mirror of
https://github.com/RocketRobz/SavvyManager.git
synced 2025-06-18 17:15:34 -04:00
Remove CinemaWide
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aca2646570
commit
68d5303d01
@ -10,7 +10,6 @@ static C2D_SpriteSheet chracterSprite;
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static bool chracterSpriteLoaded = false;
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extern int studioBg;
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extern int cinemaWide;
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extern int iFps;
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extern bool showCursor;
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@ -80,11 +79,10 @@ bool GFX::loadCharSprite(const char* t3xPathAllSeasons, const char* t3xPathOneSe
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}
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void GFX::showCharSprite(int zoomIn, int fadeAlpha, bool lightingEffects) {
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int yPos = -((cinemaWide ? 168 : 240)*zoomIn);
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if (cinemaWide) yPos += 36;
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int yPos = -(240*zoomIn);
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C2D_Image image = C2D_SpriteSheetGetImage(chracterSprite, 0);
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if (!gfxIsWide() || cinemaWide) {
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if (!gfxIsWide()) {
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C3D_TexSetFilter(image.tex, GPU_LINEAR, GPU_LINEAR);
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}
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@ -94,7 +92,7 @@ void GFX::showCharSprite(int zoomIn, int fadeAlpha, bool lightingEffects) {
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} else {
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C2D_PlainImageTint(&tint, C2D_Color32(255, 255, 255, fadeAlpha), 1);
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}
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C2D_DrawImageAt(image, (cinemaWide ? 60 : 0), yPos-(shiftBySubPixel ? 0.5f : 0), 0.5f, &tint, (cinemaWide ? 0.35f : 0.5), (cinemaWide ? 0.7f : 1));
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C2D_DrawImageAt(image, 0, yPos-(shiftBySubPixel ? 0.5f : 0), 0.5f, &tint, 0.5, 1);
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}
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void GFX::DrawGameSelSprite(int img, int x, int y, float ScaleX, float ScaleY) {
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@ -26,7 +26,6 @@ Handle threadRequest;
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char verText[32];
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int studioBg = 0;
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bool cinemaWide = false;
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int iFps = 60;
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std::string currentMusicPack = "";
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bool ss3DLCharactersBackedUp = false;
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@ -51,7 +50,6 @@ void loadSettings(void) {
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CIniFile settingsini(settingsIni);
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//studioBg = settingsini.GetInt("SAVVY-MANAGER", "STUDIO_BG", studioBg);
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cinemaWide = settingsini.GetInt("SAVVY-MANAGER", "CINEMA_WIDE", cinemaWide);
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iFps = settingsini.GetInt("SAVVY-MANAGER", "FRAME_RATE", iFps);
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currentMusicPack = settingsini.GetString("SS2", "CURRENT_MUSIC_PACK", currentMusicPack);
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@ -61,7 +59,6 @@ void saveSettings(void) {
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CIniFile settingsini(settingsIni);
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//settingsini.SetInt("SAVVY-MANAGER", "STUDIO_BG", studioBg);
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settingsini.SetInt("SAVVY-MANAGER", "CINEMA_WIDE", cinemaWide);
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settingsini.SetInt("SAVVY-MANAGER", "FRAME_RATE", iFps);
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settingsini.SetString("SS2", "CURRENT_MUSIC_PACK", currentMusicPack);
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@ -118,7 +115,6 @@ bool showCursor = false;
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int cursorAlpha = 0;
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int ss1Logo = gameSelSprites_title1_idx;
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int ss2Screenshot = gameShotSprites_title2_screenshot_idx;
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int ss2Logo = gameSelSprites_title2_idx;
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int ss1LogoXpos = 0;
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int ssLogoXpos = 0;
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@ -279,7 +275,6 @@ int main()
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ss2Id = 0x000A9000;
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ss3Id = 0x0016A100;
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ss4Id = 0x00001C26;
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//ss2Screenshot = gameShotSprites_title2_screenshotE_idx;
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ss1Logo = gameSelSprites_title1_E_idx;
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ss2Logo = gameSelSprites_title2_E_idx;
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ss3Logo = gameSelSprites_title3_E_idx;
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@ -291,7 +286,6 @@ int main()
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ss2Id = 0x0005D100;
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ss3Id = 0x0012D800;
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ss4Id = 0x000019F6;
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//ss2Screenshot = gameShotSprites_title2_screenshotJ_idx;
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ss1Logo = gameSelSprites_title1_J_idx;
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ss2Logo = gameSelSprites_title2_J_idx;
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ss3Logo = gameSelSprites_title3_J_idx;
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@ -299,7 +293,6 @@ int main()
