SavvyManager/source/screens/whatToDo.cpp
2022-08-09 03:07:32 -06:00

305 lines
8.3 KiB
C++

#include "characterChange.hpp"
#include "emblemChange.hpp"
#include "gameSelect.hpp"
#include "musicChange.hpp"
#include "stockManage.hpp"
#include "mewtubeChange.hpp"
#include "screenvars.h"
#include "whatToDo.hpp"
extern int ss1Logo;
extern int ss2Screenshot;
extern int ss2Logo;
extern int ss1LogoXpos;
extern int ssLogoXpos;
extern int ss3Logo;
extern int ss4Logo;
extern bool ss2SaveFound;
extern bool ss3SaveFound;
extern bool ss4SaveFound;
WhatToDo::WhatToDo() {
initialize();
}
void WhatToDo::initialize() {
if ((highlightedGame == 0)
|| (highlightedGame < 2 && whatToChange_cursorPosition == 2)) {
whatToChange_cursorPosition = 0;
}
cursorChange();
}
void WhatToDo::Draw(void) const {
extern bool doubleSpeed;
if (doubleSpeed) {
C3D_FrameRate(iFps);
doubleSpeed = false;
}
GFX::loadGameSelSheets();
Gui::ScreenDraw(Top);
if (highlightedGame == 3) {
Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(247, 206, 164, 255));
bool light = true;
int x = 0;
int width = 29;
for (int i = 0; i < 14; i++) {
if (light) {
Gui::Draw_Rect(x, 0, width, 240, C2D_Color32(247, 231, 206, 255));
}
light = !light;
x += width;
width = light ? 29 : 28;
}
} else {
Gui::Draw_Rect(0, 0, 400, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
}
}
}
switch(highlightedGame) {
case 0:
default:
GFX::DrawGameSelSprite(ss1Logo, 40+ss1LogoXpos, 56);
break;
case 1:
GFX::DrawGameSelSprite(ss2Logo, 40+ssLogoXpos, 56);
break;
case 2:
GFX::DrawGameSelSprite(ss3Logo, 40, 56);
break;
case 3:
GFX::DrawGameSelSprite(ss4Logo, 40+ssLogoXpos, 56);
break;
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
if (shiftBySubPixel) return;
Gui::ScreenDraw(Bottom);
if (highlightedGame == 3) {
Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(247, 214, 181, 255));
bool dark = true;
int x = 0;
int width = 17;
for (int i = 0; i < 14; i++) {
if (dark) {
Gui::Draw_Rect(x, 0, width, 240, C2D_Color32(247, 206, 164, 255));
}
dark = !dark;
x += width;
width = dark ? 29 : 28;
}
Gui::Draw_Rect(0, 0, 320, 33, C2D_Color32(247, 235, 206, 255));
Gui::Draw_Rect(0, 33, 320, 5, C2D_Color32(214, 158, 58, 255));
} else {
Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
}
}
}
Gui::DrawString(8, 8, 0.50, BLACK, "What do you want to change?");
int iconXpos = (highlightedGame == 3 ? 32 : 64);
int textXpos = (highlightedGame == 3 ? -96 : -64);
const float textSize = 0.50;
GFX::DrawSpriteBlend(sprites_icon_shadow_idx, iconXpos, 86, C2D_Color32(0, 0, 0, 63));
GFX::DrawSprite(sprites_icon_profile_idx, iconXpos, 80);
Gui::DrawStringCentered(textXpos, 140, textSize, RED, "Characters");
iconXpos += 64;
textXpos += 64;
if (highlightedGame > 1) {
// Show stock option for Fashion Forward and Styling Star
GFX::DrawSprite(sprites_icon_stock_idx, iconXpos, 84);
Gui::DrawStringCentered(textXpos, 140, textSize, RED, "Stock");
} else if (highlightedGame == 1) {
// Show music pack option for Trendsetters
GFX::DrawSpriteBlend(sprites_icon_shadow_idx, iconXpos, 86, C2D_Color32(0, 0, 0, 63));
GFX::DrawSprite(sprites_icon_music_idx, iconXpos, 80);
Gui::DrawStringCentered(textXpos, 140, textSize, RED, "Music");
}
iconXpos += 64;
textXpos += 64;
if (highlightedGame > 1) {
// Show emblem option for Fashion Forward and Styling Star
GFX::DrawSpriteBlend(sprites_icon_shadow_idx, iconXpos, 86, C2D_Color32(0, 0, 0, 63));
GFX::DrawSprite(sprites_icon_emblem_idx, iconXpos, 80);
Gui::DrawStringCentered(textXpos, 140, textSize, RED, "Emblem");
}
iconXpos += 64;
textXpos += 64;
if (highlightedGame == 3) {
// Show Mewtube option for Styling Star
GFX::DrawSprite(sprites_icon_mewtube_idx, iconXpos, 84);
