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@ -16,7 +16,7 @@
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#include <unistd.h>
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CharacterChange::CharacterChange() {
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this->getList();
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getList();
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}
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void CharacterChange::getList() {
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@ -44,7 +44,7 @@ void CharacterChange::getList() {
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readSS2Save();
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}
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this->getMaxChars();
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getMaxChars();
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}
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void CharacterChange::getMaxChars() {
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@ -115,6 +115,34 @@ const char* CharacterChange::import_characterName(void) const {
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return "null";
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}
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const char* CharacterChange::import_characterPreviewFileName(void) const {
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switch (import_highlightedGame) {
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case 2:
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switch (seasonNo) {
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case 0:
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return ss3CharacterPreviewFileNamesSpring[importCharacterList_cursorPosition];
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case 1:
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return ss3CharacterPreviewFileNamesSummer[importCharacterList_cursorPosition];
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case 2:
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return ss3CharacterPreviewFileNamesFall[importCharacterList_cursorPosition];
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case 3:
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return ss3CharacterPreviewFileNamesWinter[importCharacterList_cursorPosition];
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}
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case 3:
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switch (seasonNo) {
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case 0:
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return ss4CharacterPreviewFileNamesSpring[importCharacterList_cursorPosition];
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case 1:
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return ss4CharacterPreviewFileNamesSummer[importCharacterList_cursorPosition];
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case 2:
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return ss4CharacterPreviewFileNamesFall[importCharacterList_cursorPosition];
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case 3:
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return ss4CharacterPreviewFileNamesWinter[importCharacterList_cursorPosition];
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}
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}
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return "null";
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}
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const char* CharacterChange::import_SS2CharacterNames(int i) const {
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switch (sysRegion) {
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default:
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@ -238,37 +266,40 @@ void CharacterChange::drawMsg(void) const {
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}
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void CharacterChange::loadChrImage(bool Robz) {
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this->previewCharacter = false;
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previewCharacter = false;
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gspWaitForVBlank();
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if (import_highlightedGame == 4) {
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if (numberOfExportedCharacters > 0) {
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sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS%i/characters/previews/%s.t3x", highlightedGame+1, getExportedCharacterName(this->importCharacterList_cursorPosition)); // All Seasons
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sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS%i/characters/previews/%s.t3x", highlightedGame+1, getExportedCharacterName(importCharacterList_cursorPosition)); // All Seasons
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} else {
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sprintf(this->chrFilePath, "romfs:/gfx/null.t3x"); // All Seasons
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sprintf(chrFilePath, "romfs:/gfx/null.t3x"); // All Seasons
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}
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this->previewCharacterFound = GFX::loadCharSprite(this->chrFilePath, this->chrFilePath);
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previewCharacterFound = GFX::loadCharSprite(chrFilePath, chrFilePath);
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} else if (import_highlightedGame >= 2) {
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sprintf(chrFilePath, "romfs:/gfx/ss%i_%s.t3x", highlightedGame+1, import_characterPreviewFileName());
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previewCharacterFound = GFX::loadCharSprite(chrFilePath, chrFilePath);
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} else {