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break;
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case CFG_REGION_KOR:
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ss2Id = 0x000C4F00;
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//ss2Screenshot = gameShotSprites_title2_screenshotJ_idx;
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ss1Logo = gameSelSprites_title1_K_idx;
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ss2Logo = gameSelSprites_title2_K_idx;
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ss1LogoXpos = 64;
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@ -357,20 +357,15 @@ void CharacterChange::Draw(void) const {
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preview();
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if (showMessage && messageNo == 4) {
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Gui::DrawString(8, (cinemaWide ? 174 : 210), 0.50, BLACK, removeBags ? " Keep bags" : " Remove bags");
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Gui::DrawString(8, 210, 0.50, BLACK, removeBags ? " Keep bags" : " Remove bags");
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// Selected season
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Gui::DrawString(160, (cinemaWide ? 174 : 210), 0.65, BLACK, "L");
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Gui::DrawStringCentered(0, (cinemaWide ? 174 : 210), 0.50, BLACK, seasonName());
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Gui::DrawString(232, (cinemaWide ? 174 : 210), 0.65, BLACK, "R");
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Gui::DrawString(160, 210, 0.65, BLACK, "L");
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Gui::DrawStringCentered(0, 210, 0.50, BLACK, seasonName());
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Gui::DrawString(232, 210, 0.65, BLACK, "R");
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}
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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if (cinemaWide) {
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Gui::Draw_Rect(0, 0, 400, 36, C2D_Color32(0, 0, 0, 255));
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Gui::Draw_Rect(0, 204, 400, 36, C2D_Color32(0, 0, 0, 255));
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}
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if (shiftBySubPixel) {
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Gui::Draw_Rect(0, 239, 400, 1, C2D_Color32(0, 0, 0, 255));
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return;
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@ -185,11 +185,6 @@ void EmblemChange::Draw(void) const {
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//drawEmblem(136, 56, true);
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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if (cinemaWide) {
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Gui::Draw_Rect(0, 0, 400, 36, C2D_Color32(0, 0, 0, 255));
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Gui::Draw_Rect(0, 204, 400, 36, C2D_Color32(0, 0, 0, 255));
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}
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if (shiftBySubPixel) return;
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
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@ -8,7 +8,6 @@ extern u64 appID;
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extern bool exiting;
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extern int ss1Logo;
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extern int ss2Screenshot;
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extern int ss2Logo;
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extern int ss1LogoXpos;
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extern int ssLogoXpos;
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@ -79,26 +78,21 @@ void GameSelect::Draw(void) const {
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switch(highlightedGame) {
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case 0:
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default:
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GFX::DrawGameShotSprite(gameShotSprites_title1_screenshot_idx, 0, (cinemaWide ? 8 : 0));
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GFX::DrawGameShotSprite(gameShotSprites_title1_screenshot_idx, 0, 0);
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break;
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case 1:
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GFX::DrawGameShotSprite(ss2Screenshot, 0, (cinemaWide ? 24 : 0));
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GFX::DrawGameShotSprite(gameShotSprites_title2_screenshot_idx, 0, 0);
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break;
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case 2:
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GFX::DrawGameShotSprite(gameShotSprites_title3_screenshot_idx, 0, (cinemaWide ? 24 : 0));
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GFX::DrawGameShotSprite(gameShotSprites_title3_screenshot_idx, 0, 0);
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break;
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case 3:
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GFX::DrawGameShotSprite(gameShotSprites_title4_screenshot_idx, 0, (cinemaWide ? 32 : 0));
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GFX::DrawGameShotSprite(gameShotSprites_title4_screenshot_idx, 0, 0);
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break;
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}
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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if (cinemaWide) {
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Gui::Draw_Rect(0, 0, 400, 36, C2D_Color32(0, 0, 0, 255));
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Gui::Draw_Rect(0, 204, 400, 36, C2D_Color32(0, 0, 0, 255));
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}
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if (shiftBySubPixel) {
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Gui::Draw_Rect(0, 239, 400, 1, C2D_Color32(0, 0, 0, 255));
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return;
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@ -36,16 +36,11 @@ void MusicChange::Draw(void) const {
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}
