TinkeDSi/Tinke/langs/it-it.xml

586 lines
18 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Language name="Italiano">
<Sistema>
<S01>Apri file(i)</S01>
<S02>Informazioni di gioco</S02>
<S03>Messaggi di debug</S03>
<S04>Finestra</S04>
<S05>Plugin</S05>
<S06>Ricarica plugin</S06>
<S07>Proprietà</S07>
<S08>Contenuto</S08>
<S09>Nome</S09>
<S0A>ID</S0A>
<S0B>Offset</S0B>
<S0C>Dimensioni</S0C>
<S0D>Tipo</S0D>
<S0E>Percorso</S0E>
<S0F>About</S0F>
<S10>Rimuovi files caricati</S10>
<S11>Rimuovi palette</S11>
<S12>Rimuovi immagine</S12>
<S13>Rimuovi mappa</S13>
<S14>Rimuovi cells</S14>
<S15>Rimuovi animazione</S15>
<S16>Apri come...</S16>
<S17>Palette</S17>
<S18>Immagine</S18>
<S19>Mappa</S19>
<S1A>Decomprimi</S1A>
<S1B>Estrai</S1B>
<S1C>Mostra</S1C>
<S1D>Esadecimale</S1D>
<S1E>Lingue</S1E>
<S1F>Cartella</S1F>
<S20>Palette</S20>
<S21>Immagini</S21>
<S22>Mappa</S22>
<S23>Cells</S23>
<S24>Animazione</S24>
<S25>Immagine</S25>
<S26>Testi</S26>
<S27>Video</S27>
<S28>Suono</S28>
<S29>Font</S29>
<S2A>Compresso</S2A>
<S2B>Sconosciuto</S2B>
<S2C>Seleziona la cartella in cui vuoi salvare i file</S2C>
<S2D>Ricerca</S2D>
<S2E>Ricerca istantanea</S2E>
<S2F>Cerca parola chiave:</S2F>
<S30>File riconosciuti:</S30>
<S31>Sistema</S31>
<S32>Sostituisci file</S32>
<S33>Salva ROM</S33>
<S34>Script</S34>
<S35>
Sei sicuro di voler decomprimere TUTTI i files
di questa cartella? Potrebbe volerci molto...
</S35>
<S36>
La decompressione è fallita.
Sei sicuro che sia un file compresso?
</S36>
<S37>Errore durante il salvataggio delle impostazioni personalizzate.</S37>
<S38>Errore durante il caricamento delle impostazioni personalizzate.</S38>
<S39>
Hai cambiato alcuni files ma la nuova ROM non è stata salvata. Sei sicuro di voler uscire? Tutti i cambiamenti verranno persi.
</S39>
<S3A>Attenzione</S3A>
<S3B>
Vuoi esportare la cartella decompressa invece
dei files compressi?
</S3B>
<S3C>Informazioni sul file</S3C>
<S3D>Pack</S3D>
<S3E>Struttura</S3E>
<S3F>Modello 3D</S3F>
<S40>Relative path</S40>
<S41>Hexadecimal viewer</S41>
<S42>Pack</S42>
<S43>
There was an error compressing the file.
Check the debug messages.
</S43>
<S44>
Sorry, you can't overwrite the currently
opened file.
