TinkeDSi/Ekona/Helper/BinaryWriterBE.cs
Benito Palacios 34e4eefe31 +.+ Change name "PluginInterface" to "Ekona"
+.+ Clean code from Ekona, Tinke and some plugins
** Change IGamePlugin and IPlugin interface.
* Fixed problem with the batch compiler
* Improved autosize in RawImages
* Fixed problem importing Horizontal images without map
* Added Import button in Palette control
* Fixed problem in 999 plugin with cha sprite images
* Fixed problem with AnimationControl when no animation
2012-07-04 01:38:33 +00:00

46 lines
1.5 KiB
C#

// ----------------------------------------------------------------------
// <copyright file="BinaryWriterBE.cs" company="none">
// Copyright (C) 2012
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// </copyright>
// <author>pleoNeX</author>
// <email>benito356@gmail.com</email>
// <date>28/04/2012 20:18:58</date>
// -----------------------------------------------------------------------
using System;
using System.Linq;
using System.IO;
namespace Ekona.Helper
{
// Not finished
public class BinaryWriterBE : BinaryWriter
{
public BinaryWriterBE(string file) : base(File.OpenWrite(file))
{ }
public override void Write(ushort value)
{
byte[] v = BitConverter.GetBytes(value);
v = v.Reverse().ToArray();
Write(v);
}
}
}