void DSGM_BoxText(u8 screen, u8 x, u8 y, u8 width, u8 height, u8 delay, const char *format, ...)
"Types" text onto the screen character by character for an RPG-type effect.
- screen - The screen to draw text on
- x - The X position to draw text at
- y - The Y position to draw text at
- width - The number of characters in each line of text. Characters that don't fit will be "wrapped" to the next line
- height - The height of each line of text (Unused at the moment from what I'm aware of.)
- delay - How long to wait before drawing the next character of text
- format - The text to draw to the screen