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sprintf(this->chrFilePath, "romfs:/gfx/ss%i_%s.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName())); // All Seasons
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sprintf(this->chrFilePath2, "romfs:/gfx/ss%i_%s%i.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName()), this->seasonNo); // One Season
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this->previewCharacterFound = GFX::loadCharSprite(this->chrFilePath, this->chrFilePath2);
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sprintf(chrFilePath, "romfs:/gfx/ss%i_%s.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName())); // All Seasons
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sprintf(chrFilePath2, "romfs:/gfx/ss%i_%s%i.t3x", highlightedGame+1, (Robz ? "Robz" : import_characterName()), seasonNo); // One Season
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previewCharacterFound = GFX::loadCharSprite(chrFilePath, chrFilePath2);
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}
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this->previewCharacter = true;
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previewCharacter = true;
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}
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void CharacterChange::addEveryone(void) {
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// if (highlightedGame != 2) return;
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for (int i = 0; i < 49; i++) {
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sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_everyCharacterNames[i]);
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if (access(this->chrFilePath, F_OK) != 0) {
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sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", this->seasonName(), import_everyCharacterNames[i]);
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sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_everyCharacterNames[i]);
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if (access(chrFilePath, F_OK) != 0) {
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sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), import_everyCharacterNames[i]);
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}
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readSS3CharacterFile(0x0BB9+i, chrFilePath);
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if (this->removeBags) {
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if (removeBags) {
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removeSS3CharacterBag(0x0BB9+i);
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}
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sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/Profiles/%s.cprf", sysRegion==CFG_REGION_EUR||sysRegion==CFG_REGION_AUS ? import_everyCharacterProfileNamesEUR[i] : import_everyCharacterNames[i]);
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readSS3ProfileFile(0x0BB9+i, this->chrFilePath);
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sprintf(chrFilePath, "romfs:/character/Fashion Forward/Profiles/%s.cprf", sysRegion==CFG_REGION_EUR||sysRegion==CFG_REGION_AUS ? import_everyCharacterProfileNamesEUR[i] : import_everyCharacterNames[i]);
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readSS3ProfileFile(0x0BB9+i, chrFilePath);
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toggleSS3Character(0x0BB9+i, true);
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}
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writeSS3Save();
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@ -287,21 +318,21 @@ void CharacterChange::Draw(void) const {
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GFX::DrawSprite(sprites_phone_bg_idx, -72+bg_xPos+w*72, bg_yPos+h*136);
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}
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}
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if (this->previewCharacter) {
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if (this->previewCharacterFound) {
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GFX::showCharSprite(this->zoomIn, this->charFadeAlpha);
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if (previewCharacter) {
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if (previewCharacterFound) {
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GFX::showCharSprite(zoomIn, charFadeAlpha);
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} else {
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Gui::DrawStringCentered(0, 104, 0.65, BLACK, (this->import_highlightedGame==4 ? "Preview not found." : "Preview unavailable."));
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Gui::DrawStringCentered(0, 104, 0.65, BLACK, (import_highlightedGame==4 ? "Preview not found." : "Preview unavailable."));
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}
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}
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this->preview();
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preview();
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if (this->showMessage && this->messageNo == 4) {
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Gui::DrawString(8, (cinemaWide ? 174 : 210), 0.50, BLACK, this->removeBags ? " Keep bags" : " Remove bags");
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if (showMessage && messageNo == 4) {
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Gui::DrawString(8, (cinemaWide ? 174 : 210), 0.50, BLACK, removeBags ? " Keep bags" : " Remove bags");
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// Selected season
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Gui::DrawString(160, (cinemaWide ? 174 : 210), 0.65, BLACK, "L");
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Gui::DrawStringCentered(0, (cinemaWide ? 174 : 210), 0.50, BLACK, this->seasonName());
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Gui::DrawStringCentered(0, (cinemaWide ? 174 : 210), 0.50, BLACK, seasonName());
