mirror of
https://github.com/RocketRobz/SavvyManager.git
synced 2025-06-18 17:15:34 -04:00
2172 lines
70 KiB
C++
2172 lines
70 KiB
C++
#include "characterChange.hpp"
|
|
#include "screenvars.h"
|
|
#include "whatToDo.hpp"
|
|
|
|
#include "commonLut.hpp"
|
|
#include "savedata.h"
|
|
#include "file_browse.h"
|
|
|
|
#include "ss3charnames.h"
|
|
#include "ss4charnames.h"
|
|
#include "import_ss1charnames.h"
|
|
#include "import_ss2charnames.h"
|
|
#include "import_ss3charnames.h"
|
|
#include "import_ss4charnames.h"
|
|
#include "import_everycharnames.h"
|
|
|
|
#include <unistd.h>
|
|
|
|
extern bool ss2SaveFound;
|
|
extern bool ss3SaveFound;
|
|
extern bool ss4SaveFound;
|
|
|
|
const char* getSS3CharName(u16 charId) {
|
|
if (charId >= 0x0BB9 && charId < 0x0BB9+50) {
|
|
return readSS3ProfileName(charId);
|
|
} else if (charId == 0x07D1) {
|
|
return ss3PlayerName;
|
|
} else if (charId >= 0x044C && charId <= 0x0469) {
|
|
return ss3CharacterNamesMaleP3[charId-0x044C];
|
|
} else if (charId >= 0x041A && charId <= 0x0437) {
|
|
return ss3CharacterNamesMaleP2[charId-0x041A];
|
|
} else if (charId >= 0x03E8 && charId <= 0x0405) {
|
|
return ss3CharacterNamesMale[charId-0x03E8];
|
|
} else if (charId >= 0x0352 && charId <= 0x036F) {
|
|
return ss3CharacterNames5S[charId-0x0352];
|
|
} else if (charId >= 0x0320 && charId <= 0x033D) {
|
|
return ss3CharacterNamesReps[charId-0x0320];
|
|
} else if (charId >= 0x02EE && charId <= 0x030B) {
|
|
return ss3CharacterNamesP16[charId-0x02EE];
|
|
} else if (charId >= 0x02BC && charId <= 0x02D9) {
|
|
return ss3CharacterNamesP15[charId-0x02BC];
|
|
} else if (charId >= 0x028A && charId <= 0x02A7) {
|
|
return ss3CharacterNamesP14[charId-0x028A];
|
|
} else if (charId >= 0x0258 && charId <= 0x0275) {
|
|
return ss3CharacterNamesP13[charId-0x0258];
|
|
} else if (charId >= 0x0226 && charId <= 0x0243) {
|
|
return ss3CharacterNamesP12[charId-0x0226];
|
|
} else if (charId >= 0x01F4 && charId <= 0x0211) {
|
|
return ss3CharacterNamesP11[charId-0x01F4];
|
|
} else if (charId >= 0x01C2 && charId <= 0x01DF) {
|
|
return ss3CharacterNamesP10[charId-0x01C2];
|
|
} else if (charId >= 0x0190 && charId <= 0x01AD) {
|
|
return ss3CharacterNamesP9[charId-0x0190];
|
|
} else if (charId >= 0x015E && charId <= 0x017B) {
|
|
return ss3CharacterNamesP8[charId-0x015E];
|
|
} else if (charId >= 0x012C && charId <= 0x0149) {
|
|
return ss3CharacterNamesP7[charId-0x012C];
|
|
} else if (charId >= 0x00FA && charId <= 0x0117) {
|
|
return ss3CharacterNamesP6[charId-0x00FA];
|
|
} else if (charId >= 0x00C8 && charId <= 0xE5) {
|
|
return ss3CharacterNamesP5[charId-0x00C8];
|
|
} else if (charId >= 0x0096 && charId <= 0xB3) {
|
|
return ss3CharacterNamesP4[charId-0x0096];
|
|
} else if (charId >= 0x0064 && charId <= 0x81) {
|
|
return ss3CharacterNamesP3[charId-0x0064];
|
|
} else if (charId >= 0x0032 && charId <= 0x5E) {
|
|
return ss3CharacterNamesP2[charId-0x0032];
|
|
} else if (charId <= 0x001D) {
|
|
return ss3CharacterNames[charId];
|
|
}
|
|
return "???";
|
|
}
|
|
|
|
const char* getSS4CharName(u16 charId) {
|
|
if (charId >= 0x0BB9 && charId < 0x0BB9+30) {
|
|
return readSS4ProfileName(charId);
|
|
} else if (charId == 0x0BAE) {
|
|
return ss4PlayerName;
|
|
} else if (charId == 0x0B55) {
|
|
return ss4CharacterNames0B55[charId-0x0B55];
|
|
} else if (charId == 0x0A29 || charId == 0x0A2A) {
|
|
return ss4CharacterNames0A29[charId-0x0A29];
|
|
} else if (charId >= 0x09C5 && charId <= 0x09C9) {
|
|
return ss4CharacterNames09C5[charId-0x09C5];
|
|
} else if (charId == 0x05DC || charId == 0x05DD) {
|
|
return ss4CharacterNamesInst[charId-0x05DC];
|
|
} else if (charId >= 0x044C && charId <= 0x0469) {
|
|
return ss4CharacterNamesMaleP3[charId-0x044C];
|
|
} else if (charId >= 0x041A && charId <= 0x0437) {
|
|
return ss4CharacterNamesMaleP2[charId-0x041A];
|
|
} else if (charId >= 0x03E8 && charId <= 0x0408) {
|
|
return ss4CharacterNamesMale[charId-0x03E8];
|
|
} else if (charId >= 0x0352 && charId <= 0x036F) {
|
|
return ss3CharacterNames5S[charId-0x0352];
|
|
} else if (charId >= 0x0320 && charId <= 0x033D) {
|
|
return ss4CharacterNamesReps[charId-0x0320];
|
|
} else if (charId >= 0x02EE && charId <= 0x030B) {
|
|
return ss4CharacterNamesP15[charId-0x02EE];
|
|
} else if (charId >= 0x02BC && charId <= 0x02D9) {
|
|
return ss3CharacterNamesP15[charId-0x02BC];
|
|
} else if (charId >= 0x028A && charId <= 0x02A7) {
|
|
return ss4CharacterNamesP13[charId-0x028A];
|
|
} else if (charId >= 0x0258 && charId <= 0x0275) {
|
|
return ss4CharacterNamesP12[charId-0x0258];
|
|
} else if (charId >= 0x0226 && charId <= 0x0243) {
|
|
return ss3CharacterNamesP12[charId-0x0226];
|
|
} else if (charId >= 0x01F4 && charId <= 0x0211) {
|
|
return ss4CharacterNamesP10[charId-0x01F4];
|
|
} else if (charId >= 0x01C2 && charId <= 0x01DF) {
|
|
return ss4CharacterNamesP9[charId-0x01C2];
|
|
} else if (charId >= 0x0190 && charId <= 0x01AD) {
|
|
return ss4CharacterNamesP8[charId-0x0190];
|
|
} else if (charId >= 0x015E && charId <= 0x017B) {
|
|
return ss4CharacterNamesP7[charId-0x015E];
|
|
} else if (charId >= 0x012C && charId <= 0x0149) {
|
|
return ss4CharacterNamesP6[charId-0x012C];
|
|
} else if (charId >= 0x00FA && charId <= 0x0117) {
|
|
return ss4CharacterNamesP5[charId-0x00FA];
|
|
} else if (charId >= 0x00C8 && charId <= 0xE5) {
|
|
return ss4CharacterNamesP4[charId-0x00C8];
|
|
} else if (charId >= 0x0096 && charId <= 0xB3) {
|
|
return ss4CharacterNamesP3[charId-0x0096];
|
|
} else if (charId >= 0x0063 && charId <= 0x81) {
|
|
return ss4CharacterNamesP2[charId-0x0063];
|
|
} else if (charId <= 0x005E) {
|
|
return ss4CharacterNames[charId];
|
|
}
|
|
return "???";
|
|
}
|
|
|
|
extern bool ss3DLCharactersBackedUp;
|
|
|
|
static u16 currentCharId = 0;
|
|
|
|
CharacterChange::CharacterChange() {
|
|
getList();
|
|
}
|
|
|
|
void CharacterChange::getList() {
|
|
peopleMet = 0;
|
|
if (highlightedGame == 3) {
|
|
characterChangeMenuOps[0] = 0;
|
|
characterChangeMenuOps[1] = 0;
|
|
characterChangeMenuOps[2] = 5;
|
|
characterChangeMenuOps[3] = 10;
|
|
characterChangeMenuOptions = 3;
|
|
totalCharacters = 0;
|
|
readSS4Save();
|
|
int i = 0;
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_AtoB)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_AtoB[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_CtoD)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_CtoD[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_EtoF)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_EtoF[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_GtoI)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_GtoI[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_GtoI)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_GtoI[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_JtoL)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_JtoL[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_MtoN)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_MtoN[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_OtoP)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_OtoP[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_QtoS)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_QtoS[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_TtoV)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_TtoV[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss4CharacterOrder_WtoZ)/sizeof(u16); i++) {
|
|
if (existsSS4Character(ss4CharacterOrder_WtoZ[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < 30; i++) {
|
|
if (existsSS4Character(0x0BB9+i)) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
} else if (highlightedGame == 2) {
|
|
characterChangeMenuOps[0] = 0;
|
|
characterChangeMenuOps[1] = 5;
|
|
characterChangeMenuOps[2] = 10;
|
|
characterChangeMenuOptions = 2;
|
|
totalCharacters = 0;
|
|
readSS3Save();
|
|
int i = 0;
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_AtoB)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_AtoB[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_CtoD)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_CtoD[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_EtoF)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_EtoF[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_GtoI)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_GtoI[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_GtoI)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_GtoI[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_JtoL)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_JtoL[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_MtoN)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_MtoN[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_OtoP)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_OtoP[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_QtoS)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_QtoS[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_TtoV)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_TtoV[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < (int)sizeof(ss3CharacterOrder_WtoZ)/sizeof(u16); i++) {
