mirror of
https://github.com/RocketRobz/SuperAllStarPhotoStudio.git
synced 2025-06-18 17:15:35 -04:00
Center some text
This commit is contained in:
parent
9341fc5a68
commit
3d3cd9783b
@ -170,31 +170,31 @@ static void drawMsg(void) {
|
||||
Gui::sprite(sprites_msg_idx, 160, 8, -2, 1);
|
||||
Gui::sprite(messageNo==4 ? sprites_icon_question_idx : sprites_icon_msg_idx, 132, -2);
|
||||
if (messageNo == 5) {
|
||||
Gui::DrawString(32, 68, 0.60, BLACK, "Everyone is now in Fashion Forward!");
|
||||
Gui::DrawString(32, 88, 0.60, BLACK, "(Except for customers and reps.)");
|
||||
Gui::DrawString(32, 114, 0.60, BLACK, "Invite them over for photo shoots,");
|
||||
Gui::DrawString(32, 134, 0.60, BLACK, "as well as AR photo shoots!");
|
||||
Gui::DrawStringCentered(0, 68, 0.60, BLACK, "Everyone is now in Fashion Forward!");
|
||||
Gui::DrawStringCentered(0, 88, 0.60, BLACK, "(Except for customers and reps.)");
|
||||
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "Invite them over for photo shoots,");
|
||||
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "as well as AR photo shoots!");
|
||||
} else if (messageNo == 4) {
|
||||
Gui::DrawString(32, 58, 0.60, BLACK, "Characters from the 1st, 2nd, and");
|
||||
Gui::DrawString(32, 78, 0.60, BLACK, "4th games, will be added to the 3rd.");
|
||||
Gui::DrawString(32, 104, 0.60, BLACK, "Characters part of downloaded");
|
||||
Gui::DrawString(32, 124, 0.60, BLACK, "Caprice Chalet rooms will be");
|
||||
Gui::DrawString(32, 144, 0.60, BLACK, "overwritten. Is this OK?");
|
||||
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Characters from the 1st, 2nd, and");
|
||||
Gui::DrawStringCentered(0, 78, 0.60, BLACK, "4th games, will be added to the 3rd.");
|
||||
Gui::DrawStringCentered(0, 104, 0.60, BLACK, "Characters part of downloaded");
|
||||
Gui::DrawStringCentered(0, 124, 0.60, BLACK, "Caprice Chalet rooms will be");
|
||||
Gui::DrawStringCentered(0, 144, 0.60, BLACK, "overwritten. Is this OK?");
|
||||
} else if (messageNo == 3) {
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "Failed to import character.");
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Failed to import character.");
|
||||
} else if (messageNo == 2) {
|
||||
Gui::DrawString(32, 58, 0.60, BLACK, "Character exported successfully.");
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "You can go to \"Import Characters\"");
|
||||
Gui::DrawString(32, 114, 0.60, BLACK, "and restore the exported character");
|
||||
Gui::DrawString(32, 134, 0.60, BLACK, "at any time.");
|
||||
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Character exported successfully.");
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "You can go to \"Import Characters\"");
|
||||
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "and restore the exported character");
|
||||
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "at any time.");
|
||||
} else if (messageNo == 1) {
|
||||
Gui::DrawString(32, 58, 0.60, BLACK, chararacterImported);
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "Please restore \"SavvyManager\"");
|
||||
Gui::DrawString(32, 114, 0.60, BLACK, "data for your game in Checkpoint,");
|
||||
Gui::DrawString(32, 134, 0.60, BLACK, "for the change to take effect.");
|
||||
Gui::DrawStringCentered(0, 58, 0.60, BLACK, chararacterImported);
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Please restore \"SavvyManager\"");
|
||||
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "data for your game in Checkpoint,");
|
||||
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "for the change to take effect.");
|
||||
} else {
|
||||
Gui::DrawString(32, 84, 0.60, BLACK, "This feature is not available yet.");
|
||||
//Gui::DrawString(32, 104, 0.60, BLACK, "yet.");
|
||||