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Gui::DrawString(232, (cinemaWide ? 174 : 210), 0.65, BLACK, "R");
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}
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@ -324,12 +355,12 @@ void CharacterChange::Draw(void) const {
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}
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}
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this->cursorX = 248;
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if (this->subScreenMode == 4) {
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this->cursorY = 64+(48*this->importCharacterList_cursorPositionOnScreen);
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cursorX = 248;
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if (subScreenMode == 4) {
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cursorY = 64+(48*importCharacterList_cursorPositionOnScreen);
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// Game name
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switch (this->import_highlightedGame) {
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switch (import_highlightedGame) {
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case 4:
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Gui::DrawStringCentered(0, 8, 0.50, BLACK, "Your character files");
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break;
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@ -352,7 +383,7 @@ void CharacterChange::Draw(void) const {
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if (import_highlightedGame != 4) {
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// Selected season
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Gui::DrawString(120, 208, 0.65, BLACK, "L");
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Gui::DrawStringCentered(0, 210, 0.50, BLACK, this->seasonName());
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Gui::DrawStringCentered(0, 210, 0.50, BLACK, seasonName());
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Gui::DrawString(192, 208, 0.65, BLACK, "R");
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}
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@ -385,7 +416,7 @@ void CharacterChange::Draw(void) const {
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}
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}
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} else if (subScreenMode == 1) {
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this->cursorY = 64+(48*characterChangeMenu_cursorPositionOnScreen);
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cursorY = 64+(48*characterChangeMenu_cursorPositionOnScreen);
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Gui::DrawString(8, 8, 0.50, BLACK, characterName(true));
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@ -409,7 +440,7 @@ void CharacterChange::Draw(void) const {
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Gui::DrawString(32, i2, 0.65, BLACK, "Export character");
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}
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} else {
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this->cursorY = 64+(48*characterList_cursorPositionOnScreen);
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cursorY = 64+(48*characterList_cursorPositionOnScreen);
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Gui::DrawString(8, 8, 0.50, BLACK, "Select the character you want to change.");
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@ -452,7 +483,7 @@ void CharacterChange::Draw(void) const {
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GFX::DrawSprite(sprites_arrow_back_idx, 19, 195);
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GFX::DrawSprite(sprites_button_b_idx, 44, 218);
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GFX::drawCursor(this->cursorX, this->cursorY);
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GFX::drawCursor(cursorX, cursorY);
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if (showMessage) {
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drawMsg();
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@ -462,21 +493,21 @@ void CharacterChange::Draw(void) const {
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}
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void CharacterChange::preview() const {
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if (this->previewCharacter) {
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if (previewCharacter) {
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switch (iFps) {
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default:
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this->charFadeAlpha += 20;
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charFadeAlpha += 20;
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break;
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case 30:
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this->charFadeAlpha += 40;
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charFadeAlpha += 40;
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break;
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case 24:
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this->charFadeAlpha += 55;
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charFadeAlpha += 55;
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break;
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}
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if (this->charFadeAlpha > 255) this->charFadeAlpha = 255;
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if (charFadeAlpha > 255) charFadeAlpha = 255;
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} else {
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this->charFadeAlpha = 0;
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charFadeAlpha = 0;
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}
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}
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@ -484,125 +515,125 @@ void CharacterChange::preview() const {
