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synced 2025-06-19 01:25:35 -04:00
Add some music from *Style Savvy: Fashion Forward*
This commit is contained in:
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b0efcd2bd1
commit
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3ds/romfs/music/styleSavvy3/apartment.wav
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3ds/romfs/music/styleSavvy3/apartment.wav
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3ds/romfs/music/styleSavvy3/beaumonde12AM.wav
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3ds/romfs/music/styleSavvy3/beaumonde12AM.wav
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3ds/romfs/music/styleSavvy3/beaumonde1PM.wav
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3ds/romfs/music/styleSavvy3/beaumonde1PM.wav
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3ds/romfs/music/styleSavvy3/beaumonde6AM.wav
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3ds/romfs/music/styleSavvy3/beaumonde6AM.wav
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3ds/romfs/music/styleSavvy3/beaumonde7PM.wav
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3ds/romfs/music/styleSavvy3/beaumonde7PM.wav
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3ds/romfs/music/styleSavvy3/beaumonde9PM.wav
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3ds/romfs/music/styleSavvy3/beaumonde9PM.wav
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3ds/romfs/music/styleSavvy3/introEnglish_loop.wav
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3ds/romfs/music/styleSavvy3/introEnglish_loop.wav
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3ds/romfs/music/styleSavvy3/introEnglish_start.wav
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3ds/romfs/music/styleSavvy3/introEnglish_start.wav
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3ds/romfs/music/styleSavvy3/introJapanese_loop.wav
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3ds/romfs/music/styleSavvy3/introJapanese_loop.wav
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3ds/romfs/music/styleSavvy3/introJapanese_start.wav
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3ds/romfs/music/styleSavvy3/introJapanese_start.wav
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3ds/romfs/music/styleSavvy3/phone_loop.wav
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3ds/romfs/music/styleSavvy3/phone_loop.wav
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3ds/romfs/music/styleSavvy3/phone_start.wav
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3ds/romfs/music/styleSavvy3/phone_start.wav
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3ds/romfs/music/styleSavvy3/title.wav
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3ds/romfs/music/styleSavvy3/title.wav
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3ds/romfs/music/styleSavvy3/wardrobe.wav
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3ds/romfs/music/styleSavvy3/wardrobe.wav
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@ -185,6 +185,42 @@ void loadMusic(int num) {
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startName = "romfs:/music/sonicJam/gallery_start.wav";
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startName = "romfs:/music/sonicJam/gallery_start.wav";
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loopName = "romfs:/music/sonicJam/gallery_loop.wav";
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loopName = "romfs:/music/sonicJam/gallery_loop.wav";
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break;
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break;
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case 46: // Style Savvy: Fashion Forward - Intro Song (Japanese)
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startName = "nitro:/music/styleSavvy3/introJapanese_start.wav";
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loopName = "nitro:/music/styleSavvy3/introJapanese_loop.wav";
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break;
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case 47: // Style Savvy: Fashion Forward - Intro Song (English)
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startName = "nitro:/music/styleSavvy3/introEnglish_start.wav";
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loopName = "nitro:/music/styleSavvy3/introEnglish_loop.wav";
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break;
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case 48: // Style Savvy: Fashion Forward - Title Screen
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loopName = "romfs:/music/styleSavvy3/title.wav";
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break;
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case 49: // Style Savvy: Fashion Forward - My Apartment
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loopName = "romfs:/music/styleSavvy3/apartment.wav";
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break;
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case 50: // Style Savvy: Fashion Forward - Beaumonde City (Morning)
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loopName = "romfs:/music/styleSavvy3/beaumonde6AM.wav";
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break;
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case 51: // Style Savvy: Fashion Forward - Beaumonde City (Noon)
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loopName = "romfs:/music/styleSavvy3/beaumonde1PM.wav";
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break;
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case 52: // Style Savvy: Fashion Forward - Beaumonde City (Sunset)
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loopName = "romfs:/music/styleSavvy3/beaumonde7PM.wav";
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break;
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case 53: // Style Savvy: Fashion Forward - Beaumonde City (Night)
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loopName = "romfs:/music/styleSavvy3/beaumonde9PM.wav";
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break;
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case 54: // Style Savvy: Fashion Forward - Beaumonde City (Midnight)
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loopName = "romfs:/music/styleSavvy3/beaumonde12AM.wav";
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break;
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case 55: // Style Savvy: Fashion Forward - Phone
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startName = "romfs:/music/styleSavvy3/phone_start.wav";
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loopName = "romfs:/music/styleSavvy3/phone_loop.wav";
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break;
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case 56: // Style Savvy: Fashion Forward - Wardrobe
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loopName = "romfs:/music/styleSavvy3/wardrobe.wav";
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break;
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}
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}
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if (access(startName, F_OK) == 0) {
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if (access(startName, F_OK) == 0) {
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27
include/ss3BgmNames.h
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27
include/ss3BgmNames.h
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@ -0,0 +1,27 @@
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const char* ss3BgmNames[] = {
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"Intro Song (Japanese)",
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"Intro Song (English)",
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"Title Screen",
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"Beaumonde City (Morning)",
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"Beaumonde City (Noon)",
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"Beaumonde City (Sunset)",
