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https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
Add Carrington Institute from *Perfect Dark*
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a3aa38c61b
commit
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BIN
assets/gfx_charprevbg/bg_carringtonInstitute.png
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BIN
assets/gfx_charprevbg/bg_carringtonInstitute.png
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Binary file not shown.
After Width: | Height: | Size: 703 KiB |
1
assets/gfx_charprevbg/bg_carringtonInstitute.t3s
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1
assets/gfx_charprevbg/bg_carringtonInstitute.t3s
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@ -0,0 +1 @@
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-f rgba -z auto "bg_carringtonInstitute.png"
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9
include/pdarkBgNames.h
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9
include/pdarkBgNames.h
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@ -0,0 +1,9 @@
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const char* pdarkBgNames[] = {
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"Carrington Institute",
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"",
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"",
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};
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int pdarkBgNums[] = {
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48,
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};
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@ -276,6 +276,9 @@ void GFX::loadBgSprite(void) {
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case 47:
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bgPath = "romfs:/gfx/bg_roseGarden2.t3x";
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break;
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case 48:
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bgPath = "romfs:/gfx/bg_carringtonInstitute.t3x";
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break;
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}
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FILE* bgFile = fopen(bgPath, "rb");
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fread((void*)bgSpriteMem[0], 1, 0x200000, bgFile);
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@ -482,7 +485,8 @@ void GFX::showCharSprite(int num, bool flipH, int zoomIn, int fadeAlpha, bool li
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switch (studioBg) {
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default:
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break;
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case 43:
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case 43: // Hair Salon (Girls Mode/Style Savvy/Style Boutique)
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case 48: // Carrington Institute (Perfect Dark)
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C2D_PlainImageTint(&tint, C2D_Color32(255, 255, 255, 127), 0);
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C2D_DrawImageAt(image, xPos, yPosRefl-(shiftBySubPixel ? 0.5f : 0), 0.5f, &tint, xScale, -((cinemaWide ? 0.7f : 1)/2));
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break;
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@ -16,6 +16,7 @@
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#include "import_ss2bgnames.h"
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#include "import_ss3bgnames.h"
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#include "import_ss4bgnames.h"
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#include "pdarkBgNames.h"
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#include <unistd.h>
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@ -37,7 +38,11 @@ void PhotoStudio::getList() {
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void PhotoStudio::getMaxChars() {
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if (subScreenMode == 1) {
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// Locations
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if (photo_highlightedGame == 3) {
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if (photo_highlightedGame == 5) {
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import_totalCharacters = 0;
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} else if (photo_highlightedGame == 4) {
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import_totalCharacters = 0;
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} else if (photo_highlightedGame == 3) {
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import_totalCharacters = 11;
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} else if (photo_highlightedGame == 2) {
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import_totalCharacters = 8;
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@ -411,6 +416,9 @@ void PhotoStudio::Draw(void) const {
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// Game name
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switch (photo_highlightedGame) {
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case 5:
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Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Perfect Dark");
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break;
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case 4:
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Gui::DrawStringCentered(0, 8, 0.50, WHITE, "Rocket Photo Shoot");
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break;
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@ -440,7 +448,11 @@ void PhotoStudio::Draw(void) const {
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if (!displayNothing) {
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int i2 = 48;
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for (int i = import_bgShownFirst; i < import_bgShownFirst+3; i++) {
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if (photo_highlightedGame == 3) {
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if (photo_highlightedGame == 5) {
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if (i >= 1) break;
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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Gui::DrawString(32, i2, 0.65, WHITE, pdarkBgNames[i]);
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} else if (photo_highlightedGame == 3) {
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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Gui::DrawString(32, i2, 0.65, WHITE, import_ss4BgNames[i]);
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} else if (photo_highlightedGame == 2) {
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@ -702,6 +714,9 @@ void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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case 3:
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studioBg = import_ss4BgNums[bgList_cursorPosition];
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break;
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case 5:
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studioBg = pdarkBgNums[bgList_cursorPosition];
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break;
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}
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displayStudioBg = false;
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gspWaitForVBlank();
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@ -739,6 +754,9 @@ void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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case 3:
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studioBg = import_ss4BgNums[bgList_cursorPosition];
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break;
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case 5:
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studioBg = pdarkBgNums[bgList_cursorPosition];
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break;
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}
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displayStudioBg = false;
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gspWaitForVBlank();
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@ -759,14 +777,16 @@ void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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if (hDown & KEY_DLEFT) {
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sndHighlight();
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photo_highlightedGame--;
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if (photo_highlightedGame < 0) photo_highlightedGame = 3;
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if (photo_highlightedGame == 4) photo_highlightedGame--; // Skip Rocket Photo Shoot page for now
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if (photo_highlightedGame < 0) photo_highlightedGame = 5;
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getMaxChars();
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}
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if (hDown & KEY_DRIGHT) {
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sndHighlight();
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photo_highlightedGame++;
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if (photo_highlightedGame > 3) photo_highlightedGame = 0;
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if (photo_highlightedGame == 4) photo_highlightedGame++; // Skip Rocket Photo Shoot page for now
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if (photo_highlightedGame > 5) photo_highlightedGame = 0;
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getMaxChars();
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}
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@ -788,6 +808,9 @@ void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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case 3:
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studioBg = import_ss4BgNums[bgList_cursorPosition];
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break;
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case 5:
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studioBg = pdarkBgNums[bgList_cursorPosition];
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break;
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}
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displayStudioBg = false;
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gspWaitForVBlank();
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@ -871,6 +894,9 @@ void PhotoStudio::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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case 3:
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bgNum = import_ss4BgNums[bgList_cursorPosition];
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break;
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case 5:
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bgNum = pdarkBgNums[bgList_cursorPosition];
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break;
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}
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//if (studioBg != bgNum) {
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showScrollingBg = false;
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