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void CharacterChange::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
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if (hDown & KEY_CPAD_UP) {
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this->zoomIn++;
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if (this->zoomIn > 2) this->zoomIn = 2;
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zoomIn++;
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if (zoomIn > 2) zoomIn = 2;
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}
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if (hDown & KEY_CPAD_DOWN) {
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this->zoomIn--;
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if (this->zoomIn < 0) this->zoomIn = 0;
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zoomIn--;
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if (zoomIn < 0) zoomIn = 0;
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}
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if (this->showMessage) {
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if (this->messageNo == 4) {
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if (showMessage) {
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if (messageNo == 4) {
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if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 176 && touch.px < 176+90 && touch.py >= 188 && touch.py < 188+47)) {
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sndSelect();
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this->addEveryone();
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this->messageNo = 5;
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addEveryone();
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messageNo = 5;
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}
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if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touch.px >= 52 && touch.px < 52+90 && touch.py >= 188 && touch.py < 188+47)) {
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sndBack();
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this->showMessage = false;
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showMessage = false;
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}
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if (hDown & KEY_Y) {
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sndHighlight();
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this->removeBags = !this->removeBags;
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removeBags = !removeBags;
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}
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if ((hDown & KEY_L) || (hDown & KEY_ZL)) {
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sndHighlight();
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this->seasonNo--;
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if (this->seasonNo < 0) this->seasonNo = 3;
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seasonNo--;
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if (seasonNo < 0) seasonNo = 3;
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}
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if ((hDown & KEY_R) || (hDown & KEY_ZR)) {
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sndHighlight();
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this->seasonNo++;
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if (this->seasonNo > 3) this->seasonNo = 0;
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seasonNo++;
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if (seasonNo > 3) seasonNo = 0;
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}
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} else {
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if ((hDown & KEY_A) || ((hDown & KEY_TOUCH) && touch.px >= 115 && touch.px < 115+90 && touch.py >= 188 && touch.py < 188+47)) {
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sndSelect();
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if (this->messageNo == 5) {
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this->messageNo = 1;
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sprintf(this->chararacterImported, "Characters imported successfully.");
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if (messageNo == 5) {
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messageNo = 1;
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sprintf(chararacterImported, "Characters imported successfully.");
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} else {
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if (this->subScreenMode == 1) {
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this->previewCharacter = false;
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if (subScreenMode == 1) {
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previewCharacter = false;
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}
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this->showMessage = false;
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showMessage = false;
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}
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}
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}
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} else if (this->subScreenMode == 4) {
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} else if (subScreenMode == 4) {
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bool robzAction = false;
|
|
|
|
|
if (hDown) {
|
|
|
|
|
this->cheatKeys[cheatKeyPosition] = hDown;
|
|
|
|
|
this->cheatKeyPosition++;
|
|
|
|
|
cheatKeys[cheatKeyPosition] = hDown;
|
|
|
|
|
cheatKeyPosition++;
|
|
|
|
|
}
|
|
|
|
|
robzAction = ((this->cheatKeys[0] & KEY_DUP)
|
|
|
|
|
&& (this->cheatKeys[1] & KEY_DUP)
|
|
|
|
|
&& (this->cheatKeys[2] & KEY_DDOWN)
|
|
|
|
|
&& (this->cheatKeys[3] & KEY_DDOWN)
|
|
|
|
|
&& (this->cheatKeys[4] & KEY_DLEFT)
|
|
|
|
|
&& (this->cheatKeys[5] & KEY_DRIGHT)
