mirror of
https://github.com/R-YaTian/TinkeDSi.git
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Revert #5b6afa1 Update changelog, compile batch and translations [WIP] Basic command line support
585 lines
18 KiB
XML
585 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Language name="English">
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<Sistema>
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<S01>Open file(s)</S01>
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<S02>Game information</S02>
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<S03>Debug messages</S03>
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<S04>Windowed</S04>
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<S05>Plugins</S05>
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<S06>Reload plugins</S06>
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<S07>Property</S07>
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<S08>Content</S08>
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<S09>Name</S09>
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<S0A>ID</S0A>
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<S0B>Offset</S0B>
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<S0C>Length</S0C>
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<S0D>Type</S0D>
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<S0E>Path</S0E>
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<S0F>About</S0F>
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<S10>Delete chain</S10>
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<S11>Delete palette</S11>
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<S12>Delete tile</S12>
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<S13>Delete map</S13>
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<S14>Delete cells</S14>
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<S15>Delete animation</S15>
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<S16>Open as...</S16>
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<S17>Palette</S17>
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<S18>Tile</S18>
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<S19>Map</S19>
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<S1A>Unpack</S1A>
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<S1B>Extract</S1B>
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<S1C>View</S1C>
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<S1D>Hexadecimal</S1D>
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<S1E>Languages</S1E>
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<S1F>Folder</S1F>
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<S20>Palette</S20>
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<S21>Tiles</S21>
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<S22>Map</S22>
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<S23>Cells</S23>
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<S24>Animation</S24>
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<S25>Image</S25>
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<S26>Texts</S26>
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<S27>Video</S27>
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<S28>Sound</S28>
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<S29>Font</S29>
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<S2A>Compress</S2A>
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<S2B>Unknown</S2B>
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<S2C>Select the folder where you want to save the files</S2C>
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<S2D>Search</S2D>
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<S2E>Instant search</S2E>
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<S2F>Search keywords:</S2F>
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<S30>Recognized files:</S30>
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<S31>System</S31>
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<S32>Change file</S32>
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<S33>Save ROM</S33>
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<S34>Script</S34>
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<S35>
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Are you sure you want to uncompress ALL the files
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from this folder? It can take a long time...
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</S35>
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<S36>
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The uncompression was unsuccessful.
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Are you sure it is a compressed file?
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</S36>
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<S37>There was an error saving the user preferences.</S37>
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<S38>There was an error loading the user preferences.</S38>
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<S39>
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You have changed some files but the new ROM is not saved
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Are you sure you want to exit? All the changes will be lost.
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</S39>
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<S3A>Warning</S3A>
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<S3B>
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Do you want to export the uncompressed folder instead of
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the compressed file?
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</S3B>
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<S3C>Full file information</S3C>
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<S3D>Pack</S3D>
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<S3E>Texture</S3E>
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<S3F>3D Model</S3F>
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<S40>Relative path</S40>
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<S41>Hexadecimal viewer</S41>
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<S42>Pack</S42>
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<S43>
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There was an error compressing the file.
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Check the debug messages.
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</S43>
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<S44>
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Sorry, you can't overwrite the currently
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opened file.
