SavvyManager/source/screens/emblemChange.cpp
RocketRobz 9d94c6e1c5 Add counter for listed items on-screen
ALSO: Hold D-Pad to scroll, while in other screen modes
2021-09-05 01:19:25 -06:00

940 lines
28 KiB
C++

#include "emblemChange.hpp"
#include "screenvars.h"
#include "whatToDo.hpp"
#include "savedata.h"
#include "file_browse.h"
#include "import_emblemnames.h"
#include <unistd.h>
EmblemChange::EmblemChange() {
getMaxEmblems();
}
void EmblemChange::getMaxEmblems() {
if (subScreenMode == 2) {
if (importPage == 1) {
totalEmblems = numberOfExportedEmblems-1;
} else {
totalEmblems = 10;
}
} else if (highlightedGame == 3) {
totalEmblems = 2;
readSS4Save();
readSS4Emblem(cursorPosition);
} else {
totalEmblems = 0;
readSS3Save();
readSS3Emblem();
}
if (!modeInited) {
renderEmblem();
modeInited = true;
}
}
static u32 emblemPalette[19][16] =
{
{ // 1
C2D_Color32(0, 0, 0, 0),
C2D_Color32(255, 0, 0, 255),
C2D_Color32(247, 158, 0, 255),
C2D_Color32(255, 247, 16, 255),
C2D_Color32(0, 223, 25, 255),
C2D_Color32(0, 166, 25, 255),
C2D_Color32(140, 239, 255, 255),
C2D_Color32(0, 89, 230, 255),
C2D_Color32(99, 89, 255, 255),
C2D_Color32(187, 89, 255, 255),
C2D_Color32(255, 166, 164, 255),
C2D_Color32(148, 0, 0, 255),
C2D_Color32(156, 105, 49, 255),
C2D_Color32(132, 129, 132, 255),
C2D_Color32(255, 255, 255, 255),
C2D_Color32(0, 0, 0, 255)
},
{ // 2
C2D_Color32(0, 0, 0, 0),
C2D_Color32(230, 0, 16, 255),
C2D_Color32(255, 24, 41, 255),
C2D_Color32(255, 65, 0, 255),
C2D_Color32(255, 166, 123, 255),
C2D_Color32(247, 206, 0, 255),
C2D_Color32(255, 203, 0, 255),
C2D_Color32(255, 255, 0, 255),
C2D_Color32(255, 158, 164, 255),
C2D_Color32(255, 113, 181, 255),
C2D_Color32(255, 140, 40, 255),
C2D_Color32(148, 0, 0, 255),
C2D_Color32(255, 81, 214, 255),
C2D_Color32(189, 57, 156, 255),
C2D_Color32(255, 255, 255, 255),
C2D_Color32(0, 0, 0, 255)
},
{ // 3
C2D_Color32(0, 0, 0, 0),
C2D_Color32(41, 49, 148, 255),
C2D_Color32(0, 89, 230, 255),
C2D_Color32(0, 121, 255, 255),
C2D_Color32(107, 190, 255, 255),
C2D_Color32(123, 214, 247, 255),
C2D_Color32(206, 239, 255, 255),
C2D_Color32(25, 190, 181, 255),
C2D_Color32(173, 239, 66, 255),
C2D_Color32(0, 223, 25, 255),
C2D_Color32(0, 166, 25, 255),
C2D_Color32(173, 166, 255, 255),
C2D_Color32(99, 89, 255, 255),
C2D_Color32(90, 40, 189, 255),
C2D_Color32(255, 255, 255, 255),
C2D_Color32(0, 0, 0, 255)
},
{ // 4
C2D_Color32(0, 0, 0, 0),
C2D_Color32(255, 97, 115, 255),
C2D_Color32(255, 170, 99, 255),
C2D_Color32(255, 223, 99, 255),
C2D_Color32(255, 247, 156, 255),
C2D_Color32(156, 255, 49, 255),
C2D_Color32(90, 231, 90, 255),
C2D_Color32(74, 255, 230, 255),
C2D_Color32(189, 255, 255, 255),
C2D_Color32(99, 206, 255, 255),
C2D_Color32(132, 150, 255, 255),
C2D_Color32(181, 129, 255, 255),
C2D_Color32(238, 113, 255, 255),
C2D_Color32(255, 158, 197, 255),
C2D_Color32(255, 255, 255, 255),
C2D_Color32(99, 97, 99, 255)
},
{ // 5
C2D_Color32(0, 0, 0, 0),
C2D_Color32(206, 121, 164, 255),
C2D_Color32(255, 150, 156, 255),
C2D_Color32(255, 158, 164, 255),
C2D_Color32(255, 198, 197, 255),
C2D_Color32(255, 129, 189, 255),
C2D_Color32(255, 170, 122, 255),
C2D_Color32(255, 206, 122, 255),
C2D_Color32(255, 223, 156, 255),
C2D_Color32(255, 190, 123, 255),
C2D_Color32(189, 214, 247, 255),
