3DS-RPC/server/server.py
Spotlight ac44dc663b
Initial migration towards separate database logic
We're simply breaking apart logic here - the majority of models are not implemented. The upgrade to Flask-SQLAlchemy has not yet been tested on `server`.
2024-07-22 13:20:40 -05:00

729 lines
28 KiB
Python

# Created by Deltaion Lee (MCMi460) on Github
from enum import IntEnum
from flask import Flask, make_response, request, redirect, render_template, send_file
from flask_limiter import Limiter
from flask_sqlalchemy import SQLAlchemy
import sqlite3, requests, sys, os, time, json, multiprocessing, datetime, xmltodict, pickle, secrets
from server.database import start_db_time
sys.path.append('../')
from api import *
from api.love2 import *
from api.private import CLIENT_ID, CLIENT_SECRET, HOST
from api.public import pretendoBotFC, nintendoBotFC
from api.networks import NetworkType, nameToNetworkType
app = Flask(__name__)
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///' + os.path.abspath('sqlite/fcLibrary.db')
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
db = SQLAlchemy(app)
limiter = Limiter(app, key_func = lambda : request.access_route[-1])
API_ENDPOINT:str = 'https://discord.com/api/v10'
local = False
port = 2277
version = 0.31
agent = '3DS-RPC/'
startTime = time.time() # Frontend
start_db_time(0, NetworkType.NINTENDO)
start_db_time(0, NetworkType.PRETENDO)
startTime2Nintendo = 0 # Nintendo Backend
startTime2Pretendo = 0 # Pretendo Backend
@app.errorhandler(404)
def handler404(e):
return render_template('dist/404.html')
disableBackendWarnings = False
try:
if sys.argv[1] == 'ignoreBackend' and local:
disableBackendWarnings = True
except:pass
if local:
HOST = 'http://localhost:2277'
# Limiter limits
userPresenceLimit = '3/minute'
newUserLimit = '2/minute'
cdnLimit = '60/minute'
togglerLimit = '5/minute'
# Database files
titleDatabase = []
titlesToUID = []
requests.packages.urllib3.disable_warnings(requests.packages.urllib3.exceptions.InsecureRequestWarning)
# Create title cache
def cacheTitles():
global titleDatabase, titlesToUID
# Pull databases
databasePath = './cache/'
if not os.path.exists(databasePath):
os.mkdir(databasePath)
databasePath = os.path.join(databasePath, 'databases.dat')
if os.path.isfile(databasePath):
with open(databasePath, 'rb') as file:
t = pickle.loads(file.read())
titleDatabase = t[0]
titlesToUID = t[1]
else:
titleDatabase = []
titlesToUID = []
bar = ProgressBar() # Create progress bar
for region in ['US', 'JP', 'GB', 'KR', 'TW']:
titleDatabase.append(
xmltodict.parse(requests.get('https://samurai.ctr.shop.nintendo.net/samurai/ws/%s/titles?shop_id=1&limit=5000&offset=0' % region, verify = False).text)
)
bar.update(.5 / 5) # Update progress bar
titlesToUID += requests.get('https://raw.githubusercontent.com/hax0kartik/3dsdb/master/jsons/list_%s.json' % region).json()
bar.update(.5 / 5) # Update progress bar
bar.end() # End the progress bar
# Save databases to file
with open(databasePath, 'wb') as file:
file.write(pickle.dumps(
(titleDatabase,
titlesToUID)
))
print('[Saved database to file]')
# Create entry in database with friendCode
def createUser(friendCode:int, network:NetworkType, addNewInstance:bool = False):
if int(friendCode) == int(pretendoBotFC):
raise Exception('invalid FC')
if int(friendCode) == int(nintendoBotFC):
raise Exception('invalid FC')
try:
convertFriendCodeToPrincipalId(friendCode)
if not addNewInstance:
raise Exception('UNIQUE constraint failed: friends.friendCode')
db.session.execute('INSERT INTO ' + network.column_name() + ' (friendCode, online, titleID, updID, lastAccessed, accountCreation, lastOnline, jeuFavori) VALUES (\'%s\', %s, %s, %s, %s, %s, %s, %s)' % (str(friendCode).zfill(12), False, '0', '0', time.time() + 300, time.time(), time.time(), 0))
db.session.commit()
except Exception as e:
if 'UNIQUE constraint failed: friends.friendCode' in str(e):
db.session.execute('UPDATE ' + network.column_name() + ' SET lastAccessed = %s WHERE friendCode = \'%s\'' % (time.time(), str(friendCode).zfill(12)))
db.session.commit()
def fetchBearerToken(code:str):
data = {
'client_id': '%s' % CLIENT_ID,
'client_secret': '%s' % CLIENT_SECRET,
'grant_type': 'authorization_code',
'code': code,
'redirect_uri': '%s/authorize' % HOST,
}
headers = {
'Content-Type': 'application/x-www-form-urlencoded',
}
r = requests.post('%s/oauth2/token' % API_ENDPOINT, data = data, headers = headers)
r.raise_for_status()
return r.json()
def refreshBearer(token:str):
user = userFromToken(token)
data = {
'client_id': '%s' % CLIENT_ID,
'client_secret': '%s' % CLIENT_SECRET,
'grant_type': 'refresh_token',
'refresh_token': user[1],
}
headers = {
'Content-Type': 'application/x-www-form-urlencoded',
}
r = requests.post('%s/oauth2/token' % API_ENDPOINT, data = data, headers = headers)
r.raise_for_status()
token, user, pfp = createDiscordUser('', r.json())
return token, user, pfp
def tokenFromID(ID:int):
result = db.session.execute('SELECT * FROM discord WHERE ID = %s' % ID)
result = result.fetchone()
return result[4]
def userFromToken(token:str):
result = db.session.execute('SELECT * FROM discord WHERE token = \'%s\'' % token)
result = result.fetchone()
if not result:
raise Exception('invalid token!')
return result[0:4]
def createDiscordUser(code:str, response:dict = None):
if not response:
response = fetchBearerToken(code)
headers = {
'Authorization': 'Bearer %s' % response['access_token'],
}
new = requests.get('https://discord.com/api/users/@me', headers = headers)
user = new.json()
token = secrets.token_hex(20)
try:
db.session.execute('INSERT INTO discord (ID, refresh, bearer, session, token, lastAccessed, generationDate) VALUES (%s, \'%s\', \'%s\', \'%s\', \'%s\', %s, %s)' % (user['id'], response['refresh_token'], response['access_token'], '', token, 0, time.time()))
db.session.commit()
except Exception as e:
if 'UNIQUE constraint failed' in str(e):
old_token = tokenFromID(user['id'])
db.session.execute('UPDATE discord SET refresh = \'%s\', bearer = \'%s\', generationDate = %s, token = \'%s\' WHERE token = \'%s\'' % (response['refresh_token'], response['access_token'], time.time(), token, old_token))
db.session.commit()
return token, user['username'], ('https://cdn.discordapp.com/avatars/%s/%s.%s' % (user['id'], user['avatar'], 'gif' if user['avatar'].startswith('a_') else 'png') if user['avatar'] else '')
def deleteDiscordUser(ID:int):
db.session.execute('DELETE FROM discord WHERE ID = %s' % ID)
db.session.execute('DELETE FROM discordFriends WHERE ID = %s' % ID)
db.session.commit()
def getConnectedConsoles(ID:int):
result = db.session.execute('SELECT * FROM discordFriends WHERE ID = %s' % ID)
result = result.fetchall()
return [ (result[1], bool(result[2]), result[3]) for result in result ]
def sidenav():
resultNintendo = db.session.execute('SELECT BACKEND_UPTIME FROM config WHERE network=0')
