SavvyManager/source/screens/rocketRobz.cpp
RocketRobz 0c3881cf6b WIP SS3 to SS4 character conversion
ALSO:
* Scroll through character list by holding D-Pad
* Derp fix
2021-09-04 02:49:02 -06:00

167 lines
5.1 KiB
C++

#include "gameSelect.hpp"
#include "rocketRobz.hpp"
#include "screenvars.h"
extern char verText[32];
extern u8 sysRegion;
static int subMode = 0;
static int prevSubMode = -1;
extern int delay;
static int rr_fadeAlpha = 0;
static int rr_fadeType = true;
static int robzXpos = 135+220;
static int robzYpos = 19+220;
static int rrTextFade = 255;
void RocketRobz::Draw(void) const {
/*if (!this->musicPlayed) {
extern void musLogos(void);
musLogos();
this->musicPlayed = true;
}*/
Gui::ScreenDraw(Top);
if (subMode == 2) {
GFX::DrawSprite(sprites_logo_savvymanager_idx, 56, 58);
if (gfxIsWide()) {
// Replicate dot by dot image
for (int i = 32; i < 400-32; i++) {
Gui::Draw_Rect(i, 0, 0.5, 240, C2D_Color32(0, 0, 0, 127));
}
}
Gui::DrawString(120, 218-(shiftBySubPixel ? 0.5f : 0), 0.50, WHITE, yearText);
GFX::DrawSpriteLinear(sprites_text_rocketrobz_idx, 120+79, 220-(shiftBySubPixel ? 0.5f : 0), 0.5, 1);
Gui::DrawString(8, 8-(shiftBySubPixel ? 0.5f : 0), 0.50, WHITE, verText);
} else {
// Top half gradient
C2D_DrawRectangle(
64, 42, 0, 280, 76,
C2D_Color32(82, 0, 121, 255), C2D_Color32(82, 0, 121, 255),
C2D_Color32(169, 0, 254, 255), C2D_Color32(169, 0, 254, 255));
// Bottom half gradient
C2D_DrawRectangle(
64, 118, 0, 280, 86,
C2D_Color32(169, 0, 254, 255), C2D_Color32(169, 0, 254, 255),
C2D_Color32(71, 0, 104, 255), C2D_Color32(71, 0, 104, 255));
GFX::DrawSpriteLinearBlend(sprites_rr_robz_idx, robzXpos-7, robzYpos, C2D_Color32(255, 0, 0, 127), 0.5, 1);
GFX::DrawSpriteLinearBlend(sprites_rr_robz_idx, robzXpos+7, robzYpos, C2D_Color32(0, 0, 255, 127), 0.5, 1);
Gui::Draw_Rect(400-50, 0, 50, 240, C2D_Color32(0, 0, 0, 255));
GFX::DrawSpriteLinear(sprites_rr_shapeBG_idx, 50, 0, 0.5, 1);
Gui::Draw_Rect(0, 238, 400, 2, C2D_Color32(0, 0, 0, 255)); // Hide line from other texture(s)
GFX::DrawSpriteLinear(sprites_rr_robz_idx, robzXpos, robzYpos, 0.5, 1);
if (robzXpos == 135 && robzYpos == 19) {
GFX::DrawSpriteLinear(sprites_logo_rocketrobz_idx, 54, 74, 0.5, 1);
if (rrTextFade > 0) GFX::DrawSpriteLinearBlend(sprites_logo_rocketrobz_idx, 54, 74, C2D_Color32(255, 255, 255, rrTextFade), 0.5, 1);
switch (iFps) {
default:
rrTextFade -= 16;
break;
case 30:
rrTextFade -= 32;
break;
case 24:
rrTextFade -= 40;
break;
}
if (rrTextFade < 0) rrTextFade = 0;
} else {
switch (iFps) {
default:
robzXpos -= 4;
robzYpos -= 4;
break;
case 30:
robzXpos -= 8;
robzYpos -= 8;
break;
case 24:
robzXpos -= 10;
robzYpos -= 10;
break;
}
if (robzXpos < 135) robzXpos = 135;
if (robzYpos < 19) robzYpos = 19;
}
}
if (delay > iFps*6 && rr_fadeAlpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(0, 0, 0, rr_fadeAlpha)); // Fade in/out effect
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
if (shiftBySubPixel) return;
Gui::ScreenDraw(Bottom);
if (subMode == 2 && gfxIsWide()) {
//GFX::DrawSprite(sprites_logo_SSanniversary_idx, 32, 24);
//Gui::DrawStringCentered(0, 48, 0.50, WHITE, this->presentedText);
//Gui::DrawStringCentered(0, 88, 0.60, WHITE, "Cinema");
//GFX::DrawSprite(sprites_logo_widescreen_idx, 66, 107);
Gui::DrawStringCentered(0, 48, 0.75, WHITE, this->presentedText);
GFX::DrawSprite(sprites_logo_horiHD_idx, 32, 85);
} else if (subMode == 1) {
Gui::Draw_Rect(0, 0, 320, 120, C2D_Color32(230, 0, 18, 255));
Gui::Draw_Rect(0, 120, 320, 120, WHITE);
GFX::DrawSprite(sprites_logo_nintendoSynSophia_idx, 0, 48);
Gui::DrawStringCentered(0, 8, 0.50, WHITE, this->gamesByText);
if (sysRegion == CFG_REGION_KOR) {
Gui::DrawStringCentered(0, 218, 0.50, BLACK, this->gameYearTextKOR);
} else {
Gui::DrawStringCentered(0, 218, 0.50, BLACK, sysRegion==CFG_REGION_JPN ? this->gameYearText : this->gameYearText2);
}
} else if (subMode == 0) {
GFX::DrawSprite(sprites_logo_UniversalCore_idx, 0, 26);
}
if (rr_fadeAlpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(0, 0, 0, rr_fadeAlpha)); // Fade in/out effect
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
int fadeFPS;
switch (iFps) {
default:
fadeFPS = 6;
break;
case 30:
fadeFPS = 12;
break;
case 24:
fadeFPS = 14;
break;
}
if (rr_fadeType) {
rr_fadeAlpha -= fadeFPS;
if (rr_fadeAlpha < 0) rr_fadeAlpha = 0;
} else {
rr_fadeAlpha += fadeFPS;
if (rr_fadeAlpha > 255) rr_fadeAlpha = 255;
}
/*if (delay > iFps*13) {
rr_fadeType = false;
} else*/ if (delay > iFps*6) {
if (prevSubMode != 1) {
rr_fadeType = false;
}
if (rr_fadeAlpha == 255) {
subMode = 2;
rr_fadeType = true;
prevSubMode++;
}
} else if (delay > iFps*3) {
if (prevSubMode != 0) {
rr_fadeType = false;
}
if (rr_fadeAlpha == 255) {
subMode = 1;
rr_fadeType = true;
prevSubMode++;
}
}
}
void RocketRobz::Logic(u32 hDown, u32 hDownRepeat, u32 hHeld, touchPosition touch) {
if (((hDown & KEY_A) || (hDown & KEY_START) || (hDown & KEY_TOUCH)) && subMode == 2) {
delay = iFps*12;
}
}