|
|
|
|
|
&& (this->cheatKeys[6] & KEY_DLEFT)
|
|
|
|
|
&& (this->cheatKeys[7] & KEY_DRIGHT)
|
|
|
|
|
&& (this->cheatKeys[8] & KEY_B)
|
|
|
|
|
&& (this->cheatKeys[9] & KEY_A));
|
|
|
|
|
if (this->cheatKeyPosition==10
|
|
|
|
|
|| ((this->cheatKeys[0] != 0) && !(this->cheatKeys[0] & KEY_DUP))
|
|
|
|
|
|| ((this->cheatKeys[1] != 0) && !(this->cheatKeys[1] & KEY_DUP))
|
|
|
|
|
|| ((this->cheatKeys[2] != 0) && !(this->cheatKeys[2] & KEY_DDOWN))
|
|
|
|
|
|| ((this->cheatKeys[3] != 0) && !(this->cheatKeys[3] & KEY_DDOWN))
|
|
|
|
|
|| ((this->cheatKeys[4] != 0) && !(this->cheatKeys[4] & KEY_DLEFT))
|
|
|
|
|
|| ((this->cheatKeys[5] != 0) && !(this->cheatKeys[5] & KEY_DRIGHT))
|
|
|
|
|
|| ((this->cheatKeys[6] != 0) && !(this->cheatKeys[6] & KEY_DLEFT))
|
|
|
|
|
|| ((this->cheatKeys[7] != 0) && !(this->cheatKeys[7] & KEY_DRIGHT))
|
|
|
|
|
|| ((this->cheatKeys[8] != 0) && !(this->cheatKeys[8] & KEY_B))
|
|
|
|
|
|| ((this->cheatKeys[9] != 0) && !(this->cheatKeys[9] & KEY_A))) {
|
|
|
|
|
robzAction = ((cheatKeys[0] & KEY_DUP)
|
|
|
|
|
&& (cheatKeys[1] & KEY_DUP)
|
|
|
|
|
&& (cheatKeys[2] & KEY_DDOWN)
|
|
|
|
|
&& (cheatKeys[3] & KEY_DDOWN)
|
|
|
|
|
&& (cheatKeys[4] & KEY_DLEFT)
|
|
|
|
|
&& (cheatKeys[5] & KEY_DRIGHT)
|
|
|
|
|
&& (cheatKeys[6] & KEY_DLEFT)
|
|
|
|
|
&& (cheatKeys[7] & KEY_DRIGHT)
|
|
|
|
|
&& (cheatKeys[8] & KEY_B)
|
|
|
|
|
&& (cheatKeys[9] & KEY_A));
|
|
|
|
|
if (cheatKeyPosition==10
|
|
|
|
|
|| ((cheatKeys[0] != 0) && !(cheatKeys[0] & KEY_DUP))
|
|
|
|
|
|| ((cheatKeys[1] != 0) && !(cheatKeys[1] & KEY_DUP))
|
|
|
|
|
|| ((cheatKeys[2] != 0) && !(cheatKeys[2] & KEY_DDOWN))
|
|
|
|
|
|| ((cheatKeys[3] != 0) && !(cheatKeys[3] & KEY_DDOWN))
|
|
|
|
|
|| ((cheatKeys[4] != 0) && !(cheatKeys[4] & KEY_DLEFT))
|
|
|
|
|
|| ((cheatKeys[5] != 0) && !(cheatKeys[5] & KEY_DRIGHT))
|
|
|
|
|
|| ((cheatKeys[6] != 0) && !(cheatKeys[6] & KEY_DLEFT))
|
|
|
|
|
|| ((cheatKeys[7] != 0) && !(cheatKeys[7] & KEY_DRIGHT))
|
|
|
|
|
|| ((cheatKeys[8] != 0) && !(cheatKeys[8] & KEY_B))
|
|
|
|
|
|| ((cheatKeys[9] != 0) && !(cheatKeys[9] & KEY_A))) {
|
|
|
|
|
for (int i= 0; i < 10; i++) {
|
|
|
|
|
this->cheatKeys[i] = 0;
|
|
|
|
|
cheatKeys[i] = 0;
|
|
|
|
|
}
|
|
|
|
|
this->cheatKeyPosition = 0;
|
|
|
|
|
cheatKeyPosition = 0;
|
|
|
|
|
}
|
|
|
|
|
if (showCursor) {
|
|
|
|
|
if (hDown & KEY_DUP) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->importCharacterList_cursorPosition--;
|
|
|
|
|
this->importCharacterList_cursorPositionOnScreen--;
|
|
|
|
|
if (this->importCharacterList_cursorPosition < 0) {
|
|
|
|
|
this->importCharacterList_cursorPosition = 0;
|
|
|
|
|
this->import_characterShownFirst = 0;
|
|
|
|
|
} else if (this->importCharacterList_cursorPosition < this->import_characterShownFirst) {
|
|
|
|
|
this->import_characterShownFirst--;
|
|
|
|
|
importCharacterList_cursorPosition--;
|
|
|
|
|
importCharacterList_cursorPositionOnScreen--;
|
|
|
|
|
if (importCharacterList_cursorPosition < 0) {
|
|
|
|
|
importCharacterList_cursorPosition = 0;
|
|
|
|
|
import_characterShownFirst = 0;
|
|
|
|
|
} else if (importCharacterList_cursorPosition < import_characterShownFirst) {
|
|
|
|
|
import_characterShownFirst--;
|
|
|
|
|
}
|
|
|
|
|
if (this->importCharacterList_cursorPositionOnScreen < 0) {
|
|
|
|
|
this->importCharacterList_cursorPositionOnScreen = 0;
|
|
|
|
|
if (importCharacterList_cursorPositionOnScreen < 0) {
|
|
|
|
|
importCharacterList_cursorPositionOnScreen = 0;
|
|
|
|
|
}
|
|
|
|
|
this->loadChrImage(false);
|
|
|
|
|
loadChrImage(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hDown & KEY_DDOWN) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->importCharacterList_cursorPosition++;
|
|
|
|
|
this->importCharacterList_cursorPositionOnScreen++;
|
|
|
|
|
if (this->importCharacterList_cursorPosition > this->import_totalCharacters) {
|
|
|
|
|
this->importCharacterList_cursorPosition = this->import_totalCharacters;
|
|
|
|
|
this->import_characterShownFirst = this->import_totalCharacters-2;
|
|
|
|
|
if (this->import_characterShownFirst < 0) this->import_characterShownFirst = 0;
|
|
|
|
|
if (this->importCharacterList_cursorPositionOnScreen > this->import_totalCharacters) {
|
|
|
|
|
this->importCharacterList_cursorPositionOnScreen = this->import_totalCharacters;
|
|
|
|
|
importCharacterList_cursorPosition++;
|
|
|
|
|
importCharacterList_cursorPositionOnScreen++;
|
|
|
|
|
if (importCharacterList_cursorPosition > import_totalCharacters) {
|
|
|
|
|
importCharacterList_cursorPosition = import_totalCharacters;
|
|
|
|
|
import_characterShownFirst = import_totalCharacters-2;
|
|
|
|
|
if (import_characterShownFirst < 0) import_characterShownFirst = 0;
|
|
|
|
|
if (importCharacterList_cursorPositionOnScreen > import_totalCharacters) {
|
|
|
|
|
importCharacterList_cursorPositionOnScreen = import_totalCharacters;
|
|
|
|
|
}
|
|
|
|
|
} else if (this->importCharacterList_cursorPosition > this->import_characterShownFirst+2) {
|
|
|
|
|
this->import_characterShownFirst++;
|
|
|
|
|
} else if (importCharacterList_cursorPosition > import_characterShownFirst+2) {
|
|
|
|
|
import_characterShownFirst++;
|
|
|
|
|
}
|
|
|
|
|
if (this->importCharacterList_cursorPositionOnScreen > 2) {
|
|
|
|
|
this->importCharacterList_cursorPositionOnScreen = 2;
|
|
|
|
|
if (importCharacterList_cursorPositionOnScreen > 2) {
|
|
|
|
|
importCharacterList_cursorPositionOnScreen = 2;
|
|
|
|
|
}
|
|
|
|
|
this->loadChrImage(false);
|
|
|
|
|
loadChrImage(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -611,296 +642,296 @@ void CharacterChange::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
|
|
|
|
|
sndSelect();
|
|
|
|
|
switch (highlightedGame) {
|
|
|
|
|
case 3:
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", "Robz");
|
|
|
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", this->seasonName(), "Robz");
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", "Robz");
|
|
|
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", seasonName(), "Robz");
|
|
|
|
|
}
|
|
|
|
|
readSS4CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
|
|
|
readSS4CharacterFile(characterList_cursorPosition, chrFilePath);