resultNintendo = resultNintendo.fetchone()
startTime2Nintendo = resultNintendo[0]
resultPretendo = db.session.execute('SELECT BACKEND_UPTIME FROM config WHERE network=1') # Screw good coding practices and DRY
resultPretendo = resultPretendo.fetchone()
startTime2Pretendo = resultPretendo[0]
# if elif startTime2Nintendo == 1 else 'Offline'
status = 'Offline'
if startTime2Nintendo != 0 and startTime2Pretendo != 0:
status = 'Operational'
elif (startTime2Nintendo != 0 and startTime2Pretendo == 0) or (startTime2Nintendo == 0 and startTime2Pretendo != 0):
status = 'Semi-Operational'
data = {
'uptime': str(datetime.timedelta(seconds= int(time.time() - startTime))),
'nintendo-uptime-backend': ('Nintendo Backend has been up for %s...' % str(datetime.timedelta(seconds= int(time.time() - int(startTime2Nintendo)))) if not startTime2Nintendo == 0 else 'Nintendo Backend: Offline'),
'pretendo-uptime-backend': ('Pretendo Backend has been up for %s...' % str(datetime.timedelta(seconds= int(time.time() - int(startTime2Pretendo)))) if not startTime2Pretendo == 0 else 'Pretendo Backend: Offline'),
'status': status,
}
return data
def userAgentCheck():
userAgent = request.headers['User-Agent']
try:
if float(userAgent.replace(agent, '')) != version:
raise Exception('client is not v%s' % version)
except:
raise Exception('this client is invalid')
def getPresence(friendCode:int, network:NetworkType, *, createAccount:bool = True, ignoreUserAgent = False, ignoreBackend = False):
try:
if not ignoreUserAgent:
userAgentCheck()
result = db.session.execute('SELECT BACKEND_UPTIME FROM config WHERE network = %s' % network)
result = result.fetchone()
startTime2 = result[0]
if startTime2 == 0 and not ignoreBackend and not disableBackendWarnings:
raise Exception('Backend currently offline. please try again later')
friendCode = str(friendCode).zfill(12)
if createAccount:
createUser(friendCode, network, False)
principalId = convertFriendCodeToPrincipalId(friendCode)
result = db.session.execute('SELECT * FROM ' + network.column_name() + ' WHERE friendCode = \'%s\'' % friendCode)
result = result.fetchone()
if not result:
raise Exception('friendCode not recognized\nHint: You may not have added the bot as a friend')
if result[1] != 0:
presence = {
'titleID': result[2],
'updateID': result[3],
'joinable': bool(result[9]),
'gameDescription': result[10],
'game': getTitle(result[2], titlesToUID, titleDatabase),
'disclaimer': 'all information regarding the title (User/Presence/game) is downloaded from Nintendo APIs',
}
else:
presence = {}
mii = result[8]
if mii:
mii = MiiData().mii_studio_url(mii)
return {
'Exception': False,
'User': {
'principalId': principalId,
'friendCode': str(convertPrincipalIdtoFriendCode(principalId)).zfill(12),
'online': bool(result[1]),
'Presence': presence,
'username': result[6],
'message': result[7],
'mii': mii,
'accountCreation': result[5],
'lastAccessed': result[4],
'lastOnline': result[11],
'favoriteGame': result[12],
}
}
except Exception as e:
return {
'Exception': {
'Error': str(e),
}
}
##################
# NON-API ROUTES #
##################
# Index page
@app.route('/')
def index():
results = db.session.execute(' UNION '.join([f'SELECT *, "{network.lower_name()}" FROM {network.column_name()} WHERE online = True AND username != ""' for network in NetworkType]) + ' ORDER BY lastAccessed DESC')
results = results.fetchall()
num = len(results)
data = sidenav()
results = results[:6]
