#include <3ds.h> #include #include #include "savedata.h" #include "tonccpy.h" ss3to4character ss4CharacterData; char ss3Save[0x174000]; char ss4Save[0xF0000]; void readSS4Save(void) { FILE* saveData = fopen("sdmc:/3ds/Checkpoint/extdata/0x01C25 Style Savvy Styling Star/SavvyManager/savedata.dat", "rb"); fread(ss4Save, (int)sizeof(ss4Save), 1, saveData); fclose(saveData); } void writeSS4Save(void) { FILE* saveData = fopen("sdmc:/3ds/Checkpoint/extdata/0x01C25 Style Savvy Styling Star/SavvyManager/savedata.dat", "wb"); fwrite(ss4Save, (int)sizeof(ss4Save), 1, saveData); fclose(saveData); } void readSS4Character(u16 id) { if (id == 0) { // Playable character tonccpy(&ss4CharacterData, (char*)ss4Save+(0x2440A), 0x3E); } else { // Non-playable character tonccpy(&ss4CharacterData, (char*)ss4Save+(0x273EE + (0x1F8*id)), 0x3E); } } void writeSS4Character(u16 id) { if (id == 0) { // Playable character tonccpy((char*)ss4Save+(0x2440A), &ss4CharacterData, 0x3E); } else { // Non-playable character tonccpy((char*)ss4Save+(0x273EE + (0x1F8*id)), &ss4CharacterData, 0x3E); } }