|
|
if (existsSS3Character(ss3CharacterOrder_WtoZ[i])) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
for (i = 0; i < 50; i++) {
|
|
if (existsSS3Character(0x0BB9+i)) {
|
|
peopleMet++;
|
|
}
|
|
}
|
|
} else if (highlightedGame == 1) {
|
|
characterChangeMenuOps[0] = 0;
|
|
characterChangeMenuOps[1] = 4;
|
|
characterChangeMenuOps[2] = 10;
|
|
characterChangeMenuOptions = 2;
|
|
totalCharacters = 0;
|
|
readSS2Save();
|
|
}
|
|
characterPage[highlightedGame] = 0;
|
|
|
|
getMaxChars();
|
|
}
|
|
|
|
void CharacterChange::getMaxChars() {
|
|
if (subScreenMode == 6 ? importFromSave_highlightedGame == 3 : highlightedGame == 3) {
|
|
switch (subScreenMode == 6 ? importFromSave_characterPage[3] : characterPage[3]) {
|
|
case 0:
|
|
default:
|
|
totalCharacters = 2;
|
|
break;
|
|
case 1:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_AtoB)/sizeof(u16);
|
|
break;
|
|
case 2:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_CtoD)/sizeof(u16);
|
|
break;
|
|
case 3:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_EtoF)/sizeof(u16);
|
|
break;
|
|
case 4:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_GtoI)/sizeof(u16);
|
|
break;
|
|
case 5:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_JtoL)/sizeof(u16);
|
|
break;
|
|
case 6:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_MtoN)/sizeof(u16);
|
|
break;
|
|
case 7:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_OtoP)/sizeof(u16);
|
|
break;
|
|
case 8:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_QtoS)/sizeof(u16);
|
|
break;
|
|
case 9:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_TtoV)/sizeof(u16);
|
|
break;
|
|
case 10:
|
|
totalCharacters = (int)sizeof(ss4CharacterOrder_WtoZ)/sizeof(u16);
|
|
break;
|
|
case 11:
|
|
totalCharacters = 30;
|
|
break;
|
|
}
|
|
if (totalCharacters > 0) totalCharacters--;
|
|
} else if (subScreenMode == 6 ? importFromSave_highlightedGame == 2 : highlightedGame == 2) {
|
|
switch (subScreenMode == 6 ? importFromSave_characterPage[2] : characterPage[2]) {
|
|
case 0:
|
|
default:
|
|
totalCharacters = 0;
|
|
break;
|
|
case 1:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_AtoB)/sizeof(u16);
|
|
break;
|
|
case 2:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_CtoD)/sizeof(u16);
|
|
break;
|
|
case 3:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_EtoF)/sizeof(u16);
|
|
break;
|
|
case 4:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_GtoI)/sizeof(u16);
|
|
break;
|
|
case 5:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_JtoL)/sizeof(u16);
|
|
break;
|
|
case 6:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_MtoN)/sizeof(u16);
|
|
break;
|
|
case 7:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_OtoP)/sizeof(u16);
|
|
break;
|
|
case 8:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_QtoS)/sizeof(u16);
|
|
break;
|
|
case 9:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_TtoV)/sizeof(u16);
|
|
break;
|
|
case 10:
|
|
totalCharacters = (int)sizeof(ss3CharacterOrder_WtoZ)/sizeof(u16);
|
|
break;
|
|
case 11:
|
|
//totalCharacters = 67;
|
|
totalCharacters = 50;
|
|
break;
|
|
}
|
|
if (totalCharacters > 0) totalCharacters--;
|
|
}
|
|
|
|
if (import_highlightedGame == 4) {
|
|
import_totalCharacters = numberOfExportedCharacters-1;
|
|
} else if (import_highlightedGame == 3) {
|
|
import_totalCharacters = 0xD;
|
|
} else if (import_highlightedGame == 2) {
|
|
import_totalCharacters = 0x10;
|
|
} else if (import_highlightedGame == 1) {
|
|
import_totalCharacters = 0x13;
|
|
} else if (import_highlightedGame == 0) {
|
|
import_totalCharacters = 0x7;
|
|
}
|
|
}
|
|
|
|
const char* CharacterChange::seasonName(void) const {
|
|
switch (seasonNo) {
|
|
case 0:
|
|
return "Spring";
|
|
case 1:
|
|
return "Summer";
|
|
case 2:
|
|
return "Fall";
|
|
case 3:
|
|
return "Winter";
|
|
}
|
|
|
|
return "null";
|
|
}
|
|
|
|
const char* CharacterChange::characterName(bool showPlayerName) const {
|
|
if (characterPage[highlightedGame] == 0) {
|
|
currentCharId = (highlightedGame == 3 ? 0x0BAE : 0x07D1);
|
|
if (showPlayerName) {
|
|
switch (highlightedGame) {
|
|
case 1:
|
|
return ss2PlayerName;
|
|
case 2:
|
|
return ss3PlayerName;
|
|
case 3:
|
|
return ss4PlayerName;
|
|
}
|
|
} else {
|
|
return "Player";
|
|
}
|
|
}
|
|
|
|
switch (highlightedGame) {
|
|
case 2:
|
|
switch (characterPage[2]) {
|
|
case 0:
|
|
currentCharId = 0;
|
|
break;
|
|
case 1:
|
|
currentCharId = ss3CharacterOrder_AtoB[characterList_cursorPosition];
|
|
break;
|
|
case 2:
|
|
currentCharId = ss3CharacterOrder_CtoD[characterList_cursorPosition];
|
|
break;
|
|
case 3:
|
|
currentCharId = ss3CharacterOrder_EtoF[characterList_cursorPosition];
|
|
break;
|
|
case 4:
|
|
currentCharId = ss3CharacterOrder_GtoI[characterList_cursorPosition];
|
|
break;
|
|
case 5:
|
|
currentCharId = ss3CharacterOrder_JtoL[characterList_cursorPosition];
|
|
break;
|
|
case 6:
|
|
currentCharId = ss3CharacterOrder_MtoN[characterList_cursorPosition];
|
|
break;
|
|
case 7:
|
|
currentCharId = ss3CharacterOrder_OtoP[characterList_cursorPosition];
|
|
break;
|
|
case 8:
|
|
currentCharId = ss3CharacterOrder_QtoS[characterList_cursorPosition];
|
|
break;
|
|
case 9:
|
|
currentCharId = ss3CharacterOrder_TtoV[characterList_cursorPosition];
|
|
break;
|
|
case 10:
|
|
currentCharId = ss3CharacterOrder_WtoZ[characterList_cursorPosition];
|
|
break;
|
|
case 11:
|
|
currentCharId = 0x0BB9+characterList_cursorPosition;
|
|
break;
|
|
}
|
|
return getSS3CharName(currentCharId);
|
|
case 3:
|
|
switch (characterPage[3]) {
|
|
case 0:
|
|
currentCharId = 0;
|
|
break;
|
|
case 1:
|
|
currentCharId = ss4CharacterOrder_AtoB[characterList_cursorPosition];
|
|
break;
|
|
case 2:
|
|
currentCharId = ss4CharacterOrder_CtoD[characterList_cursorPosition];
|
|
break;
|
|
case 3:
|
|
currentCharId = ss4CharacterOrder_EtoF[characterList_cursorPosition];
|
|
break;
|
|
case 4:
|
|
currentCharId = ss4CharacterOrder_GtoI[characterList_cursorPosition];
|
|
break;
|
|
case 5:
|
|
currentCharId = ss4CharacterOrder_JtoL[characterList_cursorPosition];
|
|
break;
|
|
case 6:
|
|
currentCharId = ss4CharacterOrder_MtoN[characterList_cursorPosition];
|
|
break;
|
|
case 7:
|
|
currentCharId = ss4CharacterOrder_OtoP[characterList_cursorPosition];
|
|
break;
|
|
case 8:
|
|
currentCharId = ss4CharacterOrder_QtoS[characterList_cursorPosition];
|
|
break;
|
|
case 9:
|
|
currentCharId = ss4CharacterOrder_TtoV[characterList_cursorPosition];
|
|
break;
|
|
case 10:
|
|
currentCharId = ss4CharacterOrder_WtoZ[characterList_cursorPosition];
|
|
break;
|
|
case 11:
|
|
currentCharId = 0x0BB9+characterList_cursorPosition;
|
|
break;
|
|
}
|
|
return getSS4CharName(currentCharId);
|
|
}
|
|
return "???";
|
|
}
|
|
|
|
const char* CharacterChange::import_characterName(void) const {
|
|
switch (import_highlightedGame) {
|
|
case 0:
|
|
return import_ss1CharacterNames[importCharacterList_cursorPosition];
|
|
case 1:
|
|
return import_ss2CharacterNames[importCharacterList_cursorPosition];
|
|
case 2:
|
|
return import_ss3CharacterNames[importCharacterList_cursorPosition];
|
|
case 3:
|
|
return import_ss4CharacterNames[importCharacterList_cursorPosition];
|
|
}
|
|
return "null";
|
|
}
|
|
|
|
const char* CharacterChange::import_characterPreviewFileName(void) const {
|
|
switch (import_highlightedGame) {
|
|
case 2:
|
|
switch (seasonNo) {
|
|
case 0:
|
|
return ss3CharacterPreviewFileNamesSpring[importCharacterList_cursorPosition];
|
|
case 1:
|
|
return ss3CharacterPreviewFileNamesSummer[importCharacterList_cursorPosition];
|
|
case 2:
|
|
return ss3CharacterPreviewFileNamesFall[importCharacterList_cursorPosition];
|
|
case 3:
|
|
return ss3CharacterPreviewFileNamesWinter[importCharacterList_cursorPosition];
|
|
}
|
|
case 3:
|
|
switch (seasonNo) {
|
|
case 0:
|
|
return ss4CharacterPreviewFileNamesSpring[importCharacterList_cursorPosition];
|
|
case 1:
|
|
return ss4CharacterPreviewFileNamesSummer[importCharacterList_cursorPosition];
|
|
case 2:
|
|
return ss4CharacterPreviewFileNamesFall[importCharacterList_cursorPosition];
|
|
case 3:
|
|
return ss4CharacterPreviewFileNamesWinter[importCharacterList_cursorPosition];
|
|
}
|
|
}
|
|
return "null";
|
|
}
|
|
|
|
const char* CharacterChange::import_SS2CharacterNames(int i) const {
|
|
switch (sysRegion) {
|
|
default:
|
|
return import_ss2CharacterNames[i];
