Add a basic hex viewer for mono

This commit is contained in:
Benito Palacios Sánchez 2016-02-28 14:05:50 +01:00
parent 5419a249c7
commit 581845a0dd
6 changed files with 340 additions and 17 deletions

View File

@ -874,10 +874,7 @@ namespace Tinke
listFile.Items[6].SubItems.Add(accion.Get_RelativePath(selectFile.id, "", accion.Root));
toolStripOpenAs.Enabled = true;
if (isMono)
btnHex.Enabled = false;
else
btnHex.Enabled = true;
btnHex.Enabled = true;
if (selectFile.format != Format.Unknown)
btnSee.Enabled = true;
@ -1045,17 +1042,23 @@ namespace Tinke
private void btnHex_Click(object sender, EventArgs e)
{
sFile file = accion.Selected_File();
VisorHex hex = new VisorHex(accion.Save_File(file), file.id,
file.name == "rom.nds" ? false : true);
string filePath = accion.Save_File(file);
Form hex;
if (!isMono) {
hex = new VisorHex(filePath, file.id, file.name != "rom.nds");
hex.FormClosed += hex_FormClosed;
} else {
hex = new VisorHexBasic(filePath, 0, file.size);
}
hex.Text += " - " + file.name;
hex.Show();
hex.FormClosed += new FormClosedEventHandler(hex_FormClosed);
}
void hex_FormClosed(object sender, FormClosedEventArgs e)
{
VisorHex hex = (VisorHex)sender;
if (hex.Edited)
VisorHex hex = sender as VisorHex;
if (sender != null && hex.Edited)
accion.Change_File(hex.FileID, hex.NewFile);
}

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@ -310,6 +310,15 @@
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="VisorHexBasic.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="VisorHexBasic.Designer.cs">
<DependentUpon>VisorHexBasic.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="VisorHexBasic.resx">
<DependentUpon>VisorHexBasic.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Be.Windows.Forms.HexBox\Be.Windows.Forms.HexBox.csproj">
@ -391,11 +400,11 @@
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

80
Tinke/VisorHexBasic.Designer.cs generated Normal file
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@ -0,0 +1,80 @@
namespace Tinke
{
partial class VisorHexBasic
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(VisorHex));
this.txtHex = new System.Windows.Forms.TextBox();
this.vScrollBar1 = new System.Windows.Forms.VScrollBar();
this.SuspendLayout();
//
// txtHex
//
this.txtHex.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.txtHex.Dock = System.Windows.Forms.DockStyle.Left;
this.txtHex.Font = new System.Drawing.Font("Consolas", 11F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.txtHex.Location = new System.Drawing.Point(0, 0);
this.txtHex.Multiline = true;
this.txtHex.Name = "txtHex";
this.txtHex.Size = new System.Drawing.Size(795, 272);
this.txtHex.TabIndex = 2;
//
// vScrollBar1
//
this.vScrollBar1.Dock = System.Windows.Forms.DockStyle.Right;
this.vScrollBar1.Location = new System.Drawing.Point(790, 0);
this.vScrollBar1.Name = "vScrollBar1";
this.vScrollBar1.Size = new System.Drawing.Size(19, 272);
this.vScrollBar1.TabIndex = 3;
this.vScrollBar1.Scroll += new System.Windows.Forms.ScrollEventHandler(this.vScrollBar1_Scroll);
//
// VisorHex
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(809, 272);
this.Controls.Add(this.vScrollBar1);
this.Controls.Add(this.txtHex);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MinimizeBox = false;
this.MinimumSize = new System.Drawing.Size(825, 38);
this.Name = "VisorHex";
this.Text = "S41";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox txtHex;
private System.Windows.Forms.VScrollBar vScrollBar1;
}
}

86
Tinke/VisorHexBasic.cs Normal file
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@ -0,0 +1,86 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace Tinke
{
public partial class VisorHexBasic : Form
{
string file;
UInt32 offset;
UInt32 size;
public VisorHexBasic(string file, UInt32 offset, UInt32 size)
{
InitializeComponent();
this.Text = Tools.Helper.GetTranslation("Sistema", "S41");
this.file = file;
this.offset = offset;
this.size = size;
vScrollBar1.Maximum = (int)size / 0x10;
Show_Hex(0);
txtHex.Select(0, 0);
txtHex.HideSelection = false;
this.Resize += new System.EventHandler(this.VisorHex_Resize);
}
public void Clear()
{
txtHex.Text = "";
}
private void vScrollBar1_Scroll(object sender, ScrollEventArgs e)
{
Show_Hex(e.NewValue);
}
private void Show_Hex(int pos)
{
BinaryReader br = new BinaryReader(File.OpenRead(file));
br.BaseStream.Position = offset + pos * 16;
txtHex.ReadOnly = true;
txtHex.Text = "Offset 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F\r\n\r\n";
for (int i = 0; i < txtHex.Height / 17; i++)
{
if (br.BaseStream.Length == br.BaseStream.Position ||
br.BaseStream.Position >= offset + size)
break;
string text, ascii; text = ascii = "";
for (int j = 0; j < 0x10; j++)
{
if (br.BaseStream.Position == offset + size)
break;
byte value = br.ReadByte();
string c = String.Format("{0:X}", value);
text += (c.Length == 2 ? c : '0' + c) + ' ';
ascii += (value > 0x1F && value < 0x7F ? Char.ConvertFromUtf32(value).ToString() + ' ' : ". ");
}
txtHex.Text += "0x" + String.Format("{0:X}", (i + pos) * 16).PadLeft(8, '0') + " " + text.PadRight(52, ' ') + ascii + "\r\n";
text = "";
ascii = "";
}
br.Close();
}
private void VisorHex_Resize(object sender, EventArgs e)
{
txtHex.Width = this.Width - 30;
Show_Hex(vScrollBar1.Value);
}
}
}