</S44>
<S45>Refresh messages</S45>
<S46>Change by dir</S46>
<S47>The selected folder should be "root".</S47>
<S48>Toolkit</S48>
<S49>Call plugin</S49>
<S4A>Get CRC32 for r4cce</S4A>
<S4B>Get CRC32 for TTdT</S4B>
<S4C>Copy to clipboard?</S4C>
<S4D>Header CRC32 for r4cce</S4D>
<S4E>Header CRC32 for TTdT</S4E>
</Sistema>
<RomInfo>
<S01>Informazioni di gioco</S01>
<S02>Banner</S02>
<S03>Salva come...</S03>
<S04>Versione:</S04>
<S05>Riservati:</S05>
<S06>Giapponese</S06>
<S07>Inglese</S07>
<S08>Francese</S08>
<S09>Tedesco</S09>
<S0A>Italiano</S0A>
<S0B>Spagnolo</S0B>
<S0C>Posizione</S0C>
<S0D>Proprietà</S0D>
<S0E>Contenuto</S0E>
<S0F>Titolo di gioco</S0F>
<S10>Codice di gioco</S10>
<S11>Codice produttore</S11>
<S12>Codice dispositivo</S12>
<S13>Semi di crittografia</S13>
<S14>Dimensione file</S14>
<S15>Riservati</S15>
<S16>Versione ROM</S16>
<S17>Flag interno</S17>
<S18>ARM9 rom offset</S18>
<S19>ARM9 entry address</S19>
<S1A>ARM9 load address</S1A>
<S1B>ARM9 dimensione</S1B>
<S1C>ARM7 rom offset</S1C>
<S1D>ARM7 entry address</S1D>
<S1E>ARM7 load address</S1E>
<S1F>ARM7 dimensione</S1F>
<S20>File Name Table (FNT) offset</S20>
<S21>File Name Table (FNT) dimensione</S21>
<S22>File Allocation Table (FAT) offset</S22>
<S23>File Allocation Table (FAT) dimensione</S23>
<S24>ARM9 overlay offset</S24>
<S25>ARM9 overlay dimensione</S25>
<S26>ARM7 overlay offset</S26>
<S27>ARM7 overlay dimensione</S27>
<S28>Normal card control register settings</S28>
<S29>Secure card control register settings</S29>
<S2A>Banner icona offset</S2A>
<S2B>Area protezione CRC</S2B>
<S2C>Protezione trasferimento timeout</S2C>
<S2D>ARM9 autoload</S2D>
<S2E>ARM7 autoload</S2E>
<S2F>Disabilita protezione</S2F>
<S30>ROM dimensione</S30>
<S31>Header dimensione</S31>
<S32>Riservato</S32>
<S33>Nintendo logo CRC</S33>
<S34>Header CRC</S34>
<S35>Debug ROM offset</S35>
<S36>Debug dimensione</S36>
<S37>Debug RAM offset</S37>
<S38>Riservato</S38>
<S39>Invalid</S39>
<S3A>Transparency</S3A>
<S3B>Modifica header e banner</S3B>
<S3C>Cinese</S3C>
<S3D>Coreano</S3D>
<S3E>Dump icon data</S3E>
<S3F>Dump animation data</S3F>
<S40>Dump donor iheader</S40>
<S41>Titoli di gioco:</S41>
<S42>Do you want to copy the content to clipboard?</S42>
<S43>Info</S43>
</RomInfo>
<Autores>
<S01>About</S01>
<S02>Versione</S02>
<S03>Fatto da:</S03>
<S04>Traduzione italiana di:</S04>
<S05>Source code:</S05>
<S06>
This program is free software under the terms of the GNU
General Public License version 3.
</S06>
<S07>
Programma creato con l'aiuto delle seguenti pagine web:
</S07>
<S08>Librerie per decomprimere i file</S08>
<S09>Informazioni sull'header rom.</S09>
<S0A>Informazioni sui formati dei files Nintendo.</S0A>
<S0B>Icone usate da questo programma.</S0B>
<S0C>Otty</S0C>
<S0D>Ringraziamenti speciali:</S0D>
<S0E>Editor esadecimale di: {0}</S0E>
<S0F>Plugin:</S0F>
</Autores>
<Espera>
<S01>Carico...</S01>
<S02>Carico i file sistema...</S02>
<S03>Estraggo i file...</S03>
<S04>Decomprimo i file...</S04>
<S05>Creazione nuova ROM...</S05>
<S06>Salvataggio nuova ROM...</S06>
<S07>Searching files...</S07>
<S08>Attendere prego...</S08>
</Espera>
<Messages>
<S01>Errore</S01>
<S02>Errore nell'apertura del gioco. Sei sicuro che sia un gioco NDS?</S02>
<S03>Analisi gioco:</S03>
<S04>Informazioni di gioco:</S04>
<S05>Carico programma...</S05>
<S06>
Questo file .NSCR non è compatibile con il file .NCGR selezionato.
Prova un altro file.