|
|
case CFG_REGION_EUR:
|
|
case CFG_REGION_AUS:
|
|
return import_nsbCharacterNames[i];
|
|
}
|
|
}
|
|
|
|
const char* CharacterChange::import_characterNameDisplay(void) const {
|
|
switch (import_highlightedGame) {
|
|
case 0:
|
|
return import_ss1CharacterNames[importCharacterList_cursorPosition];
|
|
case 1:
|
|
return import_SS2CharacterNames(importCharacterList_cursorPosition);
|
|
case 2:
|
|
return import_ss3CharacterNames[importCharacterList_cursorPosition];
|
|
case 3:
|
|
return import_ss4CharacterNames[importCharacterList_cursorPosition];
|
|
}
|
|
return "null";
|
|
}
|
|
|
|
const char* CharacterChange::ss1Title(void) const {
|
|
switch (sysRegion) {
|
|
default:
|
|
return "Style Savvy";
|
|
case CFG_REGION_EUR:
|
|
case CFG_REGION_AUS:
|
|
return "Style Boutique";
|
|
case CFG_REGION_JPN:
|
|
return "Wagamama Fashion: Girls Mode";
|
|
case CFG_REGION_KOR:
|
|
return "Namanui Collection: Girls Style";
|
|
}
|
|
}
|
|
|
|
const char* CharacterChange::ss2Title(void) const {
|
|
switch (sysRegion) {
|
|
default:
|
|
return "Style Savvy: Trendsetters";
|
|
case CFG_REGION_EUR:
|
|
case CFG_REGION_AUS:
|
|
return "New Style Boutique";
|
|
case CFG_REGION_JPN:
|
|
return "Girls Mode: Yokubari Sengen";
|
|
case CFG_REGION_KOR:
|
|
return "Girls Style: Paesyeon Lideo Seon-eon!";
|
|
}
|
|
}
|
|
|
|
const char* CharacterChange::ss3Title(void) const {
|
|
switch (sysRegion) {
|
|
default:
|
|
return "Style Savvy: Fashion Forward";
|
|
case CFG_REGION_EUR:
|
|
case CFG_REGION_AUS:
|
|
return "New Style Boutique 2: Fashion Forward";
|
|
case CFG_REGION_JPN:
|
|
return "Girls Mode 3: Kirakira * Code";
|
|
case CFG_REGION_KOR:
|
|
return "Girls Style: Glitter * Code";
|
|
}
|
|
}
|
|
|
|
const char* CharacterChange::ss4Title(void) const {
|
|
switch (sysRegion) {
|
|
default:
|
|
return "Style Savvy: Styling Star";
|
|
case CFG_REGION_EUR:
|
|
case CFG_REGION_AUS:
|
|
return "New Style Boutique 3: Styling Star";
|
|
case CFG_REGION_JPN:
|
|
return "Girls Mode 4: Star Stylist";
|
|
case CFG_REGION_KOR:
|
|
return "Girls Style: Star Stylist";
|
|
}
|
|
}
|
|
|
|
void CharacterChange::drawMsg(void) const {
|
|
GFX::DrawSprite(sprites_msg_idx, 0, 8, 1, 1);
|
|
GFX::DrawSprite(sprites_msg_idx, 160, 8, -1, 1);
|
|
GFX::DrawSprite(messageNo == 4 ? sprites_icon_question_idx : sprites_icon_msg_idx, 132, -2);
|
|
if (messageNo == 7) {
|
|
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Shading has been applied.");
|
|
} else if (messageNo == 6) {
|
|
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Characters from the 1st, 2nd, and");
|
|
Gui::DrawStringCentered(0, 78, 0.60, BLACK, "4th games, will leave from the 3rd.");
|
|
Gui::DrawStringCentered(0, 104, 0.60, BLACK, "Characters part of downloaded");
|
|
Gui::DrawStringCentered(0, 124, 0.60, BLACK, "Caprice Chalet rooms (if exists)");
|
|
Gui::DrawStringCentered(0, 144, 0.60, BLACK, "will be restored. Is this OK?");
|
|
} else if (messageNo == 5) {
|
|
Gui::DrawStringCentered(0, 68, 0.60, BLACK, "New characters have arrived!");
|
|
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "Invite them over for photo shoots,");
|
|
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "as well as AR photo shoots!");
|
|
} else if (messageNo == 4) {
|
|
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Characters from the 1st, 2nd, and");
|
|
Gui::DrawStringCentered(0, 78, 0.60, BLACK, "4th games, will be added to the 3rd.");
|
|
Gui::DrawStringCentered(0, 104, 0.60, BLACK, "Characters part of downloaded");
|
|
Gui::DrawStringCentered(0, 124, 0.60, BLACK, "Caprice Chalet rooms will be");
|
|
Gui::DrawStringCentered(0, 144, 0.60, BLACK, "backed-up. Is this OK?");
|
|
} else if (messageNo == 3) {
|
|
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Failed to import character.");
|
|
} else if (messageNo == 2) {
|
|
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Character exported successfully.");
|
|
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "You can go to \"Import Characters\"");
|
|
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "and restore the exported character");
|
|
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "at any time.");
|
|
} else if (messageNo == 1) {
|
|
Gui::DrawStringCentered(0, 94, 0.60, BLACK, chararacterImported);
|
|
} else {
|
|
Gui::DrawStringCentered(0, 84, 0.60, BLACK, "This feature is not available yet.");
|
|
//Gui::DrawStringCentered(0, 104, 0.60, BLACK, "yet.");
|
|
}
|
|
if (messageNo == 4 || messageNo == 6) {
|
|
GFX::DrawSprite(sprites_button_msg_shadow_idx, 52, 197);
|
|
GFX::DrawSprite(sprites_button_msg_idx, 53, 188);
|
|
GFX::DrawSprite(sprites_button_msg_shadow_idx, 176, 197);
|
|
GFX::DrawSprite(sprites_button_msg_idx, 177, 188);
|
|
Gui::DrawString(72, 196, 0.70, MSG_BUTTONTEXT, " No");
|
|
Gui::DrawString(196, 196, 0.70, MSG_BUTTONTEXT, " Yes");
|
|
} else {
|
|
GFX::DrawSprite(sprites_button_msg_shadow_idx, 114, 197);
|
|
GFX::DrawSprite(sprites_button_msg_idx, 115, 188);
|
|
Gui::DrawString(134, 196, 0.70, MSG_BUTTONTEXT, " OK!");
|
|
}
|
|
}
|
|
|
|
void CharacterChange::loadChrImage(bool Robz) {
|
|
previewCharacter = false;
|
|
gspWaitForVBlank();
|
|
if (import_highlightedGame == 4) {
|
|
if (numberOfExportedCharacters > 0) {
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS%i/characters/previews/%s.t3x", highlightedGame+1, getExportedCharacterName(importCharacterList_cursorPosition)); // All Seasons
|
|
} else {
|
|
sprintf(chrFilePath, "romfs:/gfx/null.t3x"); // All Seasons
|
|
}
|
|
previewCharacterFound = GFX::loadCharSprite(chrFilePath, chrFilePath);
|
|
} else if (import_highlightedGame >= 2) {
|
|
sprintf(chrFilePath, "romfs:/gfx/ss%i_%s.t3x", highlightedGame+1, import_characterPreviewFileName());
|
|
previewCharacterFound = GFX::loadCharSprite(chrFilePath, chrFilePath);
|
|
} else {
|
|
sprintf(chrFilePath, "romfs:/gfx/ss%i_%s.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName())); // All Seasons
|
|
sprintf(chrFilePath2, "romfs:/gfx/ss%i_%s%i.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName()), seasonNo); // One Season
|
|
previewCharacterFound = GFX::loadCharSprite(chrFilePath, chrFilePath2);
|
|
}
|
|
previewCharacter = true;
|
|
}
|
|
|
|
void CharacterChange::addEveryone(void) {
|
|
// if (highlightedGame != 2) return;
|
|
|
|
backupSS3DLCharacters("sdmc:/3ds/SavvyManager/SS3/dlCharacters.bak");
|
|
|
|
for (int i = 0; i < 50; i++) {
|
|
const char* charName = import_everyCharacterNames[i];
|
|
const char* profileName = import_everyCharacterNames[i];
|
|
if (sysRegion == CFG_REGION_JPN || sysRegion == CFG_REGION_KOR) {
|
|
charName = import_everyCharacterNamesJAP[i];
|
|
profileName = import_everyCharacterNamesJAP[i];
|
|
}
|
|
if (sysRegion == CFG_REGION_EUR || sysRegion == CFG_REGION_AUS) {
|
|
profileName = import_everyCharacterProfileNamesEUR[i];
|
|
}
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", charName);
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), charName);
|
|
}
|
|
readSS3CharacterFile(0x0BB9+i, chrFilePath);
|
|
if (removeBags) {
|
|
removeSS3CharacterBag(0x0BB9+i);
|
|
}
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/Profiles/%s.cprf", profileName);
|
|
readSS3ProfileFile(0x0BB9+i, chrFilePath);
|
|
toggleSS3Character(0x0BB9+i, true);
|
|
}
|
|
writeSS3Save();
|
|
ss3DLCharactersBackedUp = true;
|
|
}
|
|
|
|
void CharacterChange::removeEveryone(void) {
|
|
// if (highlightedGame != 2) return;
|
|
|
|
restoreSS3DLCharacters("sdmc:/3ds/SavvyManager/SS3/dlCharacters.bak");
|
|
writeSS3Save();
|
|
remove("sdmc:/3ds/SavvyManager/SS3/dlCharacters.bak");
|
|
ss3DLCharactersBackedUp = false;
|
|
|
|
sprintf(chararacterImported, "Characters have been removed.");
|
|
for (u16 id = 0x0BB9; id <= 0x0BFD; id++) {
|
|
if (existsSS3Character(id)) {
|
|
sprintf(chararacterImported, "Character(s) have been restored.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CharacterChange::Draw(void) const {
|
|
GFX::unloadGameSelSheets();
|
|
|
|
Gui::ScreenDraw(Top);
|
|
|
|
//GFX::showBgSprite(zoomIn);
|
|
if (highlightedGame == 3 && !previewCharacter) {
|
|
Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(247, 206, 164, 255));
|
|
bool light = true;
|
|
int x = 0;
|
|
int width = 29;
|
|
for (int i = 0; i < 14; i++) {
|
|
if (light) {
|
|
Gui::Draw_Rect(x, 0, width, 240, C2D_Color32(247, 231, 206, 255));
|
|
}
|
|
light = !light;
|
|
x += width;
|
|
width = light ? 29 : 28;
|
|
}
|
|
} else {
|
|
Gui::Draw_Rect(0, 0, 400, 240, WHITE); // Fill gaps of BG
|
|
for(int w = 0; w < 7; w++) {
|
|
for(int h = 0; h < 3; h++) {
|
|
GFX::DrawSprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
|
|
}
|
|
}
|
|
}
|
|
if (previewCharacter) {
|
|
if (previewCharacterFound) {
|
|