C2D_Color32(197, 214, 132, 255),
C2D_Color32(206, 190, 255, 255),
C2D_Color32(181, 158, 255, 255),
C2D_Color32(255, 255, 255, 255),
C2D_Color32(99, 97, 99, 255)
},
{ // 6
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0x5a, 0x8a, 0xce, 255),
C2D_Color32(0x84, 0xbe, 0xff, 255),
C2D_Color32(0xbd, 0xd6, 0xf7, 255),
C2D_Color32(0xb5, 0xef, 0xee, 255),
C2D_Color32(0x63, 0xce, 0xce, 255),
C2D_Color32(0x94, 0xef, 0xad, 255),
C2D_Color32(0xff, 0xf7, 0x7b, 255),
C2D_Color32(0xd6, 0xef, 0x6b, 255),
C2D_Color32(0xc5, 0xd6, 0x84, 255),
C2D_Color32(0xff, 0x9e, 0xa4, 255),
C2D_Color32(0xff, 0xbe, 0x7b, 255),
C2D_Color32(0xb5, 0xbe, 0xff, 255),
C2D_Color32(0xa4, 0x96, 0xff, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x63, 0x61, 0x63, 255)
},
{ // 7
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0xce, 0x59, 0x8c, 255),
C2D_Color32(0xff, 0xbe, 0xc5, 255),
C2D_Color32(0xb5, 0x81, 0xd6, 255),
C2D_Color32(0xbd, 0xce, 0xf7, 255),
C2D_Color32(0x5a, 0x8a, 0xce, 255),
C2D_Color32(0xf7, 0xef, 0xb5, 255),
C2D_Color32(0xee, 0xd6, 0x9c, 255),
C2D_Color32(0xe6, 0xbe, 0x52, 255),
C2D_Color32(0x84, 0x61, 0x42, 255),
C2D_Color32(0x9c, 0xd6, 0xbd, 255),
C2D_Color32(0xe6, 0xd6, 0xd6, 255),
C2D_Color32(0xa4, 0x96, 0x94, 255),
C2D_Color32(0x52, 0x49, 0x4a, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 8
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0x63, 0x18, 0x10, 255),
C2D_Color32(0x84, 0x20, 0x31, 255),
C2D_Color32(0xce, 0x59, 0x8c, 255),
C2D_Color32(0xff, 0xbe, 0xc5, 255),
C2D_Color32(0xb5, 0x81, 0xd6, 255),
C2D_Color32(0xf7, 0xef, 0xb5, 255),
C2D_Color32(0xee, 0xd6, 0x9c, 255),
C2D_Color32(0xe6, 0xbe, 0x52, 255),
C2D_Color32(0x84, 0x61, 0x42, 255),
C2D_Color32(0xff, 0x71, 0xb5, 255),
C2D_Color32(0xe6, 0xd6, 0xd6, 255),
C2D_Color32(0xa4, 0x96, 0x94, 255),
C2D_Color32(0x52, 0x49, 0x4a, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 9
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0x31, 0x69, 0xb5, 255),
C2D_Color32(0x5a, 0x8a, 0xce, 255),
C2D_Color32(0xbd, 0xce, 0xf7, 255),
C2D_Color32(0x9c, 0xd6, 0xbd, 255),
C2D_Color32(0x00, 0xb2, 0xc5, 255),
C2D_Color32(0xf7, 0xef, 0xb5, 255),
C2D_Color32(0xee, 0xd6, 0x9c, 255),
C2D_Color32(0xe6, 0xbe, 0x52, 255),
C2D_Color32(0x84, 0x61, 0x42, 255),
C2D_Color32(0x63, 0x51, 0xa4, 255),
C2D_Color32(0xe6, 0xd6, 0xd6, 255),
C2D_Color32(0xa4, 0x96, 0x94, 255),
C2D_Color32(0x52, 0x49, 0x4a, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 10
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0xd6, 0x00, 0x00, 255),
C2D_Color32(0xf7, 0x28, 0x7b, 255),
C2D_Color32(0xff, 0x69, 0x29, 255),
C2D_Color32(0xff, 0xef, 0x5a, 255),
C2D_Color32(0x00, 0xbe, 0xe6, 255),
C2D_Color32(0x00, 0x71, 0xff, 255),
C2D_Color32(0x29, 0x31, 0x94, 255),
C2D_Color32(0xa4, 0x96, 0xff, 255),
C2D_Color32(0x73, 0x61, 0xee, 255),
C2D_Color32(0xce, 0xa6, 0xff, 255),
C2D_Color32(0xad, 0x51, 0xff, 255),
C2D_Color32(0x5a, 0x28, 0xbd, 255),
C2D_Color32(0x4a, 0x20, 0x5a, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 11
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0xd6, 0x00, 0x00, 255),
C2D_Color32(0xff, 0x00, 0x00, 255),
C2D_Color32(0xe6, 0x96, 0x94, 255),
C2D_Color32(0xf7, 0x28, 0x7b, 255),
C2D_Color32(0xff, 0x69, 0xa4, 255),
