SavvyManager/source/screens/gameSelect.cpp
RocketRobz ee9f22fdcb Show correct game logo(s) for existing save file(s)
ALSO: Add .ini-only settings to force a specific region for each game
2023-02-27 01:10:12 -07:00

197 lines
6.4 KiB
C++

#include "exiting.hpp"
#include "gameSelect.hpp"
#include "screenvars.h"
#include "settings.hpp"
#include "whatToDo.hpp"
extern u64 appID;
extern bool exiting;
extern int ss1Logo;
extern int ss2Logo;
extern int ss3Logo;
extern int ss4Logo;
extern int ss1LogoXpos;
extern int ss2LogoXpos;
extern int ss4LogoXpos;
extern bool ss2SaveFound;
extern bool ss3SaveFound;
extern bool ss4SaveFound;
extern bool musicPlayStarted;
void GameSelect::drawCannotEditMsg(void) const {
GFX::DrawSprite(sprites_msg_idx, 0, 8, 1, 1);
GFX::DrawSprite(sprites_msg_idx, 160, 8, -1, 1);
GFX::DrawSprite(sprites_icon_msg_idx, 132, -2);
if (messageNo == 2) {
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "This game's title ID");
Gui::DrawStringCentered(0, 78, 0.60, BLACK, "is not known.");
Gui::DrawStringCentered(0, 112, 0.60, BLACK, "As a result, the save data");
Gui::DrawStringCentered(0, 132, 0.60, BLACK, "cannot be edited.");
} else if (messageNo == 1) {
if (highlightedGame == 0) {
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Save data not found.");
Gui::DrawStringCentered(0, 90, 0.60, BLACK, /*highlightedGame==3 ? "Please back up the extra data using" :*/ "Please back it up using");
Gui::DrawStringCentered(0, 110, 0.60, BLACK, "Checkpoint, and name the backup:");
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "SavvyManager");
} else {
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Save data not found.");
}
} else {
switch (sysRegion) {
default:
Gui::DrawStringCentered(0, 92, 0.60, BLACK, "Cannot edit Style Savvy's");
break;
case CFG_REGION_EUR:
case CFG_REGION_AUS:
Gui::DrawStringCentered(0, 92, 0.60, BLACK, "Cannot edit Style Boutique's");
break;
case CFG_REGION_JPN:
Gui::DrawStringCentered(0, 92, 0.60, BLACK, "Cannot edit Girls Mode's");
break;
case CFG_REGION_KOR:
Gui::DrawStringCentered(0, 92, 0.60, BLACK, "Cannot edit Girls Style's");
break;
}
Gui::DrawStringCentered(0, 112, 0.60, BLACK, "save data yet.");
}
GFX::DrawSprite(sprites_button_msg_shadow_idx, 114, 197);
GFX::DrawSprite(sprites_button_msg_idx, 115, 188);
Gui::DrawString(134, 196, 0.70, MSG_BUTTONTEXT, " OK!");
}
void GameSelect::Draw(void) const {
GFX::loadGameSelSheets();
if (!musicPlayStarted) {
extern void Play_Music();
Play_Music();
musicPlayStarted = true;
}
Gui::ScreenDraw(Top);
/*for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
}
}*/
switch(highlightedGame) {
case 0:
default:
GFX::DrawGameShotSprite(gameShotSprites_title1_screenshot_idx, 0, 0);
break;
case 1:
GFX::DrawGameShotSprite(gameShotSprites_title2_screenshot_idx, 0, 0);
break;
case 2:
GFX::DrawGameShotSprite(gameShotSprites_title3_screenshot_idx, 0, 0);
break;
case 3:
GFX::DrawGameShotSprite(gameShotSprites_title4_screenshot_idx, 0, 0);
break;
