3DS-RPC/server/discord.py
2024-08-20 03:30:17 -06:00

260 lines
8.9 KiB
Python

import time, sys, secrets, requests, json, pickle
sys.path.append('../')
from api import *
from api.love2 import *
from api.private import CLIENT_ID, CLIENT_SECRET, HOST
from api.networks import NetworkType
from sqlalchemy import create_engine, select, update, delete
from sqlalchemy.orm import Session
from database import get_db_url, DiscordFriends, Friend
from database import Discord as DiscordTable
API_ENDPOINT:str = 'https://discord.com/api/v10'
with open('./cache/databases.dat', 'rb') as file:
t = pickle.loads(file.read())
titleDatabase = t[0]
titlesToUID = t[1]
engine = create_engine(get_db_url())
class DiscordSession():
def retire(self, refresh):
with Session(engine) as session:
session.execute(
update(DiscordTable)
.where(DiscordTable.refresh)
.values(refresh=refresh)
)
session.commit()
def create(self, refresh, discord_session):
with Session(engine) as session:
session.execute(
update(DiscordTable)
.where(DiscordTable.refresh)
.values(session=discord_session)
)
session.commit()
return discord_session
def update(self, discord_session):
with Session(engine) as session:
session.execute(
update(DiscordTable)
.where(DiscordTable.last_accessed == time.time())
.values(discord_session)
)
session.commit()
class Discord():
def updatePresence(self, bearer:str, refresh:str, session:str, lastAccessed:int, generationDate:int, userData, config, network:NetworkType):
if time.time() - lastAccessed >= 1000:
session = DiscordSession(self.con, self.cursor).retire(refresh)
elif time.time() - lastAccessed <= 30:
print('[MANUAL RATE LIMITED]')
return False
data = {
'activities': [
{
'type': 0,
'application_id': CLIENT_ID,
'assets': {
},
'platform': 'desktop',
},
],
}
presence = userData['User']['Presence']
if presence:
game = presence['game']
data['activities'][0]['name'] = game['name'] + ' (3DS)'
if game['icon_url']:
data['activities'][0]['assets']['large_image'] = game['icon_url'].replace('/cdn/', HOST + '/cdn/')
data['activities'][0]['assets']['large_text'] = game['name']
if presence['gameDescription']:
data['activities'][0]['details'] = presence['gameDescription']
if userData['User']['username'] and bool(config[0]):
data['activities'][0]['buttons'] = [{'label': 'Profile', 'url': HOST + '/user/' + userData['User']['friendCode'] + '/?network=' + network.lower_name()},]
if userData['User']['username'] and game['icon_url'] and bool(config[1]):
data['activities'][0]['assets']['small_image'] = userData['User']['mii']['face']
data['activities'][0]['assets']['small_text'] = '-'.join(userData['User']['friendCode'][i:i+4] for i in range(0, 12, 4)) + ' on ' + network.lower_name().capitalize()
if session:
data['token'] = session
headers = {
'Authorization': 'Bearer %s' % bearer,
'Content-Type': 'application/json',
}
for key in list(data['activities'][0]):
if isinstance(data['activities'][0][key], str) and not 'image' in key:
if len(data['activities'][0][key]) > 128:
data['activities'][0][key] = data['activities'][0][key][:128]
r = requests.post('%s/users/@me/headless-sessions' % API_ENDPOINT, data = json.dumps(data), headers = headers)
r.raise_for_status()
DiscordSession(self.con, self.cursor).create(refresh, r.json()['token'])
DiscordSession(self.con, self.cursor).update(r.json()['token'])
return True
def resetPresence(self, bearer, refresh, session, lastAccessed, generationDate):
if not session:
print('[NO SESSION TO RESET]')
return False
elif time.time() - lastAccessed <= 30:
print('[MANUAL RATE LIMITED]')
return False
DiscordSession(self.con, self.cursor).update(session)
headers = {
'Authorization': 'Bearer %s' % bearer,
'Content-Type': 'application/json',
}
data = {
'token': session,
}
r = requests.post('%s/users/@me/headless-sessions/delete' % API_ENDPOINT, data = json.dumps(data), headers = headers)
r.raise_for_status()
DiscordSession(self.con, self.cursor).create(refresh, '') # Reset session
return True
def refreshBearer(self, refresh:str, access:str, generationDate:int, ID:int):
if time.time() - generationDate < 604800 - 1800: # 30 minutes before the token expires
return False
print('[REFRESH BEARER %s]' % ID)
data = {