C2D_Color32(0xff, 0x51, 0xd6, 255),
C2D_Color32(0xff, 0xaa, 0xff, 255),
C2D_Color32(0xff, 0x69, 0x29, 255),
C2D_Color32(0xff, 0xef, 0x5a, 255),
C2D_Color32(0x84, 0x61, 0x42, 255),
C2D_Color32(0xce, 0xa6, 0xff, 255),
C2D_Color32(0xad, 0x51, 0xff, 255),
C2D_Color32(0x4a, 0x20, 0x5a, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 12
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0x31, 0x31, 0x84, 255),
C2D_Color32(0x00, 0x71, 0xff, 255),
C2D_Color32(0x84, 0xbe, 0xff, 255),
C2D_Color32(0x42, 0x81, 0x8c, 255),
C2D_Color32(0x84, 0xce, 0xce, 255),
C2D_Color32(0x00, 0xbe, 0xe6, 255),
C2D_Color32(0xce, 0xef, 0xff, 255),
C2D_Color32(0xad, 0x51, 0xff, 255),
C2D_Color32(0xff, 0xef, 0x5a, 255),
C2D_Color32(0x84, 0x61, 0x42, 255),
C2D_Color32(0xa4, 0x96, 0xff, 255),
C2D_Color32(0x73, 0x61, 0xee, 255),
C2D_Color32(0x5a, 0x28, 0xbd, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 13
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0x5a, 0x10, 0x00, 255),
C2D_Color32(0xce, 0x00, 0x5a, 255),
C2D_Color32(0xf7, 0x96, 0x7b, 255),
C2D_Color32(0xb5, 0xce, 0x8c, 255),
C2D_Color32(0x4a, 0x61, 0x21, 255),
C2D_Color32(0x8c, 0xaa, 0xe6, 255),
C2D_Color32(0x00, 0x49, 0x73, 255),
C2D_Color32(0xbd, 0x81, 0xad, 255),
C2D_Color32(0x9c, 0x00, 0x6b, 255),
C2D_Color32(0xff, 0xef, 0x7b, 255),
C2D_Color32(0xce, 0x96, 0x31, 255),
C2D_Color32(0xff, 0x41, 0x10, 255),
C2D_Color32(0x4a, 0x41, 0x3a, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 14
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0x5a, 0x69, 0x3a, 255),
C2D_Color32(0x94, 0xb2, 0x52, 255),
C2D_Color32(0xd6, 0xd6, 0xa4, 255),
C2D_Color32(0xe6, 0xbe, 0x3a, 255),
C2D_Color32(0xc5, 0xa6, 0x21, 255),
C2D_Color32(0xbd, 0xaa, 0x94, 255),
C2D_Color32(0x63, 0x51, 0x3a, 255),
C2D_Color32(0xc5, 0x81, 0x84, 255),
C2D_Color32(0x9c, 0x28, 0x19, 255),
C2D_Color32(0xe6, 0xe7, 0x3a, 255),
C2D_Color32(0xff, 0x79, 0x19, 255),
C2D_Color32(0xd6, 0x51, 0x8c, 255),
C2D_Color32(0x00, 0x96, 0xbd, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 15
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0x84, 0x39, 0x31, 255),
C2D_Color32(0xff, 0x9e, 0xa4, 255),
C2D_Color32(0x94, 0xb2, 0x52, 255),
C2D_Color32(0xc5, 0xa6, 0x21, 255),
C2D_Color32(0xde, 0xd6, 0xce, 255),
C2D_Color32(0xce, 0xce, 0xbd, 255),
C2D_Color32(0xc5, 0xbe, 0xad, 255),
C2D_Color32(0xb5, 0xa6, 0x9c, 255),
C2D_Color32(0xa4, 0x96, 0x84, 255),
C2D_Color32(0x8c, 0x81, 0x73, 255),
C2D_Color32(0x7b, 0x69, 0x5a, 255),
C2D_Color32(0x73, 0x59, 0x4a, 255),
C2D_Color32(0x63, 0x51, 0x3a, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 16
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0xb5, 0x00, 0x00, 255),
C2D_Color32(0xff, 0x9e, 0xa4, 255),
C2D_Color32(0x31, 0xff, 0xd6, 255),
C2D_Color32(0x5a, 0x51, 0xee, 255),
C2D_Color32(0xe6, 0xe7, 0xe6, 255),
C2D_Color32(0xce, 0xce, 0xce, 255),
C2D_Color32(0xb5, 0xb2, 0xb5, 255),
C2D_Color32(0x9c, 0x9e, 0x9c, 255),
C2D_Color32(0x84, 0x81, 0x84, 255),
C2D_Color32(0x63, 0x61, 0x63, 255),
C2D_Color32(0x4a, 0x49, 0x4a, 255),
C2D_Color32(0x31, 0x31, 0x31, 255),
C2D_Color32(0x19, 0x18, 0x19, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 17
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0xe6, 0xc6, 0x4a, 255),
C2D_Color32(0xff, 0xef, 0x00, 255),
