DSGM_Text

void DSGM_InitText(DSGM_Layer *layer)

Initiates text-drawing capabilities on the specified layer.

void DSGM_ClearText(u8 screen)

Clears all text on the specified screen.

void DSGM_DrawText(u8 screen, int x, int y, const char *format, ...)

Draws text to the specified screen at the specified position.

void DSGM_BoxText(u8 screen, u8 x, u8 y, u8 width, u8 height, u8 delay, const char *format, ...)

"Types" text onto the screen character by character for an RPG-type effect.