data['active'] = [ ({
'mii':MiiData().mii_studio_url(user[8]),
'username':user[6],
'game': getTitle(user[2], titlesToUID, titleDatabase),
'friendCode': str(user[0]).zfill(12),
'joinable': bool(user[9]),
# Adjust for uppercase enum naming.
'network': str(user[13]),
}) for user in results if user[6] ]
data['active'] = data['active'][:2]
results = db.session.execute(' UNION '.join([f'SELECT *, "{network.lower_name()}" FROM {network.column_name()} WHERE username != ""' for network in NetworkType]) + ' ORDER BY accountCreation DESC LIMIT 6')
results = results.fetchall()
data['new'] = [ ({
'mii':MiiData().mii_studio_url(user[8]),
'username':user[6],
'game': getTitle(user[2], titlesToUID, titleDatabase) if bool(user[1]) and int(user[2]) != 0 else '',
'friendCode': str(user[0]).zfill(12),
'joinable': bool(user[9]),
'network': str(user[13]),
}) for user in results if user[6] ]
data['new'] = data['new'][:2]
data['num'] = num
response = make_response(render_template('dist/index.html', data = data))
return response
# Index page
@app.route('/index.html')
def indexHTML():
return index()
# Favicon
@app.route('/favicon.ico')
def favicon():
return send_file('static/assets/img/favicon.ico')
# Settings page
@app.route('/settings')
def settings():
if not request.cookies.get('token'):
return redirect('/connect')
data = {
'consoles': [],
}
data = sidenav()
try:
result = db.session.execute('SELECT * FROM discord WHERE token = \'%s\'' % request.cookies['token'])
result = result.fetchone()
except Exception as e:
if 'invalid token' in str(e):
response = make_response(redirect('/'))
response.set_cookie('token', '', expires = 0)
response.set_cookie('user', '', expires = 0)
response.set_cookie('pfp', '', expires = 0)
return response
return redirect('/')
data['profileButton'] = bool(result[7])
data['smallImage'] = bool(result[8])
response = make_response(render_template('dist/settings.html', data = data))
return response
@app.route('/settings.html')
def settingsRedirect():
return redirect('/settings')
# Roster page
@app.route('/roster')
def roster():
results = db.session.execute(' UNION '.join([f'SELECT *, "{network.lower_name()}" AS network FROM {network.column_name()} WHERE username != ""' for network in NetworkType]) + ' ORDER BY accountCreation DESC LIMIT 8')
results = results.fetchall()
data = sidenav()
data['title'] = 'New Users'
data['users'] = [ ({
'mii':MiiData().mii_studio_url(user[8]),
'username':user[6],
'game': getTitle(user[2], titlesToUID, titleDatabase),
'friendCode': str(user[0]).zfill(12),
'joinable': bool(user[9]),
'network': str(user[13]),
}) for user in results if user[6] ]
response = make_response(render_template('dist/users.html', data = data))
return response
# Active page
@app.route('/active')
def active():
results = db.session.execute(' UNION '.join([f'SELECT *, "{network.lower_name()}" AS network FROM {network.column_name()} WHERE online = True AND username != ""' for network in NetworkType]) + ' ORDER BY lastAccessed DESC')
results = results.fetchall()
data = sidenav()
data['title'] = 'Active Users'
data['users'] = [ ({
'mii':MiiData().mii_studio_url(user[8]),
'username':user[6],
'game': getTitle(user[2], titlesToUID, titleDatabase),
'friendCode': str(user[0]).zfill(12),
'joinable': bool(user[9]),
'network': str(user[13]),
}) for user in results if user[6] ]
response = make_response(render_template('dist/users.html', data = data))
return response
# Register page
@app.route('/register.html')
def register():
network = request.args.get('network')
if network is None:
return make_response(render_template('dist/registerselectnetwork.html'))
try:
network = NetworkType[network.upper()]