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</S44>
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<S45>Refresh messages</S45>
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<S46>Change by dir</S46>
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<S47>The selected folder should be "root".</S47>
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<S48>Toolkit</S48>
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<S49>Call plugin</S49>
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<S4A>Get CRC32 for r4cce</S4A>
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<S4B>Get CRC32 for TTdT</S4B>
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<S4C>Copy to clipboard?</S4C>
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<S4D>Header CRC32 for r4cce</S4D>
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<S4E>Header CRC32 for TTdT</S4E>
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</Sistema>
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<RomInfo>
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<S01>Game information</S01>
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<S02>Banner</S02>
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<S03>Save as...</S03>
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<S04>Version:</S04>
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<S05>Reserved:</S05>
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<S06>Japanese</S06>
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<S07>English</S07>
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<S08>French</S08>
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<S09>German</S09>
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<S0A>Italian</S0A>
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<S0B>Spanish</S0B>
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<S0C>Position</S0C>
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<S0D>Property</S0D>
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<S0E>Content</S0E>
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<S0F>Game title</S0F>
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<S10>Game code</S10>
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<S11>Maker code</S11>
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<S12>Device code</S12>
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<S13>Encryption seed</S13>
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<S14>Length file</S14>
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<S15>Reserved</S15>
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<S16>ROM version</S16>
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<S17>Internal flags</S17>
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<S18>ARM9 rom offset</S18>
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<S19>ARM9 entry address</S19>
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<S1A>ARM9 load address</S1A>
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<S1B>ARM9 length</S1B>
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<S1C>ARM7 rom offset</S1C>
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<S1D>ARM7 entry address</S1D>
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<S1E>ARM7 load address</S1E>
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<S1F>ARM7 length</S1F>
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<S20>File Name Table (FNT) offset</S20>
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<S21>File Name Table (FNT) length</S21>
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<S22>File Allocation Table (FAT) offset</S22>
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<S23>File Allocation Table (FAT) length</S23>
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<S24>ARM9 overlay offset</S24>
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<S25>ARM9 overlay length</S25>
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<S26>ARM7 overlay offset</S26>
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<S27>ARM7 overlay length</S27>
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<S28>Normal card control register settings</S28>
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<S29>Secure card control register settings</S29>
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<S2A>Icon banner offset</S2A>
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<S2B>Secure area CRC</S2B>
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<S2C>Secure transfer timeout</S2C>
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<S2D>ARM9 autoload</S2D>
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<S2E>ARM7 autoload</S2E>
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<S2F>Secure disable</S2F>
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<S30>ROM length</S30>
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<S31>Header length</S31>
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<S32>Reserved</S32>
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<S33>Nintendo logo CRC</S33>
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<S34>Header CRC</S34>
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<S35>Debug ROM offset</S35>
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<S36>Debug length</S36>
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<S37>Debug RAM offset</S37>
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<S38>Reserved</S38>
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<S39>Invalid</S39>
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<S3A>Transparency</S3A>
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<S3B>Edit header and banner</S3B>
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<S3C>Chinese</S3C>
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<S3D>Korean</S3D>
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<S3E>Dump icon data</S3E>
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<S3F>Dump animation data</S3F>
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<S40>Dump donor iheader</S40>
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<S41>Game titles:</S41>
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<S42>Do you want to copy the content to clipboard?</S42>
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<S43>Info</S43>
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</RomInfo>
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<Autores>
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<S01>About</S01>
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<S02>Version</S02>
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<S03>Made by:</S03>
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<S04>English translation by:</S04>
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<S05>Source code:</S05>
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<S06>
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This program is free software under the terms of the GNU
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General Public License version 3.
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</S06>
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<S07>
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This program is made with help from following web pages:
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</S07>
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<S08>Library for decompressing files</S08>
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<S09>Information about rom header.</S09>
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<S0A>Information about Nintendo files format.</S0A>
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<S0B>Icons used by this program.</S0B>
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<S0C>pleoNeX</S0C>
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<S0D>Special thanks:</S0D>
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<S0E>Hexadecimal editor by {0}</S0E>
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<S0F>Plugins:</S0F>
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</Autores>
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<Espera>
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<S01>Loading...</S01>
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<S02>Loading the file system...</S02>
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<S03>Extracting files...</S03>
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<S04>Decompressing files...</S04>
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<S05>Creating new ROM...</S05>
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<S06>Saving new ROM...</S06>
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<S07>Searching files...</S07>
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<S08>Please wait...</S08>
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</Espera>
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<Messages>
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<S01>Error</S01>
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<S02>Error opening game. Are you sure it's a NDS game?</S02>
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<S03>Analysing game:</S03>
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<S04>Game information:</S04>
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<S05>Loading program...</S05>
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<S06>
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The current .NSCR file is not compatible with the .NCGR selected file.