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"Beaumonde City (Night)",
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"Beaumonde City (Midnight)",
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"My Apartment",
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"Phone",
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"Wardrobe",
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};
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int ss3BgmNums[] = {
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46,
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47,
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48,
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50,
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51,
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52,
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53,
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54,
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49,
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55,
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56,
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};
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@ -230,6 +230,53 @@ void loadMusic(int num) {
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loopName = "nitro:/music/sonicJam/gallery_loop.raw";
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loopName = "nitro:/music/sonicJam/gallery_loop.raw";
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sampleRate = 22050;
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sampleRate = 22050;
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break;
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break;
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case 46: // Style Savvy: Fashion Forward - Intro Song (Japanese)
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startName = "nitro:/music/styleSavvy3/introJapanese_start.raw";
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loopName = "nitro:/music/styleSavvy3/introJapanese_loop.raw";
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sampleRate = 32728;
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break;
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case 47: // Style Savvy: Fashion Forward - Intro Song (English)
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startName = "nitro:/music/styleSavvy3/introEnglish_start.raw";
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loopName = "nitro:/music/styleSavvy3/introEnglish_loop.raw";
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sampleRate = 32728;
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break;
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case 48: // Style Savvy: Fashion Forward - Title Screen
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loopName = "nitro:/music/styleSavvy3/title.raw";
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sampleRate = 32000;
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break;
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case 49: // Style Savvy: Fashion Forward - My Apartment
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loopName = "nitro:/music/styleSavvy3/apartment.raw";
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sampleRate = 32000;
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break;
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case 50: // Style Savvy: Fashion Forward - Beaumonde City (Morning)
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loopName = "nitro:/music/styleSavvy3/beaumonde6AM.raw";
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sampleRate = 32000;
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break;
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case 51: // Style Savvy: Fashion Forward - Beaumonde City (Noon)
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loopName = "nitro:/music/styleSavvy3/beaumonde1PM.raw";
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sampleRate = 32000;
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break;
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case 52: // Style Savvy: Fashion Forward - Beaumonde City (Sunset)
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loopName = "nitro:/music/styleSavvy3/beaumonde7PM.raw";
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sampleRate = 22050;
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break;
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case 53: // Style Savvy: Fashion Forward - Beaumonde City (Night)
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loopName = "nitro:/music/styleSavvy3/beaumonde9PM.raw";
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sampleRate = 32000;
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break;
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case 54: // Style Savvy: Fashion Forward - Beaumonde City (Midnight)
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loopName = "nitro:/music/styleSavvy3/beaumonde12AM.raw";
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sampleRate = 32000;
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break;
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case 55: // Style Savvy: Fashion Forward - Phone
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startName = "nitro:/music/styleSavvy3/phone_start.raw";
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loopName = "nitro:/music/styleSavvy3/phone_loop.raw";
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sampleRate = 22050;
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break;
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case 56: // Style Savvy: Fashion Forward - Wardrobe
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loopName = "nitro:/music/styleSavvy3/wardrobe.raw";
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sampleRate = 32000;
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break;
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}
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}
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snd().loadStream(startName, loopName, sampleRate, stereo, true);
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snd().loadStream(startName, loopName, sampleRate, stereo, true);
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}
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}
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BIN
nds/nitrofiles/music/styleSavvy3/apartment.raw
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BIN
nds/nitrofiles/music/styleSavvy3/apartment.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde12AM.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde12AM.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde1PM.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde1PM.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde6AM.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde6AM.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde7PM.raw
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BIN
nds/nitrofiles/music/styleSavvy3/beaumonde7PM.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde9PM.raw
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nds/nitrofiles/music/styleSavvy3/beaumonde9PM.raw
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nds/nitrofiles/music/styleSavvy3/introEnglish_loop.raw
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nds/nitrofiles/music/styleSavvy3/introEnglish_loop.raw
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nds/nitrofiles/music/styleSavvy3/introEnglish_start.raw
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nds/nitrofiles/music/styleSavvy3/introEnglish_start.raw
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nds/nitrofiles/music/styleSavvy3/introJapanese_loop.raw
Normal file
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nds/nitrofiles/music/styleSavvy3/introJapanese_loop.raw
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Binary file not shown.