response = make_response(render_template('dist/register.html', data = {
'botFC': '-'.join(network.friend_code()[i:i+4] for i in range(0, len(network.friend_code()), 4)),
'network': network
}))
except:
return make_response(render_template('dist/registerselectnetwork.html'))
# Register page redirect
@app.route('/register')
def registerPage():
return register()
# Connection page
@app.route('/connect')
def connect():
return render_template('dist/connect.html', data = {'local':local})
@app.route('/discord')
def discordConnect():
return redirect('/connect')
# Failure page
@app.route('/failure.html')
def failure():
return render_template('dist/failure.html')
# Success page
@app.route('/success.html')
def success():
data = {
'url': 'user/' + request.args.get('fc'),
'fc': request.args.get('fc'),
'network': request.args.get('network')
}
return render_template('dist/success.html', data = data)
# Consoles page
@app.route('/consoles')
def consoles():
if not request.cookies.get('token'):
return redirect('/connect')
data = {
'consoles': [],
}
try:
id = userFromToken(request.cookies['token'])[0]
except Exception as e:
if 'invalid token' in str(e):
response = make_response(redirect('/'))
response.set_cookie('token', '', expires = 0)
response.set_cookie('user', '', expires = 0)
response.set_cookie('pfp', '', expires = 0)
return response
return redirect('/')
for console, active, network_type in getConnectedConsoles(id):
network = NetworkType(network_type)
result = db.session.execute('SELECT * FROM ' + network.column_name() + ' WHERE friendCode = \'%s\'' % console)
result = result.fetchone()
data['consoles'].append({
'fc': '-'.join(console[i:i+4] for i in range(0, 12, 4)),
'username': result[6],
'active': active,
'network': network.lower_name()
})
data.update(sidenav())
response = render_template('dist/consoles.html', data = data)
return response
@app.route('/user/<string:friendCode>/')
def userPage(friendCode:str):
network: NetworkType
try:
network = nameToNetworkType(request.args.get('network'))
userData = getPresence(int(friendCode.replace('-', '')), network, createAccount= False, ignoreUserAgent = True, ignoreBackend = True)
if userData['Exception'] or not userData['User']['username']:
raise Exception(userData['Exception'])
except:
return render_template('dist/404.html')
if not userData['User']['online'] or not userData['User']['Presence']:
userData['User']['Presence']['game'] = None
userData['User']['favoriteGame'] = getTitle(userData['User']['favoriteGame'], titlesToUID, titleDatabase)
userData['User']['network'] = network.lower_name()
if userData['User']['favoriteGame']['name'] == 'Home Screen':
userData['User']['favoriteGame'] = None
for i in ('accountCreation','lastAccessed','lastOnline'):
if userData['User'][i] == 0:
userData['User'][i] = 'Never'
elif time.time() - userData['User'][i] > 86400:
userData['User'][i] = datetime.datetime.fromtimestamp(userData['User'][i]).strftime('%b %d, %Y')
elif time.time() - userData['User'][i] > 600:
s = str(datetime.timedelta(seconds = int(time.time() - userData['User'][i]))).split(':')
userData['User'][i] = s[0] + 'h, ' + s[1] + 'm, ' + s[2] + 's ago'
else:
userData['User'][i] = 'Just now'
#print(userData) # COMMENT/DELETE THIS BEFORE COMMITTING
userData.update(sidenav())
response = make_response(render_template('dist/user.html', data = userData))
return response
@app.route('/terms')
def terms():
return redirect('https://github.com/MCMi460/3DS-RPC/blob/main/TERMS.md')
##############
# API ROUTES #
##############
# Create entry in database with friendCode
@app.route('/api/user/create/<int:friendCode>/', methods=['POST'])
@limiter.limit(newUserLimit)
def newUser(friendCode:int, network:int=-1, userCheck:bool = True):