C2D_Color32(0xff, 0xf7, 0x9c, 255),
C2D_Color32(0xff, 0xf7, 0xbd, 255),
C2D_Color32(0x52, 0xc6, 0xe6, 255),
C2D_Color32(0xc5, 0xe7, 0xf7, 255),
C2D_Color32(0x94, 0x79, 0x08, 255),
C2D_Color32(0x6b, 0x69, 0x6b, 255),
C2D_Color32(0x4a, 0x49, 0x4a, 255),
C2D_Color32(0xf7, 0xe7, 0xee, 255),
C2D_Color32(0x63, 0x41, 0x10, 255),
C2D_Color32(0x94, 0x79, 0x52, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x94, 0x79, 0x08, 255),
C2D_Color32(0x29, 0x51, 0x10, 255)
},
{ // 18
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0xee, 0x39, 0x19, 255),
C2D_Color32(0xff, 0xb2, 0x6b, 255),
C2D_Color32(0x8c, 0x71, 0x10, 255),
C2D_Color32(0x00, 0xdf, 0x19, 255),
C2D_Color32(0x00, 0xa6, 0x19, 255),
C2D_Color32(0x8c, 0xef, 0xff, 255),
C2D_Color32(0x00, 0x59, 0xe6, 255),
C2D_Color32(0x63, 0x59, 0xff, 255),
C2D_Color32(0xc5, 0x59, 0xff, 255),
C2D_Color32(0xff, 0xa6, 0xa4, 255),
C2D_Color32(0x94, 0x00, 0x00, 255),
C2D_Color32(0x9c, 0x69, 0x31, 255),
C2D_Color32(0x84, 0x81, 0x84, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
},
{ // 19
C2D_Color32(0x00, 0x00, 0x00, 0),
C2D_Color32(0xee, 0xf7, 0x9c, 255),
C2D_Color32(0xff, 0x8a, 0xde, 255),
C2D_Color32(0xff, 0xd6, 0xf7, 255),
C2D_Color32(0xe6, 0xa6, 0xd6, 255),
C2D_Color32(0xe6, 0x51, 0xb5, 255),
C2D_Color32(0xb5, 0x28, 0x84, 255),
C2D_Color32(0x5a, 0x10, 0x29, 255),
C2D_Color32(0xbd, 0x41, 0x9c, 255),
C2D_Color32(0x7b, 0x71, 0x10, 255),
C2D_Color32(0x5a, 0x51, 0x08, 255),
C2D_Color32(0xf7, 0xf7, 0x7b, 255),
C2D_Color32(0x31, 0x31, 0x31, 255),
C2D_Color32(0x94, 0x96, 0x8c, 255),
C2D_Color32(0xff, 0xff, 0xff, 255),
C2D_Color32(0x00, 0x00, 0x00, 255)
}
};
int EmblemChange::getPalNumber(u8 byte, bool secondPixel) {
if (secondPixel) {
if ((byte & 0x0F) == 0x00) {
return 0;
} else if ((byte & 0x0F) == 0x01) {
return 1;
} else if ((byte & 0x0F) == 0x02) {
return 2;
} else if ((byte & 0x0F) == 0x03) {
return 3;
} else if ((byte & 0x0F) == 0x04) {
return 4;
} else if ((byte & 0x0F) == 0x05) {
return 5;
} else if ((byte & 0x0F) == 0x06) {
return 6;
} else if ((byte & 0x0F) == 0x07) {
return 7;
} else if ((byte & 0x0F) == 0x08) {
return 8;
} else if ((byte & 0x0F) == 0x09) {
return 9;
} else if ((byte & 0x0F) == 0x0A) {
return 10;
} else if ((byte & 0x0F) == 0x0B) {
return 11;
} else if ((byte & 0x0F) == 0x0C) {
return 12;
} else if ((byte & 0x0F) == 0x0D) {
return 13;
} else if ((byte & 0x0F) == 0x0E) {
return 14;
} else if ((byte & 0x0F) == 0x0F) {
return 15;
}
} else {
if ((byte & 0xF0) == 0x00) {
return 0;
} else if ((byte & 0xF0) == 0x10) {
return 1;
} else if ((byte & 0xF0) == 0x20) {
return 2;
} else if ((byte & 0xF0) == 0x30) {
return 3;
} else if ((byte & 0xF0) == 0x40) {
return 4;
} else if ((byte & 0xF0) == 0x50) {
return 5;
} else if ((byte & 0xF0) == 0x60) {
return 6;
} else if ((byte & 0xF0) == 0x70) {
return 7;
} else if ((byte & 0xF0) == 0x80) {
return 8;
} else if ((byte & 0xF0) == 0x90) {
return 9;
} else if ((byte & 0xF0) == 0xA0) {
return 10;
} else if ((byte & 0xF0) == 0xB0) {
return 11;
} else if ((byte & 0xF0) == 0xC0) {
return 12;
} else if ((byte & 0xF0) == 0xD0) {
return 13;
} else if ((byte & 0xF0) == 0xE0) {
return 14;
} else if ((byte & 0xF0) == 0xF0) {
return 15;
}
}
return 0;
}