GFX::showCharSprite(zoomIn, charFadeAlpha);
|
|
} else {
|
|
Gui::DrawStringCentered(0, 104, 0.65, BLACK, (import_highlightedGame==4 ? "Preview not found." : "Preview unavailable."));
|
|
}
|
|
} else if (subScreenMode == 0) {
|
|
if (!showMessage) {
|
|
if (assistantChange) {
|
|
Gui::DrawStringCentered(0, 64, 0.50, BLACK, "Choose who you want to be your");
|
|
Gui::DrawStringCentered(0, 78, 0.50, BLACK, "shop assistant.");
|
|
Gui::DrawStringCentered(0, 104, 0.50, BLACK, "Anyone other than Xin, Sylvia, Hannah,");
|
|
Gui::DrawStringCentered(0, 118, 0.50, BLACK, "Ken, Archie, or Rahil, will not have");
|
|
Gui::DrawStringCentered(0, 132, 0.50, BLACK, "their card shown in your shop.");
|
|
} else {
|
|
Gui::DrawStringCentered(0, 104, 0.50, BLACK, "Select the character you want to change.");
|
|
}
|
|
}
|
|
if (peopleMet > 0 && peopleMetCount) {
|
|
if (highlightedGame == 3) {
|
|
Gui::Draw_Rect(0, 208, 400, 32, WHITE);
|
|
}
|
|
char peopleMetText[24];
|
|
sprintf(peopleMetText, "People Met: %i", peopleMet);
|
|
Gui::DrawStringCentered(0, 216, 0.60, BLACK, peopleMetText);
|
|
}
|
|
}
|
|
|
|
preview();
|
|
|
|
if (showMessage && messageNo == 4) {
|
|
Gui::DrawString(8, 210, 0.50, BLACK, removeBags ? " Keep bags" : " Remove bags");
|
|
// Selected season
|
|
Gui::DrawString(160, 208, 0.65, BLACK, "L");
|
|
Gui::DrawStringCentered(0, 210, 0.50, BLACK, seasonName());
|
|
Gui::DrawString(232, 208, 0.65, BLACK, "R");
|
|
}
|
|
|
|
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
|
|
|
if (shiftBySubPixel) {
|
|
Gui::Draw_Rect(0, 239, 400, 1, C2D_Color32(0, 0, 0, 255));
|
|
return;
|
|
}
|
|
Gui::ScreenDraw(Bottom);
|
|
if (highlightedGame == 3) {
|
|
Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(247, 214, 181, 255));
|
|
bool dark = true;
|
|
int x = 0;
|
|
int width = 17;
|
|
for (int i = 0; i < 14; i++) {
|
|
if (dark) {
|
|
Gui::Draw_Rect(x, 0, width, 240, C2D_Color32(247, 206, 164, 255));
|
|
}
|
|
dark = !dark;
|
|
x += width;
|
|
width = dark ? 29 : 28;
|
|
}
|
|
Gui::Draw_Rect(0, 0, 320, 33, C2D_Color32(247, 235, 206, 255));
|
|
Gui::Draw_Rect(0, 33, 320, 5, C2D_Color32(214, 158, 58, 255));
|
|
} else {
|
|
Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
|
|
for(int w = 0; w < 7; w++) {
|
|
for(int h = 0; h < 3; h++) {
|
|
GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
|
|
}
|
|
}
|
|
}
|
|
|
|
cursorX = 248;
|
|
if (subScreenMode == 7) {
|
|
cursorY = 64+(48*shadeChange_cursorPosition);
|
|
|
|
Gui::DrawString(8, 8, 0.50, BLACK, "Select the shading to use for every character.");
|
|
|
|
int i2 = (highlightedGame == 3 ? 8 : 0);
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2, 0.65, BLACK, "Cel-shade (Original)");
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2, 0.65, BLACK, "No cel-shade");
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2, 0.65, BLACK, "Fashion Dreamer");
|
|
} else if (subScreenMode == 5) {
|
|
cursorY = 64+(48*importWhereList_cursorPosition);
|
|
|
|
Gui::DrawString(8, 8, 0.50, BLACK, "Import from where?");
|
|
|
|
int i2 = (highlightedGame == 3 ? 8 : 0);
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2, 0.65, BLACK, "Savvy Manager");
|
|
if (highlightedGame > 1) {
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2-8, 0.50, BLACK, "Save data of");
|
|
bool saveFound = false;
|
|
char gameTitle[64];
|
|
switch (importFromSave_highlightedGame) {
|
|
case 0:
|
|
sprintf(gameTitle, "< %s >", ss1Title());
|
|
break;
|
|
case 1:
|
|
saveFound = ss2SaveFound;
|
|
sprintf(gameTitle, "< %s >", ss2Title());
|
|
break;
|
|
case 2:
|
|
saveFound = ss3SaveFound;
|
|
sprintf(gameTitle, "< %s >", ss3Title());
|
|
break;
|
|
case 3:
|
|
saveFound = ss4SaveFound;
|
|
sprintf(gameTitle, "< %s >", ss4Title());
|
|
break;
|
|
}
|
|
Gui::DrawString(32, i2+8, 0.50, saveFound ? BLACK : HALF_BLACK, gameTitle);
|
|
}
|
|
} else if (subScreenMode == 4) {
|
|
cursorY = 64+(48*importCharacterList_cursorPositionOnScreen);
|
|
|
|
// Game name
|
|
switch (import_highlightedGame) {
|
|
case 4:
|
|
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your character files");
|
|
break;
|
|
case 3:
|
|
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss4Title());
|
|
break;
|
|
case 2:
|
|
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss3Title());
|
|
break;
|
|
case 1:
|
|
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss2Title());
|
|
break;
|
|
case 0:
|
|
Gui::DrawStringCentered(0, 8, 0.50, BLACK, ss1Title());
|
|
break;
|
|
}
|
|
Gui::DrawString(8, 8, 0.50, BLACK, "<");
|
|
Gui::DrawString(304, 8, 0.50, BLACK, ">");
|
|
|
|
if (import_highlightedGame != 4) {
|
|
// Selected season
|
|
Gui::DrawString(120, 208, 0.65, BLACK, "L");
|
|
Gui::DrawStringCentered(0, 210, 0.50, BLACK, seasonName());
|
|
Gui::DrawString(192, 208, 0.65, BLACK, "R");
|
|
}
|
|
|
|
if (!displayNothing) {
|
|
char chrCounter[24];
|
|
sprintf(chrCounter, "%d/%d", importCharacterList_cursorPosition+1, import_totalCharacters+1);
|
|
Gui::DrawString(64, 184, 0.55, BLACK, chrCounter);
|
|
|
|
int i2 = (highlightedGame == 3 ? 56 : 48);
|
|
for (int i = import_characterShownFirst; i < import_characterShownFirst+3; i++) {
|
|
if (import_highlightedGame == 4) {
|
|
if (i >= numberOfExportedCharacters) break;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
GFX::DrawSprite((getExportedCharacterGender(i) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, BLACK, getExportedCharacterName(i));
|
|
} else if (import_highlightedGame == 3) {
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
GFX::DrawSprite((import_ss4CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, BLACK, import_ss4CharacterNames[i]);
|
|
} else if (import_highlightedGame == 2) {
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
GFX::DrawSprite((import_ss3CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, BLACK, import_ss3CharacterNames[i]);
|
|
} else if (import_highlightedGame == 1) {
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
GFX::DrawSprite((import_ss2CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx)/*+import_ss2CharacterTieColors[i]*/, 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, BLACK, import_SS2CharacterNames(i));
|
|
} else if (import_highlightedGame == 0) {
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
GFX::DrawSprite((import_ss1CharacterGenders[i] ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, BLACK, import_ss1CharacterNames[i]);
|
|
}
|
|
i2 += 48;
|
|
}
|
|
}
|
|
} else if (subScreenMode == 1) {
|
|
cursorY = 64+(48*characterChangeMenu_cursorPositionOnScreen);
|
|
|
|
Gui::DrawString(8, 8, 0.50, BLACK, characterName(true));
|
|
|
|
int i2 = (highlightedGame == 3 ? 8 : 0);
|
|
if (characterChangeMenu_optionShownFirst == 0) {
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2, 0.65, BLACK, "Change attributes");
|
|
}
|
|
if (highlightedGame == 3) {
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2, 0.65, BLACK, "Change bow placement");
|
|
}
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2, 0.65, BLACK, "Import character");
|
|
if (highlightedGame < 3 || characterChangeMenu_optionShownFirst == 1) {
|
|
i2 += 48;
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
Gui::DrawString(32, i2, 0.65, BLACK, "Export character");
|
|
}
|
|
} else {
|
|
cursorY = 64+(48*characterList_cursorPositionOnScreen);
|
|
int currentGame = highlightedGame;
|
|
int currentCharShownFirst = characterShownFirst;
|
|
int currentCharPage = characterPage[currentGame];
|
|
if (subScreenMode == 6) {
|
|
cursorY = 64+(48*importFromSave_cursorPositionOnScreen);
|
|
currentGame = importFromSave_highlightedGame;
|
|
currentCharShownFirst = importFromSave_characterShownFirst;
|
|
currentCharPage = importFromSave_characterPage[currentGame];
|
|
}
|
|
|
|
const char* letterText[] = { "A", "C", "E", "G", "J", "M", "O", "Q", "T", "W"};
|
|
const char* letterTextBot[] = {"-B","-D","-F","-I","-L","-N","-P","-S","-V","-Z"};
|
|
Gui::DrawString(8, 10, 0.50, currentCharPage==0 ? RED : (assistantChange ? HALF_BLACK : BLACK), "Main");
|
|
for (int i = 0; i < 10; i++) {
|
|
Gui::DrawString(40+(i*24), 4, 0.50, (currentCharPage > 0 && currentCharPage-1 == i) ? RED : BLACK, letterText[i]);
|
|
Gui::DrawString(48+(i*24), 16, 0.50, (currentCharPage > 0 && currentCharPage-1 == i) ? RED : BLACK, letterTextBot[i]);
|
|
}
|
|
Gui::DrawString(292, 10, 0.50, currentCharPage==11 ? RED : (assistantChange ? HALF_BLACK : BLACK), "Ext.");
|
|
|
|
if (subScreenMode == 0) {
|
|
if (highlightedGame == 3) {
|
|
Gui::DrawString(116, 210, 0.50, BLACK, "START: Change shading");
|
|
} else if (highlightedGame == 2) {
|
|
Gui::DrawString(116, 210, 0.50, BLACK, ss3DLCharactersBackedUp ? "START: Remove contacts" : "START: Expand contacts");
|
|
}
|
|
}
|
|
|
|
if (!displayNothing) {
|
|
