#include "exiting.hpp" #include "screenvars.h" void Exiting::Draw(void) const { Gui::ScreenDraw(Top); Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, 255)); // Fade in/out effect Gui::ScreenDraw(Bottom); Gui::Draw_Rect(0, 0, 320, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, 255)); // Fade in/out effect } void Exiting::Logic(u32 hDown, u32 hDownRepeat, u32 hHeld, touchPosition touch) { }