u32 EmblemChange::emblemPixel(int pixel, bool secondPixel) {
return emblemPalette[emblemData.palLine-1][getPalNumber(emblemData.sprite[pixel], secondPixel)];
}
void EmblemChange::renderEmblem(void) {
int w = 0, h = 0, hLimit = 8;
bool pixelOrder = false;
for (int i = 0; i < (8*8)*(8*8); i+=8) {
if (pixelOrder) {
emblemImage[(h*64)+w] = emblemPixel(i/2, true);
emblemImage[(h*64)+w+1] = emblemPixel((i+1)/2, false);
emblemImage[(h*64)+w+2] = emblemPixel((i+2)/2, false);
emblemImage[(h*64)+w+3] = emblemPixel((i+3)/2, true);
emblemImage[(h*64)+w+4] = emblemPixel((i+4)/2, true);
emblemImage[(h*64)+w+5] = emblemPixel((i+5)/2, false);
emblemImage[(h*64)+w+6] = emblemPixel((i+6)/2, false);
emblemImage[(h*64)+w+7] = emblemPixel((i+7)/2, true);
} else {
emblemImage[(h*64)+w] = emblemPixel(i/2, false);
emblemImage[(h*64)+w+1] = emblemPixel((i+1)/2, true);
emblemImage[(h*64)+w+2] = emblemPixel((i+2)/2, true);
emblemImage[(h*64)+w+3] = emblemPixel((i+3)/2, false);
emblemImage[(h*64)+w+4] = emblemPixel((i+4)/2, false);
emblemImage[(h*64)+w+5] = emblemPixel((i+5)/2, true);
emblemImage[(h*64)+w+6] = emblemPixel((i+6)/2, true);
emblemImage[(h*64)+w+7] = emblemPixel((i+7)/2, false);
}
h++;
if (h >= hLimit) {
w += 8;
if (w >= 64) {
w = 0;
hLimit += 8;
}
h = hLimit-8;
}
pixelOrder = !pixelOrder;
}
}
void EmblemChange::drawMsg(void) const {
GFX::DrawSprite(sprites_msg_idx, 0, 8, 1, 1);
GFX::DrawSprite(sprites_msg_idx, 160, 8, -1, 1);
GFX::DrawSprite(sprites_icon_msg_idx, 132, -2);
if (messageNo == 3) {
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "Failed to import emblem.");
} else if (messageNo == 2) {
Gui::DrawStringCentered(0, 58, 0.60, BLACK, "Emblem exported successfully.");
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "You can go to \"Import Emblems\"");
Gui::DrawStringCentered(0, 114, 0.60, BLACK, "and restore the exported emblem");
Gui::DrawStringCentered(0, 134, 0.60, BLACK, "at any time.");
} else if (messageNo == 1) {
Gui::DrawStringCentered(0, 94, 0.60, BLACK, emblemImported);
} else {
Gui::DrawStringCentered(0, 94, 0.60, BLACK, "This feature is not available yet.");
//Gui::DrawStringCentered(0, 104, 0.60, BLACK, "yet.");
}
GFX::DrawSprite(sprites_button_msg_shadow_idx, 114, 197);
GFX::DrawSprite(sprites_button_msg_idx, 115, 188);
Gui::DrawString(134, 196, 0.70, MSG_BUTTONTEXT, " OK!");
}
void EmblemChange::Draw(void) const {
extern bool doubleSpeed;
if (!doubleSpeed) {
if (iFps > 30) {
C3D_FrameRate(60);
} else {
C3D_FrameRate(iFps*2);
}
doubleSpeed = true;
}
Gui::ScreenDraw(Top);
if (highlightedGame == 3) {
Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(255, 255, 164, 255));
bool dark = true;
int x = 0;
int width = 29;
for (int i = 0; i < 14; i++) {
if (dark) {
Gui::Draw_Rect(x, 0, width, 240, C2D_Color32(214, 247, 140, 255));
}
dark = !dark;
x += width;
width = dark ? 29 : 28;
}
} else {
Gui::Draw_Rect(0, 0, 400, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
}
}
}
GFX::DrawSprite(sprites_emblem_back_idx, 100, 20, 2, 2);
int x = 136;
int y = 56;
bool big = true;
for (int h = 0; h < 64; h++) {
for (int w = 0; w < 64; w++) {
if (emblemImage[(h*64)+w] != 0) Gui::Draw_Rect(x+(w*(big*2)), y+(h*(big*2)), 1+big, 1+big, emblemImage[(h*64)+w]);
}
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