Gui::DrawStringCentered(textXpos, 140, textSize, RED, "Mewtube");
}
GFX::DrawSprite(sprites_button_shadow_idx, 5, 199);
GFX::DrawSprite(sprites_button_red_idx, 5, 195);
GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
GFX::DrawSprite(sprites_button_b_idx, 44, 218);
/*GFX::DrawSprite(sprites_button_shadow_idx, 251, 199);
GFX::DrawSprite(sprites_button_blue_idx, 251, 195);*/
GFX::drawCursor(cursorX, cursorY);
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
}
void WhatToDo::cursorChange() {
if (highlightedGame == 3) {
switch (whatToChange_cursorPosition) {
case 0:
cursorX = 48;
cursorY = 104;
break;
case 1:
cursorX = 116;
cursorY = 104;
break;
case 2:
cursorX = 180;
cursorY = 104;
break;
case 3:
cursorX = 244;
cursorY = 104;
break;
}
} else {
switch (whatToChange_cursorPosition) {
case 0:
default:
cursorX = 80;
cursorY = 104;
break;
case 1:
cursorX = 148;
cursorY = 104;
break;
case 2:
cursorX = 212;
cursorY = 104;
break;
}
}
}
void WhatToDo::Logic(u32 hDown, u32 hDownRepeat, u32 hHeld, touchPosition touch) {
if (showMessage) {
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) {
sndSelect();
showMessage = false;
}
} else {
if (highlightedGame > 0 && showCursor) {
if (hDown & KEY_LEFT) {
sndHighlight();
whatToChange_cursorPosition--;
if (highlightedGame == 3) {
if (whatToChange_cursorPosition < 0) whatToChange_cursorPosition = 3;
} else if (highlightedGame > 1) {
if (whatToChange_cursorPosition < 0) whatToChange_cursorPosition = 2;
} else {
if (whatToChange_cursorPosition < 0) whatToChange_cursorPosition = 1;
}
cursorChange();
} else if (hDown & KEY_RIGHT) {
sndHighlight();
whatToChange_cursorPosition++;
if (highlightedGame == 3) {
if (whatToChange_cursorPosition > 3) whatToChange_cursorPosition = 0;
} else if (highlightedGame > 1) {
if (whatToChange_cursorPosition > 2) whatToChange_cursorPosition = 0;
} else {
if (whatToChange_cursorPosition > 1) whatToChange_cursorPosition = 0;
}
cursorChange();
}
}
if (hDown & KEY_A) {
runSelection = true;
}
if ((hDown & KEY_TOUCH) && touch.py >= 91 && touch.py <= 136) {
if (highlightedGame == 3 && touch.px >= 39 && touch.px <= 279) {
if (touch.px < 88) {
whatToChange_cursorPosition = 0;
cursorChange();
runSelection = true;
}
if ((touch.px > 102) && (touch.px < 153)) {
whatToChange_cursorPosition = 1;
cursorChange();
runSelection = true;
}
if ((touch.px > 166) && (touch.px < 217)) {
whatToChange_cursorPosition = 2;
cursorChange();
runSelection = true;
}
if (touch.px > 230) {
whatToChange_cursorPosition = 3;
cursorChange();
runSelection = true;
}
} else if (touch.px >= 71 && touch.px <= 248) {
if (touch.px < 120) {
whatToChange_cursorPosition = 0;
cursorChange();
runSelection = true;
}
if ((touch.px > 134) && (touch.px < 185) && (highlightedGame > 0)) {
whatToChange_cursorPosition = 1;
cursorChange();
runSelection = true;
}
if ((touch.px > 198) && highlightedGame > 1) {
whatToChange_cursorPosition = 2;
cursorChange();
runSelection = true;
}
}
}
if (runSelection) {
sndSelect();
switch (whatToChange_cursorPosition) {
case 0:
if ((highlightedGame==1 && ss2SaveFound)
|| (highlightedGame==2 && ss3SaveFound)
|| (highlightedGame==3 && ss4SaveFound))
{
Gui::setScreen(std::make_unique<CharacterChange>(), true);
} else {
sndBack();
messageNo = 1;
showMessage = true;
}
break;
case 1:
highlightedGame>1 ? Gui::setScreen(std::make_unique<StockManage>(), true) : Gui::setScreen(std::make_unique<MusicChange>(), true);
break;
case 2:
Gui::setScreen(std::make_unique<EmblemChange>(), true);
break;
case 3:
Gui::setScreen(std::make_unique<MewtubeChange>(), true);
break;
}
}
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
sndBack();
Gui::setScreen(std::make_unique<GameSelect>(), true);
}
}
}