Gui::DrawStringCentered(0, 84, 0.60, BLACK, "This feature is not available yet.");
|
||||
//Gui::DrawStringCentered(0, 104, 0.60, BLACK, "yet.");
|
||||
}
|
||||
if (messageNo == 4) {
|
||||
Gui::sprite(sprites_button_msg_shadow_idx, 52, 197);
|
||||
@ -297,7 +297,7 @@ void changeCharacterGraphics(void) {
|
||||
if (previewCharacterFound) {
|
||||
Gui::showCharSprite(zoomIn, charFadeAlpha);
|
||||
} else {
|
||||
Gui::DrawString(112, 104, 0.65, WHITE, (import_highlightedGame==4 ? "Preview not found." : "Preview unavailable."));
|
||||
Gui::DrawStringCentered(0, 104, 0.65, WHITE, (import_highlightedGame==4 ? "Preview not found." : "Preview unavailable."));
|
||||
}
|
||||
charFadeAlpha += 20;
|
||||
if (charFadeAlpha > 255) charFadeAlpha = 255;
|
||||
@ -308,8 +308,8 @@ void changeCharacterGraphics(void) {
|
||||
if (showMessage && messageNo == 4) {
|
||||
Gui::DrawString(8, 210, 0.50, WHITE, removeBags ? " Keep bags" : " Remove bags");
|
||||
// Selected season
|
||||
Gui::DrawString(156, 208, 0.65, WHITE, "L");
|
||||
Gui::DrawString(172, 210, 0.50, WHITE, seasonName());
|
||||
Gui::DrawString(160, 208, 0.65, WHITE, "L");
|
||||
Gui::DrawStringCentered(0, 210, 0.50, WHITE, seasonName());
|
||||
Gui::DrawString(232, 208, 0.65, WHITE, "R");
|
||||
}
|
||||
|
||||
@ -330,19 +330,19 @@ void changeCharacterGraphics(void) {
|
||||
// Game name
|
||||
switch (import_highlightedGame) {
|
||||
case 4:
|
||||
Gui::DrawString(32, 8, 0.50, BLACK, "Your character files");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your character files");
|
||||
break;
|
||||
case 3:
|
||||
Gui::DrawString(32, 8, 0.50, BLACK, "Style Savvy: Styling Star");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Style Savvy: Styling Star");
|
||||
break;
|
||||
case 2:
|
||||
Gui::DrawString(32, 8, 0.50, BLACK, "Style Savvy: Fashion Forward");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Style Savvy: Fashion Forward");
|
||||
break;
|
||||
case 1:
|
||||
Gui::DrawString(32, 8, 0.50, BLACK, "Style Savvy: Trendsetters");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Style Savvy: Trendsetters");
|
||||
break;
|
||||
case 0:
|
||||
Gui::DrawString(32, 8, 0.50, BLACK, "Style Savvy");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Style Savvy");
|
||||
break;
|
||||
}
|
||||
Gui::DrawString(8, 8, 0.50, BLACK, "<");
|
||||
@ -350,8 +350,8 @@ void changeCharacterGraphics(void) {
|
||||
|
||||
if (import_highlightedGame != 4) {
|
||||
// Selected season
|
||||
Gui::DrawString(116, 208, 0.65, BLACK, "L");
|
||||
Gui::DrawString(132, 210, 0.50, BLACK, seasonName());
|
||||
Gui::DrawString(120, 208, 0.65, BLACK, "L");
|
||||
Gui::DrawStringCentered(0, 210, 0.50, BLACK, seasonName());
|
||||
Gui::DrawString(192, 208, 0.65, BLACK, "R");
|
||||
}
|
||||
|
||||
|
@ -205,20 +205,20 @@ static void drawMsg(void) {
|
||||
Gui::sprite(sprites_msg_idx, 160, 8, -2, 1);
|
||||
Gui::sprite(sprites_icon_msg_idx, 132, -2);
|
||||
if (messageNo == 3) {
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "Failed to import emblem.");
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Failed to import emblem.");
|
||||
} else if (messageNo == 2) {
|
||||
Gui::DrawString(32, 58, 0.60, BLACK, "Emblem exported successfully.");
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "You can go to \"Import Emblems\"");
|
||||
Gui::DrawString(32, 114, 0.60, BLACK, "and restore the exported emblem");
|
||||
Gui::DrawString(32, 134, 0.60, BLACK, "at any time.");
|
||||
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Emblem exported successfully.");
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "You can go to \"Import Emblems\"");
|
||||
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "and restore the exported emblem");
|
||||