|
|
|
|
|
writeSS4Save();
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", "Robz");
|
|
|
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", this->seasonName(), "Robz");
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", "Robz");
|
|
|
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), "Robz");
|
|
|
|
|
}
|
|
|
|
|
readSS3CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
|
|
|
readSS3CharacterFile(characterList_cursorPosition, chrFilePath);
|
|
|
|
|
writeSS3Save();
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", "Robz");
|
|
|
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", this->seasonName(), "Robz");
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", "Robz");
|
|
|
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", seasonName(), "Robz");
|
|
|
|
|
}
|
|
|
|
|
readSS2CharacterFile(this->chrFilePath);
|
|
|
|
|
readSS2CharacterFile(chrFilePath);
|
|
|
|
|
writeSS2Save();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
this->loadChrImage(true);
|
|
|
|
|
sprintf(this->chararacterImported, "Imported %s successfully.", "Robz");
|
|
|
|
|
this->messageNo = 1;
|
|
|
|
|
this->subScreenMode = 1;
|
|
|
|
|
this->showMessage = true;
|
|
|
|
|
} else if (this->import_highlightedGame == 4 && numberOfExportedCharacters > 0) {
|
|
|
|
|
loadChrImage(true);
|
|
|
|
|
sprintf(chararacterImported, "Imported %s successfully.", "Robz");
|
|
|
|
|
messageNo = 1;
|
|
|
|
|
subScreenMode = 1;
|
|
|
|
|
showMessage = true;
|
|
|
|
|
} else if (import_highlightedGame == 4 && numberOfExportedCharacters > 0) {
|
|
|
|
|
bool exportFound = false;
|
|
|
|
|
switch (highlightedGame) {
|
|
|
|
|
case 3:
|
|
|
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
|
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
|
|
|
if (access(chrFilePath, F_OK) == 0) {
|
|
|
|
|
sndSelect();
|
|
|
|
|
readSS4CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
|
|
|
readSS4CharacterFile(characterList_cursorPosition, chrFilePath);
|
|
|
|
|
writeSS4Save();
|
|
|
|
|
exportFound = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
|
|
|
if (access(this->chrFilePath, F_OK) == 0) {
|
|
|
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
|
|
|
if (access(chrFilePath, F_OK) == 0) {
|
|
|
|
|
sndSelect();
|
|
|
|
|
readSS3CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
|
|
|
readSS3CharacterFile(characterList_cursorPosition, chrFilePath);
|
|
|
|
|
writeSS3Save();
|
|
|
|
|
exportFound = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
|
|
|
if (access(this->chrFilePath, F_OK) == 0) {
|
|
|
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
|
|
|
if (access(chrFilePath, F_OK) == 0) {
|
|
|
|
|
sndSelect();
|
|
|
|
|
readSS2CharacterFile(this->chrFilePath);
|
|
|
|
|
readSS2CharacterFile(chrFilePath);
|
|
|
|
|
writeSS2Save();
|
|
|
|
|
exportFound = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (exportFound) {
|
|
|
|
|
sprintf(this->chararacterImported, "Imported %s successfully.", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
|
|
|
this->messageNo = 1;
|
|
|
|
|
this->subScreenMode = 1;
|
|
|
|
|
sprintf(chararacterImported, "Imported %s successfully.", getExportedCharacterName(importCharacterList_cursorPosition));
|
|
|
|
|
messageNo = 1;
|
|
|
|
|
subScreenMode = 1;
|
|
|
|
|
} else {
|
|
|
|
|
sndBack();
|
|
|
|
|
this->messageNo = 3;
|
|
|
|
|
messageNo = 3;
|
|
|
|
|
}
|
|
|
|
|
this->showMessage = true;
|
|
|
|
|
} else if (this->import_highlightedGame != 4) {
|
|
|
|
|
showMessage = true;
|
|
|
|
|
} else if (import_highlightedGame != 4) {
|
|
|
|
|
sndSelect();
|
|
|
|
|
switch (highlightedGame) {
|
|
|
|
|
case 3:
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", import_characterName());
|
|
|
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", this->seasonName(), import_characterName());
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Styling Star/All Seasons/%s.chr", import_characterName());
|
|
|
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Styling Star/%s/%s.chr", seasonName(), import_characterName());
|
|
|
|
|
}
|
|
|
|
|
readSS4CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
|
|
|
readSS4CharacterFile(characterList_cursorPosition, chrFilePath);
|
|
|
|
|
writeSS4Save();
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_characterName());
|
|
|
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", this->seasonName(), import_characterName());
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/All Seasons/%s.chr", import_characterName());
|
|
|
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Fashion Forward/%s/%s.chr", seasonName(), import_characterName());
|
|
|
|
|
}
|
|
|
|
|
readSS3CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
|
|
|
readSS3CharacterFile(characterList_cursorPosition, chrFilePath);
|
|
|
|
|
writeSS3Save();
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", import_characterName());
|
|
|
|
|
if (access(this->chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(this->chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", this->seasonName(), import_characterName());
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Trendsetters/All Seasons/%s.chr", import_characterName());
|
|
|
|
|
if (access(chrFilePath, F_OK) != 0) {
|
|
|
|
|
sprintf(chrFilePath, "romfs:/character/Trendsetters/%s/%s.chr", seasonName(), import_characterName());
|
|
|
|
|
}
|
|
|
|
|
readSS2CharacterFile(this->chrFilePath);
|
|
|
|
|
readSS2CharacterFile(chrFilePath);
|
|
|
|
|
writeSS2Save();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
sprintf(this->chararacterImported, "Imported %s successfully.", import_characterNameDisplay());
|
|
|
|
|
this->messageNo = 1;
|
|
|
|
|
this->subScreenMode = 1;
|
|
|
|
|
this->showMessage = true;
|
|
|
|
|
sprintf(chararacterImported, "Imported %s successfully.", import_characterNameDisplay());
|
|
|
|
|
messageNo = 1;
|
|
|
|
|
subScreenMode = 1;
|
|
|
|
|
showMessage = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hDown & KEY_DLEFT) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->import_highlightedGame--;
|
|
|
|
|
if (this->import_highlightedGame < 0) this->import_highlightedGame = 4;
