mirror of
https://github.com/R-YaTian/TinkeDSi.git
synced 2025-06-18 16:45:43 -04:00
Tinke: Update to .Net 4.8
This commit is contained in:
parent
b0a344a806
commit
b74a0798fa
65
Tinke/Properties/Resources.Designer.cs
generated
65
Tinke/Properties/Resources.Designer.cs
generated
@ -1,10 +1,10 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Este código fue generado por una herramienta.
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// Versión de runtime:4.0.30319.239
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
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// se vuelve a generar el código.
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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@ -13,13 +13,13 @@ namespace Tinke.Properties {
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/// <summary>
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/// Clase de recurso con establecimiento inflexible de tipos, para buscar cadenas traducidas, etc.
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// StronglyTypedResourceBuilder generó automáticamente esta clase
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// a través de una herramienta como ResGen o Visual Studio.
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// Para agregar o quitar un miembro, edite el archivo .ResX y, a continuación, vuelva a ejecutar ResGen
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// con la opción /str o vuelva a generar su proyecto de VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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@ -33,7 +33,7 @@ namespace Tinke.Properties {
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}
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/// <summary>
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/// Devuelve la instancia de ResourceManager almacenada en caché utilizada por esta clase.
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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@ -47,8 +47,8 @@ namespace Tinke.Properties {
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}
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/// <summary>
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/// Reemplaza la propiedad CurrentUICulture del subproceso actual para todas las
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/// búsquedas de recursos mediante esta clase de recurso con establecimiento inflexible de tipos.
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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@ -60,6 +60,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap accept {
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get {
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object obj = ResourceManager.GetObject("accept", resourceCulture);
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@ -67,6 +70,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap calculator {
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get {
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object obj = ResourceManager.GetObject("calculator", resourceCulture);
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@ -74,6 +80,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap cancel {
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get {
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object obj = ResourceManager.GetObject("cancel", resourceCulture);
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@ -81,6 +90,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap compress {
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get {
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object obj = ResourceManager.GetObject("compress", resourceCulture);
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@ -88,6 +100,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap disk {
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get {
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object obj = ResourceManager.GetObject("disk", resourceCulture);
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@ -95,6 +110,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap package {
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get {
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object obj = ResourceManager.GetObject("package", resourceCulture);
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@ -102,6 +120,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap page_white_text {
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get {
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object obj = ResourceManager.GetObject("page_white_text", resourceCulture);
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@ -109,6 +130,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap pencil {
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get {
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object obj = ResourceManager.GetObject("pencil", resourceCulture);
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@ -116,6 +140,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap picture_edit {
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get {
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object obj = ResourceManager.GetObject("picture_edit", resourceCulture);
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@ -123,6 +150,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap picture_go {
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get {
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object obj = ResourceManager.GetObject("picture_go", resourceCulture);
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@ -130,6 +160,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap picture_save {
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get {
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object obj = ResourceManager.GetObject("picture_save", resourceCulture);
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@ -137,6 +170,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap plugin_go {
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get {
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object obj = ResourceManager.GetObject("plugin_go", resourceCulture);
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@ -144,6 +180,9 @@ namespace Tinke.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap zoom {
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get {
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object obj = ResourceManager.GetObject("zoom", resourceCulture);
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10
Tinke/Properties/Settings.Designer.cs
generated
10
Tinke/Properties/Settings.Designer.cs
generated
@ -1,10 +1,10 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.235
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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@ -12,7 +12,7 @@ namespace Tinke.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.2.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Tinke</RootNamespace>
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<AssemblyName>Tinke</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<StartupObject>Tinke.Program</StartupObject>
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<FileUpgradeFlags>
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@ -305,6 +305,7 @@
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<EmbeddedResource Include="VisorHex.resx">
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<DependentUpon>VisorHex.cs</DependentUpon>
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</EmbeddedResource>
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<None Include="app.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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<runtime>
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<loadFromRemoteSources enabled="true"/>
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</runtime>
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</configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>
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