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Try another file.
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</S06>
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<S07>Please restart the program.</S07>
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<S08>
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Starting to save the new ROM...<br>Writing sections:</br>
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</S08>
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<S09> {0} bytes written successfully.</S09>
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<S0A>Header...</S0A>
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<S0B>Files...</S0B>
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<S0C> {0} files written successfully.</S0C>
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<S0D>
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<br>The new ROM will be saved in: {0}</br>
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</S0D>
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<S0E>Export log</S0E>
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<S0F>Time log:</S0F>
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<S10>Total time:</S10>
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<S11>Time reading header:</S11>
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<S12>Time starting variable from Acciones.cs:</S12>
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<S13>Time reading FNT:</S13>
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<S14>Time adding system files:</S14>
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<S15>Time reading FAT:</S15>
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<S16>Time setting ROOT:</S16>
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<S17>Time getting format files:</S17>
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<S18>Time creating tree files:</S18>
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<S19>Time recognizing files:</S19>
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<S1A>Compressed file</S1A>
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<S1B>To see this file you must double click on a palette file first</S1B>
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<S1C>To see this file you must double click on a palette and tile file</S1C>
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<S1D>By the moment common compression don't show information.</S1D>
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<S1E>To see this file you must double click on a palette, tile and cell file</S1E>
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<S1F>
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The program needs the following files:
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{0}
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Please download the program from the web page:
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https://github.com/R-YaTian/TinkeDSi/releases
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</S1F>
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<S20>
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Error loading the file: {0}.
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The assembly can not be obtained. Error:
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{1}
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</S20>
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<S21>Time reading external files:</S21>
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<S22>The temp folder couldn't be removed</S22>
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<S23>There was an error attempting to compress/pack the file.</S23>
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<S24>All the colors are used by the image.</S24>
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<S25>Nothing to do.</S25>
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<S26>Clear log</S26>
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<S27>The Version 2 Banner is good!</S27>
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<S28>The Version 2 Banner is incomplete or corrupted.</S28>
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<S29>The Version 3 Banner is good!</S29>
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<S2A>The Version 3 Banner is incomplete or corrupted.</S2A>
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<S2B>The DSi Banner is good!</S2B>
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<S2C>The DSi Banner is incomplete or corrupted.</S2C>
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<S2D>The donor iheader mismatch!</S2D>
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</Messages>
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<DSDecmp>
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<!-- LZ10 -->
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<S00>
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The provided stream is not a valid LZ-0x10 compressed stream.
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Invalid type 0x{0}
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</S00>
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<S01>
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Cannot go back more than already written.
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DISP = 0x{0}, #written bytes = 0x{1} at 0x{2}
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</S01>
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<S02>disp is too large</S02>
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<!-- LZ11 -->
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<S03>
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The provided stream is not a valid LZ-0x11 compressed stream.
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Invalid type 0x{1}
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</S03>
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<S04>
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Cannot go back more than already written. DISP = {0},
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#written bytes = 0x{1} before 0x{2} with indicator 0x{3}
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</S04>
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<!-- Huffman -->
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<S05>
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The provided stream is not a valid Huffman compressed stream.
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Invalid type 0x{0}; unknown block size.
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</S05>
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<S06>The stream is too short to contain a Huffman tree.</S06>
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<S07>The Huffman tree is too large for the given input stream.</S07>
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<S08>Unknown block size {0}</S08>
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<S09>Unhandled blocksize {0}</S09>
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<S0A>Reference to an undefined node in the Huffman tree.</S0A>
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<!-- RLE -->
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<S0B>
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The provided stream is not a valid RLE compressed stream.
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Invalid type 0x{0}
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</S0B>
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<S0C>
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The given stream is not a valid RLE stream;
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the output length does not match the provided plaintext length.