C3D_FrameEnd(0);
if (shiftBySubPixel) return;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
Gui::ScreenDraw(Bottom);
if (highlightedGame == 3) {
Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(245, 245, 160, 255));
bool light = true;
int x = 0;
int width = 17;
for (int i = 0; i < 14; i++) {
if (light) {
Gui::Draw_Rect(x, 0, width, 240, C2D_Color32(255, 251, 189, 255));
}
light = !light;
x += width;
width = light ? 29 : 28;
}
Gui::Draw_Rect(0, 0, 320, 33, C2D_Color32(247, 235, 206, 255));
Gui::Draw_Rect(0, 33, 320, 5, C2D_Color32(214, 158, 58, 255));
} else {
Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
for(int w = 0; w < 7; w++) {
for(int h = 0; h < 3; h++) {
GFX::DrawSprite(sprites_phone_bg_idx, -76+bg_xPos+w*72, bg_yPos+h*136);
}
}
}
char emblemText[32];
cursorX = 248;
if (subScreenMode == 2) {
cursorY = 64+(48*importEmblemList_cursorPositionOnScreen);
// Game name
switch (importPage) {
case 1:
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your emblem files");
break;
case 0:
Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Savvy Manager");
break;
}
Gui::DrawString(8, 8, 0.50, BLACK, "<");
Gui::DrawString(304, 8, 0.50, BLACK, ">");
if (!displayNothing) {
char chrCounter[24];
sprintf(chrCounter, "%d/%d", importEmblemList_cursorPosition+1, (importPage == 1 ? numberOfExportedEmblems : totalEmblems+1));
Gui::DrawString(64, 184, 0.55, BLACK, chrCounter);
int i2 = (highlightedGame == 3 ? 56 : 48);
for (int i = import_emblemShownFirst; i < import_emblemShownFirst+3; i++) {
if (importPage == 1) {
if (i >= numberOfExportedEmblems) break;
} else {
if (i > totalEmblems) break;
}
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
if (importPage == 1) {
Gui::DrawString(32, i2, 0.65, BLACK, getExportedEmblemName(i));
} else {
Gui::DrawString(32, i2, 0.65, BLACK, import_emblemNames[i]);
}
i2 += 48;
}
}
} else if (subScreenMode == 1) {
if (highlightedGame == 2) {
sprintf(emblemText, "Emblem");
} else {
sprintf(emblemText, "Emblem %i", cursorPosition+1);
}
cursorY = 64+(48*emblemChangeMenu_cursorPosition);
Gui::DrawString(8, 8, 0.50, BLACK, emblemText);
int i2 = (highlightedGame == 3 ? 56 : 48);
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
Gui::DrawString(32, i2, 0.65, BLACK, "Import emblem");
i2 += 48;
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
Gui::DrawString(32, i2, 0.65, BLACK, "Export emblem");
} else {
cursorY = 64+(48*cursorPosition);
Gui::DrawString(8, 8, 0.50, BLACK, "Select the emblem to change.");
int i2 = (highlightedGame == 3 ? 56 : 48);
for (int i = 0; i <= totalEmblems; i++) {
GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
if (highlightedGame == 2) {
sprintf(emblemText, "Emblem");
} else {
sprintf(emblemText, "Emblem %i", i+1);
}
Gui::DrawString(32, i2, 0.65, BLACK, emblemText);
i2 += 48;
}
}
GFX::DrawSprite(sprites_button_shadow_idx, 5, 199);
GFX::DrawSprite(sprites_button_red_idx, 5, 195);
GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
GFX::DrawSprite(sprites_button_b_idx, 44, 218);
GFX::drawCursor(cursorX, cursorY);
if (showMessage) {
drawMsg();
}
if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
}
void EmblemChange::Logic(u32 hDown, u32 hDownRepeat, u32 hHeld, touchPosition touch) {