|
|
|
|
|
this->getMaxChars();
|
|
|
|
|
import_highlightedGame--;
|
|
|
|
|
if (import_highlightedGame < 0) import_highlightedGame = 4;
|
|
|
|
|
getMaxChars();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hDown & KEY_DRIGHT) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->import_highlightedGame++;
|
|
|
|
|
if (this->import_highlightedGame > 4) this->import_highlightedGame = 0;
|
|
|
|
|
this->getMaxChars();
|
|
|
|
|
import_highlightedGame++;
|
|
|
|
|
if (import_highlightedGame > 4) import_highlightedGame = 0;
|
|
|
|
|
getMaxChars();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((hDown & KEY_DLEFT) || (hDown & KEY_DRIGHT)) {
|
|
|
|
|
this->importCharacterList_cursorPosition = 0;
|
|
|
|
|
this->importCharacterList_cursorPositionOnScreen = 0;
|
|
|
|
|
this->import_characterShownFirst = 0;
|
|
|
|
|
if (this->import_highlightedGame == 4) {
|
|
|
|
|
this->previewCharacter = false;
|
|
|
|
|
if (!this->exportedCharListGotten[highlightedGame]) {
|
|
|
|
|
this->displayNothing = true;
|
|
|
|
|
importCharacterList_cursorPosition = 0;
|
|
|
|
|
importCharacterList_cursorPositionOnScreen = 0;
|
|
|
|
|
import_characterShownFirst = 0;
|
|
|
|
|
if (import_highlightedGame == 4) {
|
|
|
|
|
previewCharacter = false;
|
|
|
|
|
if (!exportedCharListGotten[highlightedGame]) {
|
|
|
|
|
displayNothing = true;
|
|
|
|
|
gspWaitForVBlank();
|
|
|
|
|
getExportedCharacterContents();
|
|
|
|
|
this->exportedCharListGotten[highlightedGame] = true;
|
|
|
|
|
this->displayNothing = false;
|
|
|
|
|
exportedCharListGotten[highlightedGame] = true;
|
|
|
|
|
displayNothing = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this->getMaxChars();
|
|
|
|
|
this->loadChrImage(false);
|
|
|
|
|
getMaxChars();
|
|
|
|
|
loadChrImage(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->import_highlightedGame != 4) {
|
|
|
|
|
if (import_highlightedGame != 4) {
|
|
|
|
|
if ((hDown & KEY_L) || (hDown & KEY_ZL)) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->seasonNo--;
|
|
|
|
|
if (this->seasonNo < 0) this->seasonNo = 3;
|
|
|
|
|
this->loadChrImage(false);
|
|
|
|
|
seasonNo--;
|
|
|
|
|
if (seasonNo < 0) seasonNo = 3;
|
|
|
|
|
loadChrImage(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((hDown & KEY_R) || (hDown & KEY_ZR)) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->seasonNo++;
|
|
|
|
|
if (this->seasonNo > 3) this->seasonNo = 0;
|
|
|
|
|
this->loadChrImage(false);
|
|
|
|
|
seasonNo++;
|
|
|
|
|
if (seasonNo > 3) seasonNo = 0;
|
|
|
|
|
loadChrImage(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (((hDown & KEY_B) && !(this->cheatKeys[8] & KEY_B))
|
|
|
|
|
if (((hDown & KEY_B) && !(cheatKeys[8] & KEY_B))
|
|
|
|
|
|| ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
|
|
|
sndBack();
|
|
|
|
|
this->subScreenMode = 1;
|
|
|
|
|
this->previewCharacter = false;
|
|
|
|
|
subScreenMode = 1;
|
|
|
|
|
previewCharacter = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} else if (this->subScreenMode == 1) {
|
|
|
|
|
} else if (subScreenMode == 1) {
|
|
|
|
|
if (showCursor) {
|
|
|
|
|
if (hDown & KEY_DUP) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->characterChangeMenu_cursorPosition--;
|
|
|
|
|
this->characterChangeMenu_cursorPositionOnScreen--;
|
|
|
|
|
if (this->characterChangeMenu_cursorPosition < 0) {
|
|
|
|
|
this->characterChangeMenu_cursorPosition = 0;
|
|
|
|
|
this->characterChangeMenu_optionShownFirst = 0;
|
|
|
|
|
} else if (this->characterChangeMenu_cursorPosition < this->characterChangeMenu_optionShownFirst) {
|
|
|
|
|
this->characterChangeMenu_optionShownFirst--;
|
|
|
|
|
characterChangeMenu_cursorPosition--;
|
|
|
|
|
characterChangeMenu_cursorPositionOnScreen--;
|
|
|
|
|
if (characterChangeMenu_cursorPosition < 0) {
|
|
|
|
|
characterChangeMenu_cursorPosition = 0;
|
|
|
|
|
characterChangeMenu_optionShownFirst = 0;
|
|
|
|
|
} else if (characterChangeMenu_cursorPosition < characterChangeMenu_optionShownFirst) {
|
|
|
|
|
characterChangeMenu_optionShownFirst--;
|
|
|
|
|
}
|
|
|
|
|
if (this->characterChangeMenu_cursorPositionOnScreen < 0) {
|
|
|
|
|
this->characterChangeMenu_cursorPositionOnScreen = 0;
|
|
|
|
|
if (characterChangeMenu_cursorPositionOnScreen < 0) {
|
|
|
|
|
characterChangeMenu_cursorPositionOnScreen = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hDown & KEY_DDOWN) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->characterChangeMenu_cursorPosition++;
|
|
|
|
|
this->characterChangeMenu_cursorPositionOnScreen++;
|
|
|
|
|
if (this->characterChangeMenu_cursorPosition > this->characterChangeMenuOptions) {
|
|
|
|
|
this->characterChangeMenu_cursorPosition = this->characterChangeMenuOptions;
|
|
|
|
|
this->characterChangeMenu_optionShownFirst = this->characterChangeMenuOptions-2;
|
|
|
|
|
} else if (this->characterChangeMenu_cursorPosition > this->characterChangeMenu_optionShownFirst+2) {
|
|
|
|
|
this->characterChangeMenu_optionShownFirst++;
|
|
|
|
|
characterChangeMenu_cursorPosition++;
|
|
|
|
|
characterChangeMenu_cursorPositionOnScreen++;
|
|
|
|
|
if (characterChangeMenu_cursorPosition > characterChangeMenuOptions) {
|
|
|
|
|
characterChangeMenu_cursorPosition = characterChangeMenuOptions;
|
|
|
|
|
characterChangeMenu_optionShownFirst = characterChangeMenuOptions-2;
|
|
|
|
|
} else if (characterChangeMenu_cursorPosition > characterChangeMenu_optionShownFirst+2) {
|
|
|
|
|
characterChangeMenu_optionShownFirst++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->characterChangeMenu_cursorPositionOnScreen > 2) {
|
|
|
|
|
this->characterChangeMenu_cursorPositionOnScreen = 2;
|
|
|
|
|
if (characterChangeMenu_cursorPositionOnScreen > 2) {
|
|
|
|
|
characterChangeMenu_cursorPositionOnScreen = 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hDown & KEY_A) {
|
|
|
|
|
if (this->characterChangeMenuOps[characterChangeMenu_cursorPosition] == 0) {
|
|
|
|
|
if (characterChangeMenuOps[characterChangeMenu_cursorPosition] == 0) {
|
|
|
|
|
sndBack();
|
|
|
|
|
this->messageNo = 0;
|
|
|
|
|
this->showMessage = true;
|
|
|
|
|
} else if (this->characterChangeMenuOps[characterChangeMenu_cursorPosition] == 10) {
|
|
|