</S06>
<S07>Per favore riavvia il programma.</S07>
<S08>
Comincio a salvare la nuova ROM...<br>Sezioni scrittura:</br>
</S08>
<S09> {0} byte scritti con successo.</S09>
<S0A>Header...</S0A>
<S0B>File...</S0B>
<S0C> {0} file scritti con successo.</S0C>
<S0D>
<br>La nuova ROM sarà salvata tra: {0}</br>
</S0D>
<S0E>Esporta log</S0E>
<S0F>Log temporale:</S0F>
<S10>Tempo totale:</S10>
<S11>Tempo di lettura header:</S11>
<S12>Tempo inizio variabile da Acciones.cs:</S12>
<S13>Tempo lettura FNT:</S13>
<S14>Tempo aggiunta files di sistema:</S14>
<S15>Tempo lettura FAT:</S15>
<S16>Tempo impostazione ROOT:</S16>
<S17>Tempo per ottenere i formati dei file:</S17>
<S18>Tempo creazione albero file:</S18>
<S19>Tempo riconoscimento file:</S19>
<S1A>File compresso</S1A>
<S1B>Per vederlo devi prima doppio clic su un file palette</S1B>
<S1C>Per vederlo devi prima doppio clic su una palette e su un file immagine</S1C>
<S1D>Al momento la compressione comune non mostra informazioni.</S1D>
<S1E>Per vederlo devi prima doppio clic su un file palette, tile e cell</S1E>
<S1F>
Il programma ha bisogno dei seguenti files:
{0}
Per favore, scarica il programma dalla pagina web:
https://github.com/R-YaTian/TinkeDSi/releases
</S1F>
<S20>
Errore nel caricamento del file: {0}.
L'assemblea non può essere ottenuto. Errore:
{1}
</S20>
<S21>Tempo lettura file esterni:</S21>
<S22>The temp folder couldn't be removed</S22>
<S23>There was an error attempting to compress/pack the file.</S23>
<S24>All the colors are used by the image.</S24>
<S25>Nothing to do.</S25>
<S26>Clear log</S26>
<S27>The Version 2 Banner is good!</S27>
<S28>The Version 2 Banner is incomplete or corrupted.</S28>
<S29>The Version 3 Banner is good!</S29>
<S2A>The Version 3 Banner is incomplete or corrupted.</S2A>
<S2B>The DSi Banner is good!</S2B>
<S2C>The DSi Banner is incomplete or corrupted.</S2C>
<S2D>The donor iheader mismatch!</S2D>
<S2E>File(s) not found!</S2E>
</Messages>
<DSDecmp>
<!-- LZ10 -->
<S00>
The provided stream is not a valid LZ-0x10 compressed stream.
Invalid type 0x{0}
</S00>
<S01>
Cannot go back more than already written.
DISP = 0x{0}, #written bytes = 0x{1} at 0x{2}
</S01>
<S02>disp is too large</S02>
<!-- LZ11 -->
<S03>
The provided stream is not a valid LZ-0x11 compressed stream.
Invalid type 0x{1}
</S03>
<S04>
Cannot go back more than already written. DISP = {0},
#written bytes = 0x{1} before 0x{2} with indicator 0x{3}
</S04>
<!-- Huffman -->
<S05>
The provided stream is not a valid Huffman compressed stream.
Invalid type 0x{0}; unknown block size.
</S05>
<S06>The stream is too short to contain a Huffman tree.</S06>
<S07>The Huffman tree is too large for the given input stream.</S07>
<S08>Unknown block size {0}</S08>
<S09>Unhandled blocksize {0}</S09>
<S0A>Reference to an undefined node in the Huffman tree.</S0A>
<!-- RLE -->
<S0B>
The provided stream is not a valid RLE compressed stream.
Invalid type 0x{0}
</S0B>
<S0C>
The given stream is not a valid RLE stream;
the output length does not match the provided plaintext length.
</S0C>
<!-- LZOvl -->
<S0D>
Cannot go back more than already written;
attempt to go back 0x{0} when only 0x{1}
bytes have been written.
</S0D>
<!-- Exceptions -->
<S0E>
The compression ratio is not high enough to fit the input
in a single compressed file.
</S0E>
<S0F>
The input contains more data than necessary.
Only used 0x{0} of 0x{1} bytes
</S0F>
<S10>
The end of the stream was reached before the
given amount of data was read.