char chrCounter[24];
|
|
sprintf(chrCounter, "%d/%d", (subScreenMode == 6 ? importFromSave_cursorPosition : characterList_cursorPosition)+1, totalCharacters+1);
|
|
Gui::DrawString(64, 184, 0.55, BLACK, chrCounter);
|
|
|
|
int i2 = (highlightedGame == 3 ? 56 : 48);
|
|
for (int i = currentCharShownFirst; i < currentCharShownFirst+3; i++) {
|
|
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
|
|
if (currentGame == 3) {
|
|
if (currentCharPage == 0) {
|
|
if (i == 1) {
|
|
u16 charId = getSS4AssistantCharacterId();
|
|
GFX::DrawSprite((getSS4CharacterGender(charId) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2-8, 0.50, BLACK, "Shop Assistant");
|
|
Gui::DrawString(64, i2+8, 0.65, BLACK, getSS4CharName(charId));
|
|
break;
|
|
} else {
|
|
GFX::DrawSprite((getSS4CharacterGender(0xBAE) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, BLACK, ss4PlayerName);
|
|
}
|
|
} else {
|
|
u16 charId = 0;
|
|
switch (currentCharPage) {
|
|
case 1:
|
|
charId = ss4CharacterOrder_AtoB[i];
|
|
break;
|
|
case 2:
|
|
charId = ss4CharacterOrder_CtoD[i];
|
|
break;
|
|
case 3:
|
|
charId = ss4CharacterOrder_EtoF[i];
|
|
break;
|
|
case 4:
|
|
charId = ss4CharacterOrder_GtoI[i];
|
|
break;
|
|
case 5:
|
|
charId = ss4CharacterOrder_JtoL[i];
|
|
break;
|
|
case 6:
|
|
charId = ss4CharacterOrder_MtoN[i];
|
|
break;
|
|
case 7:
|
|
charId = ss4CharacterOrder_OtoP[i];
|
|
break;
|
|
case 8:
|
|
charId = ss4CharacterOrder_QtoS[i];
|
|
break;
|
|
case 9:
|
|
charId = ss4CharacterOrder_TtoV[i];
|
|
break;
|
|
case 10:
|
|
charId = ss4CharacterOrder_WtoZ[i];
|
|
break;
|
|
case 11:
|
|
charId = 0x0BB9+i;
|
|
break;
|
|
}
|
|
int charFlag = 0;
|
|
const char* charInfo = "";
|
|
if (charId >= 0x0BB9) {
|
|
} else if (charId == 0x0B55) {
|
|
charFlag = ss4CharacterFlags30_3[charId-0x0B55];
|
|
} else if (charId >= 0x0A29) {
|
|
charFlag = ss4CharacterFlags30_3[charId-0x0A29];
|
|
} else if (charId >= 0x09C5) {
|
|
charFlag = ss4CharacterFlags30_3[charId-0x09C5];
|
|
} else if (charId >= 0x05DC) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x05DC];
|
|
} else if (charId >= 0x044C) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x044C];
|
|
} else if (charId >= 0x041A) {
|
|
charFlag = ss4CharacterFlagsMaleP2[charId-0x041A];
|
|
} else if (charId >= 0x03E8) {
|
|
charFlag = ss4CharacterFlagsMale[charId-0x03E8];
|
|
} else if (charId >= 0x0352) {
|
|
charFlag = ss4CharacterFlags30_3[charId-0x0352];
|
|
} else if (charId >= 0x0320) {
|
|
charFlag = ss4CharacterFlagsReps[charId-0x0320];
|
|
} else if (charId >= 0x02EE) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x02EE];
|
|
} else if (charId >= 0x02BC) {
|
|
charFlag = ss4CharacterFlags30_3[charId-0x02BC];
|
|
} else if (charId >= 0x028A) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x028A];
|
|
} else if (charId >= 0x0258) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x0258];
|
|
} else if (charId >= 0x0226) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x0226];
|
|
} else if (charId >= 0x01F4) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x01F4];
|
|
} else if (charId >= 0x01C2) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x01C2];
|
|
} else if (charId >= 0x0190) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x0190];
|
|
} else if (charId >= 0x015E) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x015E];
|
|
} else if (charId >= 0x012C) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x012C];
|
|
} else if (charId >= 0x00FA) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x00FA];
|
|
} else if (charId >= 0x00C8) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x00C8];
|
|
} else if (charId >= 0x0096) {
|
|
charFlag = ss4CharacterFlags30_0[charId-0x0096];
|
|
} else if (charId >= 0x0063) {
|
|
charFlag = ss4CharacterFlagsP2[charId-0x0063];
|
|
} else {
|
|
charFlag = ss4CharacterFlags[charId];
|
|
}
|
|
switch (charFlag) {
|
|
default:
|
|
break;
|
|
case 1:
|
|
charInfo = "Not in Contacts";
|
|
break;
|
|
case 2:
|
|
charInfo = "Unseen";
|
|
break;
|
|
case 3:
|
|
charInfo = "Fashion Forward Leftover";
|
|
break;
|
|
}
|
|
GFX::DrawSprite((getSS4CharacterGender(charId) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
if (charFlag > 0) {
|
|
Gui::DrawString(64, i2-12, 0.50, RED, charInfo);
|
|
}
|
|
Gui::DrawString(64, i2, 0.65, existsSS4Character(charId) ? BLACK : HALF_BLACK, getSS4CharName(charId));
|
|
}
|
|
} else if (currentGame == 2) {
|
|
if (currentCharPage == 0) {
|
|
GFX::DrawSprite((getSS3CharacterGender(0x7D1) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, BLACK, ss3PlayerName);
|
|
break;
|
|
} else {
|
|
u16 charId = 0;
|
|
switch (currentCharPage) {
|
|
case 1:
|
|
charId = ss3CharacterOrder_AtoB[i];
|
|
break;
|
|
case 2:
|
|
charId = ss3CharacterOrder_CtoD[i];
|
|
break;
|
|
case 3:
|
|
charId = ss3CharacterOrder_EtoF[i];
|
|
break;
|
|
case 4:
|
|
charId = ss3CharacterOrder_GtoI[i];
|
|
break;
|
|
case 5:
|
|
charId = ss3CharacterOrder_JtoL[i];
|
|
break;
|
|
case 6:
|
|
charId = ss3CharacterOrder_MtoN[i];
|
|
break;
|
|
case 7:
|
|
charId = ss3CharacterOrder_OtoP[i];
|
|
break;
|
|
case 8:
|
|
charId = ss3CharacterOrder_QtoS[i];
|
|
break;
|
|
case 9:
|
|
charId = ss3CharacterOrder_TtoV[i];
|
|
break;
|
|
case 10:
|
|
charId = ss3CharacterOrder_WtoZ[i];
|
|
break;
|
|
case 11:
|
|
charId = 0x0BB9+i;
|
|
break;
|
|
}
|
|
GFX::DrawSprite((getSS3CharacterGender(charId) ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, existsSS3Character(charId) ? BLACK : HALF_BLACK, getSS3CharName(charId));
|
|
}
|
|
} else if (currentGame == 1) {
|
|
GFX::DrawSprite((getSS2CharacterGender() ? sprites_icon_male_idx : sprites_icon_female_idx), 12, i2-8);
|
|
Gui::DrawString(64, i2, 0.65, BLACK, ss2PlayerName);
|
|
break;
|
|
}
|
|
i2 += 48;
|
|
}
|
|
}
|
|
}
|
|
|
|
GFX::DrawSprite(sprites_button_shadow_idx, 5, 199);
|
|
GFX::DrawSprite(sprites_button_red_idx, 5, 195);
|
|
GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
|
|
GFX::DrawSprite(sprites_button_b_idx, 44, 218);
|
|
|
|
GFX::drawCursor(cursorX, cursorY);
|
|
|
|
if (showMessage) {
|
|
drawMsg();
|
|
}
|
|
|
|
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
|
|
}
|
|
|
|
void CharacterChange::preview() const {
|
|
if (previewCharacter) {
|
|
switch (iFps) {
|
|
default:
|
|
charFadeAlpha += 20;
|
|
break;
|
|
case 30:
|
|
charFadeAlpha += 40;
|
|
break;
|
|
case 24:
|
|
charFadeAlpha += 55;
|
|
break;
|
|
}
|
|
if (charFadeAlpha > 255) charFadeAlpha = 255;
|
|
} else {
|
|
charFadeAlpha = 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CharacterChange::Logic(u32 hDown, u32 hDownRepeat, u32 hHeld, touchPosition touch) {
|
|
if (hDown & KEY_CPAD_UP) {
|
|
zoomIn++;
|
|
if (zoomIn > 2) zoomIn = 2;
|
|
}
|
|
|
|
if (hDown & KEY_CPAD_DOWN) {
|
|
zoomIn--;
|
|
if (zoomIn < 0) zoomIn = 0;
|
|
}
|
|
|
|
if (showMessage) {
|
|
if (messageNo == 6) {
|
|
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 176 && touch.px < 176+90 && touch.py >= 188 && touch.py < 188+47)) {
|
|
sndSelect();
|
|
removeEveryone();
|
|
messageNo = 1;
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touch.px >= 52 && touch.px < 52+90 && touch.py >= 188 && touch.py < 188+47)) {
|
|
sndBack();
|
|
showMessage = false;
|
|
}
|
|
} else if (messageNo == 4) {
|
|
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 176 && touch.px < 176+90 && touch.py >= 188 && touch.py < 188+47)) {
|
|
sndSelect();
|
|
addEveryone();
|
|
messageNo = 5;
|
|
peopleMetCount = true;
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touch.px >= 52 && touch.px < 52+90 && touch.py >= 188 && touch.py < 188+47)) {
|
|
sndBack();
|
|
showMessage = false;
|
|
peopleMetCount = true;
|
|
}
|
|
|
|
if (hDown & KEY_Y) {
|
|
sndHighlight();
|
|
removeBags = !removeBags;
|
|
}
|
|
|
|
if ((hDown & KEY_L) || (hDown & KEY_ZL)) {
|
|
sndHighlight();
|
|
seasonNo--;
|
|
if (seasonNo < 0) seasonNo = 3;
|
|
}
|
|
|
|
if ((hDown & KEY_R) || (hDown & KEY_ZR)) {
|
|
sndHighlight();
|
|
seasonNo++;
|
|
if (seasonNo > 3) seasonNo = 0;
|
|
}
|
|
} else {
|
|
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) {
|
|
sndSelect();
|
|
if (messageNo == 5) {
|
|
messageNo = 1;
|
|
sprintf(chararacterImported, "Contacts have been expanded.");
|
|
} else {
|
|
if (subScreenMode == 1) {
|
|
previewCharacter = false;
|
|
}
|
|
showMessage = false;
|
|
}
|
|
}
|
|
}
|
|
} else if (subScreenMode == 7) {
|
|
if (showCursor) {
|
|
if (hDown & KEY_DUP) {
|
|
sndHighlight();
|
|
shadeChange_cursorPosition--;
|
|
if (shadeChange_cursorPosition < 0) {
|
|
shadeChange_cursorPosition = 0;
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_DDOWN) {
|
|
sndHighlight();
|
|
shadeChange_cursorPosition++;
|
|
if (shadeChange_cursorPosition > 2) {
|
|
shadeChange_cursorPosition = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