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "at any time.");
|
||||
} else if (messageNo == 1) {
|
||||
Gui::DrawString(32, 58, 0.60, BLACK, emblemImported);
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "Please restore \"SavvyManager\"");
|
||||
Gui::DrawString(32, 114, 0.60, BLACK, "data for your game in Checkpoint,");
|
||||
Gui::DrawString(32, 134, 0.60, BLACK, "for the change to take effect.");
|
||||
Gui::DrawStringCentered(0, 58, 0.60, BLACK, emblemImported);
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Please restore \"SavvyManager\"");
|
||||
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "data for your game in Checkpoint,");
|
||||
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "for the change to take effect.");
|
||||
} else {
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "This feature is not available yet.");
|
||||
//Gui::DrawString(32, 104, 0.60, BLACK, "yet.");
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "This feature is not available yet.");
|
||||
//Gui::DrawStringCentered(0, 104, 0.60, BLACK, "yet.");
|
||||
}
|
||||
Gui::sprite(sprites_button_msg_shadow_idx, 114, 197);
|
||||
Gui::sprite(sprites_button_msg_idx, 115, 188);
|
||||
@ -280,10 +280,10 @@ void changeEmblemGraphics(void) {
|
||||
// Game name
|
||||
switch (importPage) {
|
||||
case 1:
|
||||
Gui::DrawString(32, 8, 0.50, BLACK, "Your emblem files");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your emblem files");
|
||||
break;
|
||||
case 0:
|
||||
Gui::DrawString(32, 8, 0.50, BLACK, "Savvy Manager");
|
||||
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Savvy Manager");
|
||||
break;
|
||||
}
|
||||
Gui::DrawString(8, 8, 0.50, BLACK, "<");
|
||||
|
@ -136,13 +136,13 @@ static void drawCannotEditMsg(void) {
|
||||
Gui::sprite(sprites_msg_idx, 160, 8, -2, 1);
|
||||
Gui::sprite(sprites_icon_msg_idx, 132, -2);
|
||||
if (messageNo == 1) {
|
||||
Gui::DrawString(32, 58, 0.60, BLACK, "Save data not found.");
|
||||
Gui::DrawString(32, 90, 0.60, BLACK, highlightedGame==3 ? "Please back up the extra data using" : "Please back it up using");
|
||||
Gui::DrawString(32, 110, 0.60, BLACK, "Checkpoint, and name the backup:");
|
||||
Gui::DrawString(32, 134, 0.60, BLACK, "SavvyManager");
|
||||
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Save data not found.");
|
||||
Gui::DrawStringCentered(0, 90, 0.60, BLACK, highlightedGame==3 ? "Please back up the extra data using" : "Please back it up using");
|
||||
Gui::DrawStringCentered(0, 110, 0.60, BLACK, "Checkpoint, and name the backup:");
|
||||
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "SavvyManager");
|
||||
} else {
|
||||
Gui::DrawString(32, 84, 0.60, BLACK, "Cannot edit Style Savvy's");
|
||||
Gui::DrawString(32, 104, 0.60, BLACK, "save data yet.");
|
||||
Gui::DrawStringCentered(0, 92, 0.60, BLACK, "Cannot edit Style Savvy's");
|
||||
Gui::DrawStringCentered(0, 112, 0.60, BLACK, "save data yet.");
|
||||
}
|
||||
Gui::sprite(sprites_button_msg_shadow_idx, 114, 197);
|
||||
Gui::sprite(sprites_button_msg_idx, 115, 188);
|
||||
|
@ -72,9 +72,9 @@ static void drawMsg(void) {
|
||||
Gui::sprite(sprites_msg_idx, 160, 8, -2, 1);
|
||||
Gui::sprite(sprites_icon_msg_idx, 132, -2);
|
||||
if (messageNo == 1) {
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "Failed to apply music pack.");
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Failed to apply music pack.");
|
||||
} else {
|
||||
Gui::DrawString(32, 94, 0.60, BLACK, "Successfully applied music pack.");
|
||||
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Successfully applied music pack.");
|
||||
}
|
||||
Gui::sprite(sprites_button_msg_shadow_idx, 114, 197);
|
||||
Gui::sprite(sprites_button_msg_idx, 115, 188);
|
||||
|
Loading…
Reference in New Issue
Block a user