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
if (shiftBySubPixel) {
Gui::Draw_Rect(0, 239, 400, 1, C2D_Color32(0, 0, 0, 255));
return;
}
Gui::ScreenDraw(Bottom);
switch(highlightedGame) {
case 0:
default:
/*Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
}
}*/
GFX::DrawGameBgSprite((sysRegion==CFG_REGION_EUR || sysRegion==CFG_REGION_AUS) ? gameBgSprites_title1_bgE_idx : gameBgSprites_title1_bg_idx, 0, 0, 2, 2);
GFX::DrawGameSelSprite(ss1Logo, ss1LogoXpos, 56);
break;
case 1:
GFX::DrawGameBgSprite(gameBgSprites_title2_bg_idx, 0, 0);
GFX::DrawGameSelSprite(ss2Logo, ss2LogoXpos, 56);
break;
case 2:
GFX::DrawGameBgSprite(gameBgSprites_title3_bg_idx, 0, 0);
GFX::DrawGameSelSprite(ss3Logo, 0, 56);
break;
case 3:
GFX::DrawGameBgSprite((sysRegion==CFG_REGION_EUR || sysRegion==CFG_REGION_AUS) ? gameBgSprites_title4_bgE_idx : gameBgSprites_title4_bg_idx, 0, 0);
GFX::DrawGameSelSprite(ss4Logo, ss4LogoXpos, 56);
break;
}
Gui::DrawString(8, 8, 0.50, BLACK, "Select a game to manage its save data.");
Gui::DrawString(8, 112, 0.55, BLACK, "<");
Gui::DrawString(304, 112, 0.55, BLACK, ">");
Gui::DrawStringCentered(0, 202, 0.50, BLACK, settingsText);
if ((u32)appID == 0x3697300) {
const int home_width = 144+16;
const int home_x = (320-home_width)/2;
GFX::DrawSprite(sprites_homeicon_idx, home_x, 218);
Gui::DrawString(home_x+16, 218, 0.50, BLACK, returnToHomeText); // Draw HOME icon
} else {
Gui::DrawStringCentered(0, 218, 0.50, BLACK, exitText);
}
if (showMessage) {
drawCannotEditMsg();
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
}
void GameSelect::Logic(u32 hDown, u32 hDownRepeat, u32 hHeld, touchPosition touch) {
if (showMessage) {
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) {
sndSelect();
showMessage = false;
}
} else {
if ((hDown & KEY_LEFT) || ((hDown & KEY_TOUCH) && touch.px >= 0 && touch.px < 32 && touch.py >= 104 && touch.py < 104+32)) {
sndHighlight();
highlightedGame--;
if (highlightedGame < 0) highlightedGame = ((sysRegion == CFG_REGION_KOR && !ss3SaveFound && !ss4SaveFound) ? 1 : 3);
} else if ((hDown & KEY_RIGHT) || ((hDown & KEY_TOUCH) && touch.px >= 320-32 && touch.px < 320 && touch.py >= 104 && touch.py < 104+32)) {
sndHighlight();
highlightedGame++;
if (highlightedGame > ((sysRegion == CFG_REGION_KOR && !ss3SaveFound && !ss4SaveFound) ? 1 : 3)) highlightedGame = 0;
}
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 32 && touch.px < 320-32 && touch.py >= 56 && touch.py < 56+128)) {
if (highlightedGame == 0) {
sndBack();
messageNo = 0;
showMessage = true;
} else if ((highlightedGame == 1 && ss2SaveFound)
|| (highlightedGame == 2 && ss3SaveFound)
|| (highlightedGame == 3 && ss4SaveFound))
{
sndSelect();
Gui::setScreen(std::make_unique<WhatToDo>(), true);
} else {
sndBack();
messageNo = 1;
showMessage = true;
}
}
if (hDown & KEY_START) {
sndBack();
exiting = true;
fadecolor = 0;
Gui::setScreen(std::make_unique<Exiting>(), true);
}
if (hDown & KEY_SELECT) {
sndSelect();
Gui::setScreen(std::make_unique<Settings>(), true);
}
}
}