'client_id': '%s' % CLIENT_ID,
'client_secret': '%s' % CLIENT_SECRET,
'grant_type': 'refresh_token',
'refresh_token': refresh,
}
headers = {
'Content-Type': 'application/x-www-form-urlencoded',
}
json_response = requests.post('%s/oauth2/token' % API_ENDPOINT, data = data, headers = headers)
json_response.raise_for_status()
response = json_response.json()
with Session(engine) as session:
session.execute(
update(DiscordTable)
.where(DiscordTable.refresh)
.values(
refresh=response['refresh_token'],
bearer=response['access_token'],
generationDate=time.time()
)
)
session.commit()
return True
def deleteDiscordUser(self, ID:int):
print('[DELETING %s]' % ID)
with Session(engine) as session:
session.execute(delete(DiscordTable).where(DiscordTable.id == id))
session.execute(delete(DiscordFriends).where(DiscordFriends.id == id))
session.commit()
def deactivateDiscordUser(self, ID:int):
print('[DEACTIVATING %s]' % ID)
with Session(engine) as session:
session.execute(delete(DiscordTable).where(DiscordTable.id == id))
session.execute(delete(DiscordFriends).where(DiscordFriends.id == id))
session.commit()
delay = 2
while True:
time.sleep(delay)
with Session(engine) as session:
discord = Discord()
group = session.scalars(select(DiscordTable)).all()
for dn in group:
try:
if discord.refreshBearer(dn.refresh, dn.bearer, dn.generation_date, dn.id):
time.sleep(delay * 2)
except:
#discord.deleteDiscordUser(dn[0])
discord.deactivateDiscordUser(dn.id)
wait = time.time()
while time.time() - wait <= 1200:
discordFriends = session.scalars(select(DiscordFriends).where(DiscordFriends.active)).all()
discordUsers = session.scalars(select(DiscordTable)).all()
inactiveUsers:list[DiscordTable] = []
for user in discordUsers:
if any(user.id == inactive_user.id for inactive_user in inactiveUsers):
continue
fail = False
for associatedFriends in discordFriends:
if user.id == associatedFriends.id:
fail = True
if not fail:
inactiveUsers.append(user)
print('[CLEARING INACTIVES; BATCH OF %s]' % len(inactiveUsers))
for inactive_user in inactiveUsers:
try:
print('[RESETTING %s]' % inactive_user.id)
if discord.resetPresence(inactive_user.bearer, inactive_user.refresh, inactive_user.session, inactive_user.last_accessed, inactive_user.generation_date):
time.sleep(delay)
except:
discord.deleteDiscordUser(inactive_user.id)
time.sleep(delay)
print('[BATCH OF %s USERS]' % len(discordFriends))
if len(discordFriends) < 1:
time.sleep(delay)
continue
for discord_friend in discordFriends:
print('[RUNNING %s - %s on %s]' % (discord_friend.id, discord_friend.friend_code, discord_friend.network.lower_name()))
friend_data = session.scalar(
select(Friend)
.where(Friend.friend_code == discord_friend.friend_code)
.where(Friend.network == discord_friend.network)
)
discord_user = session.scalar(select(DiscordTable).where(DiscordTable.id == discord_friend.id))
if time.time() - discord_user.last_accessed >= 60 and friend_data:
principalId = convertFriendCodeToPrincipalId(friend_data.friend_code)
if not friend_data.online:
try:
print('[RESETTING %s on %s]' % (friend_data.friend_code, friend_data.network.lower_name()))
if discord.resetPresence(discord_user.bearer, discord_user.refresh, discord_user.session, discord_user.last_accessed, discord_user.generation_date):
time.sleep(delay)
except:
discord.deleteDiscordUser(discord_user.id)
else:
presence = {
'gameDescription': friend_data.game_description,
'game': getTitle(friend_data.title_id, titlesToUID, titleDatabase),
}
mii = friend_data.mii
if mii:
mii = MiiData().mii_studio_url(mii)
print('[UPDATING %s]' % friend_data.id)
try:
if discord.updatePresence(discord_user.bearer, discord_user.refresh, discord_user.session, discord_user.last_accessed, discord_user.generation_date, {
'User': {
'friendCode': str(convertPrincipalIdtoFriendCode(principalId)).zfill(12),
'online': friend_data.online,
'Presence': presence,
'username': friend_data.username,
'mii': mii,
'lastAccessed': friend_data.last_accessed,
}
}, (discord_user.show_profile_button, discord_user.show_small_image), discord_friend.network):
time.sleep(delay)
except:
discord.deleteDiscordUser(discord_user.id)
else:
print('[WAIT]')
time.sleep(delay)