</S10>
<S11>Not enough data available; 0x{0} of {1} bytes written.</S11>
<!-- CompressionControl -->
<S12>File compresso originale: </S12>
<S13>Nuova compressione:</S13>
<S14>Vuoto</S14>
<S15>Tipo compressione:</S15>
<S16>Usa metodo "Look ahead"</S16>
<S17>Comprimi</S17>
<S18>Usa la migliore compressione</S18>
<!-- Main -->
<S19>{0} - compresso {1} in {2}</S19>
<S1A>Il file non può essere compresso con alcun formato.</S1A>
<S1B>Impossibile decomprimere {0}; non sono stati trovati metodi di compressione equivalenti.</S1B>
<S1C>{0} - decompresso {1} in {2}</S1C>
<S1D>Impossibile decomprimere usando {0}; {1}</S1D>
</DSDecmp>
<EditRomInfo>
<S00>Editor Header e banner</S00>
<S01>Salva</S01>
<S02>Cancella</S02>
<S03>Header</S03>
<S04>Banner</S04>
<S05>Cambia icona</S05>
<S06>Versione:</S06>
<S07>Titoli di gioco:</S07>
<S08>Giapponese</S08>
<S09>Inglese</S09>
<S0A>Francese</S0A>
<S0B>Tedesco</S0B>
<S0C>Italiano</S0C>
<S0D>Spagnolo</S0D>
<S0E>Riservato(22 byte Hex):</S0E>
<S0F>Titolo di gioco:</S0F>
<S10>Codice di gioco:</S10>
<S11>Codice produttore:</S11>
<S12>Codice dispositivo:</S12>
<S13>Riservato(7 byte Hex):</S13>
<S14>ROM versione:</S14>
<S15>Flag interni:</S15>
<S16>ARM9 entry address:</S16>
<S17>ARM9 load address:</S17>
<S18>ARM7 entry address:</S18>
<S19>ARM7 load address:</S19>
<S1A>Normal card control register settings:</S1A>
<S1B>Secure card control register settings:</S1B>
<S1C>Mostra tutti i codici produttore</S1C>
<S1D>Secure transfer timeout:</S1D>
<S1E>Secure disable:</S1E>
<S1F>Riservato 3(4 byte Hex):</S1F>
<S20>Riservato 2(56 byte Hex):</S20>
<S21>ARM9 autoload:</S21>
<S22>ARM7 autoload:</S22>
<S23>Debug ROM offset:</S23>
<S24>Debug dimensione:</S24>
<S25>Debug RAM offset:</S25>
<S26>
L'immagine deve essere salvata a dimensione 4bpp.
L'immagine selezionata è 8bpp e non può essere importata.
</S26>
<S27>Semi di crittografia:</S27>
<S28>Codice</S28>
<S29>Compagnia</S29>
<S2A>Codici compagnia</S2A>
<S2B>Cinese</S2B>
<S2C>Coreano</S2C>
<S2D>Import animation data</S2D>
<S2E>Import donor iheader</S2E>
</EditRomInfo>
<Dialog>
<!-- Select Mode Color-->
<S00>Scegli il metodo di selezione</S00>
<S01>Accetta</S01>
<S02>Clicca su un colore dell'immagine</S02>
<S03>Scegli il colore dai valori RGB</S03>
<S1D>Add and remove unused colors</S1D>
<!-- Select offset -->
<S04>Scegli l'offset</S04>
<S05>Scrivi l'offset dove comincerà la lettura</S05>
<!-- FAT Extract -->
<S06>Estrai files</S06>
<S07>Opzioni</S07>
<S08>Numero di files</S08>
<S09>Leggi a:</S09>
<S0A>Valore dimensioni:</S0A>
<S0B>Big Endian</S0B>
<S0C>Numero di files:</S0C>
<S0D>Calcola</S0D>
<S0E>Offset</S0E>
<S0F>Offset di partenza:</S0F>
<S10>Valore dimensioni:</S10>
<S11>Big Endian</S11>
<S12>Offset tipo</S12>
<S13>Offset di partenza</S13>
<S14>Offset di partenza / Arrivo</S14>
<S15>Offset di partenza / Dimensione</S15>
<S16>Offset di arrivo</S16>
<S17>Offset relativo a</S17>
<S18>Offset:</S18>
<S19>Primo file</S19>
<S1A>Leggi gli offset</S1A>
<S1B>Esadecimale</S1B>
<S1C>Cancella</S1C>
<S1E>Safe Trim</S1E>
<S1F>Keep Original RSA SHA1 Signature</S1F>
<S20>Recompress ARM9 binary (BLZ)</S20>
<S21>Better compress method (BLZ-Cue)</S21>
<S22>Is FlashCart Firmware</S22>
</Dialog>
<VisorHex>
<S00>File</S00>
<S01>Salva</S01>
<S02>Tools</S02>
<S03>Goto (0x)</S03>
<S04>Select range</S04>
<S05>Go</S05>