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nds/nitrofiles/music/styleSavvy3/introJapanese_start.raw
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nds/nitrofiles/music/styleSavvy3/introJapanese_start.raw
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Binary file not shown.
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nds/nitrofiles/music/styleSavvy3/phone_loop.raw
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nds/nitrofiles/music/styleSavvy3/phone_loop.raw
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Binary file not shown.
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nds/nitrofiles/music/styleSavvy3/phone_start.raw
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nds/nitrofiles/music/styleSavvy3/phone_start.raw
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nds/nitrofiles/music/styleSavvy3/title.raw
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nds/nitrofiles/music/styleSavvy3/title.raw
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nds/nitrofiles/music/styleSavvy3/wardrobe.raw
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nds/nitrofiles/music/styleSavvy3/wardrobe.raw
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@ -40,6 +40,7 @@
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#include "superMarioBrosBgmNames.h"
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#include "superMarioBrosBgmNames.h"
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#include "ss1BgmNames.h"
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#include "ss1BgmNames.h"
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#include "ss2BgmNames.h"
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#include "ss2BgmNames.h"
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#include "ss3BgmNames.h"
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#include "tetrisPartyBgmNames.h"
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#include "tetrisPartyBgmNames.h"
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#include <unistd.h>
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#include <unistd.h>
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@ -130,6 +131,7 @@ static u8 bgmPageOrder[] = {
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4, // Sonic Mania
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4, // Sonic Mania
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5, // Style Savvy
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5, // Style Savvy
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8, // Style Savvy: Trendsetters
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8, // Style Savvy: Trendsetters
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11, // Style Savvy: Fashion Forward
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9, // Super Mario Bros.
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9, // Super Mario Bros.
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3, // Tetris Party
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3, // Tetris Party
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};
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};
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@ -191,6 +193,9 @@ void PhotoStudio::getMaxChars() {
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case 10:
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case 10:
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import_totalCharacters = 2;
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import_totalCharacters = 2;
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break;
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break;
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case 11:
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import_totalCharacters = 10;
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break;
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}
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}
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} else if (subScreenMode == 1) {
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} else if (subScreenMode == 1) {
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// Locations
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// Locations
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@ -758,6 +763,8 @@ const char* PhotoStudio::bgmGameTitle(void) const {
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return "Super Mario Bros.";
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return "Super Mario Bros.";
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case 10:
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case 10:
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return "Sonic Jam";
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return "Sonic Jam";
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case 11:
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return ss3Title();
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}
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}
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return "???";
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return "???";
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}
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}
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@ -850,6 +857,8 @@ const char* PhotoStudio::bgmName(int i) const {
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return superMarioBrosBgmNames[i];
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return superMarioBrosBgmNames[i];
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case 10:
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case 10:
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return sonicJamBgmNames[i];
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return sonicJamBgmNames[i];
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case 11:
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return ss3BgmNames[i];
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}
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}
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return "???";
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return "???";
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}
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}
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@ -898,6 +907,8 @@ int PhotoStudio::getBgmNum(void) const {
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return superMarioBrosBgmNums[bgmList_cursorPosition];
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return superMarioBrosBgmNums[bgmList_cursorPosition];
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case 10:
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case 10:
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return sonicJamBgmNums[bgmList_cursorPosition];
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return sonicJamBgmNums[bgmList_cursorPosition];
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case 11:
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return ss3BgmNums[bgmList_cursorPosition];
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}
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}
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return 0;
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return 0;
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}
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}
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