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</S0C>
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<!-- LZOvl -->
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<S0D>
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Cannot go back more than already written;
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attempt to go back 0x{0} when only 0x{1}
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bytes have been written.
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</S0D>
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<!-- Exceptions -->
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<S0E>
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The compression ratio is not high enough to fit the input
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in a single compressed file.
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</S0E>
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<S0F>
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The input contains more data than necessary.
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Only used 0x{0} of 0x{1} bytes
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</S0F>
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<S10>
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The end of the stream was reached before the
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given amount of data was read.
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</S10>
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<S11>Not enough data available; 0x{0} of {1} bytes written.</S11>
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<!-- CompressionControl -->
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<S12>Original compressed file: </S12>
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<S13>New compression:</S13>
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<S14>None</S14>
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<S15>Compression type:</S15>
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<S16>Use "Look ahead" methods</S16>
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<S17>Compress</S17>
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<S18>Compress with the best compression</S18>
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<!-- Main -->
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<S19>{0} - compressed {1} to {2}</S19>
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<S1A>The file could not be compressed in any format.</S1A>
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<S1B>Could not decompress {0}; no matching compression method found.</S1B>
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<S1C>{0} - decompressed {1} to {2}</S1C>
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<S1D>Could not decompress using the {0}; {1}</S1D>
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</DSDecmp>
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<EditRomInfo>
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<S00>Header and banner editor</S00>
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<S01>Save</S01>
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<S02>Cancel</S02>
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<S03>Header</S03>
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<S04>Banner</S04>
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<S05>Change icon</S05>
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<S06>Version:</S06>
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<S07>Game titles:</S07>
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<S08>Japanese</S08>
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<S09>English</S09>
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<S0A>French</S0A>
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<S0B>German</S0B>
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<S0C>Italian</S0C>
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<S0D>Spanish</S0D>
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<S0E>Reserved(22 bytes Hexadecimal):</S0E>
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<S0F>Game title:</S0F>
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<S10>Game code:</S10>
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<S11>Maker code:</S11>
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<S12>Device code:</S12>
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<S13>Reserved(7 bytes Hexadecimal):</S13>
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<S14>ROM version:</S14>
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<S15>Internal flags:</S15>
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<S16>ARM9 entry address:</S16>
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<S17>ARM9 load address:</S17>
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<S18>ARM7 entry address:</S18>
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<S19>ARM7 load address:</S19>
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<S1A>Normal card control register settings:</S1A>
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<S1B>Secure card control register settings:</S1B>
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<S1C>Show all maker codes</S1C>
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<S1D>Secure transfer timeout:</S1D>
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<S1E>Secure disable:</S1E>
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<S1F>Reserved 3(4 bytes Hexadecimal):</S1F>
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<S20>Reserved 2(56 bytes Hexadecimal):</S20>
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<S21>ARM9 autoload:</S21>
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<S22>ARM7 autoload:</S22>
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<S23>Debug ROM offset:</S23>
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<S24>Debug length:</S24>
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<S25>Debug RAM offset:</S25>
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<S26>
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The image must be saved with 4bpp depth.
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The selected image is 8bpp and can not be imported.