<S06>Start offset (0x)</S06>
<S07>End offset (0x)</S07>
<S08>Relative</S08>
<S09>Ricerca</S09>
<S0A>Opzioni</S0A>
<S0B>Encoding</S0B>
<S0C>Selected at 0x{0} with length 0x{1}</S0C>
<S0D>Default</S0D>
<S0E>Raw bytes</S0E>
<S0F>Default chars</S0F>
<S10>Unicode Big Endian</S10>
<S11>All files (*.*)|*.*</S11>
<S12>Open Table (.tbl)</S12>
<S13>Create table</S13>
<S14>Show</S14>
<S15>Hide</S15>
<S16>Open one</S16>
<S17>Create basic</S17>
<S18>Code</S18>
<S19>Char</S19>
<S1A>Fine Prev</S1A>
<S1B>Fine Next</S1B>
</VisorHex>
<!-- Ekona controls -->
<Ekona>
<PaletteControl>
<S01>Number of palette:</S01>
<S02>Display all palettes</S02>
<S03>Export</S03>
<S04>Import</S04>
<S05>Start byte:</S05>
<S06>Depth:</S06>
<S07>of </S07>
<S08>Palette</S08>
<S09>Palette</S09>
<S0A>Use this palette</S0A>
<S0B>Esadecimale</S0B>
<S0C>Colors to fill:</S0C>
<S0D>Fill colors</S0D>
</PaletteControl>
<ImageControl>
<S01>Double-click to see the full image.</S01>
<S02>Image properties</S02>
<S03>Offset:</S03>
<S04>Esadecimale</S04>
<S05>Width:</S05>
<S06>Height:</S06>
<S07>Image pattern:</S07>
<S08>Tile size:</S08>
<S09>Num palette</S09>
<S0A>Transparency</S0A>
<S0B>Set transparency</S0B>
<S0C>Set box background</S0C>
<S0D>Remove box background</S0D>
<S0E>Imported tiles (bitmap only)</S0E>
<S0F>Map compression</S0F>
<S10>Export</S10>
<S11>Import</S11>
<S12>Lineal</S12>
<S13>Horizontal</S13>
<S14>Vertical</S14>
<S15>Full size image</S15>
<S16>Palette import options</S16>
<S17>Swap to original palette</S17>
<S18>Replace palette</S18>
<S19>Threshold</S19>
</ImageControl>
<SpriteControl>
<S01>Bank:</S01>
<S02>Show all banks</S02>
<S03>
Base name (without extension)
%s will be replace by the bank ID
</S03>
<S04>Export / Import multi-mode</S04>
<S05>OAM Editor</S05>
<S06>Export</S06>
<S07>Import</S07>
<S08>Set transparency color</S08>
<S09>Set box background</S09>
<S0A>Remove box background</S0A>
<S0B>Cell image options</S0B>
<S0C>Show grid</S0C>
<S0D>Show cell border</S0D>
<S0E>Show image</S0E>
<S0F>Transparency</S0F>
<S10>Show numbers</S10>
<S11>Swap to original palette</S11>
<S12>Banks</S12>
<S13>Imported tiles (bitmap only)</S13>
<S14>Replace palette</S14>
<S15>Palette import options</S15>
<S16>Threshold</S16>
<S17>Tile import options</S17>
<S18>Add image</S18>
<S19>Replace image</S19>
<S1A>Crop</S1A>
</SpriteControl>
<OAMEditor>
<S01>OAM Editor</S01>
<S02>OAM:</S02>
<S03>of</S03>
<S04>Object 0</S04>
<S05>Y position:</S05>
<S06>Rotation / Scale</S06>
<S07>Object disable</S07>
<S08>Double size</S08>
<S09>Object mode:</S09>
<S0A>Normal</S0A>
<S0B>Semi-transparent</S0B>
<S0C>Window</S0C>
<S0D>Invalid</S0D>
<S0E>Mosaic</S0E>
<S0F>Depth:</S0F>
<S10>4 bpp (16 colors)</S10>
<S11>8 bpp (256 colors)</S11>
<S12>Shape:</S12>
<S13>Square</S13>
<S14>Horizontal</S14>
<S15>Vertical</S15>
<S16>OAM id:</S16>
<S17>Preview:</S17>
<S18>Add OAM</S18>
<S19>Remove OAM</S19>
<S1A>Object 1</S1A>
<S1B>X position:</S1B>
<S1C>Select param:</S1C>
<S1D>Flip X</S1D>
<S1E>Flip Y</S1E>
<S1F>Size:</S1F>
<S20>Object 2</S20>
<S21>Tile offset:</S21>
<S22>Priority:</S22>
<S23>Palette index:</S23>
<S24>Salva</S24>
<S25>Auto set size:</S25>
<S26>Preview options</S26>
<S27>Transparency</S27>
<S28>View oam border</S28>
<S29>View image</S29>
<S2A>View numbers</S2A>
<S2B>View grid</S2B>
<S2C>Select OAM</S2C>
</OAMEditor>
</Ekona>
</Language>