sndSelect();
|
|
loadCommonLut(shadeChange_cursorPosition);
|
|
messageNo = 7;
|
|
showMessage = true;
|
|
subScreenMode = 0;
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
subScreenMode = 0;
|
|
}
|
|
|
|
} else if (subScreenMode == 6) {
|
|
if (showCursor) {
|
|
if ((hDownRepeat & KEY_DUP) && (importFromSave_highlightedGame > 1) && (importFromSave_characterPage[importFromSave_highlightedGame] > 0)) {
|
|
sndHighlight();
|
|
importFromSave_cursorPosition--;
|
|
importFromSave_cursorPositionOnScreen--;
|
|
if (importFromSave_cursorPosition < 0) {
|
|
importFromSave_cursorPosition = 0;
|
|
importFromSave_characterShownFirst = 0;
|
|
} else if (importFromSave_cursorPosition < importFromSave_characterShownFirst) {
|
|
importFromSave_characterShownFirst--;
|
|
}
|
|
if (importFromSave_cursorPositionOnScreen < 0) {
|
|
importFromSave_cursorPositionOnScreen = 0;
|
|
}
|
|
getMaxChars();
|
|
}
|
|
|
|
if ((hDownRepeat & KEY_DDOWN) && (importFromSave_highlightedGame > 1) && (importFromSave_characterPage[importFromSave_highlightedGame] > 0)) {
|
|
sndHighlight();
|
|
importFromSave_cursorPosition++;
|
|
importFromSave_cursorPositionOnScreen++;
|
|
if (importFromSave_cursorPosition > totalCharacters) {
|
|
importFromSave_cursorPosition = totalCharacters;
|
|
importFromSave_characterShownFirst = totalCharacters-2;
|
|
} else if (importFromSave_cursorPosition > importFromSave_characterShownFirst+2) {
|
|
importFromSave_characterShownFirst++;
|
|
}
|
|
if (importFromSave_cursorPositionOnScreen > 2) {
|
|
importFromSave_cursorPositionOnScreen = 2;
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_DLEFT) && (highlightedGame > 1)) {
|
|
sndHighlight();
|
|
importFromSave_characterPage[importFromSave_highlightedGame]--;
|
|
if (importFromSave_characterPage[importFromSave_highlightedGame] < 0) importFromSave_characterPage[importFromSave_highlightedGame] = 0;
|
|
}
|
|
|
|
if ((hDown & KEY_DRIGHT) && (highlightedGame > 1)) {
|
|
sndHighlight();
|
|
importFromSave_characterPage[importFromSave_highlightedGame]++;
|
|
if (importFromSave_characterPage[importFromSave_highlightedGame] > 11) importFromSave_characterPage[importFromSave_highlightedGame] = 11;
|
|
}
|
|
|
|
if ((hDown & KEY_DLEFT) || (hDown & KEY_DRIGHT)) {
|
|
importFromSave_cursorPosition = 0;
|
|
importFromSave_cursorPositionOnScreen = 0;
|
|
importFromSave_characterShownFirst = 0;
|
|
getMaxChars();
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
sndSelect();
|
|
u16 charId = 0;
|
|
if (highlightedGame == 3) {
|
|
if (importFromSave_highlightedGame == 3) {
|
|
switch (importFromSave_characterPage[3]) {
|
|
case 0:
|
|
default:
|
|
charId = 0x0BAE;
|
|
break;
|
|
case 1:
|
|
charId = ss4CharacterOrder_AtoB[importFromSave_cursorPosition];
|
|
break;
|
|
case 2:
|
|
charId = ss4CharacterOrder_CtoD[importFromSave_cursorPosition];
|
|
break;
|
|
case 3:
|
|
charId = ss4CharacterOrder_EtoF[importFromSave_cursorPosition];
|
|
break;
|
|
case 4:
|
|
charId = ss4CharacterOrder_GtoI[importFromSave_cursorPosition];
|
|
break;
|
|
case 5:
|
|
charId = ss4CharacterOrder_JtoL[importFromSave_cursorPosition];
|
|
break;
|
|
case 6:
|
|
charId = ss4CharacterOrder_MtoN[importFromSave_cursorPosition];
|
|
break;
|
|
case 7:
|
|
charId = ss4CharacterOrder_OtoP[importFromSave_cursorPosition];
|
|
break;
|
|
case 8:
|
|
charId = ss4CharacterOrder_QtoS[importFromSave_cursorPosition];
|
|
break;
|
|
case 9:
|
|
charId = ss4CharacterOrder_TtoV[importFromSave_cursorPosition];
|
|
break;
|
|
case 10:
|
|
charId = ss4CharacterOrder_WtoZ[importFromSave_cursorPosition];
|
|
break;
|
|
case 11:
|
|
charId = 0x0BB9+importFromSave_cursorPosition;
|
|
break;
|
|
}
|
|
readSS4Character(charId);
|
|
sprintf(chararacterImported, "%s imported.", getSS4CharName(charId));
|
|
} else {
|
|
switch (importFromSave_characterPage[2]) {
|
|
case 0:
|
|
default:
|
|
charId = 0x07D1;
|
|
break;
|
|
case 1:
|
|
charId = ss3CharacterOrder_AtoB[importFromSave_cursorPosition];
|
|
break;
|
|
case 2:
|
|
charId = ss3CharacterOrder_CtoD[importFromSave_cursorPosition];
|
|
break;
|
|
case 3:
|
|
charId = ss3CharacterOrder_EtoF[importFromSave_cursorPosition];
|
|
break;
|
|
case 4:
|
|
charId = ss3CharacterOrder_GtoI[importFromSave_cursorPosition];
|
|
break;
|
|
case 5:
|
|
charId = ss3CharacterOrder_JtoL[importFromSave_cursorPosition];
|
|
break;
|
|
case 6:
|
|
charId = ss3CharacterOrder_MtoN[importFromSave_cursorPosition];
|
|
break;
|
|
case 7:
|
|
charId = ss3CharacterOrder_OtoP[importFromSave_cursorPosition];
|
|
break;
|
|
case 8:
|
|
charId = ss3CharacterOrder_QtoS[importFromSave_cursorPosition];
|
|
break;
|
|
case 9:
|
|
charId = ss3CharacterOrder_TtoV[importFromSave_cursorPosition];
|
|
break;
|
|
case 10:
|
|
charId = ss3CharacterOrder_WtoZ[importFromSave_cursorPosition];
|
|
break;
|
|
case 11:
|
|
charId = 0x0BB9+importFromSave_cursorPosition;
|
|
break;
|
|
}
|
|
readSS3CharacterToSS4(charId);
|
|
sprintf(chararacterImported, "%s imported.", getSS3CharName(charId));
|
|
}
|
|
switch (characterPage[3]) {
|
|
case 0:
|
|
default:
|
|
charId = 0x0BAE;
|
|
break;
|
|
case 1:
|
|
charId = ss4CharacterOrder_AtoB[characterList_cursorPosition];
|
|
break;
|
|
case 2:
|
|
charId = ss4CharacterOrder_CtoD[characterList_cursorPosition];
|
|
break;
|
|
case 3:
|
|
charId = ss4CharacterOrder_EtoF[characterList_cursorPosition];
|
|
break;
|
|
case 4:
|
|
charId = ss4CharacterOrder_GtoI[characterList_cursorPosition];
|
|
break;
|
|
case 5:
|
|
charId = ss4CharacterOrder_JtoL[characterList_cursorPosition];
|
|
break;
|
|
case 6:
|
|
charId = ss4CharacterOrder_MtoN[characterList_cursorPosition];
|
|
break;
|
|
case 7:
|
|
charId = ss4CharacterOrder_OtoP[characterList_cursorPosition];
|
|
break;
|
|
case 8:
|
|
charId = ss4CharacterOrder_QtoS[characterList_cursorPosition];
|
|
break;
|
|
case 9:
|
|
charId = ss4CharacterOrder_TtoV[characterList_cursorPosition];
|
|
break;
|
|
case 10:
|
|
charId = ss4CharacterOrder_WtoZ[characterList_cursorPosition];
|
|
break;
|
|
case 11:
|
|
charId = 0x0BB9+characterList_cursorPosition;
|
|
break;
|
|
}
|
|
writeSS4Character(charId);
|
|
writeSS4CharacterToSave(charId);
|
|
messageNo = 1;
|
|
showMessage = true;
|
|
} else if (highlightedGame == 2) {
|
|
//if (importFromSave_highlightedGame == 2) {
|
|
switch (importFromSave_characterPage[2]) {
|
|
case 0:
|
|
default:
|
|
charId = 0x07D1;
|
|
break;
|
|
case 1:
|
|
charId = ss3CharacterOrder_AtoB[importFromSave_cursorPosition];
|
|
break;
|
|
case 2:
|
|
charId = ss3CharacterOrder_CtoD[importFromSave_cursorPosition];
|
|
break;
|
|
case 3:
|
|
charId = ss3CharacterOrder_EtoF[importFromSave_cursorPosition];
|
|
break;
|
|
case 4:
|
|
charId = ss3CharacterOrder_GtoI[importFromSave_cursorPosition];
|
|
break;
|
|
case 5:
|
|
charId = ss3CharacterOrder_JtoL[importFromSave_cursorPosition];
|
|
break;
|
|
case 6:
|
|
charId = ss3CharacterOrder_MtoN[importFromSave_cursorPosition];
|
|
break;
|
|
case 7:
|
|
charId = ss3CharacterOrder_OtoP[importFromSave_cursorPosition];
|
|
break;
|
|
case 8:
|
|
charId = ss3CharacterOrder_QtoS[importFromSave_cursorPosition];
|
|
break;
|
|
case 9:
|
|
charId = ss3CharacterOrder_TtoV[importFromSave_cursorPosition];
|
|
break;
|
|
case 10:
|
|
charId = ss3CharacterOrder_WtoZ[importFromSave_cursorPosition];
|
|
break;
|
|
case 11:
|
|
charId = 0x0BB9+importFromSave_cursorPosition;
|
|
break;
|
|
}
|
|
readSS3Character(charId);
|
|
sprintf(chararacterImported, "%s imported.", getSS3CharName(charId));
|
|
//}
|
|
switch (characterPage[2]) {
|
|
case 0:
|
|
default:
|
|
charId = 0x07D1;
|
|
break;
|
|
case 1:
|
|
charId = ss3CharacterOrder_AtoB[characterList_cursorPosition];
|
|
break;
|
|
case 2:
|
|
charId = ss3CharacterOrder_CtoD[characterList_cursorPosition];
|
|
break;
|
|
case 3:
|
|
charId = ss3CharacterOrder_EtoF[characterList_cursorPosition];
|
|
break;
|
|
case 4:
|
|
charId = ss3CharacterOrder_GtoI[characterList_cursorPosition];
|
|
break;
|
|
case 5:
|
|
charId = ss3CharacterOrder_JtoL[characterList_cursorPosition];
|
|
break;
|
|
case 6:
|
|
charId = ss3CharacterOrder_MtoN[characterList_cursorPosition];
|
|
break;
|
|
case 7:
|
|
charId = ss3CharacterOrder_OtoP[characterList_cursorPosition];
|
|
break;
|
|
case 8:
|
|
charId = ss3CharacterOrder_QtoS[characterList_cursorPosition];
|
|
break;
|
|
case 9:
|
|
charId = ss3CharacterOrder_TtoV[characterList_cursorPosition];
|
|
break;
|
|
case 10:
|
|
charId = ss3CharacterOrder_WtoZ[characterList_cursorPosition];
|
|
break;
|
|
case 11:
|
|
charId = 0x0BB9+characterList_cursorPosition;
|
|
break;
|
|
}
|
|
writeSS3Character(charId);
|
|
writeSS3CharacterToSave(charId);
|
|
messageNo = 1;
|
|
showMessage = true;
|
|
}
|
|
subScreenMode = 1;
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