if (showMessage) {
if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) {
sndSelect();
showMessage = false;
}
} else {
if (subScreenMode == 2) {
bool action = false;
if (showCursor) {
if ((hDownRepeat & KEY_UP) && ((importPage == 0) || (importPage == 1 && totalEmblems > 0))) {
sndHighlight();
importEmblemList_cursorPosition--;
importEmblemList_cursorPositionOnScreen--;
if (importEmblemList_cursorPosition < 0) {
importEmblemList_cursorPosition = 0;
import_emblemShownFirst = 0;
} else if (importEmblemList_cursorPosition < import_emblemShownFirst) {
import_emblemShownFirst--;
}
if (importEmblemList_cursorPositionOnScreen < 0) {
importEmblemList_cursorPositionOnScreen = 0;
}
action = true;
}
if ((hDownRepeat & KEY_DOWN) && ((importPage == 0) || (importPage == 1 && totalEmblems > 0))) {
sndHighlight();
importEmblemList_cursorPosition++;
importEmblemList_cursorPositionOnScreen++;
if (importEmblemList_cursorPosition > totalEmblems) {
importEmblemList_cursorPosition = totalEmblems;
import_emblemShownFirst = totalEmblems-2;
if (import_emblemShownFirst < 0) import_emblemShownFirst = 0;
if (importEmblemList_cursorPositionOnScreen > totalEmblems) {
importEmblemList_cursorPositionOnScreen = totalEmblems;
}
} else if (importEmblemList_cursorPosition > import_emblemShownFirst+2) {
import_emblemShownFirst++;
}
if (importEmblemList_cursorPositionOnScreen > 2) {
importEmblemList_cursorPositionOnScreen = 2;
}
action = true;
}
}
if (hDown & KEY_A) {
bool exportFound = false;
if (importPage == 1 && totalEmblems > 0) {
switch (highlightedGame) {
case 3:
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/%s.emb", getExportedEmblemName(importEmblemList_cursorPosition));
if (access(embFilePath, F_OK) == 0) {
sndSelect();
readSS4EmblemFile(cursorPosition, embFilePath);
writeSS4EmblemToSave(cursorPosition); // Write to save file
exportFound = true;
}
break;
case 2:
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/%s.emb", getExportedEmblemName(importEmblemList_cursorPosition));
if (access(embFilePath, F_OK) == 0) {
sndSelect();
readSS3EmblemFile(embFilePath);
writeSS3EmblemToSave(); // Write to save file
exportFound = true;
}
break;
}
if (exportFound) {
sprintf(emblemImported, "Imported %s successfully.", getExportedEmblemName(importEmblemList_cursorPosition));
messageNo = 1;
subScreenMode = 1;
} else {
sndBack();
messageNo = 3;
}
showMessage = true;
} else if (importPage == 0) {
sndSelect();
switch (highlightedGame) {
case 3:
sprintf(embFilePath, "romfs:/emblems/%s.emb", import_emblemNames[importEmblemList_cursorPosition]);
if (access(embFilePath, F_OK) == 0) {
readSS4EmblemFile(cursorPosition, embFilePath);
writeSS4EmblemToSave(cursorPosition); // Write to save file
exportFound = true;
}
break;
case 2:
sprintf(embFilePath, "romfs:/emblems/%s.emb", import_emblemNames[importEmblemList_cursorPosition]);
if (access(embFilePath, F_OK) == 0) {
readSS3EmblemFile(embFilePath);
writeSS3EmblemToSave(); // Write to save file
exportFound = true;
}
break;
}
if (exportFound) {
sprintf(emblemImported, "Imported %s successfully.", import_emblemNames[importEmblemList_cursorPosition]);
messageNo = 1;
subScreenMode = 1;
} else {
sndBack();
messageNo = 3;
}
showMessage = true;
}
}
