
||||
}
|
||||
@ -867,6 +876,8 @@ int PhotoStudio::getBgmNum(void) const {
|
||||
return savvyMgrBgmNums[bgmList_cursorPosition];
|
||||
case 8:
|
||||
return ss2BgmNums[bgmList_cursorPosition];
|
||||
case 9:
|
||||
return superMarioBrosBgmNums[bgmList_cursorPosition];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user