importFromSave_cursorPosition = 0;
|
|
importFromSave_cursorPositionOnScreen = 0;
|
|
importFromSave_characterShownFirst = 0;
|
|
importFromSave_cursorPosition = 0;
|
|
importFromSave_cursorPositionOnScreen = 0;
|
|
subScreenMode = 5;
|
|
}
|
|
} else if (subScreenMode == 5) {
|
|
if (showCursor) {
|
|
if (hDown & KEY_DUP) {
|
|
sndHighlight();
|
|
importWhereList_cursorPosition--;
|
|
if (importWhereList_cursorPosition < 0) {
|
|
importWhereList_cursorPosition = 0;
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_DDOWN) {
|
|
sndHighlight();
|
|
importWhereList_cursorPosition++;
|
|
if (importWhereList_cursorPosition > 1) {
|
|
importWhereList_cursorPosition = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_DLEFT) && highlightedGame > 2) {
|
|
sndHighlight();
|
|
importFromSave_highlightedGame--;
|
|
if (importFromSave_highlightedGame < 2) importFromSave_highlightedGame = 2;
|
|
}
|
|
|
|
if ((hDown & KEY_DRIGHT) && highlightedGame > 2) {
|
|
sndHighlight();
|
|
importFromSave_highlightedGame++;
|
|
if (importFromSave_highlightedGame > 3) importFromSave_highlightedGame = 3;
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
if (importWhereList_cursorPosition == 0) {
|
|
sndSelect();
|
|
displayNothing = true;
|
|
subScreenMode = 4;
|
|
if ((import_highlightedGame == 4) && !exportedCharListGotten[highlightedGame]) {
|
|
gspWaitForVBlank();
|
|
getExportedCharacterContents();
|
|
exportedCharListGotten[highlightedGame] = true;
|
|
}
|
|
displayNothing = false;
|
|
loadChrImage(false);
|
|
} else if (importWhereList_cursorPosition == 1) {
|
|
bool saveFound = false;
|
|
switch (importFromSave_highlightedGame) {
|
|
case 0:
|
|
default:
|
|
break;
|
|
case 1:
|
|
saveFound = ss2SaveFound;
|
|
if (saveFound) {
|
|
readSS2Save();
|
|
}
|
|
break;
|
|
case 2:
|
|
saveFound = ss3SaveFound;
|
|
if (saveFound) {
|
|
readSS3Save();
|
|
}
|
|
break;
|
|
case 3:
|
|
saveFound = ss4SaveFound;
|
|
if (saveFound) {
|
|
readSS4Save();
|
|
}
|
|
break;
|
|
}
|
|
if (saveFound) {
|
|
sndSelect();
|
|
subScreenMode = 6;
|
|
} else {
|
|
sndBack();
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
subScreenMode = 1;
|
|
}
|
|
|
|
} else if (subScreenMode == 4) {
|
|
bool robzAction = false;
|
|
if (hDown) {
|
|
cheatKeys[cheatKeyPosition] = hDown;
|
|
cheatKeyPosition++;
|
|
}
|
|
robzAction = ((cheatKeys[0] & KEY_DUP)
|
|
&& (cheatKeys[1] & KEY_DUP)
|
|
&& (cheatKeys[2] & KEY_DDOWN)
|
|
&& (cheatKeys[3] & KEY_DDOWN)
|
|
&& (cheatKeys[4] & KEY_DLEFT)
|
|
&& (cheatKeys[5] & KEY_DRIGHT)
|
|
&& (cheatKeys[6] & KEY_DLEFT)
|
|
&& (cheatKeys[7] & KEY_DRIGHT)
|
|
&& (cheatKeys[8] & KEY_B)
|
|
&& (cheatKeys[9] & KEY_A));
|
|
if (cheatKeyPosition==10
|
|
|| ((cheatKeys[0] != 0) && !(cheatKeys[0] & KEY_DUP))
|
|
|| ((cheatKeys[1] != 0) && !(cheatKeys[1] & KEY_DUP))
|
|
|| ((cheatKeys[2] != 0) && !(cheatKeys[2] & KEY_DDOWN))
|
|
|| ((cheatKeys[3] != 0) && !(cheatKeys[3] & KEY_DDOWN))
|
|
|| ((cheatKeys[4] != 0) && !(cheatKeys[4] & KEY_DLEFT))
|
|
|| ((cheatKeys[5] != 0) && !(cheatKeys[5] & KEY_DRIGHT))
|
|
|| ((cheatKeys[6] != 0) && !(cheatKeys[6] & KEY_DLEFT))
|
|
|| ((cheatKeys[7] != 0) && !(cheatKeys[7] & KEY_DRIGHT))
|
|
|| ((cheatKeys[8] != 0) && !(cheatKeys[8] & KEY_B))
|
|
|| ((cheatKeys[9] != 0) && !(cheatKeys[9] & KEY_A))) {
|
|
for (int i= 0; i < 10; i++) {
|
|
cheatKeys[i] = 0;
|
|
}
|
|
cheatKeyPosition = 0;
|
|
}
|
|
if (showCursor) {
|
|
if (hDownRepeat & KEY_DUP) {
|
|
sndHighlight();
|
|
importCharacterList_cursorPosition--;
|
|
importCharacterList_cursorPositionOnScreen--;
|
|
if (importCharacterList_cursorPosition < 0) {
|
|
importCharacterList_cursorPosition = 0;
|
|
import_characterShownFirst = 0;
|
|
} else if (importCharacterList_cursorPosition < import_characterShownFirst) {
|
|
import_characterShownFirst--;
|
|
}
|
|
if (importCharacterList_cursorPositionOnScreen < 0) {
|
|
importCharacterList_cursorPositionOnScreen = 0;
|
|
}
|
|
loadChrImage(false);
|
|
}
|
|
|
|
if (hDownRepeat & KEY_DDOWN) {
|
|
sndHighlight();
|
|
importCharacterList_cursorPosition++;
|
|
importCharacterList_cursorPositionOnScreen++;
|
|
if (importCharacterList_cursorPosition > import_totalCharacters) {
|
|
importCharacterList_cursorPosition = import_totalCharacters;
|
|
import_characterShownFirst = import_totalCharacters-2;
|
|
if (import_characterShownFirst < 0) import_characterShownFirst = 0;
|
|
if (importCharacterList_cursorPositionOnScreen > import_totalCharacters) {
|
|
importCharacterList_cursorPositionOnScreen = import_totalCharacters;
|
|
}
|
|
} else if (importCharacterList_cursorPosition > import_characterShownFirst+2) {
|
|
import_characterShownFirst++;
|
|
}
|
|
if (importCharacterList_cursorPositionOnScreen > 2) {
|
|
importCharacterList_cursorPositionOnScreen = 2;
|
|
}
|
|
loadChrImage(false);
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
if (robzAction) {
|
|
sndSelect();
|
|
switch (highlightedGame) {
|
|
case 3:
|
|
sprintf(chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", "Robz");
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
sprintf(chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", seasonName(), "Robz");
|
|
}
|
|
readSS4CharacterFile(currentCharId, chrFilePath);
|
|
writeSS4CharacterToSave(currentCharId);
|
|
break;
|
|
case 2:
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", "Robz");
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), "Robz");
|
|
}
|
|
readSS3CharacterFile(currentCharId, chrFilePath);
|
|
writeSS3CharacterToSave(currentCharId);
|
|
break;
|
|
case 1:
|
|
sprintf(chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", "Robz");
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
sprintf(chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", seasonName(), "Robz");
|
|
}
|
|
readSS2CharacterFile(chrFilePath);
|
|
writeSS2CharacterToSave();
|
|
break;
|
|
}
|
|
loadChrImage(true);
|
|
sprintf(chararacterImported, "%s imported.", "Robz");
|
|
messageNo = 1;
|
|
subScreenMode = 1;
|
|
showMessage = true;
|
|
} else if (import_highlightedGame == 4 && numberOfExportedCharacters > 0) {
|
|
bool exportFound = false;
|
|
switch (highlightedGame) {
|
|
case 3:
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
if (access(chrFilePath, F_OK) == 0) {
|
|
sndSelect();
|
|
readSS4CharacterFile(currentCharId, chrFilePath);
|
|
writeSS4CharacterToSave(currentCharId);
|
|
exportFound = true;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
if (access(chrFilePath, F_OK) == 0) {
|
|
sndSelect();
|
|
readSS3CharacterFile(currentCharId, chrFilePath);
|
|
writeSS3CharacterToSave(currentCharId);
|
|
exportFound = true;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
if (access(chrFilePath, F_OK) == 0) {
|
|
sndSelect();
|
|
readSS2CharacterFile(chrFilePath);
|
|
writeSS2CharacterToSave();
|
|
exportFound = true;
|
|
}
|
|
break;
|
|
}
|
|
if (exportFound) {
|
|
sprintf(chararacterImported, "%s imported.", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
messageNo = 1;
|
|
subScreenMode = 1;
|
|
} else {
|
|
sndBack();
|
|
messageNo = 3;
|
|
}
|
|
showMessage = true;
|
|
} else if (import_highlightedGame != 4) {
|
|
sndSelect();
|
|
switch (highlightedGame) {
|
|
case 3:
|
|
sprintf(chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", import_characterName());
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
sprintf(chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", seasonName(), import_characterName());
|
|
}
|
|
readSS4CharacterFile(currentCharId, chrFilePath);
|
|
writeSS4CharacterToSave(currentCharId);
|
|
break;
|
|
case 2:
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_characterName());
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), import_characterName());
|
|
}
|
|
readSS3CharacterFile(currentCharId, chrFilePath);
|
|
writeSS3CharacterToSave(currentCharId);
|
|
break;
|
|
case 1:
|
|
sprintf(chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", import_characterName());
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
sprintf(chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", seasonName(), import_characterName());
|
|
}
|
|
readSS2CharacterFile(chrFilePath);
|
|
writeSS2CharacterToSave();
|
|
break;
|
|
}
|
|
sprintf(chararacterImported, "%s imported.", import_characterNameDisplay());
|
|
messageNo = 1;
|
|
subScreenMode = 1;
|
|
showMessage = true;
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_DLEFT) {
|
|
sndHighlight();
|
|
import_highlightedGame--;
|
|
if (import_highlightedGame < 0) import_highlightedGame = 4;
|
|
getMaxChars();
|
|
}
|
|
|
|
if (hDown & KEY_DRIGHT) {
|
|
sndHighlight();
|
|
import_highlightedGame++;
|
|
if (import_highlightedGame > 4) import_highlightedGame = 0;
|
|
getMaxChars();
|
|
}
|
|
|
|
if ((hDown & KEY_DLEFT) || (hDown & KEY_DRIGHT)) {