if (hDown & KEY_LEFT) {
sndHighlight();
importPage--;
if (importPage < 0) importPage = 1;
if (importPage == 1 && !exportedEmblemListGotten) {
displayNothing = true;
gspWaitForVBlank();
getExportedEmblemContents();
displayNothing = false;
exportedEmblemListGotten = true;
}
importEmblemList_cursorPosition = 0;
importEmblemList_cursorPositionOnScreen = 0;
import_emblemShownFirst = 0;
getMaxEmblems();
action = true;
}
if (hDown & KEY_RIGHT) {
sndHighlight();
importPage++;
if (importPage > 1) importPage = 0;
if (importPage == 1 && !exportedEmblemListGotten) {
displayNothing = true;
gspWaitForVBlank();
getExportedEmblemContents();
displayNothing = false;
exportedEmblemListGotten = true;
}
importEmblemList_cursorPosition = 0;
importEmblemList_cursorPositionOnScreen = 0;
import_emblemShownFirst = 0;
getMaxEmblems();
action = true;
}
if (action) {
if (importPage == 1 && totalEmblems > 0) {
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/%s.emb", getExportedEmblemName(importEmblemList_cursorPosition));
} else {
sprintf(embFilePath, "romfs:/emblems/%s.emb", import_emblemNames[importEmblemList_cursorPosition]);
}
readTempEmblemFile(embFilePath);
renderEmblem();
}
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
sndBack();
subScreenMode = 1;
if (highlightedGame == 3) {
readSS4Emblem(cursorPosition);
} else {
readSS3Emblem();
}
renderEmblem();
}
} else if (subScreenMode == 1) {
if (showCursor) {
if (hDown & KEY_UP) {
sndHighlight();
emblemChangeMenu_cursorPosition--;
if (emblemChangeMenu_cursorPosition < 0) {
emblemChangeMenu_cursorPosition = 0;
}
}
if (hDown & KEY_DOWN) {
sndHighlight();
emblemChangeMenu_cursorPosition++;
if (emblemChangeMenu_cursorPosition > 1) {
emblemChangeMenu_cursorPosition = 1;
}
}
}
if (hDown & KEY_A) {
if (emblemChangeMenu_cursorPosition == 1) {
sndSelect();
switch (highlightedGame) {
case 3:
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/Emblem %i.chr", cursorPosition);
writeSS4EmblemFile(cursorPosition, embFilePath);
break;
case 2:
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/Emblem.chr");
writeSS3EmblemFile(embFilePath);
break;
}
messageNo = 2;
showMessage = true;
} else {
sndSelect();
subScreenMode = 2;
getMaxEmblems();
if (importPage == 1 && totalEmblems > 0) {
sprintf(embFilePath, "sdmc:/3ds/SavvyManager/emblems/%s.emb", getExportedEmblemName(importEmblemList_cursorPosition));
} else {
sprintf(embFilePath, "romfs:/emblems/%s.emb", import_emblemNames[importEmblemList_cursorPosition]);
}
readTempEmblemFile(embFilePath);
renderEmblem();
}
}
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
sndBack();
subScreenMode = 0;
getMaxEmblems();
}
} else {
if (showCursor) {
if (hDownRepeat & KEY_UP) {
sndHighlight();
cursorPosition--;
if (cursorPosition < 0) {
cursorPosition = 0;
}
if (highlightedGame == 3) {
readSS4Emblem(cursorPosition);
renderEmblem();
}
}
if (hDownRepeat & KEY_DOWN) {
sndHighlight();
cursorPosition++;
if (cursorPosition > totalEmblems) {
cursorPosition = totalEmblems;
}
if (highlightedGame == 3) {
readSS4Emblem(cursorPosition);
renderEmblem();
}
}
if (hDown & KEY_A) {
sndSelect();
subScreenMode = 1;
}
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
sndBack();
Gui::setScreen(std::make_unique<WhatToDo>(), true);
}
}
}
}
}