145
Tinke/VisorHexBasic.resx Normal file
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@ -0,0 +1,145 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAA
AAD///8A////ALtqNGu6ZTC8u2Yx7bpmMPe6ZjD3umYw97plMPe6ZS/3uWUu97llLve5ZC73uWQu77di
LL23Yi5j////AP///wC8aTPe+PHq8vfs3/32697/9ure//bq3P/26tz/+vPr//rz6//68ur//Pfz//z4
9P3+/v3wt2Aq1f///wD///8Av3E49fXr3/79v2j//L1n//u+Zf/8vmT//L5k//y9Yv/7vWP/+7xh//y+
YP/8vGL//fv4/blkLfP///8A////AMF4PPf37eP//cJu///YoP//157//9ab///XmP//1pb//9aV///V
lP//1JP/+75l//v39P+7ZzH3Qj042UhCPNlLPjH+WFRP/7aGQv89MCD/QTUk/zcrG/87LBX/97NS//ez
Uv/3slH/97JP//eyT//8+fX/v28292NbVP+nmo3/cGde/0U/Ov+tnJH/XFVO/5aKf/9mXlb/GxkY//zk
0f/84s7//OLM//vgyf/74cj//fr3/8F2O/dxaF//wbar/3lwZv9iXFb/uqmc/25mXf+9saX/fnRq/zMu
K//95dP//OTR//zizf/74cv/++HJ//v38v/FfD/3dWxj+MS5r/+nmo3/gHpz/9bDtP9sY1z/u6+k/6aY
i/9TTUb//eXT//vk0P/748z/+t/H//rfxv/68ur/xoBC92ZeVu9pYVj/Vk9I/01JRv+MgHf/QDs3/0ZC
PP89ODP/LCgl//zk0f/74cz/+uDH//ndw//43ML/+vTt/8aCRfc+OTSFW1RN/7CgkP9pXVH/hnRl/2NY
Tv+qmIj/WlFK/4V5bv/74cz/+t/H//jcwv/22r3/9ti7//r07//Gg0b3lYl9HWZeVvOFeG//SkE7/5WG
ev9WSkD/koN0/09HQP/kz7v/+uDI//jcwv/11rv/89S1//HSs//49PD/xIJG93VsYw+YjICPnI+D/1JM
R//Lt6f/VE1H/5CFef+ajH//9d3G//ndxP/22bz/9Onf//fy7P/79/P/9e/p/8J+Rfv///8Akod7Endt
Yv91bWX/3ci1/29mXv9sYln/++LL//ngyP/43ML/9da6//37+P/85s3/+uXJ/+K2hP+/eUKm////AP//
/wDFiEvq+vby/Prgx//74cn/++LJ//vgyP/538X/+NvB//TWuP//+/j/9ti0/+Gwff/bkmT2tGs+B///
/wD///8AxIVJw/fy7Oz49O78+PTt//jz7f/48+3/+PPt//jy7P/38uz/8ubX/+Kyff/blGX1s2g7B///
/wD///8A////AMF9RGDIi027yIxP7siMT/bIjE/3yIxP98iNT/fJjE/3x4tP98WJS9TEdjuRs2g8Bv//
/wD///8AwAAAAMAAAADAAAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAMAA
AADAAQAAwAMAAA==
</value>
</data>
</root>

View File

@ -6,20 +6,20 @@ BUILD_DIR="$TINKE_DIR/build"
# Ask for release or debug configuration
echo "Choose the configuration. Press '1' for Release and '2' for Debug: "
select rd in "R" "D"; do
select rd in "Release" "Debug"; do
case $rd in
R) CONF="Release"; break;;
D) CONF="Debug"; break;;
Release) CONF="Release"; break;;
Debug) CONF="Debug"; break;;
esac
done
# Ask for 64 or 32 bits.
echo
echo "Choose the platform. Press '1' for x86 or '2' for x64: "
select pl in "1" "2"; do
select pl in "x86" "x64"; do
case $pl in
1) PLAT="x86"; break;;
2) PLAT="x64"; break;;
x86) PLAT="x86"; break;;
x64) PLAT="x64"; break;;
esac
done
echo