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}
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Gui::DrawString(8, (cinemaWide ? 170 : 206), 0.50, BLACK, "Current music pack:");
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Gui::DrawString(8, (cinemaWide ? 184 : 220), 0.50, BLACK, (currentMusicPack=="" ? "Original" : currentMusicPack.c_str()));
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Gui::DrawString(8, 206, 0.50, BLACK, "Current music pack:");
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Gui::DrawString(8, 220, 0.50, BLACK, (currentMusicPack=="" ? "Original" : currentMusicPack.c_str()));
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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if (cinemaWide) {
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Gui::Draw_Rect(0, 0, 400, 36, C2D_Color32(0, 0, 0, 255));
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Gui::Draw_Rect(0, 204, 400, 36, C2D_Color32(0, 0, 0, 255));
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}
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if (shiftBySubPixel) return;
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
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@ -2,7 +2,6 @@
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#include "settings.hpp"
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#include "screenvars.h"
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char txt_cinemaWide[24];
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char txt_frameRate[24];
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void Settings::Draw(void) const {
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@ -17,11 +16,6 @@ void Settings::Draw(void) const {
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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if (cinemaWide) {
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Gui::Draw_Rect(0, 0, 400, 36, C2D_Color32(0, 0, 0, 255));
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Gui::Draw_Rect(0, 204, 400, 36, C2D_Color32(0, 0, 0, 255));
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}
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if (shiftBySubPixel) return;
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, WHITE); // Fill gaps of BG
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@ -43,10 +37,6 @@ void Settings::Draw(void) const {
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GFX::DrawSprite(sprites_item_button_idx, 16, i2-20);
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switch (i) {
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case 0:
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sprintf(txt_cinemaWide, "Aspect Ratio: %s", cinemaWide ? "Cinema" : "Normal");
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Gui::DrawString(32, i2, 0.65, BLACK, txt_cinemaWide);
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break;
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case 1:
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sprintf(txt_frameRate, "Frame Rate: %iFPS", iFps);
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Gui::DrawString(32, i2, 0.65, BLACK, txt_frameRate);
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break;
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@ -61,13 +51,13 @@ void Settings::Draw(void) const {
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GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
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GFX::DrawSprite(sprites_button_b_idx, 44, 218);
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GFX::drawCursor(this->cursorX, this->cursorY);
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GFX::drawCursor(cursorX, cursorY);
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if (fadealpha > 0) Gui::Draw_Rect(0, 0, 400, 240, C2D_Color32(fadecolor, fadecolor, fadecolor, fadealpha)); // Fade in/out effect
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}
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void Settings::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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if (showCursor) {
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/*if (showCursor) {
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if (hDown & KEY_UP) {
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sndHighlight();
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cursorPosition--;
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@ -101,15 +91,12 @@ void Settings::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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cursorPositionOnScreen = 2;
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}
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}
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}
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}*/
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if ((hDown & KEY_LEFT) && (cursorPosition <= numberOfSettings)) {
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sndSelect();
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switch (cursorPosition) {
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case 0:
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cinemaWide = !cinemaWide;
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break;
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case 1:
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if (iFps==30) iFps = 24;
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else if (iFps==24) iFps = 60;
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else if (iFps==60) iFps = 30;
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@ -122,9 +109,6 @@ void Settings::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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sndSelect();
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switch (cursorPosition) {
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case 0:
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cinemaWide = !cinemaWide;
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break;
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case 1:
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if (iFps==60) iFps = 24;
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else if (iFps==24) iFps = 30;
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else if (iFps==30) iFps = 60;
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