|
|
messageNo = 0;
|
|
|
|
|
showMessage = true;
|
|
|
|
|
} else if (characterChangeMenuOps[characterChangeMenu_cursorPosition] == 10) {
|
|
|
|
|
// Export character
|
|
|
|
|
sndSelect();
|
|
|
|
|
switch (highlightedGame) {
|
|
|
|
|
case 3:
|
|
|
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", this->characterName(false));
|
|
|
|
|
writeSS4CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
|
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS4/characters/%s.chr", characterName(false));
|
|
|
|
|
writeSS4CharacterFile(characterList_cursorPosition, chrFilePath);
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", characterName(false));
|
|
|
|
|
writeSS3CharacterFile(this->characterList_cursorPosition, this->chrFilePath);
|
|
|
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS3/characters/%s.chr", characterName(false));
|
|
|
|
|
writeSS3CharacterFile(characterList_cursorPosition, chrFilePath);
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
sprintf(this->chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", characterName(false));
|
|
|
|
|
writeSS2CharacterFile(this->chrFilePath);
|
|
|
|
|
sprintf(chrFilePath, "sdmc:/3ds/SavvyManager/SS2/characters/%s.chr", characterName(false));
|
|
|
|
|
writeSS2CharacterFile(chrFilePath);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
this->exportedCharListGotten[highlightedGame] = false;
|
|
|
|
|
this->messageNo = 2;
|
|
|
|
|
this->showMessage = true;
|
|
|
|
|
exportedCharListGotten[highlightedGame] = false;
|
|
|
|
|
messageNo = 2;
|
|
|
|
|
showMessage = true;
|
|
|
|
|
} else {
|
|
|
|
|
sndSelect();
|
|
|
|
|
this->displayNothing = true;
|
|
|
|
|
this->subScreenMode = this->characterChangeMenuOps[characterChangeMenu_cursorPosition];
|
|
|
|
|
if ((this->subScreenMode == 4) && (this->import_highlightedGame == 4) && !this->exportedCharListGotten[highlightedGame]) {
|
|
|
|
|
displayNothing = true;
|
|
|
|
|
subScreenMode = characterChangeMenuOps[characterChangeMenu_cursorPosition];
|
|
|
|
|
if ((subScreenMode == 4) && (import_highlightedGame == 4) && !exportedCharListGotten[highlightedGame]) {
|
|
|
|
|
gspWaitForVBlank();
|
|
|
|
|
getExportedCharacterContents();
|
|
|
|
|
this->exportedCharListGotten[highlightedGame] = true;
|
|
|
|
|
exportedCharListGotten[highlightedGame] = true;
|
|
|
|
|
}
|
|
|
|
|
this->displayNothing = false;
|
|
|
|
|
this->loadChrImage(false);
|
|
|
|
|
displayNothing = false;
|
|
|
|
|
loadChrImage(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
|
|
|
sndBack();
|
|
|
|
|
this->subScreenMode = 0;
|
|
|
|
|
subScreenMode = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
if (showCursor) {
|
|
|
|
|
if ((hDown & KEY_DUP) && (highlightedGame > 1)) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->characterList_cursorPosition--;
|
|
|
|
|
this->characterList_cursorPositionOnScreen--;
|
|
|
|
|
if (this->characterList_cursorPosition < 0) {
|
|
|
|
|
this->characterList_cursorPosition = 0;
|
|
|
|
|
this->characterShownFirst = 0;
|
|
|
|
|
} else if (this->characterList_cursorPosition < this->characterShownFirst) {
|
|
|
|
|
this->characterShownFirst--;
|
|
|
|
|
characterList_cursorPosition--;
|
|
|
|
|
characterList_cursorPositionOnScreen--;
|
|
|
|
|
if (characterList_cursorPosition < 0) {
|
|
|
|
|
characterList_cursorPosition = 0;
|
|
|
|
|
characterShownFirst = 0;
|
|
|
|
|
} else if (characterList_cursorPosition < characterShownFirst) {
|
|
|
|
|
characterShownFirst--;
|
|
|
|
|
}
|
|
|
|
|
if (this->characterList_cursorPositionOnScreen < 0) {
|
|
|
|
|
this->characterList_cursorPositionOnScreen = 0;
|
|
|
|
|
if (characterList_cursorPositionOnScreen < 0) {
|
|
|
|
|
characterList_cursorPositionOnScreen = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((hDown & KEY_DDOWN) && (highlightedGame > 1)) {
|
|
|
|
|
sndHighlight();
|
|
|
|
|
this->characterList_cursorPosition++;
|
|
|
|
|
this->characterList_cursorPositionOnScreen++;
|
|
|
|
|
if (this->characterList_cursorPosition > this->totalCharacters) {
|
|
|
|
|
this->characterList_cursorPosition = this->totalCharacters;
|
|
|
|
|
this->characterShownFirst = this->totalCharacters-2;
|
|
|
|
|
} else if (this->characterList_cursorPosition > this->characterShownFirst+2) {
|
|
|
|
|
this->characterShownFirst++;
|
|
|
|
|
characterList_cursorPosition++;
|
|
|
|
|
characterList_cursorPositionOnScreen++;
|
|
|
|
|
if (characterList_cursorPosition > totalCharacters) {
|
|
|
|
|
characterList_cursorPosition = totalCharacters;
|
|
|
|
|
characterShownFirst = totalCharacters-2;
|
|
|
|
|
} else if (characterList_cursorPosition > characterShownFirst+2) {
|
|
|
|
|
characterShownFirst++;
|
|
|
|
|
}
|
|
|
|
|
if (this->characterList_cursorPositionOnScreen > 2) {
|
|
|
|
|
this->characterList_cursorPositionOnScreen = 2;
|
|
|
|
|
if (characterList_cursorPositionOnScreen > 2) {
|
|
|
|
|
characterList_cursorPositionOnScreen = 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hDown & KEY_A) {
|
|
|
|
|
sndSelect();
|
|
|
|
|
this->subScreenMode = 1;
|
|
|
|
|
subScreenMode = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((hDown & KEY_B) || ((hDown & KEY_TOUCH) && touchingBackButton())) {
|
|
|
|
|
sndBack();
|
|
|
|
|
this->characterList_cursorPosition = 0;
|
|
|
|
|
this->characterList_cursorPositionOnScreen = 0;
|
|
|
|
|
this->characterShownFirst = 0;
|
|
|
|
|
this->characterChangeMenu_cursorPosition = 0;
|
|
|
|
|
this->characterChangeMenu_cursorPositionOnScreen = 0;
|
|
|
|
|
this->characterChangeMenu_optionShownFirst = 0;
|
|
|
|
|
characterList_cursorPosition = 0;
|
|
|
|
|
characterList_cursorPositionOnScreen = 0;
|
|
|
|
|
characterShownFirst = 0;
|
|
|
|
|
characterChangeMenu_cursorPosition = 0;
|
|
|
|
|
characterChangeMenu_cursorPositionOnScreen = 0;
|
|
|
|
|
characterChangeMenu_optionShownFirst = 0;
|
|
|
|
|
Gui::setScreen(std::make_unique<WhatToDo>(), true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((hDown & KEY_START) && (highlightedGame == 2)) {
|
|
|
|
|
sndSelect();
|
|
|
|
|
this->messageNo = 4;
|
|
|
|
|
this->showMessage = true;
|
|
|
|
|
messageNo = 4;
|
|
|
|
|
showMessage = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|