try:
if userCheck:
userAgentCheck()
if network == -1:
network = NetworkType.NINTENDO
request_arg = request.data.decode('utf-8').split(',')[0]
if request_arg.isnumeric():
network = NetworkType(request_arg.upper())
createUser(friendCode, network, True)
return {
'Exception': False,
}
except Exception as e:
return {
'Exception': {
'Error': str(e),
}
}
# Grab presence from friendCode
@app.route('/api/user/<int:friendCode>/', methods=['GET'])
@limiter.limit(userPresenceLimit)
def userPresence(friendCode:int, network:str="nintendo", *, createAccount:bool = True, ignoreUserAgent = False, ignoreBackend = False):
return getPresence(friendCode, nameToNetworkType(network), createAccount=createAccount, ignoreUserAgent = ignoreUserAgent, ignoreBackend = ignoreBackend)
# Alias
@app.route('/api/u/<int:friendCode>/', methods=['GET'])
@limiter.limit(userPresenceLimit)
def userAlias(friendCode:int):
network = 0
if request.args.get('network') != None:
network = nameToNetworkType(request.args.get('network'))
return userPresence(friendCode, network)
# Alias
@app.route('/api/u/c/<int:friendCode>/', methods=['POST'])
@limiter.limit(newUserLimit)
def newAlias1(friendCode:int):
network = NetworkType.NINTENDO
if (request.data.decode('utf-8').split(','))[0] != None:
network = nameToNetworkType((request.data.decode('utf-8').split(','))[0])
return newUser(friendCode, network)
# Alias
@app.route('/api/user/c/<int:friendCode>/', methods=['POST'])
@limiter.limit(newUserLimit)
def newAlias2(friendCode:int):
network = NetworkType.NINTENDO
if (request.data.decode('utf-8').split(','))[0] != None:
network = nameToNetworkType((request.data.decode('utf-8').split(','))[0])
return newUser(friendCode, network)
# Alias
@app.route('/api/u/create/<int:friendCode>/', methods=['POST'])
@limiter.limit(newUserLimit)
def newAlias3(friendCode:int):
network = NetworkType.NINTENDO
if (request.data.decode('utf-8').split(','))[0] != None:
network = nameToNetworkType((request.data.decode('utf-8').split(','))[0])
return newUser(friendCode, network)
# Toggle
@app.route('/api/toggle/<int:friendCode>/', methods=['POST'])
@limiter.limit(togglerLimit)
def toggler(friendCode:int):
network = NetworkType.NINTENDO
if request.data.decode('utf-8').split(',')[2] != None:
network = nameToNetworkType(request.data.decode('utf-8').split(',')[2])
try:
fc = str(convertPrincipalIdtoFriendCode(convertFriendCodeToPrincipalId(friendCode))).zfill(12)
except:
return 'failure!\nthat is not a real friendCode!'
result = db.session.execute('SELECT * FROM ' + NetworkType(network).column_name() + ' WHERE friendCode = \'%s\'' % fc)
result = result.fetchone()
if not result:
return 'failure!\nthat is not an existing friendCode!'
f = request.data.decode('utf-8').split(',')
token = f[0]
active = bool(int(f[1]))
id = userFromToken(token)[0]
result = db.session.execute('SELECT * FROM discordFriends WHERE ID = %s AND friendCode = \'%s\' AND network = %s' % (id, fc, network))
result = result.fetchone()
if not result:
thing = db.session.execute('SELECT * FROM discordFriends WHERE ID = %s' % id)
thing = thing.fetchall()
if len(thing) >= 10:
return 'failure!\nyou can\'t have more than ten consoles added at one time!'
if active:
db.session.execute('UPDATE discordFriends SET active = %s WHERE active = %s AND ID = %s' % (False, True, id))
db.session.commit()
if result:
db.session.execute('UPDATE discordFriends SET active = %s WHERE friendCode = \'%s\' AND ID = %s AND network = %s' % (active, fc, id, network))
db.session.commit()
else:
db.session.execute('INSERT INTO discordFriends (ID, friendCode, active, network) VALUES (%s, \'%s\', %s, %s)' % (id, fc, active, network))
db.session.commit()
return 'success!'