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</S26>
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<S27>Encryption seed:</S27>
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<S28>Code</S28>
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<S29>Company</S29>
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<S2A>Company codes</S2A>
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<S2B>Chinese</S2B>
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<S2C>Korean</S2C>
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<S2D>Import animation data</S2D>
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<S2E>Import donor iheader</S2E>
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</EditRomInfo>
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<Dialog>
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<!-- Select Mode Color-->
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<S00>Choose selection mode</S00>
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<S01>Accept</S01>
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<S02>Click color on image</S02>
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<S03>Choose color from RGB values</S03>
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<S1D>Add and remove unused colors</S1D>
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<!-- Select offset -->
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<S04>Select offset</S04>
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<S05>Enter offset where reading starts</S05>
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<!-- FAT Extract -->
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<S06>Extract files</S06>
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<S07>Options</S07>
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<S08>Number of files</S08>
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<S09>Read at:</S09>
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<S0A>Value length:</S0A>
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<S0B>Big Endian</S0B>
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<S0C>Number of files:</S0C>
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<S0D>Calculate</S0D>
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<S0E>Offset</S0E>
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<S0F>Start offset:</S0F>
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<S10>Value length:</S10>
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<S11>Big Endian</S11>
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<S12>Type offset</S12>
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<S13>Start offset</S13>
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<S14>Start offset / End offset</S14>
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<S15>Start offset / Size</S15>
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<S16>End offset</S16>
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<S17>Relative offset at</S17>
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<S18>Offset:</S18>
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<S19>First file</S19>
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<S1A>Read offsets</S1A>
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<S1B>Hexadecimal</S1B>
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<S1C>Cancel</S1C>
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<S1E>Safe Trim</S1E>
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<S1F>Keep Original RSA SHA1 Signature</S1F>
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<S20>Recompress ARM9 binary (BLZ)</S20>
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<S21>Better compress method (BLZ-Cue)</S21>
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</Dialog>
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<VisorHex>
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<S00>File</S00>
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<S01>Save</S01>