|
|
importCharacterList_cursorPosition = 0;
|
|
importCharacterList_cursorPositionOnScreen = 0;
|
|
import_characterShownFirst = 0;
|
|
if (import_highlightedGame == 4) {
|
|
previewCharacter = false;
|
|
if (!exportedCharListGotten[highlightedGame]) {
|
|
displayNothing = true;
|
|
gspWaitForVBlank();
|
|
getExportedCharacterContents();
|
|
exportedCharListGotten[highlightedGame] = true;
|
|
displayNothing = false;
|
|
}
|
|
}
|
|
getMaxChars();
|
|
loadChrImage(false);
|
|
}
|
|
|
|
if (import_highlightedGame != 4) {
|
|
if ((hDown & KEY_L) || (hDown & KEY_ZL)) {
|
|
sndHighlight();
|
|
seasonNo--;
|
|
if (seasonNo < 0) seasonNo = 3;
|
|
loadChrImage(false);
|
|
}
|
|
|
|
if ((hDown & KEY_R) || (hDown & KEY_ZR)) {
|
|
sndHighlight();
|
|
seasonNo++;
|
|
if (seasonNo > 3) seasonNo = 0;
|
|
loadChrImage(false);
|
|
}
|
|
}
|
|
|
|
if (((hDown & KEY_B) && !(cheatKeys[8] & KEY_B))
|
|
|| ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
subScreenMode = 1;
|
|
previewCharacter = false;
|
|
}
|
|
|
|
} else if (subScreenMode == 1) {
|
|
if (showCursor) {
|
|
if (hDownRepeat & KEY_DUP) {
|
|
sndHighlight();
|
|
characterChangeMenu_cursorPosition--;
|
|
characterChangeMenu_cursorPositionOnScreen--;
|
|
if (characterChangeMenu_cursorPosition < 0) {
|
|
characterChangeMenu_cursorPosition = 0;
|
|
characterChangeMenu_optionShownFirst = 0;
|
|
} else if (characterChangeMenu_cursorPosition < characterChangeMenu_optionShownFirst) {
|
|
characterChangeMenu_optionShownFirst--;
|
|
}
|
|
if (characterChangeMenu_cursorPositionOnScreen < 0) {
|
|
characterChangeMenu_cursorPositionOnScreen = 0;
|
|
}
|
|
}
|
|
|
|
if (hDownRepeat & KEY_DDOWN) {
|
|
sndHighlight();
|
|
characterChangeMenu_cursorPosition++;
|
|
characterChangeMenu_cursorPositionOnScreen++;
|
|
if (characterChangeMenu_cursorPosition > characterChangeMenuOptions) {
|
|
characterChangeMenu_cursorPosition = characterChangeMenuOptions;
|
|
characterChangeMenu_optionShownFirst = characterChangeMenuOptions-2;
|
|
} else if (characterChangeMenu_cursorPosition > characterChangeMenu_optionShownFirst+2) {
|
|
characterChangeMenu_optionShownFirst++;
|
|
}
|
|
|
|
if (characterChangeMenu_cursorPositionOnScreen > 2) {
|
|
characterChangeMenu_cursorPositionOnScreen = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
if (characterChangeMenuOps[characterChangeMenu_cursorPosition] == 0) {
|
|
sndBack();
|
|
messageNo = 0;
|
|
showMessage = true;
|
|
} else if (characterChangeMenuOps[characterChangeMenu_cursorPosition] == 10) {
|
|
// Export character
|
|
sndSelect();
|
|
switch (highlightedGame) {
|
|
case 3:
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", characterName(false));
|
|
writeSS4CharacterFile(currentCharId, chrFilePath);
|
|
break;
|
|
case 2:
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", characterName(false));
|
|
writeSS3CharacterFile(currentCharId, chrFilePath);
|
|
break;
|
|
case 1:
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", characterName(false));
|
|
writeSS2CharacterFile(chrFilePath);
|
|
break;
|
|
}
|
|
exportedCharListGotten[highlightedGame] = false;
|
|
messageNo = 2;
|
|
showMessage = true;
|
|
} else {
|
|
sndSelect();
|
|
displayNothing = true;
|
|
subScreenMode = characterChangeMenuOps[characterChangeMenu_cursorPosition];
|
|
if ((subScreenMode == 4) && (import_highlightedGame == 4) && !exportedCharListGotten[highlightedGame]) {
|
|
gspWaitForVBlank();
|
|
getExportedCharacterContents();
|
|
exportedCharListGotten[highlightedGame] = true;
|
|
}
|
|
displayNothing = false;
|
|
if (subScreenMode == 4) {
|
|
loadChrImage(false);
|
|
}
|
|
if (subScreenMode == 5 && highlightedGame == 2) {
|
|
importFromSave_highlightedGame = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
subScreenMode = 0;
|
|
}
|
|
|
|
} else {
|
|
if (showCursor) {
|
|
if ((hDownRepeat & KEY_DUP) && (highlightedGame > 1) && (highlightedGame == 3 || characterPage[highlightedGame] > 0)) {
|
|
sndHighlight();
|
|
characterList_cursorPosition--;
|
|
characterList_cursorPositionOnScreen--;
|
|
if (characterList_cursorPosition < 0) {
|
|
characterList_cursorPosition = 0;
|
|
characterShownFirst = 0;
|
|
} else if (characterList_cursorPosition < characterShownFirst) {
|
|
characterShownFirst--;
|
|
}
|
|
if (characterList_cursorPositionOnScreen < 0) {
|
|
characterList_cursorPositionOnScreen = 0;
|
|
}
|
|
getMaxChars();
|
|
}
|
|
|
|
if ((hDownRepeat & KEY_DDOWN) && (highlightedGame > 1) && (highlightedGame == 3 || characterPage[highlightedGame] > 0)) {
|
|
sndHighlight();
|
|
characterList_cursorPosition++;
|
|
characterList_cursorPositionOnScreen++;
|
|
if (characterList_cursorPosition > totalCharacters) {
|
|
characterList_cursorPosition = totalCharacters;
|
|
characterList_cursorPositionOnScreen = totalCharacters;
|
|
if (totalCharacters-2 < 0) {
|
|
characterShownFirst = 0;
|
|
}
|
|
} else if (characterList_cursorPosition > characterShownFirst+2) {
|
|
characterShownFirst++;
|
|
}
|
|
if (characterList_cursorPositionOnScreen > 2) {
|
|
characterList_cursorPositionOnScreen = 2;
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_DLEFT) && (highlightedGame > 1)) {
|
|
sndHighlight();
|
|
characterPage[highlightedGame]--;
|
|
if (assistantChange) {
|
|
if (characterPage[highlightedGame] < 1) characterPage[highlightedGame] = 1;
|
|
} else {
|
|
if (characterPage[highlightedGame] < 0) characterPage[highlightedGame] = 0;
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_DRIGHT) && (highlightedGame > 1)) {
|
|
sndHighlight();
|
|
characterPage[highlightedGame]++;
|
|
if (assistantChange) {
|
|
if (characterPage[highlightedGame] > 10) characterPage[highlightedGame] = 10;
|
|
} else {
|
|
if (characterPage[highlightedGame] > 11) characterPage[highlightedGame] = 11;
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_DLEFT) || (hDown & KEY_DRIGHT)) {
|
|
characterList_cursorPosition = 0;
|
|
characterList_cursorPositionOnScreen = 0;
|
|
characterShownFirst = 0;
|
|
getMaxChars();
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_A) {
|
|
sndSelect();
|
|
if (assistantChange) {
|
|
u16 charId = 0;
|
|
switch (characterPage[3]) {
|
|
case 0:
|
|
default:
|
|
charId = 0x0BAE;
|
|
break;
|
|
case 1:
|
|
charId = ss4CharacterOrder_AtoB[characterList_cursorPosition];
|
|
break;
|
|
case 2:
|
|
charId = ss4CharacterOrder_CtoD[characterList_cursorPosition];
|
|
break;
|
|
case 3:
|
|
charId = ss4CharacterOrder_EtoF[characterList_cursorPosition];
|
|
break;
|
|
case 4:
|
|
charId = ss4CharacterOrder_GtoI[characterList_cursorPosition];
|
|
break;
|
|
case 5:
|
|
charId = ss4CharacterOrder_JtoL[characterList_cursorPosition];
|
|
break;
|
|
case 6:
|
|
charId = ss4CharacterOrder_MtoN[characterList_cursorPosition];
|
|
break;
|
|
case 7:
|
|
charId = ss4CharacterOrder_OtoP[characterList_cursorPosition];
|
|
break;
|
|
case 8:
|
|
charId = ss4CharacterOrder_QtoS[characterList_cursorPosition];
|
|
break;
|
|
case 9:
|
|
charId = ss4CharacterOrder_TtoV[characterList_cursorPosition];
|
|
break;
|
|
case 10:
|
|
charId = ss4CharacterOrder_WtoZ[characterList_cursorPosition];
|
|
break;
|
|
case 11:
|
|
charId = 0x0BB9+characterList_cursorPosition;
|
|
break;
|
|
}
|
|
writeSS4AssistantCharacterId(charId);
|
|
writeSS4AssistantCharacterToSave();
|
|
assistantChange = false;
|
|
characterPage[highlightedGame] = 0;
|
|
characterList_cursorPosition = 1;
|
|
characterList_cursorPositionOnScreen = 1;
|
|
characterShownFirst = 0;
|
|
getMaxChars();
|
|
} else if (highlightedGame == 3 && characterList_cursorPosition == 1 && characterPage[highlightedGame] == 0) {
|
|
assistantChange = true;
|
|
characterPage[highlightedGame]++;
|
|
characterList_cursorPosition = 0;
|
|
characterList_cursorPositionOnScreen = 0;
|
|
characterShownFirst = 0;
|
|
getMaxChars();
|
|
} else {
|
|
subScreenMode = 1;
|
|
}
|
|
}
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
sndBack();
|
|
if (assistantChange) {
|
|
assistantChange = false;
|
|
characterPage[highlightedGame] = 0;
|
|
characterList_cursorPosition = 1;
|
|
characterList_cursorPositionOnScreen = 1;
|
|
characterShownFirst = 0;
|
|
getMaxChars();
|
|
} else {
|
|
characterList_cursorPosition = 0;
|
|
characterList_cursorPositionOnScreen = 0;
|
|
characterShownFirst = 0;
|
|
characterChangeMenu_cursorPosition = 0;
|
|
characterChangeMenu_cursorPositionOnScreen = 0;
|
|
characterChangeMenu_optionShownFirst = 0;
|
|
Gui::setScreen(std::make_unique<WhatToDo>(), true);
|
|
}
|
|
}
|
|
|
|
if (hDown & KEY_START) {
|
|
if (highlightedGame == 3) {
|
|
sndSelect();
|
|
subScreenMode = 7;
|
|
} else if (highlightedGame == 2) {
|
|
sndSelect();
|
|
messageNo = ss3DLCharactersBackedUp ? 6 : 4;
|
|
if (!ss3DLCharactersBackedUp) {
|
|
peopleMetCount = false;
|
|
}
|
|
showMessage = true;
|
|
}
|
|
}
|
|
}
|
|
} |