# Delete
@app.route('/api/delete/<int:friendCode>/', methods=['POST'])
@limiter.limit(togglerLimit)
def deleter(friendCode:int):
fc = str(convertPrincipalIdtoFriendCode(convertFriendCodeToPrincipalId(friendCode))).zfill(12)
if not ',' in request.data.decode('utf-8'): # Old API compatiblity. In the future this should be depercated.
token = request.data.decode('utf-8')
id = userFromToken(token)[0]
db.session.execute('DELETE FROM discordFriends WHERE friendCode = \'%s\' AND ID = %s AND network = 0' % (fc, id))
db.session.commit()
return 'success!'
data = request.data.decode('utf-8').split(',')
token = data[0]
network = nameToNetworkType(data[1])
id = userFromToken(token)[0]
db.session.execute('DELETE FROM discordFriends WHERE friendCode = \'%s\' AND ID = %s AND network = %s' % (fc, id, network))
db.session.commit()
# the following is optional, this deletes the friend data if you remove the console, and no one else is using the fc.
result = db.session.execute('SELECT * FROM discordFriends WHERE friendCode = \'%s\' AND network = %s' % (fc, network))
result = result.fetchone()
if result == None:
db.session.execute('DELETE FROM ' + network.column_name() + ' WHERE friendCode = \'%s\'' % (fc))
db.session.commit()
# end of optional
return 'success!'
# Toggle one
@app.route('/api/settings/<string:which>/', methods=['POST'])
@limiter.limit(togglerLimit)
def settingsToggler(which:str):
toggle = bool(int(request.data.decode('utf-8')))
if not which in ('smallImage', 'profileButton'):
return 'failure!'
if which == 'smallImage':
which = 'showSmallImage'
else:
which = 'showProfileButton'
try:
db.session.execute('UPDATE discord SET \'%s\' = %s WHERE token = \'%s\'' % (which, toggle, request.cookies['token']))
db.session.commit()
except:
return 'failure!'
return 'success!'
# Make Nintendo's cert a 'secure' cert
@app.route('/cdn/i/<string:file>/', methods=['GET'])
@limiter.limit(cdnLimit)
def cdnImage(file:str):
response = make_response(requests.get('https://kanzashi-ctr.cdn.nintendo.net/i/%s' % file, verify = False).content)
response.headers['Content-Type'] = 'image/jpeg'
return response
# Local image cache
@app.route('/cdn/l/<string:file>/', methods=['GET'])
@limiter.limit(cdnLimit)
def localImageCdn(file:str):
file = hex(int(file, 16)).replace('0x', '').zfill(16).upper()
return send_file('cache/' + file + '.png')
# Login route
@app.route('/login', methods=['POST'])
@limiter.limit(newUserLimit)
def login():
try:
fc = str(convertPrincipalIdtoFriendCode(convertFriendCodeToPrincipalId(request.form['fc']))).zfill(12)
if request.form['network'] is None:
network = NetworkType.NINTENDO
else:
network = NetworkType(int(request.form['network']))
newUser(fc, network, False)
except:
return redirect('/failure.html')
return redirect(f'/success.html?fc={fc}&network={network}')
# Discord route
@app.route('/authorize')
@limiter.limit(newUserLimit)
def authorize():
if not request.args.get('code'):
return render_template('dist/404.html')
token, user, pfp = createDiscordUser(request.args['code'])
response = make_response(redirect('/consoles'))
response.set_cookie('token', token, expires = datetime.datetime.now() + datetime.timedelta(days = 30))
response.set_cookie('user', user, expires = datetime.datetime.now() + datetime.timedelta(days = 30))
response.set_cookie('pfp', pfp, expires = datetime.datetime.now() + datetime.timedelta(days = 30))
return response
@app.route('/refresh')
def refresh():
if local:
try:
token, user, pfp = refreshBearer(request.cookies['token'])
response = make_response(redirect('/consoles'))
response.set_cookie('token', token, expires = datetime.datetime.now() + datetime.timedelta(days = 30))
response.set_cookie('user', user, expires = datetime.datetime.now() + datetime.timedelta(days = 30))
response.set_cookie('pfp', pfp, expires = datetime.datetime.now() + datetime.timedelta(days = 30))
return response
except:
deleteDiscordUser(userFromToken(request.cookies['token'])[0])
return redirect('/404.html')
if __name__ == '__main__':
cacheTitles()
if local:
app.run(host = '0.0.0.0', port = port)
else:
import gevent.pywsgi
server = gevent.pywsgi.WSGIServer(('0.0.0.0', port), app)
server.serve_forever()