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<S02>Tools</S02>
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<S03>Goto (0x)</S03>
|
|
<S04>Select range</S04>
|
|
<S05>Go</S05>
|
|
<S06>Start offset (0x)</S06>
|
|
<S07>End offset (0x)</S07>
|
|
<S08>Relative</S08>
|
|
<S09>Search</S09>
|
|
<S0A>Options</S0A>
|
|
<S0B>Encoding</S0B>
|
|
<S0C>Selected at 0x{0} with length 0x{1}</S0C>
|
|
<S0D>Default</S0D>
|
|
<S0E>Raw bytes</S0E>
|
|
<S0F>Default chars</S0F>
|
|
<S10>Unicode Big Endian</S10>
|
|
<S11>All files (*.*)|*.*</S11>
|
|
<S12>Open Table (.tbl)</S12>
|
|
<S13>Create table</S13>
|
|
<S14>Show</S14>
|
|
<S15>Hide</S15>
|
|
<S16>Open one</S16>
|
|
<S17>Create basic</S17>
|
|
<S18>Code</S18>
|
|
<S19>Char</S19>
|
|
<S1A>Fine Prev</S1A>
|
|
<S1B>Fine Next</S1B>
|
|
</VisorHex>
|
|
|
|
<!-- Ekona controls -->
|
|
<Ekona>
|
|
<PaletteControl>
|
|
<S01>Number of palette:</S01>
|
|
<S02>Display all palettes</S02>
|
|
<S03>Export</S03>
|
|
<S04>Import</S04>
|
|
<S05>Start byte:</S05>
|
|
<S06>Depth:</S06>
|
|
<S07>of </S07>
|
|
<S08>Palettes</S08>
|
|
<S09>Palette</S09>
|
|
<S0A>Use this palette</S0A>
|
|
<S0B>Hexadecimal</S0B>
|
|
<S0C>Colors to fill:</S0C>
|
|
<S0D>Fill colors</S0D>
|
|
</PaletteControl>
|
|
<ImageControl>
|
|
<S01>Double-click to see the full image.</S01>
|
|
<S02>Image properties</S02>
|
|
<S03>Offset:</S03>
|
|
<S04>Hexadecimal</S04>
|
|
<S05>Width:</S05>
|
|
<S06>Height:</S06>
|
|
<S07>Image pattern:</S07>
|
|
<S08>Tile size:</S08>
|
|
<S09>Num palette</S09>
|
|
<S0A>Transparency</S0A>
|
|
<S0B>Set transparency</S0B>
|
|
<S0C>Set box background</S0C>
|
|
<S0D>Remove box background</S0D>
|
|
<S0E>Imported tiles (bitmap only)</S0E>
|
|
<S0F>Map compression</S0F>
|
|
<S10>Export</S10>
|
|
<S11>Import</S11>
|
|
<S12>Lineal</S12>
|
|
<S13>Horizontal</S13>
|
|
<S14>Vertical</S14>
|
|
<S15>Full size image</S15>
|
|
<S16>Palette import options</S16>
|
|
<S17>Swap to original palette</S17>
|
|
<S18>Replace palette</S18>
|
|
<S19>Threshold</S19>
|
|
</ImageControl>
|
|
<SpriteControl>
|
|
<S01>Bank:</S01>
|
|
<S02>Show all banks</S02>
|
|
<S03>
|
|
Base name (without extension)
|
|
%s will be replace by the bank ID
|
|
</S03>
|
|
<S04>Export / Import multi-mode</S04>
|
|
<S05>OAM Editor</S05>
|
|
<S06>Export</S06>
|
|
<S07>Import</S07>
|
|
<S08>Set transparency color</S08>
|
|
<S09>Set box background</S09>
|
|
<S0A>Remove box background</S0A>
|
|
<S0B>Cell image options</S0B>
|
|
<S0C>Show grid</S0C>
|
|
<S0D>Show cell border</S0D>
|
|
<S0E>Show image</S0E>
|
|
<S0F>Transparency</S0F>
|
|
<S10>Show numbers</S10>
|
|
<S11>Swap to original palette</S11>
|
|
<S12>Banks</S12>
|
|
<S13>Imported tiles (bitmap only)</S13>
|
|
<S14>Replace palette</S14>
|
|
<S15>Palette import options</S15>
|
|
<S16>Threshold</S16>
|
|
<S17>Tile import options</S17>
|
|
<S18>Add image</S18>
|
|
<S19>Replace image</S19>
|
|
<S1A>Crop</S1A>
|
|
</SpriteControl>
|
|
<OAMEditor>
|
|
<S01>OAM Editor</S01>
|
|
<S02>OAM:</S02>
|
|
<S03>of</S03>
|
|
<S04>Object 0</S04>
|
|
<S05>Y position:</S05>
|
|
<S06>Rotation / Scale</S06>
|
|
<S07>Object disable</S07>
|
|
<S08>Double size</S08>
|
|
<S09>Object mode:</S09>
|
|
<S0A>Normal</S0A>
|
|
<S0B>Semi-transparent</S0B>
|
|
<S0C>Window</S0C>
|
|
<S0D>Invalid</S0D>
|
|
<S0E>Mosaic</S0E>
|
|
<S0F>Depth:</S0F>
|
|
<S10>4 bpp (16 colors)</S10>
|
|
<S11>8 bpp (256 colors)</S11>
|
|
<S12>Shape:</S12>
|
|
<S13>Square</S13>
|
|
<S14>Horizontal</S14>
|
|
<S15>Vertical</S15>
|
|
<S16>OAM id:</S16>
|
|
<S17>Preview:</S17>
|
|
<S18>Add OAM</S18>
|
|
<S19>Remove OAM</S19>
|
|
<S1A>Object 1</S1A>
|
|
<S1B>X position:</S1B>
|
|
<S1C>Select param:</S1C>
|
|
<S1D>Flip X</S1D>
|
|
<S1E>Flip Y</S1E>
|
|
<S1F>Size:</S1F>
|
|
<S20>Object 2</S20>
|
|
<S21>Tile offset:</S21>
|
|
<S22>Priority:</S22>
|
|
<S23>Palette index:</S23>
|
|
<S24>Save</S24>
|
|
<S25>Auto set size:</S25>
|
|
<S26>Preview options</S26>
|
|
<S27>Transparency</S27>
|
|
<S28>View oam border</S28>
|
|
<S29>View image</S29>
|
|
<S2A>View numbers</S2A>
|
|
<S2B>View grid</S2B>
|
|
<S2C>Select OAM</S2C>
|
|
</OAMEditor>
|
|
</Ekona>
|
|
</Language>
|